HQ
The Swarmlord 280
Warp Field Dome: this counts can a psychic ability that automaticly hits, every friendly model within 6" confers a 3+ invuln / 40 pts
Wooooah! 3+ invulnerable for everything within 6"? Totally overpowered
imo.
If its a psychic shooting attack he has to target a unit/model right? But it then says every friendly model in range gets the save. Seems contradictory?
Dont have my codex to hand, is the Horvigon similar points/stats wise to the Tervi but it spawns Hormys instead?
If so, fair enough, although I'd increase his points a bit since
imho Hormys are better then Termies.
Overrun is a nice rule. I'd change it to a single unit only though, whilst I acknowledge Nids got hammered by not having assault grenade options having the whole army running around with them isnt really fair either.
Clog gears is a really interesting little rule. I'll have a think about it some more but sounds very fun.
I think the evolutions may be a little off points wise, +5 points for anotehr attack is a bit low, +1 wound is 30 but T is +15? I think toughness makes much more a diference than wounds.
+1 movement aswell for 1 point? I'd change it to 5 maybe keeping in line with
RPJ for Orks vehicles.
You might enjoy having a look at this too:
http://www.dakkadakka.com/dakkaforum/posts/list/403347.page