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Made in my
Regular Dakkanaut





There'll be a mini-tournament coming up with points limited to 600pts & the compulsory FOC being 1 HQ & 1+ TROOP choice, the rest will be totally up to the players' creativity.

The twist is that players can field up to the max of 800pts if they can fulfill at least 1 for each category i.e 1 HQ & min. of 1 TROOP, 1 ELITE, 1 FAST ATTACK, & 1 HEAVY SUPPORT.

With no holding back, this is what I have in mind;

HQ
1. Ghazgkull Thraka

TROOP
1. 10 Ork Boyz

ELITE
1. 9 Kommandos: 2 Burnas, Nob with Bosspole, Eavy Armour, PK, & Snikrot

FAST ATTACK
1. 3 Warbikers

HEAVY SUPPORTS
1. 2 Killa Kans: 2 Rokkits

2. 2 Killa Kans: 2 Grotzookas

Total = 800pts


I'm really looking forward to enjoy myself this time, cuz any Draigo-Wing army will be very small & easier to be taken care of.

This message was edited 1 time. Last update was at 2012/02/11 08:51:17


 
   
Made in nl
Longtime Dakkanaut






With small point games ork do very good because the can pack a lot of bodies! so you need a lot more cheap boyz!

Ghazgkull Thraka = to expensive. You walk 3 turns to get in CC and your not even sure if he will urn his points back.
10 orks = not enough to fight with and a few shots and the will run away.
kommando's= there good but still as fragile as orks. a few shots and the will run away.
warbikes = 1 deathkopta with buzzsaw is better and about the same amount of points.
killa kans = cheap and good but still very fragile without the KFF

For 800 points I would pick the following:

HQ
Warboss + PK + cybork body + bosspole = 100

Elite
5 loota's = 75

Fast attack
deathkopta+ buzzsaw = 60

Heavy support
Battlewagon with deathrolla and big shoota = 115

Troops
19 slugga boyz with Nob + PK + bosspole = 154

20 slugga boyz with Nob + PK + bosspole = 160

10 gretchins = 40

This is about 700+ points so you still can pick a few killakans or more boyz.. Warboss and 19 slugga boyz go in the battlewagon.

I think this i much better....
   
Made in gb
Foolproof Falcon Pilot





Livingston, United Kingdom

I strongly disagree that the deffkopta with buzzsaw is better. Agreed, it is 70 points, rather than 115 for the 3 bikes, but you get a far inferior unit. Bikes are a shooty unit, pumping out 9 shots that will tear through DE vehicles, GEQs and put lotsa wounds on stuff. They have 4 wounds, and a bosspole, making them more survivable (especially with the cover save). They also have 4 strength 9 attacks on the charge, not 3 strength 7 attacks. Plus, and this is an important point, they are by far the cooler unit.

I've tried lists with 40 boyz, 20 gretchin, and a SAG as the core of a 750 list, with various other units put in. You will find, however, that you get some extremely vicious lists at that level:

Avatar
Eldrad
Wraithlord
10 Guardians
5 Rangers

is a list that I managed to scrap a draw against. Obviously this is not a list that would be allowed in your structure, but still. You should think closely about maximising the number of boyz that you bring, and use either a SAG for the ordinance blast that could wipe out half a GK force in one go, or the warboss for dependable CC butchery, both for about 100 points (make sure to have both Eavy Armour and Cybork Body, though).
   
Made in nl
Longtime Dakkanaut





Charles Rampant wrote:I strongly disagree that the deffkopta with buzzsaw is better. Agreed, it is 70 points, rather than 115 for the 3 bikes, but you get a far inferior unit. Bikes are a shooty unit, pumping out 9 shots that will tear through DE vehicles, GEQs and put lotsa wounds on stuff. They have 4 wounds, and a bosspole, making them more survivable (especially with the cover save). They also have 4 strength 9 attacks on the charge, not 3 strength 7 attacks. Plus, and this is an important point, they are by far the cooler unit.

I've tried lists with 40 boyz, 20 gretchin, and a SAG as the core of a 750 list, with various other units put in. You will find, however, that you get some extremely vicious lists at that level:

Avatar
Eldrad
Wraithlord
10 Guardians
5 Rangers

is a list that I managed to scrap a draw against. Obviously this is not a list that would be allowed in your structure, but still. You should think closely about maximising the number of boyz that you bring, and use either a SAG for the ordinance blast that could wipe out half a GK force in one go, or the warboss for dependable CC butchery, both for about 100 points (make sure to have both Eavy Armour and Cybork Body, though).


the deffkopta got a different role. With this setup you need a fast attack choice and you want to keep it as cheap as possible. The deffkopta can use a scout move and tie up a enemy unit or take down a vehicle first turn. that extra 55 points you spend on warbikes should be spend on 10 extra ork boyz. Lose one warbike and your unit will fail a morale check and run/drike.

SAG scatter to much to be really effective.



   
Made in gb
Longtime Dakkanaut




Remember what they told you at Ork school about building lists. For example nob with klaw+pole in boyz squad, kffs and boys before toys.

Battlewagon spam
Warboss 100
120 mega 115 wagon Elite/troop
115 wagon Heavy
kopta 70 Fast
Total so far 450

Trukk spam
85 kff HQ
120 Mega 35 Trukk ELITE
147 trukk boyz TROOP
147 trukk boyz TROOP
141 trukk boyz TROOP
105 rocket buggies FAST
About 800

Ork gunline
85 kff HQ
75 Lootas ELITE
220 boyz TROOP
100 kannons HEAVY
kopta 70 FAST
550, add more lootas or boyz?
   
Made in my
Regular Dakkanaut





Hahaha thanks guys for your ideas..

Had 2 test games today, & 1 of them was against a 600pts super-mini-Draigo army. My opponent brought something like this;

Draigo
Solo-Din
2 Psy-rifle Dreads

ermm..that's it!

Both Dreads were destroyed in Turn 2 courtesy of Snikrot's Kommandos ambushing from behind enemy line. With Thraka tagging along, it was over very quickly. Meanwhile, Draigo & Solo-Din were on the receiving end of too many dakka-dakka.

Draigo did managed to counter charge Thraka & Kommandos. The Kommandos bite the dust (literally flamed) & assaulted by Draigo, leaving Thraka to slugged it out with the big man from Titan all alone. 1st cc round Draigo suffered 1W while Thraka none, but I passed my -4 morale check by a hair-line margin.

2nd cc round (my 3rd Turn), Thraka v/s Draigo mano-o-mano. Due to activating Waagh, Thraka gets 2+ invul sv. Result: Draigo suffered a wound & lose combat by 1. Thraka remained uninjured.

By this time, I pulled back all my remaining units so that in case Draigo beat Thraka, I could just pump enough lead into him.

3rd cc round, it was a draw. Both of us rolled our svs magnificently.

4th cc round, things were not looking good for me since now Thraka's invul sv returned to being 5+. Draigo managed to cause 3 wounding hits, but I managed to sv 1 of them. For Thraka's attacks, I managed to cause Draigo only 2 wounding hits (my rolls sucked!!).

Then my opponent rolled for his invul svs !! Talk about tough luck...

This message was edited 1 time. Last update was at 2012/02/11 16:06:59


 
   
Made in ca
Flashy Flashgitz





I don't think your list is too strong. Especially since you had that close of a game against a GK list that was 200 pts cheaper.

For 800 points exactly.

HQ (85pts)
Big Mek w/ KFF

Troops (255pts)
Deff Dread w/ Big Shoota and DCCW
19 Ork Shoota Boyz + Nob w/ PK and Bosspole

Elite (75pts)
5 Lootas

Fast Attack (105pts)
3 Warbuggies w/ TL-Rokkits

Heavy Support (280pts)
3 Killa Kanz w/ Rokkits
3 Killa Kanz (2 w/ Big Shootas, 1 w/ Rokkit)


You have a good mix of AT with the Lootas and the Buggies, and then 7 Walkers all with the force field, plus a strong backbone of boyz. This list will be hard to crack.

   
Made in my
Regular Dakkanaut





The Fight between Thraka & Draigo was a very close fight, but the kommandos & 1 Rokkit-Killa Kan were my only casualties. The GKs were annihilated. Basically I had the game in the bag in Turn 2 cuz he had no scoring unit anymore.

The problem with fielding a BW or Trukk list is that I don't own any of those. I do have 6 Killa Kans though, so maybe I can work around those.

Tomorrow I'll be having another friendly game with a SW player. He'll be bringing something quite well rounded 800pt army:-

TW Lord - claws & saga of warrior born, 4+ invul?...etc..etc

5 Grey Hunters - meltagun & wulfen

Lone Wolf - TH & SS

1 TWC

2 squads of 6-men Long Fangs - 10 Missile Launchers

   
Made in us
Resentful Grot With a Plan





There'll be a mini-tournament coming up with points limited to 600pts & the compulsory FOC being 1 HQ & 1+ TROOP choice, the rest will be totally up to the players' creativity.

does this mean you can run more than 3 heavy support//fast attack, or more than 2 Hq's?



If this is so I'd run

3 Meks with Sag
19 grots 1 runtherd x3
3 kanns (run independently) with grotzookas
3 bikes pk nob bp
5 lootas

796 points- I don't think anyone would want to play you again, but if you can't take 3 hqs, you'd have 166 points to play with, (you'd obviously drop the 3rd troops of grots)

In such small point games I'd take two Sag's because odds of them both going bad will be really slim, and you don't have to feel pressured into a KFF mek because of lots of armor.

The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
 
   
Made in my
Regular Dakkanaut





No no no..Maybe my wordings were not very clear. It's suppose to be like this;

HQ - max of 1 choice

TROOPS - min of 1 choice (up to the max of 6 choices)

ELITES - no min, max of 3 choices

FAST - no min, max of 3 choices

HEAVY - no min, max of 3 choices


The point limit is at 600pts, but players can bring in an army worth 800pts if they can fill-in the max of 1 HQ + the min of 1 from each other category.


For today's match against SW, I'd like to try a different list;

HQ
1. Old Zogwort

TROOPS
1. 30 Shoota Boyz - 3 Big Shootas, Nob with PK, Boss Pole & 'Eavy Armor

2. 10 Grots & 1 Runtherd

ELITES
1. 9 Kommandos - 2 Burnas, Nob with PK, Boss Pole & 'Eavy Armor, Snikrot

FAST ATTACKS
1. 3 Warbikers

HEAVY SUPPORTS
1. 2 Lobbas

TOTAL = 800pts
   
Made in us
Resentful Grot With a Plan





In that case I'd shoot for this list

Warboss on a bike, cybork, pk

5 lootas
20 boyz pk nob bosspole 2 rokkit
19 grots 1 runtherd
7 bikes pk nob bosspole
kann grotzooka
kann grotzooka
kann rokkit


The thing thing about any discussion concerning why orks did something usually ends with because they are orks, and noone seems to argue, or offer further questioning.
 
   
Made in my
Regular Dakkanaut





I never thought I'd say this, but Zogwort is now my favourite IC-slayer !!

In the 2 games I played today, Zogwort took out a SW's Thunder Wolf Lord, Khorne's Skulltaker & a Herald of Slaanesh. His voodoo curse really took my opponents (& myself included) totally by surprise!! PK is all good & great, but to be able to determine the fate of enemy super-killer ICs by the roll-off contests of D6s? That is AWESOME!!!

His only weakness is the lack of any armor/invul sv.

Maybe I should start getting a cheap BW just to be his personal APC, yes?





This message was edited 2 times. Last update was at 2012/02/12 15:25:42


 
   
Made in us
Yellin' Yoof on a Scooter




Personally in sub 1000 point games I usually focus on getting more bodies on the table. Orks have an advantage in a build like this due to extremely low point cost units. Playing on a 4x4 table I would run a list something like this --


HQ
Big Mek
KFF
(85)

Elites
6x lootas
(90)

6x Lootas
(90)

Fast Attack
1x Buggie
(35)

Heavy
1x Kannon (big gun)
(20)

Troops
19x Boyz
1x Nob, PK, BP
(160)

19x Boyz
1x Nob, PK, BP
(160)

19x Boyz
1x Nob, PK, BP
(160)

In this list you are gaining 145 points to do with as you will, the buggie and kannon being the only out of place units. This army would basically just dead run at the enemy lines under the covering fire of lootas.

If mobility is more of a concern I would run something like this --


HQ
Big Mek
KFF
(85)

Elites
5x Kommandos
(50)

Fast Attack
1x Buggie
(35)

Heavy
1x Big Gun, Kannon.
(20)

Troops
10x Slugga Boyz
1x Nob, BP, PK
Trukk
(146)

11x Slugga Boyz
1x Nob, BP, PK
Trukk
(147)

11x Slugga Boyz
1x Nob, BP, PK
Trukk
(147)

11x Slugga Boyz
1x Nob, BP, PK
Trukk
(147)

This list leave 33 points open to mess with, but gets your boyz where they need to be under the cover of the KFF. I am not a huge fan of Kommandos, but with infiltrate they could potentially tie up a key unit of heavy weapons to allow your trukks more time to close the gap.

Just some thoughts.
   
 
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