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![[Post New]](/s/i/i.gif) 2011/12/12 14:45:45
Subject: DE vs Dwarves, what should i expect
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Lurking Gaunt
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So i have a game up coming againist a dwarf player, havent really faced one yet. So i am asking fellow dakkas what to expect. i know wbout cannons and organ guns, i hear that can disrupt my magic. Not to familiar with the runes and the sneaky tricks that they can do. So if you can fiill me in.
The Game will be wili 2500 with no SC. no double rare over 100.
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![[Post New]](/s/i/i.gif) 2011/12/12 21:45:24
Subject: Re:DE vs Dwarves, what should i expect
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Stalwart Dark Angels Space Marine
Philadelphia, PA
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I've been fighting against Dwarfs quite a bit lately. You already know about organ guns and large squads of Thunderers, which are basically the same type of threat), but I'll warn you about them anyway - in my last game, an organ gun took a rank off of my Warriors of Chaos unit every turn, which was my fault for deploying them out in the open. Don't forget about the Ironcurse Icon - for 5 points it's a must-have for your larger units.
I wouldn't worry much about Slayers; you'll beat them in initiative and they're unarmored. Speaking of armor, think about bringing the Razor Standard and deploying the unit that carries it to counter their Hammerers (or whichever is the unit that has gromril armor).
I haven't seen all of the runes yet, but two in particular I've come to fear - the Rune of Penetration, which increases the strength of all war machine fire, and some sort of rune that automatically dispels one of your spells and then has a 50% chance to erase the spell from your wizard's mind. If your opponent brings this rune, try to tempt him by making a show of casting one of your less important spells first so you're not denied a critical spell for the duration of the game.
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![[Post New]](/s/i/i.gif) 2011/12/13 16:39:05
Subject: Re:DE vs Dwarves, what should i expect
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Fixture of Dakka
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If you don't mind list tailoring, you could do worse than just not bring any magic at all. Then any points he brings in antimagic is totally wasted, and the points you would have brought for magic can go toward troops.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2011/12/13 17:50:21
Subject: Re:DE vs Dwarves, what should i expect
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The Conquerer
Waiting for my shill money from Spiral Arm Studios
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You can definitly go the no magic route and focus on tons of models.
He will most certaintly have a flaming cannon which is meant for your Hydras. Not really much you can do about it besides hope he misses or fluffs his to wound roll.
I would take what you normally take, you can drop magic at your discresion.
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Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
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![[Post New]](/s/i/i.gif) 2011/12/14 16:22:30
Subject: Re:DE vs Dwarves, what should i expect
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Fixture of Dakka
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The standard dwarf army on Bugmans concentrates on 3 big blocks of infantry supported by up to four warmachines - a mix of cannon, grudge throwers, and organ guns and/or thunderers. There is also an alternate that is basically 4 big blocks of infantry with a minimum of shooting. Then there is the Ambush list - The Anvil of Doom and a bodyguard unit, perhaps a couple warmachines... and then a big block or two of GW-wielding scouts and small-to-medium units of miners in reserve.
It depends on how the guy likes to play. But if he knows he's going up against DE, I would expect a pair of cannon with Runes of Burning to kill the Hydras, and LOTS of antimagic.
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CHAOS! PANIC! DISORDER!
My job here is done. |
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![[Post New]](/s/i/i.gif) 2011/12/14 16:35:29
Subject: DE vs Dwarves, what should i expect
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Evasive Eshin Assassin
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Honestly, Dwarfs are the reason I rarely play tailored lists. "Hey, here's an army where you never need worry about packing a Dispel Scroll or the like". If you're going to go no magic, I'd hope you'd tell your Dwarf opponent so he can likewise focus on other stuff. Otherwise, I'd have to say it's a pretty jerk move.
Beyond that- he'll be packing great weapons. Ironbreakers, the guys with the 3+/6+, aren't very good. They can't kill much, and they still die. Hammerers and Longbeards are WS5 S4(6); his elite units. But otherwise, he's WS4 S3(5).
I wouldn't bother trying to kill his characters. They're some of the toughest out there, thanks to their Runes (often over-priced, but still tough). 1+ re-rollable armour save, immune to Poison and Killing Blow, 4+ Ward on a T5 model? It can and will happen.
War machines- Dwarf cannons are super reliable with the Rune of Forging (re-roll Misfires). Grudge Throwers are super awesome. For 140pts, they're S4 and can re-roll their Scatter Die. They are, honestly, better than cannons and Organ Guns by a long shot. They're less reliable, but they can kill monsters and units, and shoot farther and can fire indirectly.
Anit-Magic- 3 Runs: Spellbreaking (Dispel Scroll), Spelleating (same, but with a 4+ to remove the spell), and Balance (you lose a Power Die, he gains a Dispel). Plus, Rune Lords add two Dispel Dice, Runesmiths add one. And there's no limit on their Dispel Scroll-runes, so they could, potentially have several. Oh, and they're always considered to have a lvl2 Wizard who's concentration cannot be interrupted for dispelling purposes, as long as there's no wizards on their side.
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This message was edited 1 time. Last update was at 2011/12/14 16:40:55
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![[Post New]](/s/i/i.gif) 2011/12/14 17:40:39
Subject: DE vs Dwarves, what should i expect
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Killer Klaivex
Oceanside, CA
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I'd take a flying lore/hero on peg, with the 1+ armor and reverse ward save. He should be able to hunt warmachines all game long, go for the organ guns first.
As far as magic goes, I'd take a level 4 with death magic, and hope for purple sun. Then just wait tell you have 9 or so power dice, and throw them all at the sun. Sure he can show up with ~10 dispel scrolls if he wants, but you can roll a lot of dice and he has no defense against a pair of 6's
All his core, specials and rares being init 2 or worse means that spell can destroy like no other. I use mine with a spell familiar for the extra range, and it allowing me to 'safely' cast from the 2nd rank.
On warmachines:
He cannons will take out anything you've got that's expensive (chariots, hydra, cold one cav), and his stone throwers will take out swaths of your infantry. You'll want to prioritize your warmachine hunters to protect what you've chosen to bring along.
-Matt
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