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Made in us
Manhunter





HIDING IN METAL BAWKSES!

Pretty much what the title says.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Pretty useless.

In a mechanized list, especially useless considering you can't give orders to units in vehicles. This applies to mech vets and mechanized platoons.

In a foot or hybrid list they can be marginally useful, but the units that really need them - HWS - can't take them. A gunline platoon might make some use of them, but that's about it. If you've got 5-10pts to space and your power blob sergeants all have meltabombs, power weapons and so on, buying one or two can't hurt, its just that there are better ways to spend those points.

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Made in us
Storm Trooper with Maglight






Georgia

I never use them. I even run heavy infantry lists most of the time. The points start adding up and I always want to use them somewhere else.

This message was edited 1 time. Last update was at 2011/10/26 14:50:04


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Made in us
Plastictrees






Salem, MA

If you have an extra 5 points left over on your list, you can give a vox just to a command squad. It's cheesy, but it allows them to reroll orders that they give themselves, as long as they're not embarked on a transport at the time.

With most builds orders aren't that vital, though. Guard are about redundancy and incremental damage, so points spent on improving the efficiency of basic units typically aren't worth it.

"The complete or partial destruction of the enemy must be regarded as the sole object of all engagements.... Direct annihilation of the enemy's forces must always be the dominant consideration." Karl von Clausewitz 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Flavius Infernus wrote:If you have an extra 5 points left over on your list, you can give a vox just to a command squad. It's cheesy, but it allows them to reroll orders that they give themselves, as long as they're not embarked on a transport at the time.

With most builds orders aren't that vital, though. Guard are about redundancy and incremental damage, so points spent on improving the efficiency of basic units typically aren't worth it.




ALRIGHT MEN!!!!! BRING....IT....DOWN!!!!!!!!!!!!!!!!!!!!
uh sir?
CRAP! I dont know what I just said....give me a moment.
OOOOKAY!!!!! BRING!!!!!! IT!!!!!!!! DOOOOOOOOWN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sir! We are in a Chimera.........
AHHH WHAT THE HELL!!
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

A reason not to takle Chimerae. They can't take orders. Like getting a taxi at night around my area.


"Ok turn right here."


Keeps going straight

"hey I said turn right!"

Goes left.

"hey, what's the deal-"

"Sit your ass back down."

Tries to yank steering wheel.

Cocks pistol

"Sit the back down!"

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Made in us
Manhunter





HIDING IN METAL BAWKSES!

Both of the two above are quite awesome

This message was edited 1 time. Last update was at 2011/10/26 18:48:23


Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






Blacksails wrote:Pretty useless.

In a mechanized list, especially useless considering you can't give orders to units in vehicles. This applies to mech vets and mechanized platoons.

In a foot or hybrid list they can be marginally useful, but the units that really need them - HWS - can't take them. A gunline platoon might make some use of them, but that's about it. If you've got 5-10pts to space and your power blob sergeants all have meltabombs, power weapons and so on, buying one or two can't hurt, its just that there are better ways to spend those points.


I disagree

HWS's are largely useless except at very high (2000+) point values where, in a foot list, you start running out of space
Generally you buy your HWS's a lord commisar to babysit and a vox is not as required.

even in a 2k list, i'm only buying maybe 6-10 voxes, at most.I'd much rather give my infantry units furious charge more often, 2+ cover, rerolling enemy cover saves, ect. than stuff a few melta guns into units that are going to be locked in combat for much of the game.

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Made in us
Manhunter





HIDING IN METAL BAWKSES!

On a somewhat similar note, how useful are the Priests?

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






forruner_mercy wrote:On a somewhat similar note, how useful are the Priests?


priests are only for sticking at the back of your blobs of infantry, possibly at an intersection of 2 blobs, so when the blob charges he can give them rerolls and not make combat.

they do really pump up the killyness of the power weapons in the blob, and can make their points back, as long as you are sure the combat ends before he runs up and gets clobbered

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Made in us
Manhunter





HIDING IN METAL BAWKSES!

Hm, ok.
At 1500 points, how many powerblobs should I take/how big should a powerblob be?

This message was edited 1 time. Last update was at 2011/10/26 19:57:53


Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






forruner_mercy wrote:Hm, ok.
At 1500 points, how many powerblobs should I take/how big should a powerblob be?


here's an example 1500 list I recently ran

notes:
-about 30 men is what you want for a blob
-autocannons are for dismounting the enemy army in the first turn or so to elminate mobility advantage, generally i will stand back and unleash hell for the first 2 turns to gain an upper hand, since most armies cannot do mass wounds from long range.
-there are some points in there to wish wash around for marbo or other fun


company command squad, creed, vox, 3 grenade launchers

Infantry squad 1
PCS, vox, 3 melta
BLOB A
Infantry squad, power weapon, autocannon, commisar, vox,
infantry squad, power weapon, autocannon
infantry squad, power weapon, autocannon
SWS: 3 melta
SWS: 3 melta
-
Fire Support Blob A
Infantry squad, lascannon
Infantry squad, lascannon

Infantry squad 2 310pts
PCS, vox, 3 melta
BLOB B
Infantry squad, power weapon, autocannon, commisar, vox,
infantry squad, power weapon, autocannon
infantry squad, power weapon, autocannon
--
Fire Support Blob B
Infantry squad, lascannon
Infantry squad, lascannon
SWS: 3 melta
SWS: 3 melta



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Made in us
Manhunter





HIDING IN METAL BAWKSES!

Ok, thanks. Will mess around with it for taking Al'rehem, so I can get some powerblobs out flanking.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Vox's are pretty much garbage. Mech lists usually don't utilize orders all that much, and if they do, it's on the higher LD of Veterans anyway.

Foot lists are running Creed, so they don't need them there.

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Made in us
Manhunter





HIDING IN METAL BAWKSES!

BAH! Nevermind, messed up my costs.

This message was edited 2 times. Last update was at 2011/10/26 21:32:38


Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Nurgle Predator Driver with an Infestation







KingCracker wrote:
Flavius Infernus wrote:If you have an extra 5 points left over on your list, you can give a vox just to a command squad. It's cheesy, but it allows them to reroll orders that they give themselves, as long as they're not embarked on a transport at the time.

With most builds orders aren't that vital, though. Guard are about redundancy and incremental damage, so points spent on improving the efficiency of basic units typically aren't worth it.




ALRIGHT MEN!!!!! BRING....IT....DOWN!!!!!!!!!!!!!!!!!!!!
uh sir?
CRAP! I dont know what I just said....give me a moment.
OOOOKAY!!!!! BRING!!!!!! IT!!!!!!!! DOOOOOOOOWN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Sir! We are in a Chimera.........
AHHH WHAT THE HELL!!

teehee

 
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

Yep, pretty funny

Still would like some C&C on the list I just posted though.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






forruner_mercy wrote:Ok, thanks. Will mess around with it for taking Al'rehem, so I can get some powerblobs out flanking.


thats how i expand past 2000

once you reach a certain point you really want to outflank some blobs to avoid your whole deployment zone from being solid guys

but with creed you don't need big al, creed can outflank one unit

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Made in us
Manhunter





HIDING IN METAL BAWKSES!

Does a platoon count as a whole unit?

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Perfect Shot Ultramarine Predator Pilot





In 5e they are garbage. It angers me. I was one of those psychos who had a mastervox and voxnetwork in ye olde times.
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

I am assuming it was pretty good at one point?

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Rough Rider with Boomstick






New England, U.S.A.

Not vital, but if you got points left over, they are good if you REALLY need an order to go through! I give them to the command squad and any squad sporting a lascannon.


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Made in us
Manhunter





HIDING IN METAL BAWKSES!

Yeah, after reading through the comments, that seems like what it is for right now.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in us
Stalwart Veteran Guard Sergeant




I like to have my Company Command Squad and a Couple of veteren squads as the anchor of my line and it is in these three units vox casters very useful.

Something like

Company Command Squad
-heavy weapons team Las-cannon
-Vox-caster

Veteren Squad X 2
-Heavy weapons team AutoCannon/ Missle Launcher
-vox caster
-3 greande launchers

Making sure bring it down comes through so that you can make sure your las-cannons/autocannons/ missle launchers hit that/those tanks charging your like is worth 15 pts imo. even grenade launchers using krak grenades have an 18% chance for a glancing blow against chimera equivilents if they hit.

This message was edited 1 time. Last update was at 2011/10/27 03:17:40


 
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

I thought about taking missile launchers. Are they any good?

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

The way I look at missile launchers for IG, is that for the cost of two missiles HWS, I could get a lascannon team and an autocannon instead. Though missiles are awesome in other armies like Space Wolves, Guard benefit from higher RoF weapons like autocannons due to BS3. Then for high strength shots, lascannons are superior. Missiles may be versatile in that they have the frag option, but in the end, they're just a poor compromise between the autocannon and lascannon.

Mordian Iron Guard - Major Overhaul in Progress

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Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Manhunter





HIDING IN METAL BAWKSES!

Yeah, a las and autocannon would be better.

Lokas wrote:...Enemy of my enemy is kind of a dick, so let's kill him too.

"Without judgement there is no obstacle to action." ~ Kommander Oleg Strakhov
 
   
Made in cz
Hurr! Ogryn Bone 'Ead!




CZ

Grundz wrote:
forruner_mercy wrote:Hm, ok.
At 1500 points, how many powerblobs should I take/how big should a powerblob be?


here's an example 1500 list I recently ran

company command squad, creed, vox, 3 grenade launchers

Infantry squad 1
PCS, vox, 3 melta
BLOB A
Infantry squad, power weapon, autocannon, commisar, vox,
infantry squad, power weapon, autocannon
infantry squad, power weapon, autocannon
SWS: 3 melta
SWS: 3 melta
-
Fire Support Blob A
Infantry squad, lascannon
Infantry squad, lascannon

Infantry squad 2 310pts
PCS, vox, 3 melta
BLOB B
Infantry squad, power weapon, autocannon, commisar, vox,
infantry squad, power weapon, autocannon
infantry squad, power weapon, autocannon
--
Fire Support Blob B
Infantry squad, lascannon
Infantry squad, lascannon
SWS: 3 melta
SWS: 3 melta




Very, very interesting list you have here. What is your tactics with SWSs and Fire support blobs? Do you outflank something with Creed? How do you manage to keep your SWSs alive?

 
   
Made in us
Foolproof Falcon Pilot






Voxes are good in lists with non-tranport platoons. BiD is fantastic when used to order a blob, ans is FRFSRF. Even "fire on my target" can be amazing against certain lists. When you really want something to die, orders to a blob can turn the tide...you don't want to fail that roll.

However, if you are running chimeras, leave the Voxes at home, becuase you will rarely use them. The points are better spent on weapons.

   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Can someone pleaser explain the blobing in detail? I have the general idea, that units in a platoon can join up for the game, sort of like anti comabt squads. Can someone explain the rule in depth plerase?

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