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Daemons are surprisingly not the best at magic until extremely high point levels. To be REALLY good at magic, IMHO, you need an ability to affect the winds of magic. I.e., if you roll low power dice, you aren't screwed. You need
-High lvl casters (+4 to cast each spell)
-Bonus to each spell
-A way to generate bonus power dice
-possibly multiple cheapo wizards for +channeling chances
Slann, WoC casters with familiars, HE with their crazy items, Beastmen around a stone, TK with that giant dude and casket of souls. Those are instances I really think of.
Only Fateweaver from DoC can pull off a lot of that, maybe adding Blue Scribes to suck in more dice. But all that is incredibly expensive.
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