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Made in us
Hunting Glade Guard




So as a Wood Elf player I spend most of my time running away. A game I played earlier today brought up an interesting situation. I had a small unit of bowmen, at their back was a large block of impassible terrain, and at their front was a scary large unit of zombies. The zombies declared a charge and I declared a flee. My Flee distance was something like 7" which would result in them being in the middle of the impassible terrain, but according to the BRB if a unit ends a flee move in impassible terrain then they are moved to 1" inch away from the far end of the terrain (with difficult terrain tests). The Zombies rolled 13" (9+4M) which was enough to catch the bowmen, but the catching would happen in the middle of the impassible terrain.

So what happens here? Do the zombies count as catching the bowmen and are transported to the far side of the impassible terrain, or count at catching the bowmen but stop when they hit the terrain (it was only about 5" away from their front) or do the the bowmen get away, being transported to the far end and the zombies stop at the impassible.

I want to think it's the last one just because it means I can get away easier, and I honestly think it happens this way because of the way redirecting works (unit A declares charge, rolls distance, unit B declares flee, rolls distance, unit B moves distance, unit A declares redirection, passes leadership, unit A declares charge on unit C, rolls distance blah blah blah) a.k.a. the action of fleeing happens before the charge happens.

thoughts?
   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

It is the third of your options.

A charge is declared. A reaction is declared and executed. If a flee was declared, all units that have declared a charge on that unit so far may now test to redirect.

Once all charges are declared, attempt to complete them.

In this case, the zombies had to roll high enough to reach the final location of the fleeing unit, and be able to reach that spot, with one wheel of up to 90 degrees.

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Hunting Glade Guard




oh alright, so bowmen flee 7" putting them inside impassible terrain so they end their flee about 16" away on the other side of the terrain. Zombies can't possibly make the charge because they would have to wheel around the large piece of impassible terrain, so they fail the charge automatically and lurch forward the lower roll on the 2 dice rolled.
   
Made in us
Crazed Savage Orc



Saginaw, MI

What Chaos Potato said, It would be a failed charge by the zombies.

   
Made in us
Auspicious Aspiring Champion of Chaos





On the perfumed wind

Except that you fail your charge by the higher of the two dice, not the smaller, right?

“It was in lands of the Chi-An where she finally ran him to ground. There she kissed him deeply as he lay dying, and so stole from him his last, agonized breath.

On a delicate chain at her throat, she keeps it with her to this day.”
 
   
Made in us
Crazed Savage Orc



Saginaw, MI

correct.. I didnt see that booboo in Chaos's post

   
 
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