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![[Post New]](/s/i/i.gif) 2012/01/18 20:10:04
Subject: 1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Recently started playing 40k again, have been playing with a mate who keeps fielding DE, Nids and SM and he keeps beating me. I think he has an advantage as he knows what I am gonna bring each time but thought I would seek some advice. The only match I have actually beaten him wa when he was using SM. Thanks for tips and advice in advance!
HQ- Shas'el with Missle Pod, Burst cannon, TA, Multi tracker and Shield Drone - 100pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
HS - 2 Hammerheads - Railguns, Missle Pods, Multi Tracker and Disruption Pods - 350pts
HS - 1 Broadside - Shield Drone and TA - 95pts
Troops - 9 Firewarriors - 90pts
Troos - 9 Kroot - 63pts
Total 998
Thanks in advance again!
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/18 21:34:48
Subject: 1000 pts Tau army advice needed.
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Regular Dakkanaut
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Alltheones wrote:Recently started playing 40k again, have been playing with a mate who keeps fielding DE, Nids and SM and he keeps beating me. I think he has an advantage as he knows what I am gonna bring each time but thought I would seek some advice. The only match I have actually beaten him wa when he was using SM. Thanks for tips and advice in advance!
HQ- Shas'el with Missle Pod, Burst cannon, TA, Multi tracker and Shield Drone - 100pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
HS - 2 Hammerheads - Railguns, Missle Pods, Multi Tracker and Disruption Pods - 350pts
HS - 1 Broadside - Shield Drone and TA - 95pts
Troops - 9 Firewarriors - 90pts
Troos - 9 Kroot - 63pts
Total 998
Thanks in advance again!
ATO
list doesnt look too bad but could use some work, i would suggest a few things
1. try to fit in a plasma rifle or 2, this will give you the AP2 you need to auto wound space marines, and the like. and make terminators make a save on a 5+ Burst cannons are good against the nids and DE, keep missle pods, I love those things.
2. i personally run more broadsides then hammerheads, if you keep the hammerheads use their plates more then the solid shot, its way more reliable then the solid shot.
3. 9 kroot die too easily especially with no saves, i would trade out for more firewarriors they are way more survivable then kroot, and give you more dakka when dealing with those pesky bugs.
4. i would also advise maybe for gameplay splitting up your army making 2 firing bases, basically set up in different corners because you have the range to cross fire, he will need to either split his own force or dedicate to one side
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Cygnar/Mercs: 358 Points |
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![[Post New]](/s/i/i.gif) 2012/01/18 22:05:10
Subject: 1000 pts Tau army advice needed.
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Fixture of Dakka
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Another new tau player in like 3 days!  Welcome to dakka.
Alltheones wrote:Recently started playing 40k again, have been playing with a mate who keeps fielding DE, Nids and SM and he keeps beating me. I think he has an advantage as he knows what I am gonna bring each time but thought I would seek some advice. The only match I have actually beaten him wa when he was using SM. Thanks for tips and advice in advance!
Beating DE with tau can be tough. Deploy on your table edge, and I mean on the edge, not within the ~27 inch assault range of wyches. Shoot the venoms and raiders with wyches and Incubi first.
Bubble wrap for protection against bugs. I take it that genestealers are the main issue?
Alltheones wrote:HQ- Shas'el with Missle Pod, Burst cannon, TA, Multi tracker and Shield Drone - 100pts
Add a Target Array to get his BS up.
Alltheones wrote:Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
I'd split 'em into three pairs instead of two trios:
1. Splits your fire; good for you
2. Makes the enemy split his, bad for him.
3. If your trios get shot down to one suit, it can't rally without a BK. Not so with pairs, as one surviving suits is 50% of original unit STR and can rally without a BK.
Generally, it's a good idea to split Crisis Suits into as small units as possible. It increases KPs but is worth it for the other benefits.
All the rest is fine.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/01/18 22:13:23
Subject: Re:1000 pts Tau army advice needed.
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Regular Dakkanaut
New Jersey
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I like your list, and I think your in good shape. I am a volume of fire guy and dissagree with my fellow dakkanouts who prefer Plasma. To me nothing beats rolling he most dice possible, and you seem to be following that same logic.
As far as HH, here is a quote from me earlier on that.
I move my Devilfish and HH infront of my Crisis Suits. This way the enemy has to deal with a tank before they can attack my infantry. It is also how I make good use of Flamers as Tau.
This guy uses the same tactic as me.
http://www.youtube.com/watch?v=U1R9vDtE0X4&feature=youtube_gdata_player
The tank blocks all incomming shots, making returning fire on your suits impossible, and gives you the ability to Tank Shock. Tank Shock can and will group up an enemy that has to by default move the absoluteshortest distance possible to get out of the way. If you do it right the entire squad is now in base contact with eachother. And if your HH has a Railgun and your Deathrain have Flamers, even a Ten man Marine Squad will die. I have gotten 21+ hits with Flamers this way on just 10 enemies.
I strongly believe tanks are better then Kroot for bubble wrapping. I have won two tournaments doing this against Missile Spam Long Fangs, DE Raider Spam, Nob Bikers, and even BA Assault Marine rush... It works for me.
I Love HH so much.
You may have a problem holding objectives. I suggest dropping the Firewarrior squad down to 6 guys and including a Devilfish. I prefer the loadout of 6x Firewarriors and a Devilfish with no upgrades at this point value. Many prefer DP on their fish at any point amount, but I think at 1000 you should really foccus on fire power over defencive upgrades.
Kroot always break my heart. A second squad of FW on foot numbering 9 or 12 guys might be all you need. I would include another DF with 6 Firewarriors, but that is just me.
All and all good list man, good luck.
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Tau Vior'la Sept: 6250 pts |
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![[Post New]](/s/i/i.gif) 2012/01/18 22:23:45
Subject: Re:1000 pts Tau army advice needed.
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Sneaky Sniper Drone
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I think the min. squad size for Kroot is 10, so you're one under. Check the codex to be sure.
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2000+
W-L-D for 2012: 3-2-2
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![[Post New]](/s/i/i.gif) 2012/01/19 08:25:25
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Thanks for all the advice.
Firstly I think a few plasma rifles is a good shout, i do love the massive number of shots with burst cannons but rightly said I can struggle with lower save dudes.
I hadnt thought about splitting my crisis suits up so that is a top idea i will definately try out, I guess my fear with that was that about kill points.
A question on the HH's, I have stood by using railguns for a while and laughed at the idea of Ion Cannons however I am tempted to take a railhead and ionhead to give me three shots at AP 3 every turn for the harder troops. Would you guys suggest keeping to railguns?
Unfortunately I have no more broadsides or a devilfish but have plenty of troops and a Sniper Drone Team.
My justification with kroot versus fire warriors is firstly: i tend to infiltrate kroot straight into cover which gives them a 4+ save straight away with better stats than firewarriors and less points value plus they are much better in close combat and I rekcon for their points to worth value are useful but perhaps thats just me. I do love my firewarriors but have been let down by them more often than my kroot.
The nids werent too much of a problem as i concentrate on the troops first as it was an objective game however neglected the bigger tougher guys and by the time i switched it was too late.
DE are just my nightmare atm sooooo annoying lol.
Finally do you think it is worth have 2 squads of crisi suits with 2 units in each and using my last two crisis suits as bodyguards?
Thanks again for all suggestions
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/19 09:00:48
Subject: 1000 pts Tau army advice needed.
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Human Auxiliary to the Empire
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I think the extra 25 points for the shas'o is worth it.
I recommend either getting rid of the kroot squad or giving it a shaper and the 6+ save.
I suggest you have at least one rail gun in your army to get rid of any tanks that me be pestering you.
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My armys:
:900 points
:750 points
: 225 points
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![[Post New]](/s/i/i.gif) 2012/01/19 09:07:02
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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I am going to try out one HH with a railgun and one with Ion blaster i think.
As for the 25 points am i right in thinking if you take an el HQ and add a TA for 10pts its pretty much the same stats at 15pts less? i might be totally off though.
As for the Kroot like i mentioned above i tend to stick them in cover and they will stay there until they die or its safe to come out lol that way its a 4+ save without spending any more points on a shaper for example.
Crisis bodyguards or Crisis squad? That is the question lol
Cheers
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/19 09:46:11
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Mar'Tacus is right, a Kroot Squad is minimum 10.
Everyone else kinda covered what I would have said, but I do have one thing to point out and a few suggestions.
First the point:
Your Broadside can't take both a Targeting Array AND a Drone Controller so you need to drop one or the other or make him a Team Leader for an extra 5pts.
Also, you don't need specific Bodyguards and they'll eat up points, just have your Shas'El join a Crisis Team after the game starts.
Suggestion 1:
If you have them, take a Squad of Vespids. They move fast and hit hard wiv AP3 against SM, Nids and DE.
Another note, at 1000pts one HH will be enough, you're just using up pts that could be better spent else where.
And for the Fire Warriors, I swear by Photon Grenades. At only 1pt per model, they are brilliant, don't know how many times my FWs have survived an Assault because of them.
If you're mainly just going to play against SM, Nids and DE, at 1000pts this is what I'd suggest:
HQ - Shas'el with Missle Pod, Plasma Rifle, Targeting Array, HW Multi-tracker, HW Drone Controller and Shield Drone - 112pts
Elites - Crisis Suit x2 - Missle Pod, Burst Cannon and Multi-Tracker each - 100pts
Elites - Crisis Suit x2 - Missle Pod, Burst Cannon and Multi-Tracker each - 100pts
Elites - Crisis Suit x2 - Missle Pod, Burst Cannon and Multi-Tracker each - 100pts
Troops - 9 Fire Warriors with Photon Grenades - 99pts
Troops - 9 Fire Warriors with Photon Grenades - 99pts
Troos - 10 Kroot - 70pts
FA - Strain Leader and 3 Vespids - 70pts
HS - Hammerhead - Railgun, SMS and Multi-Tracker - 170pts
HS - Broadside Suit - Targeting Array - 80pts
Total 1000
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This message was edited 2 times. Last update was at 2012/01/19 09:51:27
My Tau P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/488519.page
40,000:
Tash'Var Kauyon Kau'Ui Raatol - 3000pts - 6ed = W: 6 / D: 3 / L: 7 .......... Dinoguard Strikeforce - 3000pts - WIP .......... Inquisition Warband - 1000pts - WIP
Fantasy:
Syntharsil (Asrai) - 2500pts - WIP .......... Clan Bador - 2500pts - WIP .......... Children of Sotek - 2500pts - WIP .......... Undead - Special Warband - WIP |
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![[Post New]](/s/i/i.gif) 2012/01/19 10:11:27
Subject: 1000 pts Tau army advice needed.
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Trustworthy Shas'vre
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Alltheones wrote:Recently started playing 40k again, have been playing with a mate who keeps fielding DE, Nids and SM and he keeps beating me. I think he has an advantage as he knows what I am gonna bring each time but thought I would seek some advice. The only match I have actually beaten him wa when he was using SM. Thanks for tips and advice in advance!
HQ- Shas'el with Missle Pod, Burst cannon, TA, Multi tracker and Shield Drone - 100pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
Elites - Crisis Team x3 - Missle Pods, Burst Cannons, Multi Tracker - 150pts
HS - 2 Hammerheads - Railguns, Missle Pods, Multi Tracker and Disruption Pods - 350pts
HS - 1 Broadside - Shield Drone and TA - 95pts
Troops - 9 Firewarriors - 90pts
Troos - 9 Kroot - 63pts
Total 998
Thanks in advance again!
ATO
Not bad not bad, I'm not a fan of Kroot but you've managed to fit a lot of Crisis in 1000 Points, I would advise you to trade out the burst cannon on the Shas' el and try and fit a plasma rifle in there somewhere, Buurst Cannons have never done much for me, Also I'm not sure if the Broadside is worth it, You could have 2 TL Missile Suits in there instead! Here is my Semi-Competitive 1000 Point list which does quite well if you need some help:
HQ:
Shas'o Firestorm 132
Plasma Rifle, Missile Pod, Shield Generator, H/W Multi Tracker
Troops:
12 Fire Warriors 205
Devilfish, Disruption Pod
12 Fire Warriors 205
Devilfish, Disruption Pod
Elites:
2 Crisis Battlesuits 124
Plasma Rifles, Missile Pods, Multi Trackers
Heavy:
Hammerhead 165
Railgun, Burst Cannons, Multi, Disrupt
Hammerhead 165
Railgun, Burst Cannons, Multi, Disrupt
This gives you a very maneouverable army which should do quite well in obj games, you have a bit for everything, Missile pods for light vehicles and Hammerheads for the AV 12-13 you'll see in 1000 points and lots of Pulse Rifles shots for anti horde.
Hope This Helps!
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![[Post New]](/s/i/i.gif) 2012/01/19 10:28:53
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Thanks O'Raatol and Godz for the advice.
Unfortunately I do not have any Vespids and thanks for the heads up about the 10 kroot min. Adding the commander to a group of crisis is a great idea and I will definately implement that with a plasma rifle aswell. Thanks for also pointing out the Broadside issue.
The only reason why I took both Hammer heads is to add a bit of menace and firepower, heaven forbid that they took out one hammerhead so having too just gave me a bit of a saftey net aswell as more firepower. I think I am going to try out the Ion cannon HH before i drop the second one just for an experiment.
I used to have photon grenades with my fire warriors but kinda found it a waste as the majority of time it wouldnt have mattered how many attacks I had as in combat its prettty much lost straight away. I am however seeing a common theme that people seem to suggest me taking a few more troop choices if I can fit it in. I am playing a match this saturday and when I get home with my codex i will put an updated list for some more comments.
My other question is what to do with my Broadside? Ideally more would be better but unfortunately at £18 a peice and new tau stuff on the horizon I am a bit warey of spending it when I have enough models to make it work. But I am wondering what equipment I should use on my lonely broadside?
Cheers
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/19 10:53:06
Subject: Re:1000 pts Tau army advice needed.
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Trustworthy Shas'vre
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Alltheones wrote:Thanks O'Raatol and Godz for the advice.
Unfortunately I do not have any Vespids and thanks for the heads up about the 10 kroot min. Adding the commander to a group of crisis is a great idea and I will definately implement that with a plasma rifle aswell. Thanks for also pointing out the Broadside issue.
The only reason why I took both Hammer heads is to add a bit of menace and firepower, heaven forbid that they took out one hammerhead so having too just gave me a bit of a saftey net aswell as more firepower. I think I am going to try out the Ion cannon HH before i drop the second one just for an experiment.
I used to have photon grenades with my fire warriors but kinda found it a waste as the majority of time it wouldnt have mattered how many attacks I had as in combat its prettty much lost straight away. I am however seeing a common theme that people seem to suggest me taking a few more troop choices if I can fit it in. I am playing a match this saturday and when I get home with my codex i will put an updated list for some more comments.
My other question is what to do with my Broadside? Ideally more would be better but unfortunately at £18 a peice and new tau stuff on the horizon I am a bit warey of spending it when I have enough models to make it work. But I am wondering what equipment I should use on my lonely broadside?
Cheers
ATO
I don't really think you should take one, it's going to get shot by a S8+ weapon or get caught out of position without an ASS (Scenario for whether you take Drone Controller or ASS), you could take both but it'd be taking up a lot of points and it may be better if you just have 2 Missile Suits for about 106 points. they will be good at both taking out tanks and putting 4 wounds on MC's or MEQ's.
I think your troops are fine, MSU is bad in 1000 points as your FW's will just die, plus you actually have 3 Troops Choices if you take a devilfish (Mine has 4 as I have 2 Devilfish and both Gun Drone units count as an extra troop choice if you wish)
Also i second the comment on dropping the bodyguard, the extra 10 points aren't worth it.
Hope This helps.
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![[Post New]](/s/i/i.gif) 2012/01/19 12:15:06
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Aw sweet so I wont take body guards instead i will stick my HQ into one of my crisis teams to act like bodyguards at less points?
Yer I played Eldar in a doubles game and some fire dragons just ripped my broadside to peices, I just like having the 2+ save however I think it might be worth dropping the broadside and perhaps taking a sniper drone team?
Thoughts on a sniper drone team instead of a broadside?
Cheers in advance
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/19 13:03:26
Subject: 1000 pts Tau army advice needed.
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Regular Dakkanaut
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I would say no on the sniper team, they dont pack enough punch, you could always convert a crisis or 2 into a broadside all you need is a burstcannon and fusion blaster.
cut off the tip of the fusion blaster and glue 2 of the burst cannon tubes in between them, easy fix! i stole that from someone on dakka, if i find it again ill post and credit it here.
then just take 2 misslie pods on his arms as t he SMS.
also ebay is always awesome.
as for the fire dragons, they are just nasty anyways, doesnt matter what they shoot really they will more then likely kill it
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Cygnar/Mercs: 358 Points |
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![[Post New]](/s/i/i.gif) 2012/01/19 13:06:55
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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I will keep an eye out on ebay i think or just be patient and wait for some INSANE new tau units lol
I have used the sniper team a few times but think you are probably right not worth the points.
Fire dragons were a pain but my 9 kroot munched all 6 in CC straight away lol.
Right so leave out my broadside and just replace it with some more troops and upgrade some crisis suits I reckon.
An updated list will follow later this evening!
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/19 13:23:51
Subject: Re:1000 pts Tau army advice needed.
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Deadly Dark Eldar Warrior
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My configuration depends on my enemy.
Against nids, id take mostly tl flamers on all suits, use the fish of furry Tac andRail from a far.
DE depends on build. Ive seen what a grotesque army can do and ive seen the nimble but lightning fast raider builds - the one i used to defeat tau and even Death Corps Kreeg - wuz a hard match though.
Against the Grotesque army, you have to field as much ap1 and 2 as you can, because they all start with at least 1 pain token, giving them the feal no pain SR.
Against the Raider Build, you need to get a mech tau. Those poisoned guns are just sick. And frankly, you cant do much against those DSing raiders - Duke Sliscus included for no drawbacks on the coming in.
Against SM, the Tacs have already been given to you.
Nids:
As i said: flamers, Fish of fury, HH
Shas'el: tl Flamer, Shield 76pt
2*HH with rail - for dispersed - with BCs, T.Lock and DP 320 pt as i recall
9FW with DTC DP, MT. 90+90=180pt
9FW with DTC DP, MT. 90+90=180pt
2*XV8: tl Flamer, shield 102
2*XV8: fl Flamer, shield 102
you've 40 points left. Increase your FWs number, put T.array on DTCs.
Personally im not that low point thinker for tau :S but id guess this would suffice. For Fish of Fury Tacs, chec other forums, but since 5th ed, you basically will only get the 4+ save and an increase in the enemies chargeing range.
DE Grotesque
Field as much AP1 and 2 as you can.
Shas'o: Plasma Rifle, Fusion Blaster, Multi tracker. 112
3*XV8: Plasma Rifle, Fusion Blaster, Multi Tracker OR weapons stay + T.array+HW Multi 3*62=186 or 216
3*XV8: Plasma Rifle, Fusion Blaster, Multi Tracker OR weapons stay + T.array+HW Multi 3*62=186 or 216
3*XV8: Plasma Rifle, Fusion Blaster, Multi Tracker OR weapons stay + T.array+HW Multi 3*62=186 or 216
12 FW with Carabines - get them pinned! - and a DTC with DP, Multi tracker. 210 pt for 2 troops. 980.
DE Raiders.
This is a tricky one. Thy DS with raiders packed with warriors, glide through your army with blades on the vehicles, 4+ invul saves, 4+ cover saves, mosly you can only hit them in melee for 6+ and your range is decreased by 6 when shooting at them. Their mobile, fast, and wound on a 4+, regardless of toughness. The vehicles put out an immense number of shots with s8 ap2 heavy1, LANCE! They kill tanks with Dark lances then mow down the infantry with poison weapons. Realy...i dont know what you can do against that. Your railheads are to expensive for this job, but your broadside dont put out aoe fire. Your troop will just get annihillated if one sq from a raider shoots. Mostly, this is convertable, to the fast eldar tacs, only with transports, from which all models can fire out of. Those that are to close tor an anti infantry will just zip out, or if its a broadside, will concentrate all fire from the safest distance and flee from danger.
on this topic, i think only a MEQ type army can get a victor...or a seriously well built IG...and ofc you need the dice rolls on both sides.
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For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+ |
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![[Post New]](/s/i/i.gif) 2012/01/19 13:30:27
Subject: 1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Thanks for that breakdown, the advantage my mate has is that he knows what im going to bring but i dont know whether he is going to bring nids, DE or SM so I think I will have to have a list for each of his armies and pick my list when i find out what he brings.
I have a question about the firewarriors does the whole squad have to have pulse carbines if one model takes it? and secondly if i inflict lets say 3 wounds with a pulse carbines does the enemy have to take 3 separate pinning tests or just one test for the three wounds?
Cheers
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/19 14:03:29
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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You can replace as many or as little Pulse Rifles with Pulse Carbines as you like, it's not All For One.
Pinning Tests are not cumalative, the enemy would only take one Pinning Test no matter the wounds.
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My Tau P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/488519.page
40,000:
Tash'Var Kauyon Kau'Ui Raatol - 3000pts - 6ed = W: 6 / D: 3 / L: 7 .......... Dinoguard Strikeforce - 3000pts - WIP .......... Inquisition Warband - 1000pts - WIP
Fantasy:
Syntharsil (Asrai) - 2500pts - WIP .......... Clan Bador - 2500pts - WIP .......... Children of Sotek - 2500pts - WIP .......... Undead - Special Warband - WIP |
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![[Post New]](/s/i/i.gif) 2012/01/19 14:09:41
Subject: 1000 pts Tau army advice needed.
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Trustworthy Shas'vre
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GreyTauKnight wrote:I would say no on the sniper team, they dont pack enough punch, you could always convert a crisis or 2 into a broadside all you need is a burstcannon and fusion blaster.
cut off the tip of the fusion blaster and glue 2 of the burst cannon tubes in between them, easy fix! i stole that from someone on dakka, if i find it again ill post and credit it here.
then just take 2 misslie pods on his arms as t he SMS.
also ebay is always awesome.
as for the fire dragons, they are just nasty anyways, doesnt matter what they shoot really they will more then likely kill it
I tried that, it worked but it was a bit fragile, instead of the Burst cannon ends, i'd suggest cutting up the tubes that link cotton buds together if you have any, they are much more stable and have lasted longer!
Also, I always prefer to build an all round list, rather than just an 'Anti List' to the armour you are up against, Here is what i suggest:
HQ:
Shas'o 135
Plasma Rifle, Missile Pod, Shield, H/W Multi Tracker, H/W Blacksun Filter
Troops:
12 Fire Warriors 120
12 Fire Warriors 120
Elites:
3 Crisis Battlesuits 164
TL Missile Pods, Targetting Arrays, Team Leader
2 Crisis Battle Suits 131
Plasma Rifles, Missile Pods, Multi Trackers, Team Leader
Heavy Support:
Hammerhead 165
Railgun, Burst Cannons, Multi Tracker, Disruption Pod
Hammerhead 165
Railgun, Burst Cannons, Multi Tracker, Disruption Pod
1000/1000
I've tried to build this around your list so you keep the suits and i've given them team leaders for allocation as i had 10 points spare (13 with the blacksun filter but that should help against armies such as DE during DoW Games)
Does that look ok for you?
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![[Post New]](/s/i/i.gif) 2012/01/19 14:27:33
Subject: Re:1000 pts Tau army advice needed.
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Deadly Dark Eldar Warrior
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http://www.dakkadakka.com/dakkaforum/posts/list/424169.page
search for my only post, look at the first build for 1000pt. Cant see your missile pod plasma rifle do anything against that with FW in the open, Crisis with 3+ saves and hammerheads hit with lance weapons that much.
and the deployment. not a problem. ill DS my ars off Automatically Appended Next Post: its not that its not a great build. Just that thats why i cant see raider tau bee beaten.
I personally dislike MP. Long Range, good S, good AP, 2 shots. But Crisis arent for that role. The broadsides have to shoot for long range and get those vehicles, ahe crisis only have to bring down infantry, or FB the vehicles - after DS ofc. Yeah, i like DS, i like mobility, andrew that is their only reason why i dislike Eldar rangers, but some times included them in my army for their versatility. Now i just ram!
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This message was edited 2 times. Last update was at 2012/01/19 14:37:38
For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+ |
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![[Post New]](/s/i/i.gif) 2012/01/19 15:24:04
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Firstly thanks enfernux for your post. I do not think i could not use missle pods i just think they are so versatile for both destroying vehicles and also troops, one question do you often deepstrike your suits or do you always deploy them?
Secondly thanks Godz, I think that the layout seems good, however i still think i would rather field some kroot, also i have 6 crisis suits so probs split into three teams and then have my HQ join one of them. I am gonna take both HH but gonna use one with an ION cannon 3 shots on armour still with strength 7 so can do alot of damage I reckon but still untested. I am definately going to use plasma rifles a for my HQ and potentially with another crisis team. I am thinking 2 teams with BC and 1 with PR both with MPs this seems a bit more well rounded than my intial list.
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/19 15:44:01
Subject: Re:1000 pts Tau army advice needed.
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Deadly Dark Eldar Warrior
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ur welcome
If you use ionheads, be shure to double check that the opponent doesnt have a front of 13-14AV or a landraider, cause at that point, you wont be able to scratch its paint...well, very hard if it is a 13.
DS vs Deploy. Against Nids, i deploy. Thell eventually get close, or if not, then ill charge in and flame their ars' off, then if ive done enough damage, ill start to assault them, probably wipeing out the sq. If i see that a 25% roll to wound would leave at least one alive, i usually let it fail its moral test, or succeeding it and moveing back, geting in to cover, and dealing minimal damage afters. It can be picked up by a broadside or hh or a squad of fw, or the DTC, what is closer.
With eldar, i never DS, i usually ram, shock, shoot and melt the hell out of the enemy. With D. Eldar i alwayse DS and against IG i MUST ds, outflank and come from reserves. Getting a sq. of pathfinders to outflank an IG's heavy guns, put-em out than tankshock the line of barage weapons, then shoot-em down, with carabine fire, if they haven run off the table yet.
with Tau its a bit tricky, cause you can only move 12" if so, you get a 4+ cover save vs shooting, like if you would stay in place with the dtc and get shots farther than 12" i never take SMS, except on broadsides - basic wargear, d'oh -.- Tau is good, but to static for my tastes. I like speed, mechs, a lot of shooting and only going in to melee, if it is the only way to ensure a victory of a point or a game. Like the Jetcouncil for Saim-Hann Jetdar tactic.
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This message was edited 1 time. Last update was at 2012/01/19 15:46:19
For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+ |
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![[Post New]](/s/i/i.gif) 2012/01/19 18:12:31
Subject: 1000 pts Tau army advice needed.
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Fixture of Dakka
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Alltheones wrote:Thanks for that breakdown, the advantage my mate has is that he knows what im going to bring but i dont know whether he is going to bring nids, DE or SM so I think I will have to have a list for each of his armies and pick my list when i find out what he brings.ATO
You could give us an approximate list of his armies, then we can give more specific advice.
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/01/19 19:17:02
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Ok this is an updated list
HQ - Shas'el with Multi, TA, Shied Drone, Plasma rifle and missle pod - 112pts
HS
- 2 hammerheads with 1 railgun, 1 ion cannon, 2 multi trackers and 2 disruption pods - 315pts
- 1 Broadside with TA - 80pts
Elites
- 2xCrisis with Missle pods, Burst Cannons and Multi trackers - 100pts
- 2xCrisis with Missle pods, Burst Cannons and Multi trackers - 100pts
- 2xCrisis with Missle pods, Plasma Rifles and Multi trackers - 124pts
Troops
- 11x Kroot - 77pts
- 9 x Fw - 90 pts
Total - 998
What do people think about this?
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/19 19:45:05
Subject: 1000 pts Tau army advice needed.
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Deadly Dark Eldar Warrior
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Brothererekose wrote:You could give us an approximate list of his armies, then we can give more specific advice.

you litle sneek
@allthe  s
worth a try, seems better and better.
i still hate kroot
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This message was edited 2 times. Last update was at 2012/01/19 19:46:03
For he who can make the enemy unable to hit back only wins the battle.
For he who makes an entire army unable to attack, wins a war. Stay in cover where you get 2+ |
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![[Post New]](/s/i/i.gif) 2012/01/19 19:57:55
Subject: 1000 pts Tau army advice needed.
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Fixture of Dakka
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enfernux wrote:Brothererekose wrote:You could give us an approximate list of his armies, then we can give more specific advice.

you litle sneek 
Eh?
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"You can bring any cheesy unit you want. If you lose. Casey taught me that." -Tim S.
"I'm gonna follow Casey; he knows where the beer's at!" -Blackmoor, BAO 2013
Quitting Daemon Princes, Bob and Fred - a 40k webcomic |
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![[Post New]](/s/i/i.gif) 2012/01/19 19:58:00
Subject: 1000 pts Tau army advice needed.
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Human Auxiliary to the Empire
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Looks like a good list. On your crisis suits the missile pods will provide long range will the plasma rifles will take out those pesky marines. If you will be facing space marines a lot then it will probably be better to take vespids instead of kroot. On the subject that you said before. If you take a shas'el with multi-tracker than it will take up one of the valuable battle-suit support system slots. I think a shield generator would be better. aswell as giving your commander +1 ballistic skill Also upgrading to shas'o gives you +1 weapon skill +1 wounds +1 attacks and +1 leadership. I find this to be very use full for only 25 points. With the broadside battle-suits, I dont think targeting array is neccerey as everything is already twin linked. multi-tracker could be better as it is cheaper and it means you can fire both weapons at once.
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This message was edited 1 time. Last update was at 2012/01/19 20:03:23
My armys:
:900 points
:750 points
: 225 points
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![[Post New]](/s/i/i.gif) 2012/01/19 20:13:22
Subject: Re:1000 pts Tau army advice needed.
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Water-Caste Negotiator
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LOL i dont know DE very well just know they are fast and hurt me lots lol.
@Enfernux - thanks for all your tips, you may hate kroot lol but in cover they are better than FW imo lol but ill let you know how i get on with them
@plops1999 - All the tips from this forum sorted my crisis suit missle and rifles lol so lets hope that peoples advice works  also it seems the trade off btween shas o and el sounds interesting i will have to look into that. Problem i have found with broadside even with twin link 4s are still a problem hence my name lol!
Thanks for all the advice everyone - I have a match on saturday so i will let you know. Btw against dark eldr he has a few transports are these worth taking down first or am i better off with the fast attack bikes and helions?
Cheers
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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![[Post New]](/s/i/i.gif) 2012/01/20 08:44:22
Subject: Re:1000 pts Tau army advice needed.
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Trustworthy Shas'vre
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Alltheones wrote:Firstly thanks enfernux for your post. I do not think i could not use missle pods i just think they are so versatile for both destroying vehicles and also troops, one question do you often deepstrike your suits or do you always deploy them?
Secondly thanks Godz, I think that the layout seems good, however i still think i would rather field some kroot, also i have 6 crisis suits so probs split into three teams and then have my HQ join one of them. I am gonna take both HH but gonna use one with an ION cannon 3 shots on armour still with strength 7 so can do alot of damage I reckon but still untested. I am definately going to use plasma rifles a for my HQ and potentially with another crisis team. I am thinking 2 teams with BC and 1 with PR both with MPs this seems a bit more well rounded than my intial list.
ATO
You could drop the 1 of the 12 Fire Warriors i mentioned and then take Kroot like this:
Kroot 121
9 Carnivores, Shaper, 5 Hunds
or Kroot 121
13 Carnivores. 5 Hunds
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![[Post New]](/s/i/i.gif) 2012/01/20 12:18:23
Subject: 1000 pts Tau army advice needed.
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Water-Caste Negotiator
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Yer thats a nice idea Godz, I have changed my list a little bit and I will be trying it out tomorrow. If i lose i swear im gonna quit playing lol  or find another opponent lol. Ill let you all know how the match goes tomrorow im sure all you guys help will have made a big difference.
ATO
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1000pts DeffBoys 4/2/0 (W/L/D) 6th Ed
1500pts Blazing Sept 4/2/0
1000pts WoC 0/0/0 (W/L/D)
"Look at all the ones!"
Orange and White see the Gallery. |
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