GiantSlingshot wrote:So, right now it seems you have the Immortals as Anti Infantry and the Nightscythes as Anti light armor. I have been having a bit of luck by inverting that concept.
Outfit immortals with gauss, and give them a storm cryptic (the upgrade from regular cryptic is free) Find transport within 24" of nightscythe, move 12" and deploy immortals. They get to rapidfire, and get the assault 3 haywire staff (I have been basically treating these things like a meltagun in concept). The immortals then have a good shot of popping the transport, and now you can unload with the destructor.
Granted, this works best if your opponent is doing MSU as then the destructor can devastate a 5 man tac/grey hunter squad after you nuke their razorback.
Just food for thought.
Two storm crypteks would eat that last 50 points perfectly (the staves are assault 4
btw), so I think I'll pick em up and switch the squads they join to gauss and keep the other two tesla. Leave them in the transports on turn one, then drop them on turn two if their Night Scythes survive.
Defeatmyarmy wrote:So it appears you are going in the right direction but only one squad needs Tesla the rest need gauss. Also replace one squad with wraiths or scarabs or lords with minds hackle and hyperphase
I'm curious why bother with a single squad of tesla at all if the rest are gauss?
As for scarabs, I think I've got plenty of
AT, so I don't really need them for that. Without spyders pumping up their numbers, anything that would seriously be a
CC threat is just going to wipe them anyway, and they are too slow to keep up front to act as an assault screen. Any non-
CC units that would be worth tying up by them (broadsides, lootas, longfangs, etc) are most likely going to be jammed in the back where it will take them 2-3 turns to get to. I'd rather have the extra tomb blade unit available to get to within range of them on turn one and start putting fire on them.
Wraiths could be nice. 5 with a couple of whip coils and a particle caster could take care of most assault units that slip through, and I'd be willing to trade a unit of tomb blades for them. I'll definately keep it as an option.
Mindshackle Lords are going to be pointless imbeded in the immortal squads; most things that are going to assault those units will wipe them with or without the lords. Grouped up on their own, they could function well as counter charge, but I'd rather have the wraiths for that as they have the speed on their own to put them on the offense if I need them.
So as of now:
HQ
Necron Overlord /w warscythe and
CCB
- 1x HoD Cryptek with Gaze and Solar Pulse
- 2x HOS Crypteks
Troops
5x Tesla Immortals in Night Scythe
5x Tesla Immortals in Night Scythe
5x Gauss Immortals in Night Scythe
5x Gauss Immortals in Night Scythe
Fast Attack
5x Tomb Blade w/ Particle Beamers
5x Tomb Blade w/ Particle Beamers
5x Tomb Blade w/ Particle Beamers (possibly swap these and the
HoS Crypteks for 5 Wraiths with 2x whip coils and 1x particle caster)
Heavy Support
Doom Scythe
Doom Scythe
Doom Scythe