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![[Post New]](/s/i/i.gif) 2012/01/11 02:14:47
Subject: Tomb Kings 2000pt
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Sickening Carrion
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3 units of 26 Skeleton Warriors with Musician & Standard Bearer (372)
1 unit of 27 Skeleton Warriors with Musician & Standard Bearer (128)
500 Core Point Total
Liche High Priest with lore of Nehekhara (Hierophant) (210), grouped with the 27 Skeleton Warrior unit
Liche High Priest with lore of Death (General) (210) + Dispel Scroll (35), grouped with a 26 unit
455 Lord Point Total
Casket of Souls (135)
2 Screaming Skull Catapults w/Skulls of the Foe (240)
375 Rare Point Total
3 units of 3 Necropolis Knights (Entombed) with Musician & Standard Bearer (690)
690 Special Point Total
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This message was edited 19 times. Last update was at 2012/01/14 03:01:45
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![[Post New]](/s/i/i.gif) 2012/01/11 05:01:05
Subject: Re:Tomb Kings 2k list of awesome
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Cold-Blooded Saurus Warrior
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Haha, I don't know what you'll do when the opponent has lots of small units, but other than that I like it.
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Check out my Channel
http://www.youtube.com/user/TheWarhammerFatKids
The Restrictions I Put On My Tallarn Lists:
- Missile Launchers are the only HW teams allowed in Infantry Squads.
- All units able to take the FW Desert Raider special rule, must take it in lists of 750 points or more.
- 1 unit of 10 Rough Riders is required for lists of 1000 points or more.
- 2 units of Mukaali Rough Riders are required for lists of 1000 points or more.
- No vehicles besides Chimera Armoured Transports and Hydra Flak Tank Batteries are allowed.
- Al'Rahem is required in lists of 1000 points or more. |
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![[Post New]](/s/i/i.gif) 2012/01/11 16:39:52
Subject: Re:Tomb Kings lists from 500 to 2000
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Battlefield Professional
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I hate when I look at a thread and I don't even know where to start. That said - I'll do my best to be as general as possible and let you build to your play style.
1. I'm sorry brother, but the Grand Heiro sucks. He's way overpriced for what he does for you. If you want a model which can dominate the magic phase and live in that massive block of 100 skeletons your going to field him in (with the prince I assume) you would be better off fielding Arkhan.
That said - Arkhan sucks.
Tomb Kings magic is so unique in that it plays a purely supportive role without being so obviously.. well.. supportive. Looking at the lore your "offensive" spells aren't that great and for every offensive spell you sling at your enemy that's that many less wounds your healing in your own ranks.
Consider this: A skeleton costs 5 points with a spear and shield right? An Empire State Troop costs 5 points with a halberd or spear and light armor. So essentially both models are the same cost - are kitted the same (We'll ignore the halberd for now). However, skeletons WS and BS and Initiative are 2 whereas humans are 3. So a block fo 50 skeletons in horde against a block of 50 humans in horde will math out like this:
Humans atttack first - 30 attacks at WS 3 Str 3 = 8.33 dead skeletons. Skeletons attack back killing only 6.24 of my dudes. We have the same number of ranks, same command, ect.. ect... I win resoluton by 2. Now skeletons make your unstable roll and a few more, say 2, die. So I've killed 10, you've killed 6. Wash rinse repeat.
Now comes your magic phase. Now not only do you heal D3 + 1 wounds, but get a neat buff from the spell. In fact - those buffs will make the match. Let's say you got off the multi-attack buff - now your killing 12.5 Empire troops to my 8 skeletons meaning I lose combat by 4!!! Not only that I would also lose steadfast as wed have the same number of ranks. If you had the incantation of protection, the best spell in the tomb kings army - Now I'm only killing 5.555 skeletons and you win combat again, albeit barely.
I need to point out an err - tho I don't feel like doing the math again. It should be 40 attacks in that battle on each side not 30. The losses will be scaled appropriately tho so in the instances of an empire win - the empire still wins.
So Why am I boring you with math?????? I'm trying to illustrate the point that using your lore of Nehekara in a supportive role is critical to your success for large blocks of crappy skeletons. That and a Tomb Prince - but that brings in the whole hero support.
My recommendation: A regular lvl 4 liche priest, saving yourself about 100 points, and a lvl 2 LP - spending that 100 points. This way if your Heiro, the LVL 4 somehow gets dead you still have the lvl 2 as back-up to support the army. In addition you are guaranteed to get all 6 spells from the lore if you wish - tho the lvl 2 will liquidate one of the hex/attack spells for movement.
And speaking of characters - if You are going to run a big block of skeletons you need a Necrotect as well as a tomb prince/tomb king. So on the cheap - a tomb prince + Necrotect - your skeletons are now WS 5 with reroll for hits.
Mathed out with a Tomb Prince and necrotect: State troops still go first but now hits on 5's. With 40 attacks only 8.33 skeletons die. YOu attack back with al your dudes and kill 12.96 state troops. You win by 5 - I take a leadership test at -5. You win.
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Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2012/01/11 22:57:58
Subject: Re:Tomb Kings lists from 500 to 2000
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Sickening Carrion
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(Assuming I didn't care about getting any magic items) Grand Hierophant seems to be better. He just like them combined only with less durability, one less channeling, costing 10 more, re-rolling one spell per turn, adding his funky dispel scroll, and being able to cast all spells in lore with +4 for level.
Necrotects may be worth it, I'm not quite sure. I'll need to field them more. Necrotects give hatred which only lasts in the first round of combat, right?
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This message was edited 1 time. Last update was at 2012/01/11 23:04:24
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![[Post New]](/s/i/i.gif) 2012/01/12 10:57:57
Subject: Tomb Kings lists from 500 to 2000
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Regular Dakkanaut
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skulls of the foe are really not worth it...I would drop some skeletons from that obscenely large unit of skellies and get a second catapult, they are good. Also the Lv2 in place of Khatep should take Lore of Light, which would make your skeletons SCARY and if awesome to boot. Khatep is really not that good dude. Plus, do you really think 90+ skellies in one unit is good? my triple warsphinx would kill a billion aqnd a half of them and force major crumble. All ur eggs in one basket. I haven't tried necroknights, are they good?
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Don't believe what everone says, I am really a Brainboy who survived the weed wipeout and now I go on secret missions for Tzeench I can also control your mind. (jokes)
Quote by Puma713:
Just because I'd like to make termagants doesn't give me permission to.
You could have a unit of 9 tacticals that are flipping off the enemy with both hands, they still have a bolt pistol and bolt gun. |
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![[Post New]](/s/i/i.gif) 2012/01/12 15:14:28
Subject: Tomb Kings lists from 500 to 2000
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Battlefield Professional
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He needs the skeletons for 25 percent of his army to be core. And actually now when I see it you need more core.
That said I totally second getting rid of skulls of the foe. It really isn't that cost efficient of an upgrade. 10 points is very exepnsive for a -1 ld.
Dakka makes a good point about lore of light. WS 10 I 10 skeletons are insane!!!!!! Or Always Strikes first +1 attack - yes!
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Current Armies:
Warmachine:
Shae Pirate's Life 50
Durgen attrition 50
WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)
WHFB:
2400 Empire
3000 Tomb Kings |
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![[Post New]](/s/i/i.gif) 2012/01/12 17:45:18
Subject: Tomb Kings lists from 500 to 2000
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Sickening Carrion
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Hmm get rid of SotF eh? I guess so.
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This message was edited 1 time. Last update was at 2012/01/12 17:46:06
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![[Post New]](/s/i/i.gif) 2012/01/12 17:49:09
Subject: Tomb Kings lists from 500 to 2000
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Inspiring Icon Bearer
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at 500 points I run
Liche Priest
3 Chariots banner
10 archers
3 necroplis knights.
I've won 2/3 of the games. Each the chariots and knights are so aggressive they keep the heat off the priest. when spell is rolled, if smiting, or the ward save rolled keep, if not take desert wind.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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![[Post New]](/s/i/i.gif) 2012/01/12 18:17:56
Subject: Tomb Kings lists from 500 to 2000
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Sickening Carrion
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I like that list Acardia, I may use that. Why the archers though?
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![[Post New]](/s/i/i.gif) 2012/01/12 19:50:40
Subject: Tomb Kings lists from 500 to 2000
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Inspiring Icon Bearer
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cheap bunker for the mage, they usually do a few wounds each turn and keeps the liche out of combat. They whole Idea is that they can start earning their points on turn one, and essentailly creates a 3rd solid threat for your opponents missle troops.
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3000
4000 Deamons - Mainly a fantasy army now.
Tomb Kings-2500 Escalation League for 2012
href="http://www.dakkadakka.com/dakkaforum/posts/list/311987.page ">Painting and Modeling Blog
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