Playing a 40,000pt vs 40,000pt Apocalypse next month, so I decided to make my own
Apoc unit.
For those of you unfamiliar with my army, I'm making Hello Kitty Necrons (you can see the project log in my sig).
This is based loosely off of a Necron Pylon, with a few somewhat silly additions.
I'm not sure how to calculate points values, I mostly used the Pylon as a base and added from that by what I figured would be fair.
Comments are welcome
Tomb of the TechnoKitty
550pts
WS BS Front Side Rear
Sv
- 5 14 14 14 3+/4+/5+*
Unit: 1 Stasis Tomb, Contains Hello Kitty AI
Type: Super-heavy vehicle, Immobile†
Structure Points: 3
Weapons:
Super Happy Defensive Gauss Flux
Super Happy Annihilation Love Beam
Special Rules:
Super Happy Teleportation:
The Tomb must always arrive using deepstrike rules on turn one. It does not scatter, but must be placed within 12” of a friendly Necron unit.
Super Happy Funtiemz:
The Tomb radiates an aura of energy being constantly emitted by Hello Kitty, as its power is not fully contained by the stasis field, only dulled. Strange things can happen when willed by the Kitty, and frequently do.
At the beginning of your movement phase, roll a
D6 and consult the following Super Happy Funtiemz Table:
- On a roll of 1 or 2, Hello Kitty demands a happy little jig! Nominate a non-vehicle unit within 72” (does not require line of sight) and move it up to
D6+2” in any direction. This can affect enemy and friendly units, including Walkers, and the Tomb itself. Necron units moved in this way gain Relentless until the end of the turn.
†Super Happy Funtiemz rolls of 1 or 2 cannot affect other Tombs, and is the only way the Tomb may be moved. The Tomb always counts as stationary for firing, but counts as having moved at combat speed for Close Combat if it is moved using SHF.
- On a roll of 3 or 4, the TechnoKitty is angered that it is not receiving constant attention from a specific unit, and forces its way into the minds of the members of that unit. They are assaulted with the imaginary licking of a million razor-sharp sandpaper kitty tongues. Nominate a non-vehicle enemy unit within 72”. This unit must pass a leadership roll on
3D6, or be unable to carry out any action for the remainder of the game turn. If there are no enemy units in range, the closest non-vehicle unit must be nominated instead.
- On a roll of 5 or 6, the Tomb temporarily malfunctions and Hello Kitty’s consciousness reaches out to with blind rage to crush any enemy it can find. Randomly nominate an enemy unit within 72”. That unit suffers
D6 automatic S8 AP5 hits. If no enemy unit is within range, all effects of this rule are negated.
Super Happy Power Field:
A field surrounds the Tomb that protects those serving the Great Kitty. Friendly Necron units within 18” of the Tomb receive a 5+ invulnerable save.
*It’s So Goddamned Cute!
Hello Kitty is so adorable that nobody can bear to harm it, and the cuteness becomes more and more evident as you get closer. The Tomb receives a 5+ invulnerable save against Shooting attacks at 18”+, a 4+ invulnerable save against Shooting attacks closer than 18”, and a 3+ invulnerable save against Close Combat Attacks. The Tomb may never have better than a 5+ invulnerable save against Tyranids, regardless of distance, as they are far more immune to the effects of its super squishy little adorable face, which is just so cute, oh yes it is.
Super Happy Defensive Gauss Arc
18” S5 AP4 Heavy
D6 (per enemy unit)
Super Happy Annihilation Love Beam
(Love Beam) 120”
SD AP1 Heavy 1
(Love Blast) 72” S9 AP3 Heavy 1, Large Blast