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Made in gb
Long-Range Land Speeder Pilot





Bristol

Shrike 195
Librarian w/JP powers Null Zone & Gate of Infinity 125pts
7 TH/SS Terminators 280pts
Rifleman 125pts
Rifleman 125pts
5 Scouts - Power Fist, Combi-Melta 110pts
5 Scouts - Power Fist, Combi-Melta 110pts
Scouts (Camo, ML) 100pts
Land Speeder Storm - Multi-Melta 65pts
Land Speeder Storm - Multi-Melta 65pts
Scout Bikes (5) (3 Grenade Launchers, PF, Locator Beacon) 190pts
Predator AC/Las 120pts
Predator AC/Las 120pts

Total 1730pts

So some pretty major first turn alpha striking going on here, both the storms and scout squads inside & the scout bikers all hit targets first turn. Shrike & the librarian allow for 'slingshotting' the terminators into combat. The 2 riflemen & the AC/Las predators open up tanks to allow the units to (hopefully) stay locked in combat. For the stituation where down of war comes up, the storms and bikers outflank and the librarian gates the terminators forward when the bikes appear.

I'm concerned about the lack of troops, I also feel this is a win or lose big style list, any thoughts?

Cheers

This message was edited 1 time. Last update was at 2012/04/07 13:12:37


Armies: Crimson Fists, Orks, Eldar 
   
Made in gb
Irked Necron Immortal





The Warp

as much as I think your gonna do a lot of damage to your opponent's army with a nasty alpha strike (even if you go second, as its not too difficult to hide those storms after turbo boosting) I can't see how your going to win without tabling your opponent. If you send both scout units forward first turn like you say, then its extremely easy to kill 10 scouts, then you have no scoring units. I know if they shoot the scouts and not the Shrikenators then they are gonna be taking a big hit, but that is something that a lot of players are gonna be willing to do to kill all your troops.

Having said that, going first you are likely to get the scout bikers, x2 scout units and Shrike into a first turn assault with some canny deployment, as well as at least one of the MM from the storms hitting, so a lot of damage before even your preds + dreads open up. Plus, with that much forward push your firebase is likely to be unscathed until later turns.

Not quite sure why the Librarain has a JP though. I'd use the pts for a combi melta on him instead

Sorry after writing all that, just realised you have a sniper squad of scouts too. same thing still stands though - not too difficult to wipe the troops of the board

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

Yeah I agree with the being hard to win without tabling my opponent (which I'd hopefully be able to do). Dropping 2 of my 3 troops choices in their faces doesn't really add to their survivability.

I actually already have spare points for a combi-melta (tick that box), I was debaiting terminator armour for the librarian to make him more survivable. The thinking behind the Jump pack, is shrike moves up 12" (leaving the terminator squad), the librarian moves up 9" (leaving the terminators and rejoining shrike) then the terminators move up 6" rejoining the librarian and shrike. It basically guarantees the first turn assault, even if I roll a 1 for their run move.

One thing I could do to make the scouts more survivable is to take a thunderfire cannon and hide them in a reinforced ruin. Alternatively I could make the third group larger with bolt pistols & CCW and just hide/reserve them.

I'm also curious about how much would stuff like servo-skulls (GK) and chooser of the slain (SW) screw up the infiltrating/scout moves.

Armies: Crimson Fists, Orks, Eldar 
   
Made in gb
Irked Necron Immortal





The Warp

I think that will certainly get a few raised eyebrows if you do that with Shrike, librarian and the termies.

A TFC would go in here quite well as a lot of your long range firepower is for de-meching stuff, so some anti-infantry would be good. Possibly dropping one of your MM/HF speeders for some pts, though don't see where you'd get the rest of it

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
Made in gb
Long-Range Land Speeder Pilot





Bristol

It's horrendously cheesy (but legal), but it's the main hammer of the list. I think it's a case of go big or go home, investing 500/600pts on a unit to get that first turn assault it seems silly to allow for the possibility of not making that assault because you roll a 1 for the run.

I could swap a rifleman or a predator in favour of a thunderfire cannon, I don't have any MM/HF speeders in the list I'm afraid.

Armies: Crimson Fists, Orks, Eldar 
   
Made in gb
Irked Necron Immortal





The Warp

yeah sorry misread one of your Storm's for a regular speeder there. I wouldn't bother then. One thing though - without Vulkan those speeders are only gonna be hitting on 4's with their MM, so I would possibly swap one of them to a heavy flamer purely for a bit of template goodness

Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
 
   
 
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