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![[Post New]](/s/i/i.gif) 2012/04/11 01:32:09
Subject: teleport homer & gate of infinity
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Secret Inquisitorial Eldar Xenexecutor
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A teleport homer allows deep striking units to avoid scattering as long as they enter play within 6" of said homer.
GOI is a sm librarian psychic power that removes the librarianand his unit from play, who then enter via deep strike within 24"of the point that they've left play.
My question is, can I use GOI to effectively move a unit 24" per movement phase, without the risk of a mishap should I roll a double?
In effect, I have 2 homers over 2 scout squads that have infiltrated. Can I GOI to one, do what I need to do, and then GOI to the other without the risk that you'd normally see with GOI / DS?
Terminators on foot capable of moving 24" per turn sounds so wrong, but so right! Automatically Appended Next Post: Now imagine an epistolary with vortex of doom on top of this too...!
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This message was edited 1 time. Last update was at 2012/04/11 01:35:35
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![[Post New]](/s/i/i.gif) 2012/04/11 01:40:03
Subject: teleport homer & gate of infinity
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[MOD]
Making Stuff
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kitch102 wrote:A teleport homer allows deep striking units to avoid scattering as long as they enter play within 6" of said homer.
No it doesn't. You're thinking of the locator beacon.
The teleport homer allows teleporting terminators to avoid scattering. It doesn't have a blanket effect on all deep striking.
So no, the homer will have no effect on a unit that is Gating.
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![[Post New]](/s/i/i.gif) 2012/04/11 13:18:01
Subject: teleport homer & gate of infinity
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Sinewy Scourge
Long Island, New York, USA
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insaniak wrote:kitch102 wrote:A teleport homer allows deep striking units to avoid scattering as long as they enter play within 6" of said homer.
No it doesn't. You're thinking of the locator beacon.
The teleport homer allows teleporting terminators to avoid scattering. It doesn't have a blanket effect on all deep striking.
So no, the homer will have no effect on a unit that is Gating.
It will if the Librarian is in terminator armor and is either alone or joined with a unit of terminators.
But yes, if the Librarian is in power armor, or the unit it is with is in power armor, then the teleport homer does nothing.
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I have found again and again that in encounter actions, the day goes to the side that is the first to plaster its opponent with fire. The man who lies low and awaits developments usually comes off second best. - Erwin Rommel
"For having lived long, I have experienced many instances of being obliged, by better information or fuller consideration, to change opinions, even on important subjects, which I once thought right but found to be otherwise." - Benjamin Franklin
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![[Post New]](/s/i/i.gif) 2012/04/11 14:02:03
Subject: teleport homer & gate of infinity
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Member of the Malleus
Not every shadow, but any shadow
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Doesn't matter what they are wearing Teleport Homers only work for units teleporting. GOI isn't teleporting
I don't think the libby scatters at all if he is by himself does he? Can't remember the exact rule now.
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This message was edited 1 time. Last update was at 2012/04/11 14:07:08
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![[Post New]](/s/i/i.gif) 2012/04/11 14:06:37
Subject: teleport homer & gate of infinity
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Regular Dakkanaut
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time wizard wrote:
It will if the Librarian is in terminator armor and is either alone or joined with a unit of terminators.
But yes, if the Librarian is in power armor, or the unit it is with is in power armor, then the teleport homer does nothing.
I don't agree with this. The Teleport Homer works only for Terminators that are teleporting onto the table. It specifically states it doesn't work with other means of transportation. Gate of Infinity does not cause the unit to teleport.
On a somewhat related note, if a Librarian is wearing Terminator armor, is he a Terminator? If he teleports onto the table, can he make use of the Teleport Homer?
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![[Post New]](/s/i/i.gif) 2012/04/11 14:08:12
Subject: teleport homer & gate of infinity
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Member of the Malleus
Not every shadow, but any shadow
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[ time wizard wrote:
On a somewhat related note, if a Librarian is wearing Terminator armor, is he a Terminator? If he teleports onto the table, can he make use of the Teleport Homer?
Yes you just need the amour to get a lift on a teleporter, unless you are GK of course
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This message was edited 1 time. Last update was at 2012/04/11 14:08:45
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![[Post New]](/s/i/i.gif) 2012/04/11 14:11:39
Subject: teleport homer & gate of infinity
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Regular Dakkanaut
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Magpie wrote:I don't think the libby scatters at all if he is by himself does he? Can't remember the exact rule now.
He scatters as normal, but if he uses GoI with a unit attached there's a chance that one model from the unit is removed.
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![[Post New]](/s/i/i.gif) 2012/04/11 19:43:40
Subject: teleport homer & gate of infinity
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Enginseer with a Wrench
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kitch102 wrote:A teleport homer allows deep striking units to avoid scattering as long as they enter play within 6" of said homer.
GOI is a sm librarian psychic power that removes the librarianand his unit from play, who then enter via deep strike within 24"of the point that they've left play.
My question is, can I use GOI to effectively move a unit 24" per movement phase, without the risk of a mishap should I roll a double?
In effect, I have 2 homers over 2 scout squads that have infiltrated. Can I GOI to one, do what I need to do, and then GOI to the other without the risk that you'd normally see with GOI / DS?
Terminators on foot capable of moving 24" per turn sounds so wrong, but so right!
Automatically Appended Next Post:
Now imagine an epistolary with vortex of doom on top of this too...!
now what you want is a Drop pod with a deathwind launcher with a locater beacon. that would work fine lol
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3000
3000
2500
on the other hand Nobz they decided it was in the best interest of ork society that they "Go Green" as such they specifically modified their warbikes to not make giant smoke, dust, grit, clouds. Instead they are all about driving with clean air, one might say their bikes Gak out rainbows.
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![[Post New]](/s/i/i.gif) 2012/04/11 20:45:37
Subject: Re:teleport homer & gate of infinity
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Secret Inquisitorial Eldar Xenexecutor
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Yep, just re-read the wording on the teleport homer, it says "only works for units entering play by teleport, will not work for units entering play using jump packs, drop pods or other means of transportation".
However the locator beacon does not state this limitation; it says "If a unit wishes to arrive on the battlefield via ds and chooses to do so within 6" of a model carrying a locator beacon, then it won't scatter. Note that the locator beacon must already be on the table at the start of the turn for it to be used." (Page 67 SM codex)
And the wording on GoI (page 57 SM codex):
This power is used at the beginning of the librarian's movement phase. The librarian and any unit he is with, are removed fromthe tabletop and immediately placed back together anywhere within 24" using the DS rules. If the Libby travels alone, there is no risk, however if he takes a unit with him, there is a chance something will go wrong. If the DS attempt scatters and a double is rolled, one member of the unit (chosen by the controlling player) is claimed by the warp and removed from as a casualty (the survivors scatter normally).
So, that says to me that I can cast GoI in my movement phase and as long as a LB is within 24" of me, I can DS straight on to it without scattering and therefore avoiding the risk of losing a unit member.
So as The_Godlyness says, surely a pre-emptive strike of pods that are within 24" of each other allows me to effectively move my librarian and termi squad up to 24" per movement phase, risk free?
How many of those squads can I take?!?!?!
Is there anything wrong, or illegal, in that tactic?
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![[Post New]](/s/i/i.gif) 2012/04/11 20:51:56
Subject: teleport homer & gate of infinity
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Blood-Raging Khorne Berserker
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No it's fine, but expensive and you can't assault afterwards!
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Chaos Space Marines, The Skull Guard: 4500pts
Fists of Dorn: 1500pts
Wood Elves, Awakened of Spring: 3425pts |
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![[Post New]](/s/i/i.gif) 2012/04/11 20:52:34
Subject: Re:teleport homer & gate of infinity
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[MOD]
Making Stuff
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kitch102 wrote:So as The_Godlyness says, surely a pre-emptive strike of pods that are within 24" of each other allows me to effectively move my librarian and termi squad up to 24" per movement phase, risk free?
Not entirely risk-free... there's still Perils of the Warp.
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![[Post New]](/s/i/i.gif) 2012/04/11 20:59:50
Subject: teleport homer & gate of infinity
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Secret Inquisitorial Eldar Xenexecutor
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Yeah, I need to learn about those rules....! Automatically Appended Next Post: lunarman wrote:No it's fine, but expensive and you can't assault afterwards!
Maybe the way around that would be for larger games, upgrade the libby to an epistolary, GoI over to where you want to be, then cast quickening for fleet and I10? Detach him from the termi squad, tie up a unit for a turn, then charge your termi's in next turn to help mop up what's left?
I'm still a noob when it comes to rules so please feel free to correct me where necessary!
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This message was edited 1 time. Last update was at 2012/04/11 21:02:16
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![[Post New]](/s/i/i.gif) 2012/04/11 21:06:30
Subject: teleport homer & gate of infinity
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Decrepit Dakkanaut
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Fleet doesn't get you around deepstriking.
Fleet only lets you assault after running in the shooting phase. Deepstriking prevents you from assaulting unless you have a rule that specifically gets around it.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/04/11 21:55:28
Subject: teleport homer & gate of infinity
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Lurking Gaunt
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That tactic is both scary and clever, teleporting terminators are a bit intimidating.
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![[Post New]](/s/i/i.gif) 2012/04/12 07:49:04
Subject: Re:teleport homer & gate of infinity
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Decrepit Dakkanaut
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You also cannot split from the unit after deepstriking, as you only join and leave units in the movement phase.
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![[Post New]](/s/i/i.gif) 2012/04/12 07:50:21
Subject: teleport homer & gate of infinity
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Secret Inquisitorial Eldar Xenexecutor
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Can you shoot after deep striking? Vortex of Doom (S10 AP1 blast) could be pretty handy in that case
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![[Post New]](/s/i/i.gif) 2012/04/12 07:52:32
Subject: teleport homer & gate of infinity
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Member of the Malleus
Not every shadow, but any shadow
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Yes you can shoot
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![[Post New]](/s/i/i.gif) 2012/04/12 07:56:48
Subject: teleport homer & gate of infinity
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Secret Inquisitorial Eldar Xenexecutor
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Beautiful, thanks!
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![[Post New]](/s/i/i.gif) 2012/04/12 07:57:42
Subject: teleport homer & gate of infinity
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Member of the Malleus
Not every shadow, but any shadow
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If you want to be cute tho' you can embark the libby and the squad in a vehicle but not join them, teleport and then disembark the squad only or disembark the squad out on side and the libby the other.
Not sure why you want to split the libby off tho'?
Votrex of Doom is heavy 1 btw so no shooty if moving....... hmmm or can the libby use relentless cos he's in temie armour?
edit: yes I think he can
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This message was edited 2 times. Last update was at 2012/04/12 08:00:36
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![[Post New]](/s/i/i.gif) 2012/04/12 08:10:42
Subject: Re:teleport homer & gate of infinity
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Decrepit Dakkanaut
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You cannot do that - if you embark an IC into a vehicle that contains a unit he WILL join them, and if you try to claim otherwise he cannot embark at all becuase vehicles can only hold a single unit.
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![[Post New]](/s/i/i.gif) 2012/04/12 08:23:20
Subject: teleport homer & gate of infinity
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Member of the Malleus
Not every shadow, but any shadow
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No thanks !
Reds8n
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This message was edited 1 time. Last update was at 2012/04/12 10:21:56
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![[Post New]](/s/i/i.gif) 2012/04/12 08:49:20
Subject: teleport homer & gate of infinity
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The Hive Mind
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No, we don't ignore page 67. Re-read what you wrote.
You cannot opt not to join an IC to a unit if you embark them both on a vehicle.
The latter half of your post is fine
Automatically Appended Next Post:
Magpie wrote:If you want to be cute tho' you can embark the libby and the squad in a vehicle but not join them,
That's the part. Also, there was zero vitriol in nos' post.
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This message was edited 2 times. Last update was at 2012/04/12 10:23:18
My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2012/04/12 10:20:16
Subject: Re:teleport homer & gate of infinity
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Decrepit Dakkanaut
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As above. Got out of bed on the wrong side maybe?
You can indeed disembark separately - but you claimed you could embark and not join, which you cannot do.
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