Blacksails wrote:I'd drop one of the termies and get another auto/las predator (the Land Raider is a DT).
Though I don't know why you wouldn't make the AssCan on the dread into a Multi-melta.
Alternatively, drop both power weapons on the tac squads and buy the auto/las pred.
of course it its

I totally forgot about that. I like the assault cannon on the dread. It has more shots, and I believe at >12", it is actually better at penetrating armor than the
MM (thanks to rending). At least thats what mathhammer says. Its just better against a wider range of targets, and isn't very expensive. I'm probably going to drop the flamer from him, I never end up using it.
I think I will drop off a termie for the auto/las pred. How's this:
Vulkan- 190
Assault termies (6 strong)- 240
DT- Land Raider Crusader-
MM- 260
Dread- Assault Cannon, Heavy Flamer- 125
Tactical Squad (10 strong)- Flamer, Lascannon, SGT Power Weapon, SGT Combi-Flamer, Rhino- 240
Tactical Squad (10 strong)- Meltagun, Missile Launcher, SGT Power Weapon, Rhino- 225
Tactical Squad (10 strong)- Meltagun, Plasma Cannon, SGT Power Weapon, Rhino- 230
TFC- 100
Pred- Autocannon, Side Lascannon- 120
Pred- Autocannon, Side Lascannon- 120
1850. That look good? Gives me more armor on the table, and all my tacticals have a power weapon. I actually put into excel that one of my meltaguns was 10 points, so I had 10 extra points left over, so I gave my one sarge a combi-flamer, seemed like the best place to put it. That way if that combat squad has to charge into anything, I put down 2 templates before hand.
Anything else you guys see? Otherwise its time to go shopping.