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Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

First time doing this! Sadly I don't have a camera or anything to take pretty pictures with:( So here it goes my feeble attempts at describing the bloody events...

Last night I had a rather fun game vs a friend who wanted to try out a 'shooty core' for his orks. We'd agreed to 1500pts for the game and our lists were;
My Daemons:
HQ - Herald of Tzeentch w/Daemonic Gaze, Bolt, Master of Sorcery, We are Legion.
- Herald of Khorne w/Hellblade, Iron Hide, Unholy Might, Blessing of the Blood God. (I was also looking at getting in a pick-up game and GK's are everywhere in my area!)

Elites - 2x3 Flamers
- 4x Fiends including 1 with Unholy might

Troops - 18 Horrors including Icon + Changeling (HoT went here)
- 2x 9 Horrors including Bolt
- 16x Bloodletter including Icon, Instrument (HoK went here)

My Mate's Orks were:
HQ - Warboss on bike w/Klaw
- Big Mek w/Klaw, KFF

Elites - 2x 15 Lootas

Troops - 8 Nob Bikers including Painboy, 3 Big Choppas, 4 Klaws
- 30 Slugga Boyz

Our mission was rolled up as Kapture & Kontrol with 5 objectives and Spearhead as deployment. The terrain was mainly various hills scattered about the corner deployment areas with some ruined pillars mucking up the center of the table. We agreed that the various low rockey outcrops on the hills would give a 5+ cover save & the ruined pillars would give a 4+ cover save. We dropped the objectives which ended up mainly scattered about the middle of the table with 2 of them being located on hills about 13" apart on my half of the table.
The Orks had 2 hills in their deployment zone one about 6" from the short table edge, the other about 6" ahead of it. Both units of Lootas took a hill each which left them bunched up! The Boyz hid between the two hills, the Nob Bikerz took up position as close as they could to the front of the deployment zone.

My chosen half was the 18 strong pinkie unit, 1 unit of Flamers, 1 unit of 9 pinkes & the fiends. I rolled my D6 and Tzeentch fully agreed that my choice was a part of his Great Plan so we began in ernest!
My friend won the roll for first turn, and after learning a painfull lesson late time we played, he said that it would only be proper & gentalmanly of him to insist "lady's first"

I dropped my 18 strong unit of Horrors trying to land between the 2 objectives in my deployment zone. The Unit scattered 6" towards the bottom objective which caused 4 pinkes to hit the sheer side of the rocky hill. Some bad luck on the dangeorus terrain roll ment 3 of the 4 daemons were wounded, but luckily only 1 died as a result. My unit of 9 Horrors landed perfectly in the central area terrain of ruined pillars near another objective while the Fiends deviated a wee bit but landed near enough to support the 9 strong unit. Finally, in an attempt to inflict some early pain o nthose Nobz, my Flamers aimed to land within 1.5" and as the dice finally stopped rolling, it came up a perfect hit!
On my 'running phase', the 18 strong unit ran 1" to stumble apart a wee bit, the fiends also stubbed their toes 1" as well. (Tzeentch laughed) The 9 strong Horrors took some pot-shots at the front squad of Lootas and caused a healthy 9 wounds, of which 2 were saved by the cover. Finally came the Flamers who'd lined up those nasty bikerz. 3 Breath of Chaos attacks rewarded me with 23 total hits! Which turned into a paltry 6 wounds. After allocation and invuln's + FnP were rolled for, I'd managed to cause 1 wound to a big choppa nob and 1 wound to a power klaw nob.
The Lootas took their panic check and with only 8 left, I was hopefull they might break, but alas, my friend rolled an 8 and Tzeentch laughed some more...
No combats from me for obvious reasons!

The Orks kicked things off with the bikers racing off and then pivoting with the intention of repaying the Flamers in kind with some heavy dakka, the Boyz took off around the other side of the battleline intending to take on the Fiends. The Lootas of corse stayed put.
The shooting phase opened with the bikers rather predictably aiming for the Flamers since they were still about 23" from my large squad of Horrors. The Flamers took only 8 wounds, but I just managed to fail 3 of my 4++ saves so they sadly went squish. The front squad of Lootas now down to just 8 memebers aimed for the squad of 9 Horrors and rolled a 2 on their D3 shots. Still, they caused a respectable 4 wounds and 2 of my pinkies went back to the warp. The back squad of Lootas aimed for the Fiends who were now lined up to possibly charge the Boyz who'd advanced and roll another 2 for their shots! This time my unit took only 1 wound which I predictable failed to save.

Turn 2 kicked off with a flurry of reserve rolls, which resulted in the rest of my army telling me were to go and deciding they'd slack off this turn. (nothing showed up )
My movement phase saw the now 7 strong Horror squad moved to spread out a bit in the area of the ruined pillars and to take full advantage of the cover to ensure any chargers would be reduced to I1. The 18 strong squad backed off to stay out any potential charge range of the bikerz and to better position the unit's Icon in the hopes that those lazy Bloodlletters would grace me with their presence next turn. The Fiends rushed forwards in order to take full advantage of the fact the Boyz were badly 'conga lined' would not be able to fight with more than 2/3rd's of their number.
In the shooting phase the Horrors around the ruined pillars again singled out the Lootas and caused another 9 wounds, this time bringing the squad down to just 3 orks. The 18 strong squad was out of range so as to (hopefully) lure the bikers forwards and the Fiends ran a full 6" toward the boyz strung out around the hill the now reduced Lootas were holding court. The Lootas rather predictably failed their now Ld7 panic check and booked it, aparently not liking the burny barrages anymore!
Finally with an assault lined up I declaired that my Fiends would attempt to assault the boyz... We measured it out, and the Fiends were lined up a perfect 12" so in they came and even with the full 6" move to pile in, the orks were left with only 19 boyz who could fight! Rolling for my 24 attacks, I came up with a mighty 17 hits - quite good for me all told considering my normally atrocious. Rolling to wound sadly brought be back to reality as in a storm of 1's and 2's, I only caused 8 wounds, of which 6 were rending! Happily for me the orks t-shirts weren't up to the task and both boyz failed their saves. Now facing down a scary 30 attacks, I watched as my opponent rolled 23 hits, but only came up with 8 wounds thanks to the boyz being only S3. Allocating my wounds ment I had 6 saves on the 3 basic Fiends, (one of which were wounded earlier by a lucky loota shot), and 2 saves on the fiend with might (who rolled a 'mighty' 4, 1's on his to-wound rolls...) The first batch saw me roll a single 6 on six dice, so down went all 3 chumpies, then to my utter horror my last fiend failed both his saves and also died! (I could hear Tzeentch rolling in stitches at this point...)

The Orks began their second turn with the Boyz getting a bit more organised and running en mass towards the remaining Horrors among the ruined pillars. The bikers zoomed off towards the 18 strong squad, while the remaining unit of Lootas stayed put yet again. At least my plan of pulling the orks apart was going well?!
The shooting phase was nothing short of spectacular, (for orks), as the bikers realising they were well out of assault range and fearing that Bloodletters might come to play, took pot shots at the Horrors among the ruined pillars. 27 twin-linked shots resulted in an absolutely staggering 19 wounds! (I think I might have uttered a Minion'esq 'ah poop') Rolling the 17 saves on the chumpies left 5 of the 6 as little more than a pasty smear, while the Iridescent Horror with Bolt passed both his 4+ saves! (at this point, I might have uttered a Minion'esq squeel of glee!)
The Lootas decided to aim at the large unit of Horrors to soften them up a wee bit, the Changeling being ineffectual this time. Another roll of 2 ment only 15 shots which resulted in a single Horror exploding. (much to the amusement of his fellows I asure you!)

Turn 3 opened with my reserve rolls, this time both the second unit of 9 Horrors and the second squad of Flamers passed their rolls. The Bloodletters told me the srcew off again and rolled another 1. The Flamers aimed to land within 1.5" of the Lootas on the hill but scattered badly 8" directly away towards the short table edge. (can't win them all I suppose...) The Horror squad used the icon on the large unit to land safely 6" in front of the larger unit in order to act as a tarpit for those bikerz.
The shooting started with the Flamers using their warpfire and killing 2 Lootas. The newly arrived Horrors aimed at the Nobz as I was highly suspicious they were out of range of the Boyz. Ap4 is a wonderfull thing against Nob Bikerz, but my opponent's lucky rolls on his feel no pain and only the wounded big choppa biker fell. The Iridescent Horror's bolt nearly scored a kill but was denied by a lucky 5+ invulnerable save. (drat!) The two remaining survivors among the ruined pillars took aim at the bikerz as well, the warpfire failing to do a thing, but the Bolt this time scored a kill! Finally the large squad of Horrors added their fire to the barrage with a disturbing 48 shots and killed the wounded power klaw nob while also putting a wound on another big choppa nob. My friend's rolls for his feel no pain were downright criminal as he passed about 10 of them! The Herald finally took his shots, Daemonic Gaze did nothing, but his Bolt killed the last unwounded big choppa nob.

The Ork turn saw the bikers guns it to sit right in front of the 9 strong Horror squad while the boyz stumbled on the difficult terrain of the rockey hill the Lootas had once occupied and would likely not be able to assault the last 2 Horrors among the ruined pillars.
The Lootas ignored the nearby Flamers and instead tried to wipe out the smaller Horror squad blocking my large icon + Changeling + Herald squad. This time they found their dakka and rolled a 6 for their shots! (I might have uttered another 'ah poop' here) With 39 shots I was biting my nails a wee bit and recoiled a bit when my friend hit with 26 shots! (he's *really* accurate with his lootas) 20 wounds made me more than nervous, so offering up a quick plea to almighty Tzeentch I rolled my saves... The Iridescent Horror passed 2 of his 3 saves and so died spectacularly while the other 17 saves left me with 2 surviving pinkies! The nobz thus being unable to avoid them due to carefull casultiy removeal were left with no choice but to try and shoot down the survivors however despite all the odds, 1 still managed to survive. Gotta love 4++ saves! The Boyz aimed 14 sluggua shots at the last 2 Horrors among the ruined pillars and caused 4 wounds, all of which were saved, thus leading to a howl of orkish rage from my mate and me giggling with Tzeentch-like glee!

The Nob Bikers rather predictably ran over the last Horror in front of them, though comically enough, the Painboy who was forced to ride through the rocky outcrop on the hill in front of him wounded himself!
The Boyz failed to roll the 6 they needed to charge the last 2 Horrors in front of them, crucially saving me a precious Bolt of Tzeentch!

Turn 4 was going to be pivitol for me as I was now in a solid position to wrap things up. Everything depended on me being able to pass a single 2+ reserve roll and get my Bloodletters, the aptly named 'Ebonite Goreblades' into position so they could assault those wretched bikers next turn! Rolling a red dice, (for the 'blood' theme), I watched in disbelief as it came up, for the third turn in a row as a 1... So my 16 Bloodletters led by a killy herald of Khorne decided yet again that fighting really wasn't their thing today. (apparently relaxing in the warp was taxing enough today)
After a few uttered curses and Minion'esq panic subsided, I got on as best i could. The Flamers jumped forwards to land within 1" of the Lootas while the large squad of Horrors tried to leg it into the rocky cover of the hill behind them, but rolled a 3 and so only half the unit made it into cover.
The shooting phase opened up with the Flamers turning all but 1 of the 13 remaining Lootas into a fine cloud of ash with their breath of chaos templates, (the only caused 29 hits!) The lone survivor deciding that a burny death wouldn't be any fun failed his panic check and ran off. The 2 pinkies ignored the Boyz about to swarm over them and while all three warpfire shots missed completely, the Bolt claimed another biker! Realising I could do alot more potential damage with shooting than possible difficult/dangrous terrain rolls, the big squad of Horrors opened up again, but some jammy saves ment no more kills and so the Warboss and 4 bikers were still alive and kicking.

My friend did exactly what I expected him to... The Boyz surged forwards toward the remaining 2 Horrors holding the nearby objective among the ruined pillars while the bikers gunned it towards my large squad.
Halariously enough, the Boyz caused a total of 5 wounds with their sluggas on the pair of stubborn pinkies and while the Iridescent Horror with bolt died, the last Horror passed all 3 of his saves! (unit of the match these guys were!) The Nob Bikerz opened up and killed a pair of Horrors before assaulting in.
The Painboy was the only non-power klaw ork left and he cut down 1 Horror before my return attacks actually caused a wound on the Painboy and killed him! The power klaws and Warboss went to work, killing another 5 which left me with exactly 1 'no retreat' wound per model in the unit. I lost 1 of my 3 remaining chumpies while both the Herald & Changeling passed their rolls. It all came down to the Icon Bearer - if he died then my Bloodletters would be forced to scatter next turn and risk a mishap or else end up out of position to assault... The dice roll came up a 5 and I breathed a heavy sigh of relief!
The Boyz couldn't fail to reach their target and turned the last Horror into a finely pasted smear.

So Turn 5 and FINALLY those damned Bloodletters were forceablly crapped out of the warp to do their job! (Worst. Bloodletters. Ever!) For kicks we rolled a reserve roll just to see, and of course, it came up with another 1! (thank god we're not in 4th edition anymore! ) The 'I-could-care-less-letters' and their offending Herald landed safely thaks to the icon and were ready to make their first assault of the game IF we could roll a turn 6!
The Flamers hopped across the hill that smelled faithly of dusty lootas towards the Boyz now holding the central objective in the ruins.
Sadly the Flamers were out of range with the breath attack, so fell back onto their 9 warpfire shots. I rolled badly and despite having a BS4, the Flamers only managed 4 hits and killed just 2 boyz.
Combat was critical this turn, 1 Horror had to survive in order to ensure my Bloodletters got the charge if the game continued! Now having the initiative, I managed a staggering 2 wounds, despite needing 5's to-hit and 6's to-wound! Of corse, my friend made both his armour saves and Tzeentch laughed some more... The Nobz & Warboss however rolled badly and only caused 6 wounds of which I saved 4, so the combat would drag on. (now I get Tzeentch's plan!)

The Ork turn involved the boyz hugging their objective while lining up some slugga shots at the Flamers. Only 8 were in range and the 1 wound that was caused was saved.
Combat went rather predictably with the last of the Horrors being killed and my Herald wisking off to safety at his master's side while blowing a raspberry at the warboss! (he failed his 'no retreat saves in other words!)

We rolled to see if the game went on to turn 6... You can guess what I rolled
Tzeentch's plans might not always be the best kind?!


It was a close game with some horrible luck both ways, and while my Tzeentchian units preformed admirably, I can't help but think there was something missing this game...

 
   
Made in au
Combat Jumping Garuda




Down Under

Good report. I would suggest getting a new herald.
.

   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

cbosw5 wrote:Good report. I would suggest getting a new herald.
.


Thanks!

I'm definately thinking of leaving those sad panda 'letters and their useless Herald back in the warp next time. Gotta finish my 'counts as' conversions for a unit of 6 plaguebearers and add the other 2 fiends, then a couple more heralds + prince!

I'm aiming for a re-match within the next couple of weeks.

 
   
 
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