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Made in us
Sneaky Sniper Drone






Central Indiana

After seeing several conversions based on the Stug Assault Gun from World War 2, I decided that there were not any good rules to represent a Stug type vehicle in the current 40k setting. The IG Tank destroyer is not effective against infantry, where as the Thunderer Siege Tank is too short ranged to truly resemble the Stug's fighting ability. With this is mind, I give you, the Stygies VIII pattern Assault Gun.


Stygies VIII pattern Assault Gun Squadron
1-3 Vehicles
190 pts per Vehicle

Unit Type: Tank

BS Front Side Rear
4 13 12 10

Transport Capacity:10

Weapons
Vanquisher Assault Cannon: 60" range, Str:9, AP:4, Blast. Rolls 2D6 Armor Penetration.
Roll to hit normally, if the shot is missed, then scatter 2D6 from the target, if a hit is rolled follow the small arrow on the hit marker.

Pintle-Mounted Heavy Stubber

May take any upgrades from the Vehicle Armory

Special Rules:
Low Profile: The Tank has the Stealth Universal Special rule. If camo netting is purchased, the bonus is cumulative.

Infantry Support: The transport capacity is representative of the common practice of Guardsmen riding on the back hull of the Assault Gun to provide necessary anti-infantry support. The Guardsmen may shoot is if they were moving while on the Assault Gun. If the tank is hit, roll a D6. On a 5+ one of the Guardsmen is wounded, but may take his armor save. If the tank suffers a penetrating hit, regardless of the result, the Guardsmen disembark in the controlling players movement phase.

Let me know what you folks think. I am open to changes and suggestions.


Only the dead have seen the end of war-Plato
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

So, some quick questions first. Why BS4? Just about every guardsmen is BS3, so I'd make it that. As to the gun itself, does it always scatter? Your wording makes it seem as though it scatters 2D6 in the direction of an arrow, and still scatters 2D6 on a hit in the direction of the small arrow. If so, its not a particularly effective gun when shooting at anything because it will always miss its target. Just make it a normal blast weapon.

In a perfect world, this would use the Vanquisher cannon, but would have an option for a high explosive shell (I think that's how it used to work anyways) for X pts and would give it a small blast. To give it a degree of accuracy, give it a coaxial stubber.

Is it mounted on a chimera chassis? If so, make the front AV12 just like every other chimera chassis. And finally, is the weapon hull mounted or turret mounted?

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Sneaky Sniper Drone






Central Indiana

Yes, BS3 would make more sense. The gun makes a normal ballistic skill roll to hit, like firing a Lascannon. If that is missed, you would then scatter away from the target. Does that make sense?

I am thinking that it would be mounted on something similar to a Vindicator Chassis. The weapon is hull mounted, thank you for the idea about a Co-Axial weapon! I may just replace the above rule with that.

Only the dead have seen the end of war-Plato
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Here's what I picture for a fast, tank destroyer style vehicle.

Chimera chassis;

AV 12/12/10
Fast

Hull mounted vanquisher cannon (R72" S8 AP2, 2D6 for armour penetration) with coaxial stubber.

May purchase high explosive rounds for +20pts (player must declare which round he is using before shooting)
HE Shells R72" S8 AP2 Small blast (does not roll 2D6 for armour pen)

May purchase normal vehicle upgrades for normal points.

Low profile, has stealth built in, cumulative with camo netting.

Probably, 150pts in the fast attack slot. Can be played as either a fast harassment unit, or camp in a corner and enjoy a 3+ cover save. It has a good chance of landing a shot, and will likely pen, but the lack of AP1 means it still isn't overpowered at killing tanks. HE shells are expensive because they threaten TEQ targets very well and give the tank that much more versatility and usefulness in every list.

That's what I'd do anyways. I like the low profile rule, makes bringing a camo netting a viable option.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Sneaky Sniper Drone






Central Indiana

Excellent! I love it! thank you for this, I will probably take that as is. So you don't think that Low Profile is overpowered?
Thanks,
Alex

Only the dead have seen the end of war-Plato
 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

CaptainGarro wrote:Excellent! I love it! thank you for this, I will probably take that as is. So you don't think that Low Profile is overpowered?
Thanks,
Alex


Low profile isn't overpowered. The vehicle still has to be obscured to be counted as being in cover, or use smoke (which you'd have to pay 5pts for), and a camo net is still 20pts extra to get a 2+ cover save. But that all still depends on getting cover in the first place. Being fast gives you the option of playing more agressively. Its versatile to warrant taking over the vendetta, though more expensive, so the vendetta is still awesome.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

To really better reflect a STuG, I'd do something like the following

AV13/10/10 (it's frontal armor was rather good, it's side armor was really thin)

give it a Battlecannon profile with like a 36" range (it's gun was good, but not spectacular, better than the M4 sherman's, but not on par with the Tiger or Panther's guns) and a pintle heavy stubber

Allow it to fire as if at BS4 if stationary (very good gun mounting)

Cost it at like 110pts or something. 120 with the Low Profile rule.

This message was edited 1 time. Last update was at 2012/01/19 18:53:24


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
 
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