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Ashes to Ashes, Flames to Flames: A basing question  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Myrmidon Officer





NC

I'm rather into Malifaux and I just recently got the Malifaux Kaeris boxed set. Fluff-wise, it contains three "Fire-Elemental"-ish creatures (Fire Gamin) and a human wizard that likes making things burn and explode (Kaeris). I want to base them in a "I just burned your village" terrain, but aside from the overdramatic lava-rock bases, I've never seen any fire-based bases.

Does anyone have any pictures/ideas regarding bases or terrain featuring burnt wood, scorched stone, glowing embers, loose ashes, or even live fire?
I once recall a tutorial on how to make flames using white glue, but can't find it anymore.

I fancy myself to be an adequate enough painter, but I'm stumped here because I have pretty much no inspiration.

Image for those curious:
Fire Gamin:
Spoiler:

Kaeris:
Spoiler:
   
Made in us
Boosting Space Marine Biker




La Habra, CA

If you're not against making em I would start with a sand base with some soot and burn marks dine with weathering powder and oil wash. Then add some pieces of charred wood with glowy parts like its still hot. Would be pretty easy to do I think and realistic.

 
   
Made in us
Khorne Rhino Driver with Destroyer





Washington

Wyrd does make a fire basing set, there is also black grass and ash colored flocking. To build on your village motif, you could just go with wood/sprue sticking out of the base, painted as wood with the ends painted black so simulate charing, maybe some grey areas where ash is forming. I have also seen fire build with greenstuff or hot glue. Here is a greenstuff tutorial: http://warhammer.org.uk/phpBB/viewtopic.php?f=4&t=43941

   
Made in us
Gargantuan Gargant





Binghamton, NY

Absolutionis wrote:I once recall a tutorial on how to make flames using white glue, but can't find it anymore.
White glue? You sure you don't mean hot glue? I can't imagine PVA being particularly sculptable - it's simply not viscous enough and it shrinks as it dries.

As for charring the heck out of things, I can't recommend a soot weathering powders enough (although, it's really just black pigment, so grinding your own from artist's pastel chalk is just as good, if you get it fine enough). Yes, you can find black static grass, but it looks like black static grass, not like green grass that was charred. Static grass washed with black pigment, however, looks significantly more realistic and allows for localized effects, like a fire demon leaving scorched footprints in an otherwise pristine field of grass. That same pigment can also be used for soot on stone, charring of wood, etc. For painting embers, look at lava tutorials - it's the same idea (layers are reverse of standard procedure - bright white-yellow in the deepest recesses, moving to oranges, then reds, and eventually to a charred black outer surface, possibly with a dusting of gray-white ash).

Honestly, I'd probably avoid adding open flames, partly because it's rather tricky to make them look good and partly because I think they'd detract from the model. If everything is on fire, the fact that the little imp is spewing flame becomes a lot less impressive. Scorch the area around him, though, and it enhances the sense of his fire's effect without distracting from the very fact that he is on fire, in the first place.
   
Made in us
Myrmidon Officer





NC

Pardon the lack of reply. I was actually fascinated by that Greenstuff Tutorial that Iskandur put up and got to work on it.

oadie, I do agree that open flames really do distract from the model. I tried to keep them to a minimum. This also allows me to keep most of the fire evidence towards charring and scorching. I'll work on getting embers, lava tutorials are indeed a good idea.
I'm not a fan of grass because that's just not my Arcanists' "theme".

Thanks for the opinions. I hope the following modelling wasn't too poorly done. I used a smaller tool than the tutorial recommended to match the finer details in the Gamin.



   
 
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