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Infighting: At the beginning of each friendly player turn, roll a D6. On a roll of 1 or 2, the unit succumbs to infighting and must roll on the following chart:
1-2: Big Ball of Violence- the unit takes D3 strength 2 hits. Once this has been resolved, place the small template on top of the unit and scatter it 18" in a random direction. Any unit, friendly or enemy, that the template passes over takes D6 strength 3 hits. Place the unit under the final position of the template. The unit may not move, shoot, run or assault this time.
3-5: Let's get 'em!- The unit has the Rage USR for the turn. In the assault phase, they must assault if able. If shooting their weapons would leave them unable to assault, they may not shoot.
6: 'Ow dare you?- The unit suffers D6 strength 3 hits. The unit may function as normal this turn.
suggestion to specify: Note: ( vehicles only suffer infighting when fielded in squadrons ) instead of charging/HTH they have to :
1-2:crews disembark and start a brawl, using tools and equipment to make their 'point'. Unit counts as immobilized for that turn and may not shoot.
3-5: unit has 'accidents'. Be it ramming fellow vehicles or friendly fire. Unit takes D3 S 6 AP - hits against side armor value.
6: whole unit drives forward flat out. Has to turboboost if possible. Any opposing models have to be tankshocked / rammed if possible.
Dedicated transport:
CRASSUS ARMOURED ASSAULT TRANSPORT
datasheet = forgeworld
Purplefood. IC / unique
4 5 4 4 2 4 2 4+ scout armor, autogun, CCW.
Crew upgrade of a CRASSUS ARMOuRED ASSAULT TRANSPORT for +50 pts
Special rules:
a) No glory, only death!
> any unit attempting a Death or glory reaction suffers from its inevitable doom as nothing can stop a CAAT driven by Purplefood.
- models are removed without any save possible. Its their own fault as the awesomeness is obvious and they should know better.
b) unstoppable advance
> any unfriendly unit in 12" with line of sight to, or subject themselves to, a tankshock/ramming action performed by a CAAT driven by Purplefood tests instantly on their LD with a malus of - 1 pro each already squished model this game. If this reduces the LD stat to 0 or under, the unit automatically flees from the table and gone insane cannot rally.
c) to inspire is to distract....
> any friendly unit with line of sight to the purplefood driven CAAT may roll a d6 whenever he squishes a opposing models asunder.
On a 3+ they may act normally, failing that, they are to distracted cheering him on and thus forfeit their movement in this phase.
d) his drivers license is limited to CAAT:
> purplefood may disembark if he chooses to, but is restricted to drive CAAT and may not take over anything than another CAAT.
Replace both for:
Da Wurks: 150 points
Hero of Dakka: The Dakkanought is a hero of Dakka, interred in the Immortal sarcophagus of a Dreadnought to serve once more in the army of Dakka. Any unit even partially within 12" of the Dakkanought gains the fearless and stubborn USR, and +1 attacks in close combat.
Da Wurks: Crafted for the highest Veterans of Dakka, the heavy customisation known colloquially as "Da Wurks" involves heavy retrofitting, power boosting and re modelling of the Sarcophagus of the Dakkanought. What emerges is one of the most fearsome weapons in the Dakka arsenal, powerered by a revered veteran, probably Legoburner, Gwar or someone like that when they eventually die (IF they eventually die).
Da Wurks increases WS, BS, FA, SA, RA, A and I by two. The Dakkanought gains the Night Vision USR, as well as the following weapons:
Two shoulder mounted assault cannons, Two dreadnought close combat weapons with under-slung assault cannons, Frag assault launchers and the following special rules:
Counts as a HQ or Heavy support choice.
Has two structure points and a Kustom force field.
Immaculate Golden Demon Winner. 120 points [Heavy Support]
Special rules: Tank, Power of the Machine Spirit, Eye-catcher, heavily converted, secretly less than 50% GW material, huuuge scenery.
BS: 4
Armour values: Front 14, side 12, rear 10.
Armaments: None.
Options: Most weapons you can find on a Leman Russ Battle Tank, at slightly higher prices.
And all them standard vehicle upgrades for those no-good-for-nothing 'umies.
Eye-catcher: This piece is marvellous. It does catch the opponent's attention, though gauging how this will play out can be hard - either your opponent thinks it is a shame destroying it or it absorbs all his attention (and fire power). If any shots of strength 7 or higher are directed at the Immaculate Golden Demon Winner, then all shots which fall into range and line of fire of strength 7 or higher must be directed at the Immaculate Golden Demon Winner. Any models assaulting the Immaculate Golden Demon Winner with grenades get the benefit of Furious Assault.
Heavily Converted: Well, with conversions like these sometimes it's hard to see what, exactly, is what. It looks good, no doubt about it, but isn't that an orky bit? Sometimes the weapons on this vehicle will accidentally come from a different codex, adding a cumulative +50% to the original price of the weapon for each point of BS lower than 4 from the other codex.
Secretly less than 50% GW material: Even though this vehicle is, technically, not legal in official tournaments or in GW stores, it is now! All the non-GW bits are secret and none shall be the wiser! We won't tell a soul.
However, while this may fool GW officials, this does make the people in-the-know furious. Any squad of Ruleslawyers lead by a Neckbeard which can draw line of sight to the Immaculate Golden Demon Winner are affected by Fearless and Furious Charge. These are naturally drawbacks that you don't want to happen to your squad (I mean, it says so right here, don't it?!)
Huuuge scenery: Any self-respecting Golden Demon winner has a lot of scenery, so, too, with the Immaculate Golden Demon Winner! Any measurements to the Immaculate Golden Demon Winner is done to what can pass for the hull, as normal, but models assaulting the Immaculate Golden Demon Winner will find that not only do they have to climb the scenery as if the scenery were ruins, but the scenery also moves wherever the Immaculate Golden Demon Winner moves taking the assaulting models with it!
King of Preds:
HQ*/Heavy Support
King of Predators 300 points
BS:8
Front Armor: 15
Side Armor: 15
Rear Armor: 15
additional characteristic Top Armor**:15
May Swap any TL Assault Cannon for
TL Lascannon: free
Fire Points: 2 on each side of tanks
Access points: 1 at front and on at back
Transport Capacity:
May take up to 5 Devastators and Tank Brother Kantion
Special Rules
Relentless: The King of Predators and any unit embarked in it at the start of the game gains the Relentless USR until the game ends.
Hold the Pain: As above, except HTP
Spectacular Explosion: If the king of Preds suffers a Destroyed-Explodes result, place a large blast template over where it's hull should be. Any model under this takes a S7 AP1 hit.
ARMOR!!!: ANy shot on the vehicle damage chart taken against the pred is always treated has a -1 modifier.
Special Rules
Tank Commander
Blessing of the Omnissiah
Relentless
Fearless
Hold the Pain
Feel No Pain
Salvage:
If the King of Predators is destroyed and Tank Brother Kantion is within 2" of any part of it, Kantion can drop his Servo Harness and Boom Blaster and pick up 2 of the Kings weapons. These count as exactly what they are, except that they are considered heavy (Kantion is relentless though.)
* Only counts as HQ if taken with Tank Brother Kantion
** Any hits taken from a barrage weapon are resolved against this armor value. The king is just this awesome.
All painters and converters may be taken as Troops
Mods and Admins may not be taken in the army
WS10 BS10 S8 T8 W8 A5 I8 Ld10 +2/3++ save
Wargear - NSFW Cannon, armor of mental fortitude, Sword of WTF!
Range:48" S7 AP2 Assault 1 Large Blast
A squad hit by the NSFW cannon must take a Ld test at -3. If failed, they are automatically pinned. This has no effect on Deamons, Nids, necrons, dark eldar or anything slaaneshi.
armor of mental fortitude: Grants a 2+/3++ save, and immunity to Psypowers
Sword of WTF! : All enemies in base contact (before hits are rolled) must take a Ld test. If failed, remove them as casualties. This has no effect on Deamons, Nids, necrons, dark eldar or anything slaaneshi.
Special Rules - Fearless, master converter
master convertor:
Select D6 units in the army.
The weapons on that unit now has S+D6AP-D3 Range + 3D6
All CC weapons are master crafted.
Non CC weapons become powered
Power Weapons (and fists) become force weapons
May take a CRASSUS ARMORED ASSAULT TRANSPORT for free
Server outlet- 200 points
Vehicle- Heavy Support
Type- Tank, heavy (as Necron codex)
AV: 13 all round
Transport: The Server Outlet may be taken as a dedicated transport for Legoburner or a Moderator. It counts as open-topped for transport purposes only.
Weapons- 4 hull-mounted Assault Cannons (one on each facing; can only use one at a time)
Special rules: Psychic fulcrum, Traumatising, Ambidextrous Systems
Psychic Fulcrum: The Server Outlet is psychically linked to every Dakkanaut nearby and allows their thoughts to mix. All units within 18" except noobs gain +2 Ld and can re-roll failed rolls to hit in shooting and assault.
Traumatising: The screens mounted on the sides of the Server Outlet show bizarre and sometimes horrifying images: the collective thoughts of Dakka Dakka. Any enemy unit whichcan draw line of site to the Server Outlet suffers a -2 penalty to all Leadership rolls, and must re-roll successful rolls to hit in shooting and assault.
Ambidextrous systems: To all extents and purposes, every side of the Server Outlet counts as its front, and thus can always move in any direction.
Upgrades: May take a Maintainer for +??? points. A vehicle with a Maintainer may choose to make any glancing or penetrating hits on the vehicle re-roll on the vehicle damage chart, accepting the second result. They also count as having a Lascannon as a defensive weapon.
NOTE- the Server outlet is roughly the same size and shape as a monolith.
The exact same as the baneblade, but replace the lascannons with battle cannons.
Then put a twinlinked lascannon as a co-axial weapon on each of these battle cannons.
The bomb of noobs is a massive bomb, wich can be used once per game. When used, a single, non scattering large blast template is placed anywher within 12" of thenoobbomb.
It uses the following profile: S10 AP3 Type: Assault 1, one use only
Armour of the Lord of the Noobs
Thenoobbomb, being the almighty leader of noobs, has a special armor suit. It confers a 3+ save and a 6+ Inv. save.
The Slayer of Helpfull people
The Slayer of Helpfull people is a master crafted Power Weapon.
Special Rules:
The neverending noob
When thenoobbomb is killed, roll a D6. When the result is 4 or higher, thenoobbomb can 'respawn' with all his wounds in the deployment zone.
Heavy Support - 550 points
Fast, Skimmer, Tank, Power of the Machine Spirit, 4 Structure Points, Tank Hunter, Extremely Explosive (when last structure point is lost, place one 30" blast marker on the wreck. Deal one Str 9 AP 2 hit on all units under the blast)
Armor..........BS F....S...R.....3(5)
15 15 15
Weapons
StrAp Range Special Rules
Auto-Railer (primary loadout)
Str D AP 1 Unlimited Heavy 5, Lance
Auto-Railer (submunition loadout)
Str 8 AP 3 Unlimited Heavy 5, Large Blast (7", Wide Scatter (+d6 to scatter roll), Barrage
Missiles What's Are Smart
Str 5 AP 4 60" Assault 25, Ignores Cover, Small Blast (3", Array (may fire separately at multiple squads, no more that 10 at any one squad)
The Looted HammerRaider is what happens when a Big Mek gets his gobs on several railguns, plasma cannons, lascannons, smart missile systems, missile launchers, plasma capacitors, drones, some really big engines, and other assorted Tau and Imperial bitz, and slaps them on a chassis that used to be two hammerheads and a land raider. Toss in some wildly unstable orky power, and you have yourself the shootiest whatsit that was ever drove by an ork. This thing has a Rail-Minigun, complete with primary loadout and submunitions, a Smart missile array that can engage multiple targets, it can skim high and low across terrain, has see'in spines for knowin' where you is goin', a stolen Tau target lock mad-doc'd onto a targeting squig for accuracy, can turbo boost, has 4 structure points, and can move 12 inches and fire all guns or 24 inches and fire one (with POTMS). Riding proudly atop this airborne monstrosity is Big Meka Omega, proud pilot, owner, and chief resident. What's a looted vehicle for if not living in, anyways?
/b/tard 15pts each 5-15
w b s t w i a ldsv 3 3 3 3 1 6 1 7 5+
Brony
w b s t w i a ldsv 4 3 3 3 1 6 2 7 5+
Equipment: Meme, CCW Special Rules
Fearless, Shocking Imagery
Shocking Imagery - any unit attempting to intiate an
assault against /b/tards must make a leadership check, on a failure, they instead move 6" in the opposite direction, and may not assault this turn. Units with the mark of slaneesh may ignore this ability.
One /b/tard my be upgraded to a brony for 10 points. While the Brony is in the unit all /b/tards gain +1WS and +1A, since they are already worked up over another pony thread.
Durza (unit upgrade-changes unit to Elite)
WS-5 BS-4 S-4 T-4 W-2 I-5 A-3 Sv- 4+/5++
Equipment: Cupcakes, Friendship cannon, Discord.
Cupcakes are apparently harmless, but they contain a dark secret... They are defensive grenades which also reduce the leadership of a unit charging by 3 for the purposes of Shocking Imagery, or removes the Fearless rule from that unit.
Friendship Cannon: Can be fired in two modes; orbital or normal.
Normal: S5, AP3, Assault 2 Range: 24
Orbital: S10, AP1, Heavy 2 Range: 48
Discord: A blade containing all the power of the internet's disharmony. It is a two handed power weapon which bestows +1 attack to Durza for every casualty inflicted during the current turn (max 4)
Special Rules:
-I'm gonna tolerate and love the sh*t out of you!- All /b/tards in the unit are upgraded to Bronies. This adds +5 per model upgraded to Durza's cost. The unit is Fearless.
-Hate Detected- Once per battle, the Friendship Cannon may be fired in Orbital mode as an Assault 2 weapon against a unit which attempted to assault Durza's unit the previous turn, or a tank which attempted to tank shock Durza's unit the previous turn.
-Anti-Hate Shields- Once per battle, Durza can bestow a 3++ save on the unit for a single turn.
Thick Layer of Lard: Due to doing nothing all day, "Noble" Trolls have developed a massive resistance to attacks, conferring a 3+ and a 4++.
Bilge of Misunderstanding/Hate: S:5 AP:4 template
May be placed up to 6 inches away, with the wide end always farther away from the base than the shorter end.
Upgrades:
May take:
Laptop +25 Points "Noble" Trolls can now go anywhere and troll from even further away, "Noble" Trolls are now Beasts.
Basement: + 85 Points "Noble" Trolls transform into a cement protected machine, literally fusing with their mothers house to take control. This attracts nearby trolls to come and join the "Noble" Troll.
Vehicle with F13 S13 R11
Transport Capacity 12: May only transport Trolls
6 Firing Hatches
Entry point on sides and Front
Wargear:
Assualt Ramp
Sponson Mounted Insult Launchers: S:4 AP:6 Blast Range 24
Units that Assault the turn the get out of the basement count as having Frag Grenades
Sponson Mounted Haterade Sprayers: S:5 AP:4 TL template
Special Stuffs
Central Hub:
All Trolls within 12" of the Basement gain the Furious Charge USR and lose the Infighting CSR.
Da Kommizzar-145 pts (taken as converter unit upgrade)
WSBS S T W I A LDSv 5 2 5(6) 5 3 5 4 10 5++
Wargear: Stikkbommz, Nidz Fing, Da Dakka Kap, slugga, Fire Wall
Special rules:
Wurd Fing: Da Kommizzar’z favored choppa which was won in some forgotten duel between him and some spammer of some sort, which afterwards tore from the creature’s carapace, counts as a power weapon that confers +1 strength.
Da Dakka Kap: Da Kommizzar’z trademark plucked from some unlucky Umie player’s head, if the unit that Da Kommizzar is in fails a morale test they must automatically pass the test and execute the senior model in the unit (excluding himself, and independent/special characters), also all Dakka units (except “crazy noobs” ) within 6” automatically pass regroup tests(even if under 50% strength)
Da Waaagh fer Da lost ear: Through his obsession for the return of his lost ear he will head directly to the nearest enemy hq in line of sight and assault him/her in an attempt to retrieve his ear, as per Rage Special rules(though only for HQ models).
Planna: His unit has either Deepstrike or Scout USR, choose one prior to deployment.
Converters should have a tool box that counts as CC/pistol combo.
Plus the "shiny source of bitz" special rule.
Shiny source O' bitz:
- units of converters may plunder any wrecked/immobilized vehicle they are in 6" with.
- to loot the weapons of such wreck, roll a d6. At a 4+ the unit may chose any of the weapons the vehicle was originally equipped with of the following types: assault, rapid fire, heavy and upgrade a model of the players choice.
- If a true servant of the machine god is part of the unit, it gains d3 rolls to plunder weapons.
- at 2: no weapon plundered, apply infighting special rule
- at 1: desired weapon lost, wreck explodes. Place a large blast template ( S 5 ap 4 )over the middle of the vehicle, scatter it 2d6. Infighting ensues between the survivors to find one culprit to blame for the loss.
unit upgrade: true servant of the machine god. +50 points ( upgrade character )
ws3 bs5 s3 t3 W2 i3 a1 ld9 3+ save
replaces toolbox with mastercrafted toolbox. ( counts as power-weapon/master crafted pistol )
True servants of the machine god ( tsotmg ) know every source of bitz and their fellow converters heed its advice.
- converters gain d3 rolls to plunder vehicles if a tsotmg is part of that unit.
- a tsotmg despises all 'out of the box' builds. He and his unit gain the tank hunter special rule.
- DOOMTHUMBS 600 pts
- Immaculate Golden Demon Winner. 120 pts
- Converters 20pts
> upgrade of converters: Da Komizzar 145 pts
- Server outlet 200 pts
- Dakka Blade 700 pts
- Thenoobbomb 250 pts
- The machine of dakkadeath 255 pts
> crew upgrade: Capitansolstice + 200 pts
- Looted HammerRaider! 550 pts
- Venerable Dakkanaught. 270 pts
- King of Predators 300 points
- /b/tard 15 pts
> upgrade of /b/tard : Durza +150 pts
- Noble Troll 115 pts
> dedicated transport of noble troll: basement +85 pts
Vehicles are not yet ready it seems, some are too expensive and some not balanced at all for normal games.
First batch of PM to review entries sent today.
Automatically Appended Next Post: Unit that needs some work:
Converters:
Converters-20pts
5-10 models
ws3 bs4 s3 t3 W1 i3 a1 ld8 4+ save
Wargear- carapace armor, CC weapon, bolt pistol, Converted Cannon
Special rules: Infighting
Converted Cannon: Every Converter has their own unique, customised weapon. As the basis for the weapon, choose one of the following profiles, and then pick a single upgrade.
(will continue this shortly)
Converted Cannon
Roll for stats at the start of the game
Range: See below S:2+D6AP: D6 Type: See below
Roll for range:
1;12
2:18
3:24
4:30
5:36
6:42
At the Start of the Game : Choose one of the following.
Converters should have a tool box that counts as CC/pistol combo.
Plus the "shiny source of bitz" special rule.
Shiny source O' bitz:
- units of converters may plunder any wrecked/immobilized vehicle they are in 6" with.
- to loot the weapons of such wreck, roll a d6. At a 4+ the unit may chose any of the weapons the vehicle was originally equipped with of the following types: assault, rapid fire, heavy and upgrade a model of the players choice.
- If a true servant of the machine god is part of the unit, it gains d3 rolls to plunder weapons.
- at 2: no weapon plundered, apply infighting special rule
- at 1: desired weapon lost, wreck explodes. Place a large blast template ( S 5 ap 4 )over the middle of the vehicle, scatter it 2d6. Infighting ensues between the survivors to find one culprit to blame for the loss.
unit upgrade: true servant of the machine god. +50 points ( upgrade character )
ws3 bs5 s3 t3 W2 i3 a1 ld9 3+ save
replaces toolbox with mastercrafted toolbox. ( counts as power-weapon/master crafted pistol )
True servants of the machine god ( tsotmg ) know every source of bitz and their fellow converters heed its advice.
- converters gain d3 rolls to plunder vehicles if a tsotmg is part of that unit.
- a tsotmg despises all 'out of the box' builds. He and his unit gain the tank hunter special rule.
This message was edited 1 time. Last update was at 2011/12/26 15:41:13
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
well, since you asked for unconventional options on the Dakkablade:
Make take a:
-CRASSUS ARMORED ASSAULT TRANSPORT beacon. -200pts
One use only.
Pick a spot on the table 30" away from the tank. Up to 3 CRASSUS ARMORED ASSAULT TRANSPORTS a turn may deepstrike there with no scatter.
-Flamebait cannon = 150pts
Range: Hellstorm template
S:*
AP:1
*Models touched by the template must take a Ld test. If failed they are overcome by the RAGE generated from such inane experiences, and are removed as casualties. Obviously, models subject to the rage rule fail instantly. Necrons, demons and Tyranids are NOT immune, as even they are confounded by such stupidity.
Also, I know I already said this in my PM, but DOOMTHUMBS should really stay an HQ choice. Consider him a leader choice for a non-mod army (IIRC, he can't be in the same army with mods)
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Like the flamebait cannon The basic chassis from itself has so many options and created tons of conversions. Would be shame to miss on it by just adding 1 choice of weapons to the standard loadout.
I'll hand Doomthumbs back to you if Vampirate agrees.
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
Removed at request:- The machine of dakkadeath 255 pts > crew upgrade: Capitansolstice + 200 pts Moved to HQ: - DOOMTHUMBS 600 pts
The units to check:
Heavy Support ( version 3 )
- Immaculate Golden Demon Winner. 120 pts WIP - Converters 20pts WIP > upgrade of converters: Da Komizzar 145 pts - Server outlet 200 pts - Dakka Blade 700 pts - Thenoobbomb 250 pts add unit type MC - Looted HammerRaider! 550 pts - Venerable Dakkanaught. 270 pts basic loadout stays, as wargear of HQ optional soon - King of Predators 300 points - /b/tard 15 pts > upgrade of /b/tard : Durza +150 pts - Noble Troll 115 pts > dedicated transport of noble troll: basement +85 pts
( charcters in italics )
Vehicles are not yet ready it seems, some are too expensive and some not balanced at all for normal games. I would prefer if some people would respond to PM, cause if they don't I will have to guess intend...and lacking a set of the emperors tarot I may suck at it, sorry.
This message was edited 1 time. Last update was at 2011/12/29 10:34:47
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
No one knows the origin of this strange and insane contraption. Some say it was made by a converter who had too many spare heavy weapons and a predator chassis. Others say it was spawned by an ardent Rob Liefield fan. They only know that when this vehicle fires, Nothing Survives.
Dakka Annihilator - 4000pts
BS3 AV12 AV11 AV10
wargear - Smoke launchers
Ubergattling Cannon
Ubergattling Cannon : This one of a kind weapon is an engineer's nightmare and a mekboy's wet dream. It is a ring of 5 assault cannon, surrounded by a ring of 10 autocannons, surrounded by a ring of twenty lascannons. It has an insane rate of fire that outmatches any other weapon in existance, and would be the best...if not for its tendency to self-destruct violently.
Range 60" S and AP - See below
The weapon has a total of 60 shots, each of varying strength and AP Designate before rolling. All shots must be resolved against the same target.
DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA! : After resolving wounds against the first target, choose the closest unit (Friend or Foe!) within 6". Fire again.
TOO MUCH DAK-BOOOM! : If 10 ones to hit are rolled, the vehicle explodes violently! Every model within 10d6 take d6 S9 hits, due to all the shrapnell and plasma (or whatever lascannons have) flying at them.
If this aint OP, then I am duck.....
This message was edited 1 time. Last update was at 2011/12/29 19:19:08
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Converters-20pts
5-10 models
ws3 bs4 s3 t3 W1 i3 a1 ld8 4+ save
Wargear- carapace armor, CC weapon, bolt pistol, Converted Cannon
Special rules: Infighting
IMO the basic cost either reflects the model and its wargear or you can buy the "main weapon".
Converters = 50 / 100 pts ( basic unit of 5 ), may add up to 5 converters for 10 / 20 pts each.
I'd leave the statline as is:
WS 3 ( a generic model in 40k )
BS 4 ( a unit dedicated to shoot things, maybe improvements of sight like bionics, HUD, sensors, etc and/or better skill )
S 3 ( generic, should fit with most races )
T 3 ( generic, should fit with most races )
W 1 ( generic, should fit with most races )
I 3 ( generic, should fit with most races, faster paced ones are maybe burdened by their creations )
A 1 ( generic, should fit with most races )
LD 8 ( generic, its not good or bad. Not sure if it doesn't make em to easy to dislocate in a firefight since a 4+ isn't invincible...)
4+ armor save ( improved equipment most races offer. Converters may hail from all around the 40k-verse )
Unit type = infantry
Unit size = 5 - 10
Wargear =
- body armor, at a level of carapace. May differ from species to species.
-Toolbox, counts as CC weapon / pistol ( S 4 AP 5 )
- Converted cannon ( stats see rules at * )
Special rules = Infighting
Wouldn't define the armor as specifically belonging to one faction of 40k and instead use a generic term of "level of protection equivalent to" .
This way they can join from everywhere, like the "real"converters do, and we aren't restricted to human models.
We also have a suggestion for this converted cannon:
Converted Cannon
Roll for stats at the start of the game
Range: See below S:2+D6AP: D6 Type: See below
Roll for range:
1;12
2:18
3:24
4:30
5:36
6:42
At the Start of the Game : Choose one of the following.
You have to roll at the start of the game, thus don't know what you get exactly. Then you can spend points on options to define the weapon.
It starts at S3 and caps at S 8. It may end as AP 1 or ap 6, totally random. You may aswell get a high S / low AP as a low S / high AP weapon.
Range is randomly chosen too. After that, you can buy what you desire...
The problem is see there is, some values aren't medium or expensive but just good. Maybe too good.
If we take a half decent roll, and our weapon has at least usual rapid fire range, a nice strength and AP. Then choose assault for it and pay just 5 pts, then buy more shots at 1 pt each...soon this is going to outperform whole units on its own.
Now add in the effects. Someone got lucky and got twinlinked and thus tons of rerolls....
IMO some values need a higher pricetag or be lowered.
- assault ( 3 ? ).
- heavy ( 5 ? ).
for example, should be closer to the standard of 40k and begin as assault 2 ( 1 ) and Heavy 1 ( 2 ). Especially if we offer additional shots to buy. I would like to suggest to cap the amount of additional shots or raise the price so one can either afford that gun but has nothing to spent left or does not get overboard and has a decent gun at a good price.
Plus pistol and rapid fire are pointless if assault provides nigh unlimited shots.
Effects aren't bad, just lacking negatives. OK, I for one would manage to roll a series of for effects.. but I know out there are people who got more luck.
Generally like the idea presented here. But I may ask if we need control of the combination of values ? willing to live with the randomness.?
I would tone down the values of the types a bit. Even if this sounds like less dakka.
Another way to do the weapons could be:
Choose basic type before the game. ( so listing what you got on a sheet of paper for example to refer later to if needed )
Flamer based weapons always follow the rules for placing the flame-shaped template. Thus no range value is neccessary.
Combined, the converter, the weapon type and range are the price to pay.
You get additional rules tough...
specialFX:
At the start of the shooting phase, roll for each identical weapon a d6. ( 1x d6 per similar configuration ).
Apply chart below:
- 1 = Weapon jammed. To his/her shame, the conversion malfunctions. No shots fired this phase.
- 2 = Gets Hot! . Too triggerhappy, the converter overdid it and coolant systems cannot compensate. Rulebook => gets hot! special rule.
- 3/4 = As intended. Weapon functions normally.
- 5 = Interesting... a bit more than expected, the weapon has rending. Rulebook => rending special rule.
- 6 = WOW. Extra dakka granted. The conversion gods smile upon thee.
> Any flamer based weapon is improved to use the large tear shaped themplate ( hellstorm? ),
> any blast weapon is improved to large blast ( 5 " ),
> any single/multishot weapon receives D6 additional shots.
This may reduce the randomness and grant a level of control. Includes the risk of malfunctions.
Just thought I provide something to consider. This should affect the basic cost of the converter tough.
I'd guess a range of 15 to 70 pts ( inclusive wargear ) may present a price worth paying. Let me know what I have missed or is OP / UP.
Plus the "shiny source of bitz" special rule.
Shiny source O' bitz:
- units of converters may plunder any wrecked/immobilized vehicle they are in 6" with.
- to loot the weapons of such wreck, roll a d6. At a 4+ the unit may chose any of the weapons the vehicle was originally equipped with of the following types: assault, rapid fire, heavy and upgrade a model of the players choice.
- If a true servant of the machine god is part of the unit, it gains d3 rolls to plunder weapons.
- at 2: no weapon plundered, apply infighting special rule
- at 1: desired weapon lost, wreck explodes. Place a large blast template ( S 5 ap 4 )over the middle of the vehicle, scatter it 2d6. Infighting ensues between the survivors to find one culprit to blame for the loss.
unit upgrade: true servant of the machine god. +50 points ( upgrade character )
ws3 bs5 s3 t3 W2 i3 a1 ld9 3+ save
replaces toolbox with mastercrafted toolbox. ( counts as power-weapon/master crafted pistol )
True servants of the machine god ( tsotmg ) know every source of bitz and their fellow converters heed its advice.
- converters gain d3 rolls to plunder vehicles if a tsotmg is part of that unit.
- a tsotmg despises all 'out of the box' builds. He and his unit gain the tank hunter special rule.
Its surely not the best way to insert your own suggestions, but here i am....
So this first try was aimed to add a chance to plunder the enemy for conversions.
Now maybe the plunder is too heavy to carry and the converters are already dragging around too much stuff.
But they don't have a little minion yet.
How about:
Shiny source O' bitz:
- units of converters may plunder any wrecked/immobilized vehicle they are in 6" with.
- to loot the weapons of such wreck, roll a d6. At a 4+ the unit may chose any of the weapons the vehicle was originally equipped with of the following types: assault, rapid fire, heavy and upgrade one of their minions carrying their 'neccessary' tools.
- If a true servant of the machine god is part of the unit, it gains d3 rolls to plunder weapons.
- at 2: no weapon plundered, apply infighting special rule
- at 1: desired weapon lost, wreck explodes. Place a large blast template ( S 5 ap 4 )over the middle of the vehicle, scatter it 2d6. Infighting ensues between the survivors to find one culprit to blame for the loss.
A minion usually is a servitor or drone, a apprentice of some sort, etc etc.
Most of the living apprentices prefer to have a platform of some sort ready to escape a fate as servitor...
( the weapons can either be mounted at a carriage, a drone or a servitor ).
A succesfully plundered weapon becomes part of the squad and is lost if the last model dies. It moves like a Eldar weapon platform along and cannot be attacked separately. One of the squad members may fire the plundered weapon insteadd of his own.
unit upgrade: true servant of the machine god. +50 points ( upgrade character )
ws3 bs5 s3 t3 W2 i3 a1 ld9 3+ save
>replaces toolbox with mastercrafted toolbox. ( counts as power-weapon/master crafted pistol )
>as a true servant, got improved armor at level of protetion of power armor ( 3+ save ).
>converted cannon. See entry of converters.
True servants of the machine god ( TSMG ) know every source of bitz and their fellow converters heed its advice.
- converters gain d3 rolls to plunder vehicles if a TSMG is part of that unit.
- a TSMG despises all 'out of the box' builds. He and his unit gain the tank hunter special rule.
Do or don't ?
Upgrade character:
( optional )
May replace 1 converter with Da Kommizzar ( basic unit of 5 => 1 Da Kommizzar + 4 converters )
Da Kommizzar 145 pts
unique
Unit type = infantry
WS 5
BS 2
S 5(6)
T 5
W 3
I 3
A 4
LD 10
Sv 5++
Wargear: Stikkbommz, Nidz Fing, Da Dakka Kap, slugga, Fire Wall
Special rules:
Wurd Fing: Da Kommizzar’z favored choppa which was won in some forgotten duel between him and some spammer of some sort, which afterwards tore from the creature’s carapace, counts as a power weapon that confers +1 strength.
Da Dakka Kap: Da Kommizzar’z trademark plucked from some unlucky Umie player’s head, if the unit that Da Kommizzar is in fails a morale test they must automatically pass the test and execute the senior model in the unit (excluding himself, and independent/special characters), also all Dakka units (except “crazy noobs” ) within 6” automatically pass regroup tests(even if under 50% strength)
( no infighting )
Da Waaagh fer Da lost ear: Through his obsession for the return of his lost ear he will head directly to the nearest enemy hq in line of sight and assault him/her in an attempt to retrieve his ear, as per Rage Special rules(though only for HQ models).
Planna: His unit has either Deepstrike or Scout USR, choose one prior to deployment.
Fire Wall: counts as cybork armor
An ork kommissar seems strange but this is Dakka...
Automatically Appended Next Post:
CthuluIsSpy wrote:
If this aint OP, then I am duck.....
Depends at the price to pay.
This message was edited 1 time. Last update was at 2011/12/29 18:11:04
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
May replace each stormbolter with 1x:
flamer: free ( flame S 4 ap 5 assault 1 )
meltagun: 10 points ( 12" S 8 ap 1 assault 1 melta )
plasmagun: 15 points ( 24" S 7 ap 2 heavy 2 )
May replace DCCW with:
Assault cannon: free ( 24" S 6 ap 4 assault 5 )
Plasma cannon: 10 points ( 36" S 7 Ap 2 heavy 1 large blast )
Auto cannon: 10 points ( 48" S 7 Ap 4 heavy 2 AA )
TL Lascannon:15 points ( 48" S 9 Ap 1 heavy 1 lance )
TL heavy bolter: 5 points ( 36" S 5 Ap 4 heavy 3 hellfire rounds / poison )
super-cyclone ML: 20 points ( 48" S 8 ap 3 heavy 2 / S 5 ap 4 heavy 2 blast )
Multi melta: free ( 24" S 8 ap 1 heavy 1 melta )
Flamestorm cannon: 25 points ( flame S 6 ap 3 heavy 1 )
Hurricane bolter system MkII: 15 points ( 18" S 4 ap 5 assault 12 )
Replace Assault cannon with:
DCCW: Free ( 2x S up to max 10 )
Plasma cannon: 10 points
Auto cannon: 10 points
TL Lascannon:15 points
TL heavy bolter: 5 points
super-cyclone ML: 20 points
Multi melta: free
Flamestorm cannon: 25 points
Hurricane bolter system MkII: 15 points
Wargear options:
- may take enhanced armor = +15 pts ( raises front armor value +1 )
- may add up to 2 hunter-killer missile = +10 pts each ( S 8 AP 3 , unlimited range, one shot only )
- may add frag assault launcher = + 10 pts ( counts as assault grenades )
- may add a dakka banner = +10 pts ( dakkanaughts sporting a dakka banner are rally points and thus any dakka unit in 6" can always regroup, no matter if anything would keep them running...)
Wargear:
The bomb of noobs, Armour of the Lord of the Noobs, The Slayer of Helpfull people
The bomb of noobs is a massive bomb, wich can be used once per game. When used, a single, non scattering large blast template is placed anywher within 12" of thenoobbomb.
It uses the following profile: S10 AP3 Type: Assault 1, one use only
Armour of the Lord of the Noobs
Thenoobbomb, being the almighty leader of noobs, has a special armor suit. It confers a 3+ save and a 6+ Inv. save.
The Slayer of Helpfull people
The Slayer of Helpfull people is a master crafted Power Weapon.
Special Rules:
The neverending noob
When thenoobbomb is killed, roll a D6. When the result is 4 or higher, thenoobbomb can 'respawn' with all his wounds in the deployment zone.
Thick Layer of Lard: Due to doing nothing all day, "Noble" Trolls have developed a massive resistance to attacks, conferring a 3+ and a 4++.
Bilge of Misunderstanding/Hate: S:5 AP:4 template
May be placed up to 6 inches away, with the wide end always farther away from the base than the shorter end.
Upgrades:
May take:
Laptop +25 Points "Noble" Trolls can now go anywhere and troll from even further away, "Noble" Trolls are now Beasts.
Basement: + 85 Points "Noble" Trolls transform into a cement protected machine, literally fusing with their mothers house to take control. This attracts nearby trolls to come and join the "Noble" Troll.
Basement ( dedicated transport option of trolls )
vehicle type = normal
FA 13 SA 13 RA 11 BS 3 LD 9
Transport Capacity 12: May only transport Trolls
6 Firing Hatches
Entry point on both sides and Front
Wargear:
- Assault Ramp
- Sponson Mounted Insult Launchers: S:4 AP:6 Blast Range 24
- Units that Assault the turn the get out of the basement count as having Frag Grenades
- Sponson Mounted Haterade Sprayers: S:5 AP:4 TL template
Special Rulez:
Central Hub:
All Trolls within 12" of the Basement gain the Furious Charge USR and lose the Infighting CSR.
/b/tard 75 pts, may add up to 10 /b/tard for 15 pts each
unit type = infantry
unit size = 5-15
WS 3
BS 3
S 3
T 3
W 1
I 6
A 1
LD 7
Sv 5+
Brony upgrade char of /b/tard at +10 pts
unit type = infantry
WS 4
BS 3
S 3
T 3
W 1
I 6
A 2
LD 7
Sv 5+
Equipment: Meme, CCW Special Rules
Fearless, Shocking Imagery
Shocking Imagery - any unit attempting to intiate an
assault against /b/tards must make a leadership check, on a failure, they instead move 6" in the opposite direction, and may not assault this turn. Units with the mark of slaneesh may ignore this ability.
One /b/tard my be upgraded to a brony for 10 points. While the Brony is in the unit all /b/tards gain +1WS and +1A, since they are already worked up over another pony thread.
Durza - 150 points
unique
unit type = infantry
(unit upgrade-changes unit of /b/tard into Elite)
WS-5
BS-4
S-4
T-4
W-2
I-5
A-3
Sv- 4+/5++
Equipment: Cupcakes, Friendship cannon, Discord.
Cupcakes are apparently harmless, but they contain a dark secret... They are defensive grenades which also reduce the leadership of a unit charging by 3 for the purposes of Shocking Imagery, or removes the Fearless rule from that unit.
Friendship Cannon: Can be fired in two modes; orbital or normal.
Normal: S5, AP3, Assault 2 Range: 24
Orbital: S10, AP1, Heavy 2 Range: 48
Discord: A blade containing all the power of the internet's disharmony. It is a two handed power weapon which bestows +1 attack to Durza for every casualty inflicted during the current turn (max 4)
Special Rules:
-I'm gonna tolerate and love the sh*t out of you!- All /b/tards in the unit are upgraded to Bronies. This adds +5 per model upgraded to Durza's cost. The unit is Fearless.
-Hate Detected- Once per battle, the Friendship Cannon may be fired in Orbital mode as an Assault 2 weapon against a unit which attempted to assault Durza's unit the previous turn, or a tank which attempted to tank shock Durza's unit the previous turn.
-Anti-Hate Shields- Once per battle, Durza can bestow a 3++ save on the unit for a single turn.
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King of Predators 330 points
vehicle type = heavy tank
If the King of Predators is part of an army of dakka, any Predator may be taken in squadrons of 0-5 as 1 heavy support choice.
( any Type is valid, be it from codex BA,DA,BT,SW,SM,CSM. Stats, options and cost from their respective entries. )
Any Predator squad taken this way has to be deployed closer than 24" to the King of Predators and in the same turn as the KoP.
BS:5
Front Armor: 14
Side Armor: 13
Rear Armor: 12
May Swap any TL Assault Cannon for
TL Lascannon: +10 points
Transport cpacity : 2
May transport up to 2 servitors.
Special Rules:
Spectacular Explosion: If the king of Preds suffers a Destroyed-Explodes result, place a large blast template over where it's hull should be. Any model under this takes a S7 AP1 hit.
One Predator in the army may take:
Tank Brother Kantion: 120 points
unit type = infantry
Crew upgrade / IC
Wargear:
Servo Harness ( includes 2 servo arms, a plasma cutter and a wrench ) each servo arm grants a x2 strength attack at initiative 1.
Boom Blaster (see below)
Bolt pistol
Range: 36"
S:7
AP: 3
Assault 4, Blast
Options:
May take up to 2 servitors for + 10 points . Each servitor grants +1 to Blessing of the omnissiah.
Special Rules:
Tank Commander ( Brother Kantion counts as crew until the King of Predators is destroyed. Becomes an IC then )
Blessing of the Omnissiah ( may attempt to repair any vehicle in 6" at a d6 roll of 6+, remove 1 weapon destroyed / immobilized result )
Bionics ( grant a 6+ invul save )
slow and purposeful USR
Salvage:
If the King of Predators is destroyed and Tank Brother Kantion is within 2" of any part of it, Kantion can drop his Boom Blaster and pick up 2 of the Kings weapons. These count as exactly what they are, except that they are considered heavy .
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Server outlet: 200 points
( design and size = monolith )
Vehicle type = Tank, heavy
BS 4
FA 13
SA 13
RA 13
Transport: The Server Outlet may be taken as a dedicated transport for Legoburner or a Moderator.
Transport Capacity: 10
May transport anything => uses the chart from apoc to decide if the model attempting to embark fits in.
Access points : one at each side.
Weapons- 4 hull-mounted Assault Cannons (one on each facing
Special rules: Psychic fulcrum, Traumatising, Ambidextrous Systems, deepstrike.
Psychic Fulcrum: The Server Outlet is psychically linked to every Dakkanaut nearby and allows their thoughts to mix. All units within 18" except noobs gain +2 Ld and can re-roll failed rolls to hit in shooting and assault.
Traumatising: The screens mounted on the sides of the Server Outlet show bizarre and sometimes horrifying images: the collective thoughts of Dakka Dakka. Any enemy unit whichcan draw line of site to the Server Outlet suffers a -2 penalty to all Leadership rolls, and must re-roll successful rolls to hit in shooting and assault.
Ambidextrous systems: To all extents and purposes, every side of the Server Outlet counts as its front, and thus can always move in any direction.
Upgrades: May take a Maintainer for +50 points. A vehicle with a Maintainer may choose to make any glancing or penetrating hits on the vehicle re-roll on the vehicle damage chart, accepting the second result.
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Looted HammerRaider!
Apoc datasheet: 1250 points
( may be taken as a heavy support choice in spearhead games )
- Skimmer, Tank
- 2 Structure Points.
- Power of the Machine Spirit
- Extremely Explosive (when last structure point is lost, place one Apoc barrage template on the wreck. Deal one Str 9 AP 2 hit on all units under the template )
BS 3 (5)
FA 14
SA 14
RA 14
Weapons
StrAp Range Special Rules
Auto-Railer (primary loadout)
Str D AP 1 Unlimited Heavy 5, Lance
Auto-Railer (submunition loadout)
Str 8 AP 3 Unlimited Heavy 5, Large Blast (7", Wide Scatter (+d6 to scatter roll), Barrage
Missiles What's Are Smart
Str 5 AP 4 60" Assault 25, Ignores Cover, Small Blast (3", Array (may fire separately at multiple squads, no more that 10 at any one squad)
The Looted HammerRaider is what happens when a Big Mek gets his gobs on several railguns, plasma cannons, lascannons, smart missile systems, missile launchers, plasma capacitors, drones, some really big engines, and other assorted Tau and Imperial bitz, and slaps them on a chassis that used to be two hammerheads and a land raider. Toss in some wildly unstable orky power, and you have yourself the shootiest whatsit that was ever drove by an ork. This thing has a Rail-Minigun, complete with primary loadout and submunitions, a Smart missile array that can engage multiple targets, it can skim high and low across terrain, has see'in spines for knowin' where you is goin', a stolen Tau target lock mad-doc'd onto a targeting squig for accuracy, has 2 structure points. Riding proudly atop this airborne monstrosity is Big Meka Omega, proud pilot, owner, and chief resident. What's a looted vehicle for if not living in, anyways?
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Dakka Annihilator
No one knows the origin of this strange and insane contraption. Some say it was made by a converter who had too many spare heavy weapons and some bitz for a chassis.
They only know that when this vehicle fires, Nothing Survives.
Dakka Annihilator - 2000pts
Vehicle type = tank
BS 3
FA 13
SA 12
RA 10
Menace: oozing the threat of violence, a Dakka Annihilator isn't assailed that often. Those who try, have to pass a LD test on -4 to be able to assault. A Vehicle destroyed result in CC is treated as blowing up ammo and fuel tanks, any model under a 30" blast template paced over the succesful assailant suffers d3 S 7 hits.
wargear - Smoke launchers
Ubergattling Cannon
Ubergattling Cannon : This one of a kind weapon is an engineer's nightmare and a mekboy's wet dream. It is a ring of 5 assault cannon, surrounded by a ring of 10 autocannons, surrounded by a ring of twenty lascannons. It has an insane rate of fire that outmatches any other weapon in existance, and would be the best...if not for its tendency to self-destruct violently.
Range 60" S and AP - See below
The weapon has a total of 60 shots, each of varying strength and AP Designate before rolling.
DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA! : When the annihilator starts firing there is only one way to stop: running out of ammo!
Any shots not spent on the first target unit, must be applied randomly to any unit in range. Roll a d6:
1/3/5 = one of your units in range.
2/4/6 = one of the opponents units in range.
Continue until all 60 shots are spent. Refusing to do so, results in "too much dak-boom!" instantly. See rules below:
TOO MUCH DAK-BOOOM! : If 10 ones to hit are rolled, the vehicle explodes violently! Every model within 10d6 take d6 S9 hits, due to all the shrapnell and plasma (or whatever lascannons have) flying at them.
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Dakka Blade 700 pts
Vehicle type tank ( superheavy sneaked in by Creed )
Always placed as infiltrating unit.
Transport capacity : 20 ( use apoc chart )
BS 4
FA 14
SA 13
RA 12
Wargear:
- hull mounted thread demolisher cannon ( S 10 AP 2 24" ordinance )
- turret mounted quad linked heavy stubber ( S 3 AP 5 24" Heavy 15 )
Make take a:
-CRASSUS ARMORED ASSAULT TRANSPORT beacon. -200pts
One use only.
Pick a spot on the table 30" away from the tank. Up to 3 CRASSUS ARMORED ASSAULT TRANSPORTS a turn may deepstrike there with no scatter.
- Sponsons: up to 2 sets, one set of 2 each side at:
50 pts if TL heavy bolters , 100 pts if TL lascannons
-Flamebait cannon = 150pts
Range: Hellstorm template
S:*
AP:1
*Models touched by the template must take a Ld test. If failed they are overcome by the RAGE generated from such inane experiences, and are removed as casualties. Obviously, models subject to the rage rule fail instantly. Necrons, demons and Tyranids are NOT immune, as even they are confounded by such stupidity.
- Father of the Storms of nerdrage = 200 pts
Range: apocalyptic barrage 36"
S*
AP: -
*models touched by the template must take a initiative test. If they failed they are electrocuted in a storm of epic proportions. Each model to fail adds + 1 to the strength of the template up to S 10. Survivors are always pinned, vehicles instantly immobilized for this turn as the thread is locked to be reviewed.
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Immaculate Golden Demon Winner. 120 points
unit type: vehicle / Tank
( Leman Russ sized tracked vehicle )
Special rules: Lumbering Behemoth, veteran crew, Eye-catcher, heavily converted, secretly less than 50% GW material, huuuge scenery.
BS: 3
Armour values: Front 14, side 13, rear 11.
Armaments: None.
Options: Most weapons you can find on a Leman Russ Battle Tank, at slightly higher prices.
Main armament:
Has to arm the vehicle with one of these:
TL lascannon = + 20 pts
TL autocannon = + 15 pts
battlecannon = + 15 pts
vanqisher cannon = + 30 pts
demolisher cannon = + 25 pts
punisher cannon = + 45 pts
eradicator nova cannon = + 25 pts
plasma destroyer = + 50 pts
laser destroyer = + 20 pts
conqueror cannon = + 10 pts
Note: a laser destroyer denies any sponson or hull mounted choice.
Secondary hull mounted armament:
Has to choose one of the following ( except laser destroyer equipped vehicles ):
- Heavy Bolter = free
- Heavy Flamer = free
- Las cannon = +15 pts
And all them standard vehicle upgrades for those no-good-for-nothing 'umies.
May take one of these options ( except laser destroyer equipped vehicles ):
Sponsons a pair at:
Heavy Bolters + 20 pts
Heavy Flamers + 20 pts
Multimeltas + 30 pts
Plasma cannons + 40 pts
wargear:
May take a:
- hunter killer missile + 10 pts
- heavy stubber +5 pts
- dozerblade + 10 pts
- extra armor + 10 pts
- camo netting + 20 pts
- veteran crew + 15 pts ( increases BS to 4 )
Heavily Converted: Well, with conversions like these sometimes it's hard to see what, exactly, is what. It looks good, no doubt about it, but isn't that an orky bit? Sometimes the weapons on this vehicle will accidentally come from a different codex, adding a cumulative +50% to the original price of the weapon for each point of BS lower than 4 from the other codex.
May take any other weapon ( except ordinance and barrage ) from codex:
IG, BT, DA, BA, SW, SM, CSM,GK, Orkz, Eldar , DE, Tau , Necrons, SoB at a increased price of + 50%.
May alter the movement to skimmer / heavy = free.
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I like the idea of including more weapons from somewhere else, but I can't find point cost of weapons younger than VCR. This set is a bit outdated, so any hint where to find a acceptable basis for points per specific weapon is welcome.
Secondly, this is a first draft. So weapon stats are not put in yet and things may change.
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
Jet Engines: Huge turbo fans, roaring, raw, blazing power. These over-sized and over-highlighted engines provide the Immaculate Golden Daemon Winner with all the speed it's treads/tires can manage. From now on, the Immaculate Golden Daemon Winner counts as a Fast vehicle!
Grav plates: Even though this technology is far beyond the Imperium of Man, somehow they've managed to make a grav tank out of the Immaculate Golden Daemon Winner. The Golden Daemon Winner is just that awesome. With the Grav Plates upgrade, the Immaculate Golden Daemon Winner counts as a Skimmer.
Eye-catcher: This piece is marvellous. It does catch the opponent's attention, and rightly so! Not only is it a monstrous piece of machinery, painted in the most garish or grotesque possible way, but it's just hard not to take a few potshots at it. On the other hand, with such an impressive piece of machinery it's hard to notice the other, less impressive, vehicles such as that Baneblade right next to it. Any model attacking this model may re-roll any misses against it, while hostile models attempting to shoot at a model within 6" of the Immaculate Golden Daemon Winner must re-roll any hits. Naturally another Immaculate Golden Daemon Winner model does not receive this protection.
Heavily Converted: Well, with conversions like these sometimes it's hard to see what, exactly, is what. It looks good, no doubt about it, but isn't that an orky bit? Sometimes the weapons on this vehicle will accidentally come from a different codex. These weapons may be entirely ornamental or count as Imperial Weapons, but in which case they do not they cost 20 points plus whatever they cost on a suitable tank chassi from the other codex, or 40 points should the weapon come form a BS2 tank.
Secretly less than 50% GW material: Even though this vehicle is, technically, not legal in official tournaments or in GW stores, it is now! All the non-GW bits are secret and none shall be the wiser! We won't tell a soul.
However, while this may fool GW officials, this does make the people in-the-know furious. Any squad of Ruleslawyers lead by a Neckbeard which can draw line of sight to the Immaculate Golden Demon Winner are affected by Fearless and Furious Charge. These are naturally drawbacks that you don't want to happen to your squad (I mean, it says so right here, doesn't it?!)
Huuuge scenery: Any self-respecting Golden Demon winner has a lot of scenery, so, too, with the Immaculate Golden Demon Winner! Any measurements to the Immaculate Golden Demon Winner is done to what can pass for the hull, as normal, but models assaulting the Immaculate Golden Demon Winner will find that not only do they have to climb the scenery as if the scenery were ruins, but the scenery also moves wherever the Immaculate Golden Demon Winner moves taking the assaulting models with it!
Awesome Paintjob: Whether it is an Awesome Paintjob or not, it's paintjob must be awesome. A model which isn't painted to a very high standard may not use the rules for Eye-catcher and instead provides Favoured Enemy and Tank Hunter to any models attacking it.
Comments?
There are a few changes.
- no upgrade of BS anymore
- basic cost reduced, weapons cost increased
- restrictions taken off
- rules changes...
I'll use it as close to final version as its providing a lot of options and still has disadvantages.
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.
> upgrade of converters: Da Komizzar 145 pts
- Server outlet 200 pts
- Dakka Blade 700 pts
- Thenoobbomb 250 pts
- Looted HammerRaider! 1250 pts
- Venerable Dakkanaught. 120 pts
- King of Predators 330 points
- /b/tard 15 pts
> upgrade of /b/tard : Durza +150 pts
- Noble Troll 115 pts
> dedicated transport of noble troll: basement +85 pts
- Immaculate Golden Demon Winner. 100 pts
( charcters in italics )
We still have no flyer...
Stuck in WIP status:
Heavy support / Converters.
Spoiler:
The contributed parts:
Converters-20pts
5-10 models
ws3 bs4 s3 t3 W1 i3 a1 ld8 4+ save
Wargear- carapace armor, CC weapon, bolt pistol, Converted Cannon
Special rules: Infighting
IMO the basic cost either reflects the model and its wargear or you can buy the "main weapon".
Converters = 50 / 100 pts ( basic unit of 5 ), may add up to 5 converters for 10 / 20 pts each.
I'd leave the statline as is:
WS 3 ( a generic model in 40k )
BS 4 ( a unit dedicated to shoot things, maybe improvements of sight like bionics, HUD, sensors, etc and/or better skill )
S 3 ( generic, should fit with most races )
T 3 ( generic, should fit with most races )
W 1 ( generic, should fit with most races )
I 3 ( generic, should fit with most races, faster paced ones are maybe burdened by their creations )
A 1 ( generic, should fit with most races )
LD 8 ( generic, its not good or bad. Not sure if it doesn't make em to easy to dislocate in a firefight since a 4+ isn't invincible...)
4+ armor save ( improved equipment most races offer. Converters may hail from all around the 40k-verse )
Unit type = infantry
Unit size = 5 - 10
Wargear =
- body armor, at a level of carapace. May differ from species to species.
-Toolbox, counts as CC weapon / pistol ( S 4 AP 5 )
- Converted cannon ( stats see rules at * )
Special rules = Infighting
Wouldn't define the armor as specifically belonging to one faction of 40k and instead use a generic term of "level of protection equivalent to" .
This way they can join from everywhere, like the "real"converters do, and we aren't restricted to human models.
We also have a suggestion for this converted cannon:
Converted Cannon
Roll for stats at the start of the game
Range: See below S:2+D6AP: D6 Type: See below
Roll for range:
1;12
2:18
3:24
4:30
5:36
6:42
At the Start of the Game : Choose one of the following.
You have to roll at the start of the game, thus don't know what you get exactly. Then you can spend points on options to define the weapon.
It starts at S3 and caps at S 8. It may end as AP 1 or ap 6, totally random. You may aswell get a high S / low AP as a low S / high AP weapon.
Range is randomly chosen too. After that, you can buy what you desire...
The problem is see there is, some values aren't medium or expensive but just good. Maybe too good.
If we take a half decent roll, and our weapon has at least usual rapid fire range, a nice strength and AP. Then choose assault for it and pay just 5 pts, then buy more shots at 1 pt each...soon this is going to outperform whole units on its own.
Now add in the effects. Someone got lucky and got twinlinked and thus tons of rerolls....
IMO some values need a higher pricetag or be lowered.
- assault ( 3 ? ).
- heavy ( 5 ? ).
for example, should be closer to the standard of 40k and begin as assault 2 ( 1 ) and Heavy 1 ( 2 ). Especially if we offer additional shots to buy. I would like to suggest to cap the amount of additional shots or raise the price so one can either afford that gun but has nothing to spent left or does not get overboard and has a decent gun at a good price.
Plus pistol and rapid fire are pointless if assault provides nigh unlimited shots.
Effects aren't bad, just lacking negatives. OK, I for one would manage to roll a series of for effects.. but I know out there are people who got more luck.
Generally like the idea presented here. But I may ask if we need control of the combination of values ? willing to live with the randomness.?
I would tone down the values of the types a bit. Even if this sounds like less dakka.
Another way to do the weapons could be:
Choose basic type before the game. ( so listing what you got on a sheet of paper for example to refer later to if needed )
Flamer based weapons always follow the rules for placing the flame-shaped template. Thus no range value is neccessary.
Combined, the converter, the weapon type and range are the price to pay.
You get additional rules tough...
specialFX:
At the start of the shooting phase, roll for each identical weapon a d6. ( 1x d6 per similar configuration ).
Apply chart below:
- 1 = Weapon jammed. To his/her shame, the conversion malfunctions. No shots fired this phase.
- 2 = Gets Hot! . Too triggerhappy, the converter overdid it and coolant systems cannot compensate. Rulebook => gets hot! special rule.
- 3/4 = As intended. Weapon functions normally.
- 5 = Interesting... a bit more than expected, the weapon has rending. Rulebook => rending special rule.
- 6 = WOW. Extra dakka granted. The conversion gods smile upon thee.
> Any flamer based weapon is improved to use the large tear shaped themplate ( hellstorm? ),
> any blast weapon is improved to large blast ( 5 " ),
> any single/multishot weapon receives D6 additional shots.
This may reduce the randomness and grant a level of control. Includes the risk of malfunctions.
Just thought I provide something to consider. This should affect the basic cost of the converter tough.
I'd guess a range of 15 to 70 pts ( inclusive wargear ) may present a price worth paying. Let me know what I have missed or is OP / UP.
Plus the "shiny source of bitz" special rule.
Shiny source O' bitz:
- units of converters may plunder any wrecked/immobilized vehicle they are in 6" with.
- to loot the weapons of such wreck, roll a d6. At a 4+ the unit may chose any of the weapons the vehicle was originally equipped with of the following types: assault, rapid fire, heavy and upgrade a model of the players choice.
- If a true servant of the machine god is part of the unit, it gains d3 rolls to plunder weapons.
- at 2: no weapon plundered, apply infighting special rule
- at 1: desired weapon lost, wreck explodes. Place a large blast template ( S 5 ap 4 )over the middle of the vehicle, scatter it 2d6. Infighting ensues between the survivors to find one culprit to blame for the loss.
unit upgrade: true servant of the machine god. +50 points ( upgrade character )
ws3 bs5 s3 t3 W2 i3 a1 ld9 3+ save
replaces toolbox with mastercrafted toolbox. ( counts as power-weapon/master crafted pistol )
True servants of the machine god ( tsotmg ) know every source of bitz and their fellow converters heed its advice.
- converters gain d3 rolls to plunder vehicles if a tsotmg is part of that unit.
- a tsotmg despises all 'out of the box' builds. He and his unit gain the tank hunter special rule.
Its surely not the best way to insert your own suggestions, but here i am....
So this first try was aimed to add a chance to plunder the enemy for conversions.
Now maybe the plunder is too heavy to carry and the converters are already dragging around too much stuff.
But they don't have a little minion yet.
How about:
Shiny source O' bitz:
- units of converters may plunder any wrecked/immobilized vehicle they are in 6" with.
- to loot the weapons of such wreck, roll a d6. At a 4+ the unit may chose any of the weapons the vehicle was originally equipped with of the following types: assault, rapid fire, heavy and upgrade one of their minions carrying their 'neccessary' tools.
- If a true servant of the machine god is part of the unit, it gains d3 rolls to plunder weapons.
- at 2: no weapon plundered, apply infighting special rule
- at 1: desired weapon lost, wreck explodes. Place a large blast template ( S 5 ap 4 )over the middle of the vehicle, scatter it 2d6. Infighting ensues between the survivors to find one culprit to blame for the loss.
A minion usually is a servitor or drone, a apprentice of some sort, etc etc.
Most of the living apprentices prefer to have a platform of some sort ready to escape a fate as servitor...
( the weapons can either be mounted at a carriage, a drone or a servitor ).
A succesfully plundered weapon becomes part of the squad and is lost if the last model dies. It moves like a Eldar weapon platform along and cannot be attacked separately. One of the squad members may fire the plundered weapon insteadd of his own.
unit upgrade: true servant of the machine god. +50 points ( upgrade character )
ws3 bs5 s3 t3 W2 i3 a1 ld9 3+ save
>replaces toolbox with mastercrafted toolbox. ( counts as power-weapon/master crafted pistol )
>as a true servant, got improved armor at level of protetion of power armor ( 3+ save ).
>converted cannon. See entry of converters.
True servants of the machine god ( TSMG ) know every source of bitz and their fellow converters heed its advice.
- converters gain d3 rolls to plunder vehicles if a TSMG is part of that unit.
- a TSMG despises all 'out of the box' builds. He and his unit gain the tank hunter special rule.
Do or don't ?
Done and IMHO in:
Upgrade character of converters:
May replace 1 converter with Da Kommizzar ( basic unit of 5 => 1 Da Kommizzar + 4 converters )
Spoiler:
Da Kommizzar 145 pts
unique
Unit type = infantry
WS 5
BS 2
S 5(6)
T 5
W 3
I 3
A 4
LD 10
Sv 5++
Wargear: Stikkbommz, Nidz Fing, Da Dakka Kap, slugga, Fire Wall
Special rules:
Wurd Fing: Da Kommizzar’z favored choppa which was won in some forgotten duel between him and some spammer of some sort, which afterwards tore from the creature’s carapace, counts as a power weapon that confers +1 strength.
Da Dakka Kap: Da Kommizzar’z trademark plucked from some unlucky Umie player’s head, if the unit that Da Kommizzar is in fails a morale test they must automatically pass the test and execute the senior model in the unit (excluding himself, and independent/special characters), also all Dakka units (except “crazy noobs” ) within 6” automatically pass regroup tests(even if under 50% strength)
( no infighting )
Da Waaagh fer Da lost ear: Through his obsession for the return of his lost ear he will head directly to the nearest enemy hq in line of sight and assault him/her in an attempt to retrieve his ear, as per Rage Special rules(though only for HQ models).
Planna: His unit has either Deepstrike or Scout USR, choose one prior to deployment.
Fire Wall: counts as cybork armor
Units of Heavy support : The assembled forces of HS, units ready to use until valid complaints...
May replace each stormbolter with 1x:
flamer: free ( flame S 4 ap 5 assault 1 )
meltagun: 10 points ( 12" S 8 ap 1 assault 1 melta )
plasmagun: 15 points ( 24" S 7 ap 2 heavy 2 )
May replace DCCW with:
Assault cannon: free ( 24" S 6 ap 4 assault 5 )
Plasma cannon: 10 points ( 36" S 7 Ap 2 heavy 1 large blast )
Auto cannon: 10 points ( 48" S 7 Ap 4 heavy 2 AA )
TL Lascannon:15 points ( 48" S 9 Ap 1 heavy 1 lance )
TL heavy bolter: 5 points ( 36" S 5 Ap 4 heavy 3 hellfire rounds / poison )
super-cyclone ML: 20 points ( 48" S 8 ap 3 heavy 2 / S 5 ap 4 heavy 2 blast )
Multi melta: free ( 24" S 8 ap 1 heavy 1 melta )
Flamestorm cannon: 25 points ( flame S 6 ap 3 heavy 1 )
Hurricane bolter system MkII: 15 points ( 18" S 4 ap 5 assault 12 )
Replace Assault cannon with:
DCCW: Free ( 2x S up to max 10 )
Plasma cannon: 10 points
Auto cannon: 10 points
TL Lascannon:15 points
TL heavy bolter: 5 points
super-cyclone ML: 20 points
Multi melta: free
Flamestorm cannon: 25 points
Hurricane bolter system MkII: 15 points
Wargear options:
- may take enhanced armor = +15 pts ( raises front armor value +1 )
- may add up to 2 hunter-killer missile = +10 pts each ( S 8 AP 3 , unlimited range, one shot only )
- may add frag assault launcher = + 10 pts ( counts as assault grenades )
- may add a dakka banner = +10 pts ( dakkanaughts sporting a dakka banner are rally points and thus any dakka unit in 6" can always regroup, no matter if anything would keep them running...)
Wargear:
The bomb of noobs, Armour of the Lord of the Noobs, The Slayer of Helpfull people
The bomb of noobs is a massive bomb, wich can be used once per game. When used, a single, non scattering large blast template is placed anywher within 12" of thenoobbomb.
It uses the following profile: S10 AP3 Type: Assault 1, one use only
Armour of the Lord of the Noobs
Thenoobbomb, being the almighty leader of noobs, has a special armor suit. It confers a 3+ save and a 6+ Inv. save.
The Slayer of Helpfull people
The Slayer of Helpfull people is a master crafted Power Weapon.
Special Rules:
The neverending noob
When thenoobbomb is killed, roll a D6. When the result is 4 or higher, thenoobbomb can 'respawn' with all his wounds in the deployment zone.
Thick Layer of Lard: Due to doing nothing all day, "Noble" Trolls have developed a massive resistance to attacks, conferring a 3+ and a 4++.
Bilge of Misunderstanding/Hate: S:5 AP:4 template
May be placed up to 6 inches away, with the wide end always farther away from the base than the shorter end.
Upgrades:
May take:
Laptop +25 Points "Noble" Trolls can now go anywhere and troll from even further away, "Noble" Trolls are now Beasts.
Basement: + 85 Points "Noble" Trolls transform into a cement protected machine, literally fusing with their mothers house to take control. This attracts nearby trolls to come and join the "Noble" Troll.
Basement ( dedicated transport option of trolls )
Spoiler:
vehicle type = normal
FA 13 SA 13 RA 11 BS 3 LD 9
Transport Capacity 12: May only transport Trolls
6 Firing Hatches
Entry point on both sides and Front
Wargear:
- Assault Ramp
- Sponson Mounted Insult Launchers: S:4 AP:6 Blast Range 24
- Units that Assault the turn the get out of the basement count as having Frag Grenades
- Sponson Mounted Haterade Sprayers: S:5 AP:4 TL template
Special Rulez:
Central Hub:
All Trolls within 12" of the Basement gain the Furious Charge USR and lose the Infighting CSR.
/b/tard 75 pts, may add up to 10 /b/tard for 15 pts each
Spoiler:
unit type = infantry
unit size = 5-15
WS 3
BS 3
S 3
T 3
W 1
I 6
A 1
LD 7
Sv 5+
Brony upgrade character of /b/tard at +10 pts
unit type = infantry
WS 4
BS 3
S 3
T 3
W 1
I 6
A 2
LD 7
Sv 5+
Equipment: Meme, CCW Special Rules
Fearless, Shocking Imagery
Shocking Imagery - any unit attempting to intiate an
assault against /b/tards must make a leadership check, on a failure, they instead move 6" in the opposite direction, and may not assault this turn. Units with the mark of slaneesh may ignore this ability.
Options:
One /b/tard may be upgraded to a brony for +10 points. While the Brony is in the unit all /b/tards gain +1WS and +1A, since they are already worked up over another pony thread.
1 unit of /b/tard may be lead by Durza. ( rules and stats see separate entry. )
unique
unit type = infantry
(unit upgrade-changes unit of /b/tard into Elite)
A unit of /b/tards may be joined by Durza. His presence turns the /b/tards into bronies at +5 points per squad member.
Whoever was foolish enough to upgrade 1 /b/tard to brony beforehand at + 10 points: your own fault to waste 5 points! RTFM!
WS-5
BS-4
S-4
T-4
W-2
I-5
A-3
Sv- 4+/5++
Equipment: Cupcakes, Friendship cannon, Discord.
Cupcakes are apparently harmless, but they contain a dark secret... They are defensive grenades which also reduce the leadership of a unit charging by 3 for the purposes of Shocking Imagery, or removes the Fearless rule from that unit.
Friendship Cannon: Can be fired in two modes; orbital or normal.
Normal: S5, AP3, Assault 2 Range: 24
Orbital: S10, AP1, Heavy 2 Range: 48
Discord: A blade containing all the power of the internet's disharmony. It is a two handed power weapon which bestows +1 attack to Durza for every casualty inflicted during the current turn (max 4)
Special Rules:
-I'm gonna tolerate and love the sh*t out of you!- All /b/tards in the unit are upgraded to Bronies. This adds +5 per model upgraded to Durza's cost. The unit is Fearless.
-Hate Detected- Once per battle, the Friendship Cannon may be fired in Orbital mode as an Assault 2 weapon against a unit which attempted to assault Durza's unit the previous turn, or a tank which attempted to tank shock Durza's unit the previous turn.
-Anti-Hate Shields- Once per battle, Durza can bestow a 3++ save on the unit for a single turn.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
King of Predators 330 points
Spoiler:
vehicle type = heavy tank
If the King of Predators is part of an army of dakka, any Predator may be taken in squadrons of 0-5 as 1 heavy support choice.
( any Type is valid, be it from codex BA,DA,BT,SW,SM,CSM. Stats, options and cost from their respective entries. )
Any Predator squad taken this way has to be deployed closer than 24" to the King of Predators and in the same turn as the KoP.
BS:5
Front Armor: 14
Side Armor: 13
Rear Armor: 12
May Swap any TL Assault Cannon for
TL Lascannon: +10 points
Transport cpacity : 2
May transport up to 2 servitors.
Special Rules:
Spectacular Explosion: If the king of Preds suffers a Destroyed-Explodes result, place a large blast template over where it's hull should be. Any model under this takes a S7 AP1 hit.
One Predator in the army may take:
Tank Brother Kantion: 120 points
unit type = infantry
Crew upgrade / IC
Wargear:
Servo Harness ( includes 2 servo arms, a plasma cutter and a wrench ) each servo arm grants a x2 strength attack at initiative 1.
Boom Blaster (see below)
Bolt pistol
Range: 36"
S:7
AP: 3
Assault 4, Blast
Options:
May take up to 2 servitors for + 10 points . Each servitor grants +1 to Blessing of the omnissiah.
Special Rules:
Tank Commander ( Brother Kantion counts as crew until the King of Predators is destroyed. Becomes an IC then )
Blessing of the Omnissiah ( may attempt to repair any vehicle in 6" at a d6 roll of 6+, remove 1 weapon destroyed / immobilized result )
Bionics ( grant a 6+ invul save )
slow and purposeful USR
Salvage:
If the King of Predators is destroyed and Tank Brother Kantion is within 2" of any part of it, Kantion can drop his Boom Blaster and pick up 2 of the Kings weapons. These count as exactly what they are, except that they are considered heavy .
Transport: The Server Outlet may be taken as a dedicated transport for Legoburner or a Moderator.
Transport Capacity: 10
May transport anything => uses the chart from apoc to decide if the model attempting to embark fits in.
Access points : one at each side.
Weapons- 4 hull-mounted Assault Cannons (one on each facing
Special rules: Psychic fulcrum, Traumatising, Ambidextrous Systems, deepstrike.
Psychic Fulcrum: The Server Outlet is psychically linked to every Dakkanaut nearby and allows their thoughts to mix. All units within 18" except noobs gain +2 Ld and can re-roll failed rolls to hit in shooting and assault.
Traumatising: The screens mounted on the sides of the Server Outlet show bizarre and sometimes horrifying images: the collective thoughts of Dakka Dakka. Any enemy unit whichcan draw line of site to the Server Outlet suffers a -2 penalty to all Leadership rolls, and must re-roll successful rolls to hit in shooting and assault.
Ambidextrous systems: To all extents and purposes, every side of the Server Outlet counts as its front, and thus can always move in any direction.
Upgrades: May take a Maintainer for +50 points. A vehicle with a Maintainer may choose to make any glancing or penetrating hits on the vehicle re-roll on the vehicle damage chart, accepting the second result.
Apoc datasheet: 1250 points
( may be taken as a heavy support choice in spearhead games )
- Skimmer, Tank
- 2 Structure Points.
- Power of the Machine Spirit
- Extremely Explosive (when last structure point is lost, place one Apoc barrage template on the wreck. Deal one Str 9 AP 2 hit on all units under the template )
BS 3 (5)
FA 14
SA 14
RA 14
Weapons
StrAp Range Special Rules
Auto-Railer (primary loadout)
Str D AP 1 Unlimited Heavy 5, Lance
Auto-Railer (submunition loadout)
Str 8 AP 3 Unlimited Heavy 5, Large Blast (7", Wide Scatter (+d6 to scatter roll), Barrage
Missiles What's Are Smart
Str 5 AP 4 60" Assault 25, Ignores Cover, Small Blast (3", Array (may fire separately at multiple squads, no more that 10 at any one squad)
The Looted HammerRaider is what happens when a Big Mek gets his gobs on several railguns, plasma cannons, lascannons, smart missile systems, missile launchers, plasma capacitors, drones, some really big engines, and other assorted Tau and Imperial bitz, and slaps them on a chassis that used to be two hammerheads and a land raider. Toss in some wildly unstable orky power, and you have yourself the shootiest whatsit that was ever drove by an ork. This thing has a Rail-Minigun, complete with primary loadout and submunitions, a Smart missile array that can engage multiple targets, it can skim high and low across terrain, has see'in spines for knowin' where you is goin', a stolen Tau target lock mad-doc'd onto a targeting squig for accuracy, has 2 structure points. Riding proudly atop this airborne monstrosity is Big Meka Omega, proud pilot, owner, and chief resident. What's a looted vehicle for if not living in, anyways?
No one knows the origin of this strange and insane contraption. Some say it was made by a converter who had too many spare heavy weapons and some bitz for a chassis.
They only know that when this vehicle fires, Nothing Survives.
Dakka Annihilator - 2000pts
Vehicle type = tank
BS 3
FA 13
SA 12
RA 10
Menace: oozing the threat of violence, a Dakka Annihilator isn't assailed that often. Those who try, have to pass a LD test on -4 to be able to assault. A Vehicle destroyed result in CC is treated as blowing up ammo and fuel tanks, any model under a 30" blast template paced over the succesful assailant suffers d3 S 7 hits.
wargear - Smoke launchers
Ubergattling Cannon
Ubergattling Cannon : This one of a kind weapon is an engineer's nightmare and a mekboy's wet dream. It is a ring of 5 assault cannon, surrounded by a ring of 10 autocannons, surrounded by a ring of twenty lascannons. It has an insane rate of fire that outmatches any other weapon in existance, and would be the best...if not for its tendency to self-destruct violently.
Range 60" S and AP - See below
The weapon has a total of 60 shots, each of varying strength and AP Designate before rolling.
DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA! : When the annihilator starts firing there is only one way to stop: running out of ammo!
Any shots not spent on the first target unit, must be applied randomly to any unit in range. Roll a d6:
1/3/5 = one of your units in range.
2/4/6 = one of the opponents units in range.
Continue until all 60 shots are spent. Refusing to do so, results in "too much dak-boom!" instantly. See rules below:
TOO MUCH DAK-BOOOM! : If 10 ones to hit are rolled, the vehicle explodes violently! Every model within 10d6 take d6 S9 hits, due to all the shrapnell and plasma (or whatever lascannons have) flying at them.
Vehicle type tank ( superheavy sneaked in by Creed )
Always placed as infiltrating unit.
Transport capacity : 20 ( use apoc chart )
BS 4
FA 14
SA 13
RA 12
Wargear:
- hull mounted thread demolisher cannon ( S 10 AP 2 24" ordinance )
- turret mounted quad linked heavy stubber ( S 3 AP 5 24" Heavy 15 )
Make take a:
-CRASSUS ARMORED ASSAULT TRANSPORT beacon. -200pts
One use only.
Pick a spot on the table 30" away from the tank. Up to 3 CRASSUS ARMORED ASSAULT TRANSPORTS a turn may deepstrike there with no scatter.
- Sponsons: up to 2 sets, one set of 2 each side at:
50 pts if TL heavy bolters , 100 pts if TL lascannons
-Flamebait cannon = 150pts
Range: Hellstorm template
S:*
AP:1
*Models touched by the template must take a Ld test. If failed they are overcome by the RAGE generated from such inane experiences, and are removed as casualties. Obviously, models subject to the rage rule fail instantly. Necrons, demons and Tyranids are NOT immune, as even they are confounded by such stupidity.
- Father of the Storms of nerdrage = 200 pts
Range: apocalyptic barrage 36"
S*
AP: -
*models touched by the template must take a initiative test. If they failed they are electrocuted in a storm of epic proportions. Each model to fail adds + 1 to the strength of the template up to S 10. Survivors are always pinned, vehicles instantly immobilized for this turn as the thread is locked to be reviewed.
Jet Engines: Huge turbo fans, roaring, raw, blazing power. These over-sized and over-highlighted engines provide the Immaculate Golden Daemon Winner with all the speed it's treads/tires can manage. From now on, the Immaculate Golden Daemon Winner counts as a Fast vehicle!
Grav plates: Even though this technology is far beyond the Imperium of Man, somehow they've managed to make a grav tank out of the Immaculate Golden Daemon Winner. The Golden Daemon Winner is just that awesome. With the Grav Plates upgrade, the Immaculate Golden Daemon Winner counts as a Skimmer.
Eye-catcher: This piece is marvellous. It does catch the opponent's attention, and rightly so! Not only is it a monstrous piece of machinery, painted in the most garish or grotesque possible way, but it's just hard not to take a few potshots at it. On the other hand, with such an impressive piece of machinery it's hard to notice the other, less impressive, vehicles such as that Baneblade right next to it. Any model attacking this model may re-roll any misses against it, while hostile models attempting to shoot at a model within 6" of the Immaculate Golden Daemon Winner must re-roll any hits. Naturally another Immaculate Golden Daemon Winner model does not receive this protection.
Heavily Converted: Well, with conversions like these sometimes it's hard to see what, exactly, is what. It looks good, no doubt about it, but isn't that an orky bit? Sometimes the weapons on this vehicle will accidentally come from a different codex. These weapons may be entirely ornamental or count as Imperial Weapons, but in which case they do not they cost 20 points plus whatever they cost on a suitable tank chassi from the other codex, or 40 points should the weapon come form a BS2 tank.
Secretly less than 50% GW material: Even though this vehicle is, technically, not legal in official tournaments or in GW stores, it is now! All the non-GW bits are secret and none shall be the wiser! We won't tell a soul.
However, while this may fool GW officials, this does make the people in-the-know furious. Any squad of Ruleslawyers lead by a Neckbeard which can draw line of sight to the Immaculate Golden Demon Winner are affected by Fearless and Furious Charge. These are naturally drawbacks that you don't want to happen to your squad (I mean, it says so right here, doesn't it?!)
Huuuge scenery: Any self-respecting Golden Demon winner has a lot of scenery, so, too, with the Immaculate Golden Demon Winner! Any measurements to the Immaculate Golden Demon Winner is done to what can pass for the hull, as normal, but models assaulting the Immaculate Golden Demon Winner will find that not only do they have to climb the scenery as if the scenery were ruins, but the scenery also moves wherever the Immaculate Golden Demon Winner moves taking the assaulting models with it!
Awesome Paintjob: Whether it is an Awesome Paintjob or not, it's paintjob must be awesome. A model which isn't painted to a very high standard may not use the rules for Eye-catcher and instead provides Favoured Enemy and Tank Hunter to any models attacking it.
This message was edited 1 time. Last update was at 2012/01/06 23:48:27
Target locked,ready to fire
In dedicatio imperatum ultra articulo mortis.
H.B.M.C :
We were wrong. It's not the 40k End Times. It's the Trademarkening.