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Made in us
Sneaky Sniper Drone





DFW Texas, US

Yeah I know, many people have tried, but instead of reviveing one of theirs I will just explain here.

You can only target the first three closest models in line of sight set by the controling player, rolling to hit each in order of least distance to target and stopping once a hit is rolled.

Clarification: draw a line over the assault area, shoot at the first 3 targets in that line.

It should work well for one or two shots, but what do you think?
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

I don't really understand the rule as its very...incomplete. Does each model get to try this?

Honestly, short of completely reworking some of the core mechanics of the game, its best to leave certain rules alone.

Shooting into CC is one them.

You'd have to completely re-balance the game in terms of shootiness versus chopiness.

In short, no. I have yet to see a workable idea for shooting into CC, they're all either too complicated, don't explain enough/are too open to shenanigans, or favour one side too much.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Sneaky Sniper Drone





DFW Texas, US

Yes each model would be able to shoot.

Its just an idea though.

You have a couple of good points.
   
Made in us
Fresh-Faced New User




USA

My friends and I like to play with this rule:

Any unit not involved in close combat may fire into an ongoing close combat. However, once they have chosen to fire into close combat, the player rolls a D6. On a roll of 4+, their shots hit the enemy and firing is carried on as usual. On a roll of 1-3 their own units are the victims and hits are resolved against them instead. Note that once the decision has been made to fire, the unit MUST fire all possible weapons; i.e. the player can’t take back the order to fire once he finds out his own units will be shot. Blast weapons use three shots when firing into close combat; blast markers are not used.

Of course you could change the rate at which the enemy is hit, from 4+ to 5+ or 6 if you feel that's necessary to preserve the balance of shootiness vs choppiness, as Blacksails would say.

This message was edited 1 time. Last update was at 2012/02/06 05:28:04


 
   
 
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