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So. After 13 years my warriors has yet again seen daylight. I have brought them up from their hiding place in the basement and started working on a list to beat friends armies that has emerged from the dusty boxes of the their storage tomb.
Since I havent been around since the 4-5th ed, where monsters could soar high with highflying rules, you will understand me for being a bit rusty.
This is the list I have composed after a few weeks of randomnly browsing the web.
Unnamed2000 Pts - Warriors of Chaos Army
1 Sorcerer Lord of Tzeentch on disc
Mark of Tzeentch; General; Magic Level 4; Chaos Armour
Talisman of Preservation
Bloodcurdling Roar
Infernal Puppet
Third Eye of Tzeentch
1 * Exalted Hero of Tzeentch in tzeentch warriors unit
Mark of Tzeentch; Halberd; Chaos Armour; Shield; Battle Standard
Stream of Corruption
Talisman of Endurance
Enchanted Shield
12 Chosen of Tzeentch
Mark of Tzeentch; Halberd; Chaos Armour; Shield;
Standard; Musician champion with FotG
Wailing Banner
17 Chaos Warriors of Tzeentch
Mark of Tzeentch; Halberd; Chaos Armour; Shield;
Standard; Musician champion.
Banner of Rage
40 Chaos Marauders of Khorne
Mark of Khorne; Frenzy; Great Weapon; Standard; Musician
1 Chaos Warshrine of Tzeentch
1 Chaos Warshrine of Tzeentch
5 Chaos Warhounds
5 Chaos Warhounds
I believe the list to be decent enough to bring it to other rusty generals like myself, but I still want to get a feel for it. Is it ok? If not, what should I change or what would you change?
I have been reading up on tactics. I understand some basic tactics but to actually be able to execute them when necessary is not that likely. My goal with this list would of course be to get the chosenstar as soon as possible, and after that I would think a general march with the whole army and trying to deny flanks with the shrines and good placement. The dogs is a meat shield. The marauders are there to die and take stuff with them. I do feel that I will have a problem with faster moving enemys. I am a bit scared because I know that my friends will be playing Ogre Kingdom, Dwarfs, and Tomb Kings. Perhaps I will face off with some wood elves also. The Ogres have their movement and impact hits which could hurt me bad, the dwarfs have their guns. I am not enough well read on Tomb Kings to know what I am facing and wood elves will probably try to run around and shoot me whilst avoiding combat.
Should I face this in some other manner or is the list I have composed fit for the job?
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