Iranna wrote:Well, while the Court of the Young King is a nice idea it really doesn't present itself as a very viable unit.
For example, if you take a Dark Reaper Exarch and want to move, he can't shoot.
Also, the whole purpose of Exarch powers is that the Exarch, after decades of being lost on the path of the warrior, has gained these supernatural abilities. They are meant to be unique to that aspect, yet this unit could combine all the effects - fluff-wise, what rational do you have for this?
Iranna.
He can take a Shurikin Cannon, or you make the squad a firebase and have a lot of Dark Reaper Exarchs in it. It adds variation.
Fluff =/= Tabletop. But I hear you. I figured that the abilities of the Exarchs "bleed over" into those aound, like they have an aura of power. Or that they are so good at what they do or are so good at leading, they can direct other Exarchs into using their own ability. Or my favourite, the special rules granted could of been learnt by the squad as they remember their training from previous paths. Afterall, the paths teach the Eldar new skills to be used and the only reason they do not use previous knowledge on a path is to concentrate on learning the new skills. As such, the Exarchs who have years of experience to take from can use previous skills in battle.