Well, it's been quite awhile since I've posted anything on here. This is mainly due to the fact that I've been traveling continuously since my last post, and thusly have had nothing to do with Warhammer lately.

(That three months turned out to be three weeks, then three weeks in another place, then three weeks in another place etc. Please, continue at your leisure.)
Ergo, nothing to post about. And yes. That does mean my lovely sentinel is sitting at home in my drawer still unattached to it's base and basically the same since the pictures I posted awhile ago. Poor neglected little bugger.
So? Does this post mean I'm back from vacation? No. But it does mean that I've been spending some time thinking about the future of my
40k career. It involves mustard gas. Oh so glorious mustard gas.
And by that, I mean Death Korps Of Krieg.
I've rather decided that I want to set a collection goal for an Apocalypse army. It will be broken down into three parts. Death Korps at around 2500 points, An Airborne battle force at another 2500 or so, and Space Wolves at about 1000. Although granted to get that 6000 point limit I may have to ditch the Space wolves (

) And add another 1k onto the Death Korps in the way of Super heavy tanks.
Thats a rather large army, and it's going to be rather costly. So for now I'm going to focus on smaller games of
40k, and that means building a Death Korps Regiment. Which means the past three nights of sleeplessness have been spent on the Army list below. Considering this totals up to about 2000 points, (That other 500 is reserved for a shadowsword.) It's pretty big. And while I hate admitting this, I had to cut corners to get this much. The Forgeworld
DKOK codex is really fun. And actually suits my play style brilliantly. But that makes it really hard to hold back and not just throw in everything I want to.
So I'd like your help, your critique, how you think this list will do on it's own, and then once I post the rest, how you think they will do as a team.
For your reference here is the Death Korps mini codex that Forgeworld apparently produced. Don't ask me where I found it. Because i don't know.
http://www.forgeworld.co.uk/Downloads/Product/PDF/k/kreig.pdf
Death Korps of Krieg Army list: 1967 pts
HQ - 255 pts
Company command squad- 60 pts < 255 pts
.Company Commander Plasma pistol - 10 pts
.Company Commander Power weapon - 10 pts
.Veteran with Regimental standard - 15 pts
.Veteran with Vox caster - 5 pts
.Veteran with plasma gun - 15 pts
.Veteran with las-pistol and close combat weapon - 0 pts
.Carapace armor - 20 pts
.Officer of the fleet - 30 pts
.Astropath - 30pts
.Master of ordnance - 30 pts
.Bodyguard x2 - 30 pts
-----------------------------------
Elites - 186 pts
Heavy quad launcher battery - 186 pts
-Heavy Quad Launcher x3 - 150 pts < 186
.Additional crew (2 per model) - 36 pts
-----------------------------------
Troops - 960 pts
Hades Breaching drill #1 - 50 pts < 320 pts
-Death Korps Engineer squad #1 - 60 pts < 135 pts
.Additional Engineers x5 - 50 pts
.Mole launcher - 5 pts
.Gas grenades - 20 pts
-Death Korps Engineer squad #2 - 60 pts < 135 pts
.Additional Engineers x5 - 50 pts
.Mole launcher - 5 pts
.Gas grenades - 20 pts
Hades Breaching drill #2 - 50 pts < 320 pts
-Death Korps Engineer squad #3 - 60 pts < 135 pts
.Additional Engineers x5 - 50 pts
.Mole launcher - 5 pts
.Gas grenades - 20 pts
-Death Korps Engineer squad #4 - 60 pts < 135 pts
.Additional Engineers x5 - 50 pts
.Mole launcher - 5 pts
.Gas grenades - 20 pts
Hades Breaching drill #3 - 50 pts < 320 pts
-Death Korps Engineer squad #5 - 60 pts < 135 pts
.Additional Engineers x5 - 50 pts
.Mole launcher - 5 pts
.Gas grenades - 20 pts
-Death Korps Engineer squad #6 - 60 pts < 135 pts
.Additional Engineers x5 - 50 pts
.Mole launcher - 5 pts
.Gas grenades - 20 pts
-----------------------------------
Fast Attack - 380 pts
Bane Wolf #1 - 130 pts < 190 pts
.Heavy Flamer - 0 pts
.Pintle Mounted heavy Stubber - 10 pts
.Dozer blade - 10 pts
.Extra Armor - 15 pts
.Smoke Launchers - 5 pts
.Camo netting - 20 pts
Bane Wolf #2 - 130 pts < 190 pts
.Heavy Flamer - 0 pts
.Pintle Mounted heavy Stubber - 10 pts
.Dozer blade - 10 pts
.Extra Armor - 15 pts
.Smoke Launchers - 5 pts
.Camo netting - 20 pts
-----------------------------------
Heavy Support - 186 pts
Ordnance battery - 186 pts
-Earthshaker x2 - 150 pts < 186
.Additional crew (3 per model) - 36 pts
This list is meant to mush the enemy up good with artillery fire the first turn, then use the Hades to perform surgical strikes on powerful enemy units or vital objectives. The Command squad, artillery, and Chem-hounds will be deployed in a defensive position while the Hades and their respective Engineer's will be held in reserve. Take note that in Apocalypse this technique will be used in conjunction with massed aircraft and the strategic asset "Careful Planning" which allows me to bring up to half of my reserves in first turn and the second half the second turn. Apparently without having to roll for it.
I have one serious question though; Can my commander issue orders to the static artillery? (Earthshakers and Quad launchers) They technically are not vehicles, and have crews, but I just don't know.