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Made in gb
Waaagh! Warbiker





Many a moon ago (2006) I wanted to run an elite ork list. Back in those days you couldn't have meganobs as troops, but a retinue for a Warboss, which at the time you could only have one of.
I ran a proto-deffwing, with 2nd Ed. meganobs as 'ard boys (with power weapons for burnas), flash gits as troops (Bad Moon list from Chapter Approved) and my single meganob mob.

The 2nd Ed. models looked to me to be a little on the heavy side, not quite a 4+ save. A terrible idea was thus hatched. Converting them up, I purchased a copy of the Daemon Hunters codex. Single wound 'nobs' were a bit naff though...

Anyway, two years later the current Ork Codex was released and I could stop mucking about with 'grey knights' and could take a 'true' DeffWing, with nothing but two wound, stompy, battle wagon-bound proppa orks. Even if the kustom jobs, upgrades and things meganobs could take were gone...

3 more years and the Dark Corners of My Mind spew forth a new desecration, for in this new incarnation I saw potential for a tooled up, over equiped, Bad Moonish, elite force of nob-like units allowed as troops by a Gazzy stat-lined nutter.

It whispers to me, and it's vile promises are hard to resist.

So, would this - given some self imposed restrictions - ever be OK, or would it forever be seen as shallow unjustifyable bandwagoning?

Restrictions I would set for myself:

No grenades - Just no, completely out of the question.
No Halberds - Just unfluffy. Probably go with Falchions for the same number of attacks as nobs.
Hammerhand only - No Force Weapon shenanegans. Probably no other powers either.
No Banner - See above.
No Apothecary - Don't care if you could try to pass him off as a Painboy in mega armour, not happening.
Land Raiders only - No Storm Ravens.
No Dreadknights, Dreadnoughts, Inquisitors/Henchmen, Power Armour, Librarians, Techmarines and the like.

Or shall I suck it up until the next codex (Ha!) and continue with my current army that despite what most people I play against think, is largely unviable?

This message was edited 1 time. Last update was at 2012/02/07 21:24:13


Deffwing Nutta.

Codex: Bad Moons 
   
Made in us
Mutating Changebringer





New Hampshire, USA

So you're making an Ork army that "counts as" Grey Knights?

No Dread Knight? Or Deffdreadnite?

I think it sounds fine but I thought all GKs had grenades already.

Khorne Daemons 4000+pts
 
   
Made in us
Badass "Sister Sin"






Camas, WA

As long as it is all WYSIWYG, I don't think it will be a problem.

Your orks (which you should post pictures of in the actual thread) are pretty severely converted and already look like ork marines.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

I don't see the problem with the Deffwing as is. One thing I would look at - seeing you don't have access to painboyz or banner with the orks.

Grishnak - attached to one unit of meganobz giving them FNP and Cybork bodies.

That of course means one troop choice that will not be nobz... how about a cowering unit of grots? Cheap, plant the flag your opponent should ignore it all game.

Led by Ghazi it should do the trick. 2 wound 2+/5++ FNP orks with a 14" waagh range coming out of a red paint job battlewagon.... Sounds good.

2000
2000
WIP
3000
8000 
   
Made in gb
Battlefortress Driver with Krusha Wheel




...urrrr... I dunno

Ultimately, it's your hobby.
No matter what other people might think, you can do what you please with it.
Besides, considering the effort you seem to be putting into the models, it seems more like a genuinely fluffy idea to me, so I say go for it.

Melissia wrote:Stopping power IS a deterrent. The bigger a hole you put in them the more deterred they are.

Waaagh! Gorskar = 2050pts
Iron Warriors VII Company = 1850pts
Fjälnir Ironfist's Great Company = 1800pts
Guflag's Mercenary Ogres = 2000pts
 
   
Made in gb
Waaagh! Warbiker





DeffDred wrote:I think it sounds fine but I thought all GKs had grenades already.


I mean the daft stuff like Rad, Psychotrope and Psych-out.

DAaddict wrote:I don't see the problem with the Deffwing as is. One thing I would look at - seeing you don't have access to painboyz or banner with the orks.

Grishnak - attached to one unit of meganobz giving them FNP and Cybork bodies.


It's Grotsnik, and yes, I have considered taking him (and have done several times) .
The problem is that you loose any any all control over the unit he's attached to, even when transported.

I have been working on a Bad Moon list with the guys over at Da Waaagh! (shameless plug) as part of our Klanz Projekt, but you know how people are with fan based rules, even if you have been working on them for years.

Piccies:




Deffwing Nutta.

Codex: Bad Moons 
   
 
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