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Made in gb
Rough Rider with Boomstick





Greater Manchester, UK

Hey all,
Posted a Mech list a while back, must've been so awesome nobody could reply to it But onyways due to trying to WYSIWG up a bit I have stumbled upon what I feel is a very balanced list. In fact only the Russ and its weaponry could be considered 'competitive'. That's my opinion anyway.

Anyway I have two questions I would like some feedback on; the first is, if I drop the smoke launchers from my Sentinel, what should I do with the points? The second is, can you think of any better or more flexible ways to swap round upgrades without going crazy on plasmaguns and demo charges?

Thanks in advance!

CCS
Advisor, Lascannon
100

PCS #1
4 Flamers, Chimera
105

Blob #1
20 dudes, Commissar, 3 PW's, 2 Meltabombs
175

PCS #2
Mortar
35

Blob #2
20 dudes, Commissar, 3 PW's, 2 Lascannons, 2 Meltabombs
215

Hellhound
Smoke Launchers
135

Scout Sentinel
Smoke Launchers
35

Leman Russ Battle Tank
Lascannon, Plasma Sponsons
205

I've played 4 games with the list in the last week, and the Russ is great as a threat - my opponent either tries to kill it at all costs, or actively hides from it. It's not even that killy, but has saved the day a few times.

Star of the last game was 'toothless', my sentinel. He sniped 2-3 marines over the game with his multilaser, took down a land speeder typhoon then assaulted a grey hunter squad to pull them off the objective last-minute.

Any feedback welcome!

Run a whole lot of wfrp and other rpg's, play The Woods and Kill Team, gather and look mournfully at imperial guard knowing I'll never finish enough to use them on the tabletop  
   
 
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