Switch Theme:

WoC vs Empire 750pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Fresh-Faced New User




Played a 750pt against Empire last night, here's my writeup.

M’Zarth surveyed the pall of dust in the distance as the Empire battle line began to come into view. “Weaklings and lesser mortals, we will grind them to dust in the name of Tzeentch.” he thought to himself just as glint of shining silver caused by the reflection of the sun on an Inner Circle knight’s armour blinded him. “Perhaps not …”

Setup and lists

Empire
Warrior Priest, Dawn Armour
29 Halberdiers, full command
10 Handgunners
10 Greatswords, full command
8 Inner Circle Knights, full command, armed with lances & shields

WoC
Chaos Sorcerer of Tzeentch
19 Marauders, great weapons
15 Chaos Warriors, hand weapons & shields
5 Chaos Hounds
5 Chaos Hounds
1 Chaos Spawn
1 Chaos Spawn

Empire and Chaos deploy in battleline formation. The halberdier horde led by warrior priest and knights take the centre of the line, greatswords and handgunners hold the flanks. Chaos have spawn and hounds on both flanks, with the centre held with a warrior regiment and marauder unit headed by sorcerer of Tzeentch.

The Chaos sorcerer witnesses the firepower of the Empire handgunner as a unit of warhounds is vaporized leaving behind only blood and ichor. He summons the forces of magic and as the sounds of carnage carry to him he is surely pleased by his work. To the left there is an impending clash of steel and wills.

Turns 1&2
Both battlelines move together, a unit of hounds is destroyed by Empire shooting. The prayers to Sigmar are answered and the warrior priest gains rerolls to hit, wound and a 4+ ward. Treason of Tzeentch is cast upon the Empire halberdiers and they set upon themselves killing a third of their own brothers in arms before receiving a flank charge from a chaos spawn. The chaos warriors receive a charge by the Empire knights but after failing their 2+ armour saves the knights are put on the back foot. Greatswords destroy a unit of hounds but receive a charge from the chaos spawn in return.

“For Sigmar!” can be heard across the battlefield as the warrior priest tries to hold order whilst the Empire right flank crumbles; the unfortunate knights are run down by Chaos warriors and the greatswords set to flight. With a renewed fury and fiery cataclysm the spawn he is facing is destroyed inspiring the greatswords to rally destroy their shambling pursuer. Coruscating light is accompanied by a huge explosion and the sounds of screaming. Out of the carnage emerges the opposing general and the tatters of his regiment.

Turns 3&4
Chaos warriors pursue and destroy their mounted opponents before heading towards the hand gunners. The greatswords are eventually broken by the chaos spawn but only for them to rally and wreak their revenge on their oppressor the next turn (Ian: Looking back, I’m not sure they could rally without insane courage as they were below half strength). Infernal gateway is miscast on the halberdiers doing some damage however the ensuing Dimensional Cascade destroys a third of the marauder unit. The sorcerer lord escapes the carnage unharmed and even kills the warrior priest mano-to-mano, somehow ekeing his blade into a chink of the priests dawn armour (4+ and reroll) and 4+ ward. However, the depleted marauder unit is hacked to pieces, flees and are run down with their general.

The smell of gunpowder is carried on the air as the handgunners work their shining weapons. But technology nor Sigmar can save them from the blades that bear down upon them. As the day draws to an end the only winners are the crows…

Turns 5&6
The Empire hand gunners are hunted down and massacred by the Chaos warriors whilst the remainders of the Empire army stay out of trouble. With a battlefield littered with corpses from both sides neither army has achieved a significant advantage thus the game is drawn.




 
   
Made in fi
Frenzied Berserker Terminator





In my cave, lying down and waiting for you...

Nice battlereport


Join my Khornate warband here: http://www.dakkadakka.com/dakkaforum/posts/list/0/419388.page#3722432
Yes, I am a dragon freak. I have the spirit and the mind of a dragon, so I guess Im somekind of a dragonborn . But in the mean time, poke the eggs... 
   
 
Forum Index » The Old World & Legacy Warhammer Fantasy Discussion
Go to: