UMGuy wrote:I would do the following:
-Drop the PC's and LC's from all the russes. the PC's wont be firing as you are going to want your LR's to be moving so they stay alive. The LC's will hit half of the time and not worth the points.
-You should have weapons in the CCS as they are vets with BS of 4 and shoot better, especially for guard. Melta of Plasma are your best bets
-Commissars attached to Infantry squads cannot take carapace, so take that off
-Your PCS schould also be filled with Special weapons
You lack long range and short range anti tank, and anti MEQ. I would try to free up some points and bring some Vendettas or add HWS's to the platoons to provide some long range support. And meltas in your blobs along with melta bombs to provide some good anti tank for short range. Just some food for thought
Is it possible the carapace armor commissar is meant to be a lord commissar?
Deffinitely get some upgrades for your
CCS and
PCS though. Those guys let you provide a lot of specialization and can be a huge benefit. You can give the
PCS GL's for example to provide extra fire support for the blobs, or flamers to help deal with hordes. If you give the
PCS flamers, you could give the blobs meltas and melta bombs (they're gonna be getting close anyways, so the melta's won't have trouble trying to get into range) so they can wreck vehicles as well as
MEQ's and the like. The
CCS you could give Plasma's, a
LC, melta's and run them in a vendetta/chimera, any number of options. If you dropped all the
PC's and
LC's off your tanks, you can probably afford Straken, in which case you'd give the
CCS melta/flamers and run him along with your blobs. Then your guardsmen would get furious charge/counterattack, and make them a heck of a lot tougher. Don't forget orders either,
FRFSRF with a 30 man blob can do a lot more damage than people think it will. Several of the marine players at my store fear it, and for a very good reason.