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![[Post New]](/s/i/i.gif) 2011/10/03 16:58:06
Subject: 1500 GUARD ?
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Regular Dakkanaut
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Hey dakkass! there is a tournement at me local store and there are quite a few marines plays, the odd tau and some dark eldar players!
so here is me list, any c&c would be lovely thanks!
HQ
Company command squad-powerfist,melta bombs,4xmeltaguns,astropath,master of the fleet=170p
Troops
Veterans squad- plasma pistol,3x plasma guns, 4+amour=155p
Veterans squad- plasma pistol,3x plasma guns, 4+amour=155p
Platoon 1
Platoon command squad-banner,power weapon,melta bombs,autocannon,vox=75p
inferntry squad1-vox,plasma gun, autocannon=80p
inferntry squad2-plasma gun, autocannon=75p
Fast attack
2xvalkyries-Multi missle pods= 260p
vendatta=130p
vendatta=130p
Heavy support
Medusa=135p
medusa=135p
So the ccs will jump in one of the vendattas and the vets in the valks , they will all outflank coming quick and destory stuff.
And the platoon (inferntry squads combien) will sit on objectives and procted the medusas!
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![[Post New]](/s/i/i.gif) 2011/10/03 17:25:57
Subject: 1500 GUARD ?
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Guardsman with Flashlight
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A powerfist is worthless to IG. Full stop. Plasma pistols aren't worth it either, way too expensive for a very limited use-case. Carapace armor is an expensive add-on that doesn't pay off very often. Spending an extra 10 points to vox your PCS and your infantry seems wasteful: if you're going to build a vox-net it's there to let your CCS send orders. The platoon standard is questionable at best. Putting all your maneuver groups in high-priority targets (like Valks/Vends) seems risky, especially when you lack other desirable targets to distract the enemy with.
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This message was edited 1 time. Last update was at 2011/10/03 17:26:16
Krasnograd 18th Guards MotorLas Regiment "Plasma Bears"
Imperial Fists 4th Company "Fists of Dorn"
Imperial Navy 172nd Tactical Wing "Black Hornets" |
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![[Post New]](/s/i/i.gif) 2011/10/03 17:34:39
Subject: 1500 GUARD ?
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Regular Dakkanaut
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I would try to switch at least one of the Vet squads from Plasma to Melta. That way if your CCS loses the transport and has to hoof it you have another Melta squad to drop.
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![[Post New]](/s/i/i.gif) 2011/10/03 17:36:56
Subject: 1500 GUARD ?
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Regular Dakkanaut
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oh ok then, so what do you suggest doing then?
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![[Post New]](/s/i/i.gif) 2011/10/03 18:45:54
Subject: 1500 GUARD ?
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Guardsman with Flashlight
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Luke1234567890 wrote:oh ok then, so what do you suggest doing then?
I'd suggest that you (at least think about) taking out the stuff I suggested you take out, then see how many more points you have, then try to add more?
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Krasnograd 18th Guards MotorLas Regiment "Plasma Bears"
Imperial Fists 4th Company "Fists of Dorn"
Imperial Navy 172nd Tactical Wing "Black Hornets" |
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![[Post New]](/s/i/i.gif) 2011/10/03 18:54:50
Subject: 1500 GUARD ?
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Regular Dakkanaut
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i only took carapace cause there going to jumping out and shooting and not assualting!
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![[Post New]](/s/i/i.gif) 2011/10/04 01:39:22
Subject: 1500 GUARD ?
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Regular Dakkanaut
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To add to the advice given. Your medusa are pretty much glass cannons that need LOS to shoot. That given you have nothing on your list to give them at least a cover save from incoming fire. In a situation where there are no good terrain cover for your tanks, they will die early to long range anti-tank fire as they are a high priority targets.
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![[Post New]](/s/i/i.gif) 2011/10/04 16:03:24
Subject: 1500 GUARD ?
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Regular Dakkanaut
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Thats what the platoon does sits in front of them!
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