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Made in us






Alaska, fort Ricardson

I thought to start a single thread where all the imaginitive and inventive Tau players may post their own home-made Tau designs and models with rules, for consideration and evaluation by their own Tau player peers (and any others that are interested, just no Tau hate, there are plenty other threads for that.)
This Thread is a attempt at compiling all these great designs from all over the various threads into one, not merely to act a re-post but a sounding board.

Parameter #1 : Models first , all entries will require a related model demonstrating the prototype, no just proposed rules blocks, this is to display both your new models design and its rules, painted models are encouraged.

Parameter #2 : Rules second , all entries then will need the pertaining rules or modifications to existing rules to be explained within. Any fluff or explanation for rules is greatly encouraged, this adds well to the discussion and the story immersion.

Parameter #3 : Playtest your rules, and be able to give feedback for any intrested inquires, and encourage others if willing to playtest as well.

Parameter #4 : Keep all suggestions constructive, and useful, again please no Tau hate for Tau hate sake, plenty other places for that.

now that being established I will get the ball rolling with 2 of my own designs.


Mont'Ka armor superiority vehicle.


Requsition cost : 900pts ( note: point reduction from playtesting )
type: War Machine
structure points: 3
Armor: Front 14 Side: 13 Rear: 12
Tau Fields: 2 (av12)
Transport: 20 ( standard load out 10 fire warriors, 8 Pathfinders 2 marker drones )
Acess ramps : 3 (sides, and rear )
Fire points : none
Movement class : skimmer

Weapons: BS 4/3 drone systems
Turret mounted Naval grade Rail cannon ( Range 110" Str: D Ap:1 Heavy 1) Primary weapon system
submunition packet ( str: 8 ap: 3 Ord 7" blast )
Co-axial Long range heavy ION cannon (range 90" str:8 ap:2 heavy 3 )

Wing turret ( X2 ) mounted Long barreled AA burst cannons (30" range) * may fire in missle shield mode, see special rules below.
twin linked long range AA missle pods (50"range)
Rail gun with submunitions.

Chin turret mounted ( x2 ) long barreled burst cannons (30" range )

dual rear hull mounted Smart missle systems.

Special rules : Missle shield mode may be activated for the wing turret mounted burst cannon systems, declared in owning players turn , the burst cannons may not be used to engage enemy units, but during the opposing players shooting phase may be used to engage any missle bomb or rocket based projectiles passing within 30" of the weapon mount, owning player announces he will intercept and rolls dice equal to the ROF of weapon, in this case 3 dice, using the BS of 3 ( drone system +targeting array) each hit removes one potential enemy shot from hitting its target. 2 hits from this system are required to intercept Ord class projectiles.

Equipment : decoy launchers, and disruption pod arrays, heavy flechette launchers ( turret mounted ), landing gear, and black sun filters.

Upgrade bay: for future system enhancements.

Narwhal LDMS (Launched Drone Munition System)



The LDMS is the Tau Empire's response to the overwhelming superiority of it's Imperial opponents indirect fire assets, but wish to avoid collateral damage and friendly fire incidents have approched the challenge with a high technology approach.
Using established Drone systems, and a Variable loadout programable payload subsyems, the Tau earth caste have developed an accurate, adaptable war fighting system, that is designed to complement the other units fighting for the greater good.

Weapon : LDMS Range: 12"-96" Str: varies AP: varies Special: based on payload.

Explosive/Thermic charge Str:8/6 AP: 4/1 (Thermic charge) Special rule: Explosive : Ordnance 1 large blast Thermic charge: hev 1 Melta small blast( 2d6 pen if center of blast template is on vehicle.

Multi-Drone Munition (MDM) see special rules.

special rules: self-guidance systems, after scatter and distance dice have been rolled the controling player then may roll 1d6+3 for the self guidance systems of the drone munitions, this correction may be made in any direction the player wishes, to reflect the drone choosing its most effective target.
Once a target is determined the owning player decides which form of explosive to deploy either the Explosive or Thermic charge, effects are then determined on target.

Variable loadout: before firing the player may determine if an Explosive/Thermic charge, or Multi-Drone Munition will be deployed, both benifit from the self guidance special rule.

Multi-drone Munition: MDM is a cluster of limited life span interdiction drones, that are programed for fire support or close quarters assault, the MDM is represented by a 60mm base with 3 drone models affixed with the following profile ws:2 bs:2 s:3 t:3 w:3 i:4 a:3 ld:7 sv:4+ twin linked pulse carbines (Assault 3)
The MDM cluster once placed does not move from its position and if not destroyed by enemy fire or assault will self-terminate after 3 game turns, while deployed it may fire as normal and defend itself in CC, and counts as fearless for purposes of LD checks.
If the MDM Cluster is placed upon a enemy troops it will count as deploying flechette launchers for the first round of combat effecting all models in base to base contact or within 2" , also the cluster is treated as charging, difficult/ dangerous terrain will remove the MDM cluster on 1 on a d6 ( rolled before combat )

Friend from foe: if when using either Explosive or Thermic-charge loadouts and the blast templates cause friendly (Tau only not allied units such as kroot) to be effected, then the drone will self terminate prior to detonation and no template will be placed ( The Tau do not tolerate friendly causulties, and have programed even their artillery to discriminate friend from foe.)

Markerlights: for each markerlight placed on target 1" is added or subtracted from the self guidance roll, this is the only use of markerlights with the LDMS.


Ok, all you creative Tau players feel free to post up your model pics and designs, and Q & A encouraged and welcomed.

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
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Made in us
Trustworthy Shas'vre





Cruising in my CRASSUS ARMORED ASSAULT TRANSPORT

Are drone entries allowed?

I guarantee you that I'm not really as smart as the test says:

Test Your IQ 
   
Made in us






Alaska, fort Ricardson

Sure just follow the stated parameters, models /pics and such, not just rules, there are plenty of threads for changes to rules, this is more for actual varients of models and then the acompanying rules.

so lets see what you have made.

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
Made in au
Steady Space Marine Vet Sergeant





Brisbane, Australia

Here's one:

Tigershark

King Tigershark.

Make it happen. chop chop. Germanesque.

 
   
Made in au
Steadfast Grey Hunter





Epic models!

"For Allfather, for Russ, for Fenris!"

Your Dark Side...

¶▅c●▄███████||▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅▅|█
▄███████████████████▅▄▃▂
█████████████████████►
◥☼▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙☼◤
 
   
Made in us
Shas'la with Pulse Carbine






Arizona

I must concur! excellent work on those apoc models! sadly I'm rather lacking in Tau bitz right now... (and most of my changes are to existing units rather than new ones...posted an entire codex at the request of someone on another thread...) suffice to say I'm gonna have to post my stats on an xv25 squad with plasma rifles lol...

DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in us






Alaska, fort Ricardson

@dbsamurai : sure go ahead, just post a place holder pic of your current XV25 to act as a visual reference, and when you are able to make a actual prototype model of it replace the pic, part ofthe fun I have found with this part of the hobby is building the physical model, then fielding it , it kinda harkens back to the old VDR rules guideline about models before rules.

So post away!

If you are interested in my P&M for my Unified Corp Tau check here ----http://www.dakkadakka.com/dakkaforum/posts/list/282731.page
My planetary profile and background story for my Tau is here------http://www.dakkadakka.com/dakkaforum/posts/list/351631.page
War Field Boss Marshul Grimdariun's Panzuh Korps http://www.dakkadakka.com/dakkaforum/posts/list/353354.page
Tau Prototypes Technical readouts and Data sharing (for all Tau players )http://www.dakkadakka.com/dakkaforum/posts/list/412232.page 
   
Made in us
Shas'la with Pulse Carbine






Arizona

Ah ok lol
Stealth Suit Team
WS2 BS3 S3 T3 W1 I2 A1 LD9 SV 3+ 70pts for 3 models
Equipment: Rules:
Burst Cannon Relentless Stealth
Stealth Suit Blood Brothers
Drone Controller Jetpack
Assault Grenades
Anti Tank Grenades
Options:
Add up to 5 more models 20pts/model
Add up to 6 Gun Drones..........+8pts/model
Add up to 4 Shield Drones.......+12pts/model
Add up to 4 Marker Drones......+10pts/model
May exchange Burst Cannon for:
Plasma Rifle..................+15pts
Flamer........................Free
Fusion Blaster...............+5pts
Rail Rifle.......................+10pts
Sergeant may exchange Drone Controller for
Target Lock.................+5pts
Locator Beacon............+10pts
Scatterfield Array..........+25pts (squad mounted disruption field generator, adds +1 to cover save, minimum cover save 6+ in open ground, doesn't work in CC)
Squad may take:
HW Blacksun Filters........+1pts
EMP Bombs....................+5pts/model (2d6 plus 6 armor pen, 1 attack per model in CC)

[Thumb - IMG_2035.JPG]
Plasma Rifle Stealth Suit


DC:90S++G+M+B++I+Pw40k05#-D++A++/areWD-R+++T(P)DM+
Power Rangers Fandex, CC welcome  
   
Made in au
Fresh-Faced New User





Im working on some specialized drones at the moment. When ive built them(and found my camerajavascript:emoticon('')) I'll post rules for them.

What Grey Knights fear most:

1000pts
1500pts (incomplete)  
   
Made in gb
Sneaky Sniper Drone



T'au

Customizable drones perhaps?
Plasmas, burst cannons, fusion blasters, missile pods?
That could be cool and not to hard to make.

2000pts 
   
Made in au
Fresh-Faced New User





Well, I finally found a camera.
Mining Drone Squadron
Points WS BS S T W I A Ld Sv
Mining Drone 15 2 2 4 3 1 4 2 8 4+

Squadron: 5-10

Unit Type: Jump Infantry(Jet Pack).

Equipment: Spinning Blades, Mining Laser.
Mining Laser: 12'' 4 5 Assault 5.
Spining Blades: Any attack hitting this unit must roll d6. 1: Lose 1 CC weapon. 2,3 Hit deflected. 4,5,6 Attack hits. Spinning Blades also confers Deep Strike.
Leave a marker where it Deep Striked. Any friendly unit in reserve may enter play using these if the unit is no more than double the size of the unit with Spinning Blades. Units may also leave play by these tunnels, following
the same restrictions above.


Laser Drone Squadron
Points WS BS S T W I A Ld Sv
Laser Drone 35 2 2(3) 3 3 1 4 1 8 4+

Squadron: 2-6

Unit Type: Jump Infantry(Jet Pack).

Equipment:Laser, Targeting Array.
Laser
Range S AP Type
24'' 6 2 Heavy 1, Lance
Drones with Lasers may combine fire. To combine fire, nominate a target. Every Laser equipped drone firing at the target loses it's chance to fire but increases the range(by 12'')
and the strength(by 1). In normal games, the maximum strength is
10, but in Apocalypse it may increase to strength D, which counts
as one higher than S10.

Also, sorry for the bad image quality. The camera does not have very good definition.
When I find my Kamakaze Drone, I'l post it too.
[Thumb - SDC10695.JPG]
Mining Drone

[Thumb - SDC10694.JPG]
Laser Drone


What Grey Knights fear most:

1000pts
1500pts (incomplete)  
   
Made in ca
Shas'ui with Bonding Knife





Mining Drone Squadron: How long is the CCW lost for, and who chooses which CCW? What does Hit Deflected do? Can my Vehicles enter play from their mining holes? Can they tankshock from them? Can auxiliary units like kroot and vespid enter play from these entrances? Can they assault from these entrances?

Laser Drones: They lose the ability to gain a weapon they can't fire with? (Wording is off on combined fire).

Both: What slot do these fall under?

Pit your chainsword against my chainsw- wait that's Heresy. 
   
Made in au
Fresh-Faced New User





Corrections:
Mining Drones: Owning player chooses weapon to be lost, only applies to normal ccw. Only infantry may enter / exit play via tunnels.
Laser Drone: Ignore what I said eariler, just use same combining fire rule as fire prism(Except up to sD in apoc, and only in squadrons).

What Grey Knights fear most:

1000pts
1500pts (incomplete)  
   
 
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