But, without further delay, I'll now post my first batrep. Woo! I'd bring a cake to commemorate the occasion, but I ate it.
Alright, so first turn, we all got on Skype (Andilus Greatsword oversaw the game) - just a heads up, as a relative noob, this game is still riddled with errors made by yours truly, I hadn't realized until now that a lot of my moves in previous games were actually under the guidance of Andilus. He's such a good fella.
As said before, the lists were put together, we set up our board, and we rolled for mission and deployment.
I felt no need to spoiler-up this, so I may as well say it:
Seize Ground (...alright)
Spearhead (...alright)
Neither of these have seen high degrees of success in the past, I've only won one other Seize Ground mission before, and Spearhead I had only played two games with this. We rolled for initiative, and I got it.
So we made our placements:
-We'll refer to the opponent as...RedFaction, or simply Red for now. I imagined he'd do something like this (I thought I'd be a dick and make a forsaken objective point

, it's reeeeeeeally well hidden in the trees. Legal, I believe, so long as it's 12 inches away from the board edges. Red had his forces ready and able to attack at a moments notice, and I had no idea what to expect.
TURN 1: ATLAS
After a lot of deliberation (seriously, waiting for me to move is a snoozefest until I get to an assault), I made my move:
-I felt it was best to secure the middle-most objective near the dome with my Regular Assault squad and then send in Death Company as backup via drop pod, so I sent them in their Rhino towards the stealth suits, eager to take their lives. The two wielding plasma guns fired, one scoring a wound and killing a member. Love the first kill of a game. I moved my other vehicles flat-out so as to get the much-needed cover saves and then be able to get my marines in for an assault next turn. I used power of the machine spirit to fire my stormraven's one gun, bloodstrike missiles at the broadsides, drop pods fired at the covered Fire Warriors and the upper
FW squad, while my furiosos dropped in, flamed a few guys, whiffed on their meltagun shots (
WTF). Things were going according to plan, sorta, and ideally I had some powerhouses already going in to put the squeeze on his best units.
Lastly, Mephiston moved in, eager for some killin'. As you can see, little killing was done, I scored a wound on a crisis suit, killed a stealth suit and 4 fire warriors. Rather underwhelming, but this was also the first turn with the majority of my units going flat-out, and my assault is more valuable.
...that was it.
RED
Then came Red's movement. As I am an assault unit that needs to close the distance quickly against his shooting army, this phase of the game was likely to be the most deadly of them, the shooting-before-charging-units-reach-you...part. This is the main part that had me nervous, but alas, let's see what he did, shall we?
- Actually not as scary as I thought it would be. He moved, as you can see, a unit of kroot and fire warriors to try to capture that objective my non-priest assault squad was after (I'm starting to think I should just drop a man, add the priest and just work from there :/ 10-man capacity rhinos are lame,) his stealth suits successfully hid in the woods, guarded an objective (but didn't score as they're not troops, woo!) put a marker on that same rhino so that it could get sky-rayed. I thought it was screwed, but interestingly enough, it was only shaken
Meanwhile, he didn't do anything on my stormraven on that turn, but was highly, highly successful on my furiosos, stunning one and blowing one up! Feth!
Alright! I survived that shooting! Maybe this wouldn't be so bad! (spoiler alert - major idiot moves made by me coming up)
TURN 2: ATLAS
Well, that wasn't so scary! Image and description of what transpired:
Alright, so next was to protect and later claim that objective in the center, bring my other rhino to the fray (and...I unloaded, with the marines standing there like idiots. Silly me, they really had no use this turn). Mephiston rushed angrily ahead, casting wings of Sanguinius and not taking no for an answer. He dashed ahead, and rushed for an assault on the crisis suits, who were stunningly well-equipped (I'll suppose there's a reason why they name them accordingly.) Since Red was a meanie and killed one of my furiosos, my other one was really rather useless this turn. Meanwhile, the stormraven squeezed into the little gap there, and dropped my librarian's squad off (it was actually incredibly tense, I had such little space to disembark cause of unit congestion that I nearly lost some
lol, another error of sorts, AND I ran with the Librarian squad...geez, the nerves were getting to me)
The stormraven used its machine spirit and fired off heavy bolter shots at the broadsides, killing one and wounding another (this may be incorrect, I believe I bloodstriked them later on, if not later on then Andilus may correct me on this one,) the drop pod took off another
FW. Reg ASS took down some kroot who wanted that objective, saving plasmagun fire so they could assault them as well (the rules apparently allow to say ahead that you're not firing certain weapons in squads, that was cool) and the rhino and drop pod nearby there - a phantom drop pod that successfully deep struck, I kept it empty, I remember a fellow
BA player suggesting it, it's a hilarious concept but totally works - they both fired upon the stealth suits but failed to achieve results.
Assault was a short one. Mephiston cast Sanguine sword and Unleash Rage, and quickly made short work of the first Crisis Suit unit. If only I knew what I was getting him into..........
RED
Red knew what to do - kill Mephiston. He moved his kroot nice and close to my regular assault team (reg ASS is sort of a silly joke that stuck) but didn't move into assault...just to keep my guys occupied there that much longer. But feel free to see for yourself...
- Okay, let's recap what happened here. My stupidity allowed my librarians to be vulnerable this turn (I had stupidly run instead of assaulting anything, I had thought maybe I could get to the broadsides! Stupid!) so they got shot up, I allocated a wound to my librarian and let some assault marines die. He got some good hits on them, but he actually focused the brunt of them on my remaining furioso and Mephiston. As you can see...
I completely underestimated his
HQ's shooting. They annihilated Mephiston easily, it was horrible to watch, honestly. I reassured myself, remembering that because of this he used a lot of firepower on him, who is realistically an excellent distraction for the real stars of the
BA army, the assault marines. But yeah, Mephiston got his worst raping in this game, worse than any other death in any other game, he got some kills.....but still, holy crap.
Meanwhile, he managed to kill a member of my middle assault squad (I failed an armour save with
FNP reroll...grr) - but again! His Sky-Ray failed to deliver! It was odd, really. Also, it should be noted that it was not until after that I realized he could have used other crisis suits to target my stormraven and likely could have brought it down more easily!
Finally, his shooting resulted in my other furioso being immobilized. I really should downplay my furiosos, so that they don't become targets. Something that doesn't make them stand out, like...I dunno, having them as guests on Late Night with Jimmy Fallon. Rimshot, anyways, we're back - he got gimped. So...yeah. Grr.
The assault phase was uneventful, that's all I can really say there.
TURN 3: ATLAS
So that was disastrous! I knew though that I could still hold onto this game, I was about to get in some massive assaulting. Or so I thought...
-As you can see, I could probably have planned some moves out better, but other things went highly according to what I wanted!
Left to right - My rhino and drop pod continued to fire upon the stealth suits, eliminating one more, while the assault marines fired some bolter shots at the kroot before going into assault. Enraged over Mephiston's death, the Sanguinary priest's squad went north...and I am not really sure why I went in that direction, as I had been wanting to go into contact with the
FW's in cover, but you can probably tell (damn vassal and scale conversion!) - I was more than 6 inches away so assault would not be possible, doubly so since there was difficult terrain in the way. FAIL
*ahem* anyways, so my stormraven fired it's plasmacannon at the d The Epistolary's squad went in for the kill on the sky-ray - They were underestimated by my opponent. You shall see.
Assault phase came upon, and everything worked out. The reg ASS wiped out the xenos squad, bye-bye kroot...they didn't really get much consolidation but they didn't really need it either. Meanwhile, the Epistolary finally got to make use of his rather expensive but worthy ability, casting both Unleash Rage and Sanguine Sword successfully, and he nailed the Sky-Ray with 4 penetrating hits (it was impossible for him not to, like, completely impossible, with sanguine sword - didn't realize unleash rage was unnecessary but whatevs, didn't get perils anyways) and it exploded, but luckily didn't actually kill any units, thankfully.
BAM. Took out that particular threat, now to deal with the rest. This was now much less intimidating, and my playing sped up from here.
RED
So he had to scramble if he wanted to score an objective. Here's what happened -
-This was an interesting turn for the both of us. He moved his
FW's in to cause further hell, and to a decent degree of success, I might add! He moved his remaining kroot to attack the stormraven their way, with the help of the hammerhead as well. His suits had little option but to remain in the woods, fair enough. He moved his
HQ toward my Librarian squad (I should add that from this point forward, my Epistolary will likely be my bitchin'
HQ designed to reflect me as a player) and got ready to unleash hell.
His
FW's picked off 4 of my assault marines! They stood their ground though, thankfully. But the real heavy hit came from Shas'O, where his fusion blasters and plasma rifles managed to pick off three of my guys! Gahh! In other news though, an assault marine from the Sanguinary priest's squad was killed, and I was very disappointed by that.
However, in a rather bad move, Red sent Shas'O's squad against my Epistolary who was at this point pissed. My Epistolary made short work of Shas'O and the 2 Shas'vres by himself (I declared I would attack the Shas'O twice, and this was with Sanguine Sword and Unleash Rage), seriously. It was pretty scary how successful the veteran psyker really was. They consolidated, ready to take on the next Hammerhead.
Ouch. That probably killed the game for Red right there, but the show must go on!
TURN 4: ATLAS
Alright. I felt pretty good that I wouldn't screw anything MORE up. I made the advance, ready to crush Red's forces and his chances of taking those objectives.
-Finally, my Death Company arrived, perhaps at a very good time. I placed them nearby the objective and the Assault marines because I knew that Red would try to deep-strike at least a unit of vespids in there.
Meanwhile, my middle assault squad moved in to shoot up the fire warriors, and my epistolary moved to attack the hammerhead's rear armour, hoping for similar results as with the sky-ray. Reg ASS went in for the kill on the pesky
FW's.
Shooting phase was excellent - the middle squad killed enough fire warriors and they failed the leadership test, making them run which provided enough solace that I could maintain a hold on that objective. Meanwhile, my gimped stormraven, rhino and drop pod worked to make sure the broadsides would not be able to fire again, and were successful, as they were eliminated. The remaining kroot were further-whittled-down, but stood their ground....
Assault was quick and painless - Reg ass wiped out the
FW's, and the Epistolary squad took down the Hammerhead. It exploded (geez, again) and they suffered no wounds.
RED
So his vespid came in, to the rescue! He deep-struck one unit up at the top corner, just in range to shoot my assault squad (although significant at risk of
DS'ing off the board, but they hit straight-on so no worries there) but the other one, he attempted to deep strike, on the other side to provide some support and perhaps try to work down some more of my units, keeping them from the objective. Unfortunately, he scattered, right on top of his units, and had to roll a
D6 to determine their fate...
The other vespid squad was thus placed right on the bottom-left corner. I considered putting them in a more vulnerable spot on the possibility that I could then table him, but I figured this would be just as much of a delay to his plans and it did just that.
Red had equipped bonding knife onto his
FW's so he used that and was able to regroup and save them from falling off the board! They moved within double shot range of my Epistolary squad who was on a hot streak. Meanwhile, the vespid brought the Reg ASS into their sights, and the other vespid sat in the other corner. Red also trained his Kroot on my librarian.
His vespid get 3 kills on my assault marines! My guys passed their leadership but....still. Geez. Thankfully, no other kills were made, and no assault would occur for the rest of the turn.
We made it to the 5th turn! Now things would get interesting...
TURN 5: ATLAS
So order of business - clear out remaining threats and hold down objectives.
-I did just that, scrambling with my reg ass and sang priest units to respective objectives, rolling good run rolls to get over there. Meanwhile, my empty rhino on the right side moved upwards to get some shots at the fire warriors. The other rhino castled up at the objective, and the epistolary squad went hungry for kroot blood, with the assistance of a hurricane bolter sponson from the Stormraven.
Having closed in on one objective and coming close to claiming the other, I went into the shooting phase. The Death Company ran in, shot up some vespid, and prepared to assault what was left of them. The Epistolary squad and hurricane bolter made short work of the kroot, and the stormraven's remaining arsenal with the assistance of the 2 storm bolters finished the Fire Warriors.
Assault was quick - Death Company finished the Vespid, consolidated.
I now realized just how quickly Tau fold in assault :S
But nonetheless...
RED
So Red at this point had two squads left, one being only one soldier remaining. He sent his vespid as far as they could to maybe pick off some death company, but alas they weren't in range.
Nothing really happened this part. :(
The game was pretty surely in the bag for me at this point, but we rolled to see if there'd be a sixth turn.......
TURN 6: ATLAS
So...I had very little to do at this point. I could potentially table Red in this turn, with any luck. I fired some storm bolter shots at the stealth suit, and some at the vespid. Killed the last stealth suit (tricky little bastard, nearly evaded some of my shooting thanks to night fighting) and one more vespid. Whoop.
RED
The vespid stood their ground, and fired some shots at the
DC. They managed to kill one, but this was all to happen in this turn.
We rolled to see if there'd be a turn 7 and..............
BA - 2 objectives
Tau - 0
Victory for the Blood Angels!
Afterthoughts - Well, I had never faced Tau before. I hadn't realized just how dependent I was upon Andilus - he's a great teacher, and I've still got a lot of room for improvement. But this list has consistently proven itself powerful, and there was no exception this time. Red had me gaking myself against his shooting early on, and that was scary, but I was able to eventually stop being stupid and eliminate his heavy-hitters, piece by piece. The main thing that frustrated me was once again losing a Dreadnought. I'll have too reconsider my options there.
It's always the scariest for my units when they haven't gotten into the charge yet, so the Tau were definitely an opponent to heighten those nervous feelings, but I managed to pull through. Red is a great opponent, and his shooters are dangerous, I must say! All in all a fun battle, full of action, humour and the odd homoerotic sentiment. VASSAL
FTW