Justus wrote:
In the Circle Orboros I really like a Baldur style list with lots of Constructs. I am totally down with the whole earth style theme going here, as opposed to the other aspects of the Circle casters. My only concern here is the mediocre statline on many of the warbeasts.
You have plenty of buffs within the faction that will take care of the statline problem you may have. Also keep in account that with fury, you'll likely have 6-7 attacks per turn in melee if you don't boost. A construct list with Baldur or Krueger mitigates the threat of playing Hordes and running hot and that is that your beasts won't frenzy. Some can also cast some of the 'locks spells as well which is good with Baldur or "I'M THE EMPORER!!!!!111!!!!ONE" with Krueger for how much lightning you can throw.
As to the Minions, I love the Farrow's rules and models. They seem like a solid army but they have so few models available. In higher point games I wouldn't be able to diversify that much, as there is only about ten total choices total.
IMO, the war pig is underwhelming at this point. 8 points for what he does means he's taking the Minion tax and taking it hard. Carver is a pretty good 'lock and Arkadius' feat is abusive against a hordes army but next to useless against Warmachine armies.
TBH, the gators are a better choice right now to run Minions with.
Recall playing experience and convince me to play one of the respective factions, I'm eager to try the Fury mechanic but I require assistance in choosing from the vets of these armies.
You have fury mitigation options with Circle with Stones, constructs that don't frenzy, and the wilder. You also have some pretty awesome faction buffs that turn the beasts into machines.