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Made in us
Heroic Senior Officer





Western Kentucky

A quick headsup before you read this, we're using a modified FoC for this tournament, so when you notice that I've got 5 elite choices, this is why. The FoC we're allowed to use is:

HQ - 1*
Elites - unlimited
Troops - 2*
Fast - 1*
Heavy - 0 to 2

*notice HQ, Troops, and Fast are not ranges they are compulsory

That said here's the list I've come up with. This was really tough to write up because with IG our elites suck, so instead I tried to make the most of my troops and heavy slots, using the elites as extras, rather than as the main chunk of my army. I'd like to run something in this list's vein, but it could use some optimization for sure. Basically, I'm asking for advice on how you'd write a list where almost all of your slots have been cut in half, and you have the option to run as many elite slots as you feel like. I like the list except for the elite slots, where I'd really like to change some things up. If you guys know some better IG elites, or better ways to run the few choices we get, I'd love to hear it. Thanks for any advice you can give!

Selections:

* HQ (185pts)

* Commissar Yarrick (185pts)

* Elites (710pts)

* Guardsman Marbo (65pts)

* Ogryn Squad (330pts)
7x Ogryn, Ogryn Bone 'Ead

* Storm Trooper Squad x3 (105pts apiece)
x4 troopers, 2 with melta, Sarge has Hotshot Laspistol/Lasgun

* Troops (645pts)

* Infantry Platoon (505pts)
* Infantry Squad x3: Meltagun, Sergeant w/Melta Bombs, Power Weapon
*1 Commissar w/ Power weapon
* Platoon Command Squad
Captain Al'Rahem, 4x Meltagun
* Special Weapon Squad
3x Demo Charge

* Veteran Squad (140pts)
Demolitions, 3x Meltagun, 6x Shotgun, Sarge w/ Power weapon

* Fast Attack (130pts)
* Vendetta
2 Twin-linked Lascannons

* Heavy Support (330pts)
* Leman Russ Demolisher
Heavy Bolter

* Leman Russ Demolisher
Heavy Bolter

*Notes: There are different scenarios for the tournament that each function VERY differently in how units are deployed as well as how they count for scoring/capturing/Kp's/etc. This said, I tried to make the list as flexible as possible. For example, Yarrick will be joined with the Ogryn in one scenario, with Al'Rahem's platoon in another, and deepstriked in by himself in the third. The Vet squad will flying around in the vendetta in all the scenarios, basically causing as much trouble as it can. Al'Rahem's squad is basically designed to cause as much damage as possible since I don't need to worry about keeping them alive for scoring (in one scenario they can even deep strike if what I read in the rules is correct). The Demolishers and the Ogryn will be sticking close together and bringing pain wherever they go, and the Storm Troopers and Marbo will be dropping in wherever they're needed. Fairly straightfoward list, I just tried to bring as much firepower as possible to deal with all of the possible elite choices the other players might bring.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
 
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