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Made in ca
Bloodthirsty Chaos Knight




Need to figure out which list to use. The core of the army is pretty much decided, but trying to figure out what to do with my General and my magic phase. List A is not focusing on magic, but has better leadership and an unkillable combat chariot with acceptable magic defense. List B includes a level 4 to provide some needed magic support and +4 to dispel as well as the rod of power.


List A
Arch Lector, War Altar, Dawn Armor, Shield, Mace of Helstrum- 323pts (General)
Arch Lector, Heavy Armor, Dragonbane helm, GW, VHS- 177pts
Captain, BSB, AoMI, Dawnstone- 125pts
Warrior Priest, Heavy armor, Shield- 96pts
Warrior Priest, Heavy armor, Shield- 96pts
38 Greatswords, Banner, Musician- 398pts
49 Halberdiers, Full Command- 265pts
49 Halberdiers, Full Command- 265pts
5 Knights of the Blazing Sun- 115pts
5 Knights of the Blazing Sun- 115pts
Great Cannon- 100pts
Great Cannon- 100pts
Great Cannon- 100pts
Mortar- 75pts
Mortar- 75pts
Mortar- 75pts

2500pts

One thing to note about this list is that it still participates in the magic phase. Spells from the Lore of Light can be cast from the altar each turn with 6 dice, and excess dice being used on bound spells from the Warrior Priests.




List B
Bright Wizard Lord, Rod of Power, Talisman of Preservation- 285pts
Arch Lector, AoMI, GW, VHS, Luckstone- 191pts (general)
Captain, BSB, Full Plate, Charmed shield, Holy Relic- 133pts
Warrior Priest, Heavy armor, Shield- 96pts
Warrior Priest, Heavy armor, Shield- 96pts
38 Greatswords, Banner, Musician- 398pts
49 Halberdiers, Full Command- 265pts
49 Halberdiers, Full Command- 265pts
5 Knights of the Blazing Sun, Musician- 123pts
5 Knights of the Blazing Sun, Musician- 123pts
Great Cannon- 100pts
Great Cannon- 100pts
Great Cannon- 100pts
Mortar- 75pts
Mortar- 75pts
Mortar- 75pts

2500pts

One thing to note about this list is why I chose a level 4 fire. Mainly worried about skirmishers and scouts reaching my back lines (normally my war altar stays back and blasts them with Banishment or charges them). Wizard is going to be sitting back and blasting with long range spells, dealing with any chaff, skirmishers or scouts who slip through the cracks. Also considering Lore of Light for this job, but he has to be closer to my army to buff them...



A summary of pros between lists:

List A Pros:
- 18" inspiring presence is huge with Empire. Empire really needs solid leadership to stay alive.
- A T5 5W chariot that can heal, support combat, tarpit or kill monsters with Str 10 D6 wounds. Lost count of how many monsters this guy has taken down.
- No miscasts ever. Enemy items that effect wizards, like puppet, helheart and becalming contigation are wasted against this army. Can go for irrestistable force light spells with no penalty whatsoever.
- BSB is nearly immune to conventional low-mid str attacks

List B Pros:
- Strong presence in both dispel and magic phases, and can transition unused dice between phases. +4 to dispel will be huge with 4 additional dice.
- Able to deal with regeneration very well (flaming sword of ruin on a cannon and watch the HPAs explode), or very strong against undead and potentially army wide buffs if light is chosen. This is particularly import considering my main opponent has now started VCs and likes to abuse regeneration.
- BSB is well protected from high strength, ignoring armor or killing blow attacks.
- General is not cannon-bait.


This message was edited 3 times. Last update was at 2012/02/07 04:04:45







 
   
Made in us
Battlefield Professional





New York

Why not do the uber competitive lord thing at 2500 and run:

Arch Lecter on Altar w/ Mace of Helstrum + Mundane armor at about 290 with a lvl 4 wizard with Seal for another 255? you can actually run:

Lecter on Altar w/ Mace, VHS and Lvl 4 Wiz with Seal for 581.


If your running 3 cannons and 3 mortars shadow would do you much better than fire - tho I do understand why you are doing that. But in the above lord selections you have light spells from the altar allowing you to run shadow on your mage.


Current Armies:

Warmachine:
Shae Pirate's Life 50
Durgen attrition 50

WH40K:
Orks (5,000 pt Apoc Kan Wall, 1850 Bikerz)
Grey Knights (1850 Crowe Purifiers, 2500 'Ard Boyz Draigo)
Sisters of Battle (Seraphim spam)

WHFB:
2400 Empire
3000 Tomb Kings 
   
Made in us
Fanatic with Madcap Mushrooms





Auburn CA

In list B drop sword of justice on the wizard and drop the GW on Archy and give archy Gold Sigil Sword instead

 
   
 
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