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Atlas' Blood Oath (BA) and the revenge of the Tau (via VASSAL) - 2000 pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Who will win the battle?
Atlas' descent marks inescapable doom on any foes...victory for Sons of Sanguinius!
The Forces of the Blood Oath will face significant casualties, but pull out with the win
*Shrug* maybe a tie?
The Descent of Angels will be wide open to the superior Tau firepower. They'll be wiped out on arrival.
The Tau's strength in numbers will save them from defeat, but only narrowly.

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Made in us
Furious Fire Dragon





Birmingham, UK

Alright so it's been a while since my last batrep. That being said, a friend on the forum, Lord Graveline, and I decided to have a friendly match after my last defeat to the hands of his Imperial Guard. Graveline likes the Tau for numerous reasons and wanted to give them a shot, and made up a list for such an occasion.

We set up our lists as follows:

Lord Graveline's Tau led by Fi'rios Shi'ur

Shas'O Fi'rios Shi'ur -- Commander Triumph -- Plasma Rifle, Fusion Baster, Shield Generator, Multi-Tracker, Bonding Knife, 2 Gun Drones
2 Bodyguards -- Plasma Rifles, Fusion Blasters, Shield Generators, Targeting Arrays, Multi-Trackers, 1 Gun Drone, 2 Shield Drones, 1 Marker Drone

Battlesuit Team -- 3 Battlesuits, Plasma Rifles, Missile Pods, Targeting Arrays, (Shas'vre) Multi-Tracker, 2 Gun Drones, Bonding Knife

12 Fire Warriors -- 4 Pulse Carbines, Markerlight, Bonding Knife

12 Fire Warriors -- 4 Pulse Carbines, Markerlight, Bonding Knife

12 Fire Warriors -- 4 Pulse Carbines, Markerlight, Bonding Knife

12 Fire Warriors -- 4 Pulse Carbines, Markerlight, Bonding Knife

10 Kroot Carnivores, 2 Kroot Hounds

Sniper Drone Team

Sniper Drone Team

Sniper Drone Team

Broadside Team -- 3 Broadsides, Plasma Rifles, Targeting Arrays, (Shas'vre) Target Lock, 2 Shield Drones, Bonding Knife

Hammerhead Gunship -- Railgun, Burst Cannons, Disruption Pods, Multi-Tracker, Target Lock


Atlas' Host of Blood (BA)


HQ
Atlas, BA Librarian (Shield of Sanguinius, Fear of the Darkness, Jump Pack) 125 points

ELITES

2 Sanguinary Priests – Jump Packs

2 Furioso Dreadnoughts, BT's with Heavy Flamer, locator beacons on drop pods

TROOPS

3 Assault squads, all Sgt's with PF and 2x melta, Jump Packs, 9 Assault Marines and 1 Veteran Sgt for each

1 Assault Squad, Sgt with PF and Plasma Pistol, 2x melta, All in Drop Pod, 9 Assault Marines and 1 Veteran Sgt. - I rolled for RT, this squad succumbed to it.

HEAVY SUPPORT

3x Predators, lascannons, searchlights




So we set up our models on VASSAL (too far away to do it irl ) and quickly rolled for Mission and Deployment.


MISSION:

Spoiler:
Seize Ground


DEPLOYMENT:

Spoiler:
Pitched Battle


Alright. Pretty standard.

We rolled for initiative and I believe I lost, but Graveline very graciously (or perhaps......strategically) allowed me to go first.

EDIT: Actually, scratch that last line, I actually lost the roll but then after deployment I seized initiative like a boss

The deployment begun, took a little while but we got through it eventually. Our placement was as such:

Spoiler:

As you can clearly see..........we both completely forgot to place seize ground objectives. We placed them later in the game (including one hidden in the trees) but until then we basically just played a smackdown and it mostly played out as such lol, so I guess we can look at it like Annihilation for now. Also, those units in the middle were obviously placed within the proper limits


Alright so I had my work cut out for me. Due to the lack of objectives, my main thing was to get rid of heavy-hitters present on the field to ease up the pressure on my descending infantry, first and foremost. Objectives...well, we'll look at that later.

TURN 1, ATLAS

MOVEMENT PHASE

Let's take a look at what I did, shall we?

Spoiler:


I quickly put my furiosos where I intended to. I didn't foresee them doing quite as much damage when having to face the brunt of a broadside, hammerhead, and Crisis suit weapons but the more important thing was placing those locator beacons for a safe descent. It was wildly successful, and everything was going according to plan. My preds were positioned to fire on the enemy, including one in the cover of bushes, having successfully not immobilized itself , and everything was as ready as it would be possible for the shooting Phase.

SHOOTING PHASE

I knew I had to be quick and deadly here, although obviously line of sight would be important to remember so I had to prioritize on targets. Feel free to judge according to the results,

Spoiler:


The left furioso fired on the sniper drones with his melta and heavy flamer, killing all but one in the unit. Not bad. The preds turned and fired on the Crisis suits. A shield drone and a couple other gun drones were taken down in the Shas'el squad. But perhaps the most definitive, shining moment of this phase was the right furioso. I fired exactly one melta shot into that hammerhead sucker, and...well, you see what happened on the map. I rolled for hit and penetration, got the penetrating, and an explosion was the result. The explosion radius roll was so large that it smacked three different squads, the broadsides, and two squads of fire warriors. One squad lost 3 fire warriors, and the other lost 4. :O a very good amount of points were taken away by that one melta shot, and it made me smile a bit, not gonna lie. The drop pods also fired away but failed to do anything significant. Most interestingly, the squad of fire warriors at the end of this phase, failed their leadership test and ran off the board, to their deaths.

Lascannon shots managed to take out a broadside (only later did Graveline remember he had shield drones which could have saved it on the invul but we decided the moment already passed)

Spoiler:

- Pretty much what that moment felt like XD, apologies for whoever posted this. I really should just fire up the Hulu Queue and vid cap moments like these for use in the future


So...with that, since I couldn't do anything else, and it was the end of my player turn.

TURN 1, GRAVELINE

MOVEMENT PHASE

Hit pretty hard by that turn, Graveline still had quite a few weapons in his arsenal and he didn't intend to skimp on them. He quickly positioned his warriors and suits to deal away with the furiosos and prepare for the incoming descent of angels.

Spoiler:
- Also feel free to note that we realized at this point that we were missing our objectives. Now that the game had gone thus far, Graveline and I placed our objectives pretty close by each other and we basically planned to have a game where the winner would have to pry even just one objective out of the other's cold, dead hands. So...yeah, it was looking to be a little more like Capture and Control in that regard.


SHOOTING PHASE

Alright, let's not delay this any further.

Spoiler:
- As you can see, he was rather pissed, rightly so, about losing that hammerhead. He quickly dispatched my furiosos in a scarily efficient manner, making good use of markerlights and also managing to stun a pred. With nothing left to use in an assault and really, nothing that would be taken down in one, that marked the end of the turn.


TURN 2, ATLAS

Alright, so that was a rather unpleasant back-and-forth but now would hopefully be the point where my infantry comes in and cleans up.

MOVEMENT PHASE

I rolled for Deep Strike, and 3 squads came in, one jumper with one of the priests unfortunately not being included. This was unfortunate, and as such I would not be able to have a priest backing up the assault on one end. I deployed them as such:

Spoiler:


Using locator beacons, I placed my units accordingly. In retrospect, I think about how much firepower I was about to throw those right two squads into....ah well.

SHOOTING PHASE

Spoiler:


Atlas' Squad fired with its meltaguns at the Shas'el and his goons, killing...only one, and my drop pod shot characteristically crappily. The only predator that wasn't stunned or out of line of sight (I figured it would be, there was not only a group of assault marines making a pretty thick firing screen but a drop pod and a hill in the way of pretty much everything) fired at the sniper drones, killing one. The right squad killed one fire warrior. Atlas shoots off a blood lance and scores a wound or two, not sure if I remember correctly there, but he did shoot one

Spoiler:
I got frustrated later and threw a pizza on the roof, in a Walter moment.


Nothing left to assault with...thank you... Lord Graveline...I ended my player turn with that.

TURN 2, GRAVELINE

MOVEMENT PHASE

Spoiler:


Graveline, still having plenty to work with, moves his suits to get ready for a hit-and-run on my faithful librarian and his marines. On the other end, he sends some fire warriors and kroot from the trees to the edges so as to create a line of defence to protect his objective hidden away in there. He got ready to hit my marines and hit 'em hard.

SHOOTING PHASE

Graveline, having his targets presented to him on a silver platter, fired off all the guns he could.

Spoiler:


*ugh* this phase was pretty gross. I can't even think of a funny image that properly represents it..I mean, it wasn't extremely brutal, more like what I feared would happen. Graveline fired away at Atlas' squad, taking away five men and me placing a wound on Atlas, several more wounds being saved by a successful casting of Shield of Sanguinius and its 5+ cover. On the other end, my jumping assault squad was down to 7 men, but perhaps the biggest result was how Graveline used his markerlights, effectively boosting the accuracy of several squads and opening fire on my RT squad from the drop pod, killing every one of them.

Perhaps not the best representation of what happened...but this is kinda what it felt like in the moment,
Spoiler:



So that marked the end of Turn 2. This was beginning to look like a match where one of us would definitely reap the consequences of accidental forgetting to place the objectives, as it was turning into a bloodbath, and the next couple turns were key. Provided the dice Gods don't still hate me, this could still be doable.

TURN 3, ATLAS

MOVEMENT PHASE

Alright, so you can probably guess what I was to do next, huh?

Let's see.

Spoiler:


Atlas and his squad jumped in to get ready for a multi-assault and as you can see, my other priest came in! Yay! Alright. So I moved the predators to close in on the Tau. I moved my other assault squad in to occupy the broadsides and keep their railguns off of the preds. With any luck this should push the situation in my favour.

SHOOTING PHASE

I have a particular regret about this phase as you will see momentarily...

.....oops, didn't take a snapshot from that phase.
Spoiler:


Anyways, the predator on the left focused fire on the Shas'el squad which was in line of sight now. Atlas' squad fired melta shots into the Shas'o squad and took him down to just the leader himself, and the other preds, with little else to point and fire at, shot down only a sniper drone. There was a whole lot of meh on the right side, with no damage inflicted by shooting.

Finally, Atlas fired off a Blood Lance but not before getting perils (in fact, Andilus, who had been silently watching the game so far, blurted out PERILS in a playful taunt...as such, Atlas managed to lance through both suit squads, scoring an S8 AP1 kill on one model from each, and onto the snipers to take out another one. Atlas died in a semi-blaze of glory, but perhaps his most important contribution was that shield previously. I don't like him when he's not a combat-oriented, epistolary buffed badass though lol



ASSAULT PHASE

Please take a moment to note this is the first assault phase, well into the game. Such is the joy of such a jump-heavy hybrid list facing off against a list of shooters. Anyways, here's the result, followed by my beloved commentary:

Spoiler:


I had some business to deal with. I plunged my middle assault squad into battle with the broadsides to keep them from taking out any of my predators as they got ready to close in on and shoot out the remaining Tau. The squad formerly belonging to Atlas still had a powerfist and numerous charging marines, and as such this assault would go in their favour. The Shas'o was all that remained, although I had not targeted him with my powerfist sgt's shooting so he couldn't deal with him (I had intended for Atlas to face off with him, sorta dramatic but......as you can see, there IS NO ROOM FOR DRAMA IN 40K

......well, actually, there is a lot), but...anyway, the Shas'o endured, and two gun drones were taken out from the other squad of suits.

My charging sgt with a power fist got in and attacked the broadsides on the other side of the map, but it was stopped by a shield drone invul save and subsequently the other one failed, resulting in one of the drones biting the dust. The other unsaved wounds were placed on the respective broadsides. Not a huge amount was done on this turn, but enough to deal with the most expensive models at least, hehe.


TURN 3, GRAVELINE

MOVEMENT PHASE

Everybody but one squad of my marines locked in assault, Graveline had a rather boring movement phase, as he knew what he needed to do. He moved in what shooters he could to take out the unoccupied assault squad.

SHOOTING PHASE

This was pretty much all focused on my assault squad as there was literally no other target that would be damaged by the small arms fire. The shooting ensued, and through effective usage of markerlights to boost accuracy, I lost 5 marines but they didn't fail the ensuing test (pinning or morale, not bad) so they would be rather angry after this. This was the entire shooting phase, and thankfully those were the only losses.

ASSAULT PHASE

At this point it was just a matter of resolving the assaults already in progress. The results are as follows:

Spoiler:


As can be seen, the broadside assault yielded very little. The right assault, no regular attacks got through, and the powerfist wounds were saved by the last shield drone. On the group assault, the Tau were reduced to just the Shas'el and Fi'rios Shi'ur thanks to the powerfist.

Onto turn 4!

TURN 4, ATLAS

MOVEMENT PHASE

Spoiler:


The shot was taken a bit prematurely, but the only movement taking place was by the preds as they positioned to pick off Tau outside of combat. The remaining assault squad rushed into the edge of the woods so as to not have to take a dangerous terrain check but still get into assault.

SHOOTING PHASE

Spoiler:


This time was a fairly successful one. My aim was mostly to get rid of opposition, with the possibility of tabling Graveline as seizing even just one uncontested objective was going to be more difficult, it was likely for this game to end in a bloody tie. I killed the last of the sniper drones with predator fire and 5 fire warriors went down, them luckily not running off the board like their unfortunate brethren earlier. The charging assault marines fired into the cover and scored no wounds. They got ready for the assault, rushing in with whatever strength they had so as to possibly get to that last objective, marked by the scatter die (although....slightly off-center because it was eyeballed onto the rough position.)

ASSAULT PHASE

This would be an important, possibly decisive assault. In the words of Bill Adama, I've gotta roll a hard six......although I could get by with some 4s and 5s, but you get the idea. I'm going for the win.

Spoiler:


The squad led by Atlas before his wounds sent him to make an unfortunate retreat, was just about ready to bash in the heads of the crisis suit commanders. The Shas'el ceased to be, killed by a powerfist blow. Fi'rios Shi'ur persevered, however. Not for much longer though, as everybody was now bunched in...

I moved my other assault squad to attack the kroot, although since they were charged into cover...well, they got attacked first, although thankfully, due to FNP they suffered no casualties, and in return they obliterated the unit on the charge. They consolidated, but only just close enough so as to catch the fire warriors and seal the deal on catching that objective.

The second broadside falls in combat, one left to go.

TURN 4, GRAVELINE

MOVEMENT PHASE

No picture captured for this phase, but basically he moved only slightly with the fire warriors in the woods. Graveline's intention was to take out as many of my marines as possible without engaging them in assault, as that would be suicide.

SHOOTING PHASE

Spoiler:


Graveline combines the firepower of his warriors to focus on those 6 marines, although thankfully only 1 dies. *phew* he tried to pin them once again, but thankfully the marines wouldn't go for that.

That's pretty much it. lol

ASSAULT PHASE

Not much to report here, other than the following:

Spoiler:


The left assault was finally over! Hooray! The Shas'o was certainly a frustrating opponent though. The remaining marines consolidated, ready to take down some fire warriors. Elsewhere, a whole lot of nothing happens with the broadside assault, the PF-wielding sergeant yet again failing to get results.

Spoiler:



TURN 5, ATLAS

MOVEMENT PHASE

Not much to report here, and no photo. Basically, moved my preds ever closer, and my left assault squad all the way over to take out some fire warriors. The right assault squad moved through the dangerous terrain to take out the warriors in the woods.

SHOOTING PHASE

Spoiler:


FINALLY a drop pod gets a kill, taking out a member of the fire warrior squad in the middle. Atlas' squad fires on the warriors, killing 3, and the preds hold their fire so that Atlas' squad can go into the assault and possibly consolidate that much further. The right squad fires away at the warriors, killing 2 in the woods. From there, anybody who wasn't in assault already, would be now.

ASSAULT PHASE

So sorry for lack of pictures for this turn, but Atlas' squad takes out the fire warriors with ease thanks to the charge. The broadside and drone are dispatched thanks to the powerfist and combined attacks of the remaining assault marines. The right and final assault is easily finished, the warriors dying and the marines consolidating to be close enough to the objective and claim it (hopefully, obviously I didn't pre-measure it and was not sure how accurately placed that scatter die marker was) - I was hoping to win the game, and at this point there was only one squad left for Graveline. The game would end very soon, and Graveline would do whatever it took to clinch a tie or even a slight victory.

TURN 5, GRAVELINE

MOVEMENT PHASE

Only one squad available, Graveline sends the fire warriors to pepper the middle assault squad with their rifles.

SHOOTING PHASE

Thanks to good placement, Graveline had these warriors close enough to at least contest and therefore nullify my scored objective unless I dealt with him next turn, which was a risk that I couldn't avoid because the game could very well end with that. He didn't kill any units, mind you, but he did what he wanted to do - piss me off and also fight to the last man to keep me from winning, God forbid lol

There was no assault.


We rolled, lots of energy in the air and possibly a lot riding on this roll to end the game......

Spoiler:
We rolled a ! I was like "NOOOOOOOO" and Graveline was like "YES" and the end looked like this.



From the looks of things, I'm a little shy of catching that objective in the woods, right? A little story, my last game against Graveline was against his Imperial Guard, and I ended up losing despite having Atlas race to my objective up in the north, and had come up 1 inch short. This was beginning to feel like a very eerily similar moment, but I wasn't willing to buy that we'd tie at 0-0, so I decided to check officially.

AAAAAAAAAAAAND?

*drumroll*

Spoiler:


JUST BARELY 3 INCHES AWAY, meaning I had scored the objective! Suddenly we basically switched reactions lol

VICTORY FOR THE BLOOD ANGELS!!!





Afterthoughts:

I had only faced Tau once before and despite all I hear about their codex, I am always apprehensive knowing there are plenty of combinations that can pack a hell of a punch. I am no Tau expert so I won't claim to be able to judge the list's efficiency in proportion to other lists, but it was pretty nasty and if not for that hammerhead explosion, I could have had my hands pretty full.

I like playing Lord Graveline, we have a very good time when we play. We accepted our respective mistakes pretty graciously, and it was a very pleasant game experience. I don't expect everybody I play (or even just myself on certain days) to be such a friendly opponent, but it's always a pleasure against this particular Canadian buddy. He's quite the strategist.

I hope we can play again soon, and actually, we will be, as we're currently planning.....

a huge Apoc game! More on that later, and possibly a batrep as well! We'll all be on VASSAL for it due to distance and such, so that'll be an interesting day.

May we always remember,

No one provokes me with impunity.

.....except probably the Space Wolves. They do it quite a bit. But I'll do my best to change that....

See you next Batrep!

This message was edited 13 times. Last update was at 2012/04/24 15:49:34


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Guard Heavy Weapon Crewman




Ontario, Canada

Good report man.
I definitely learned quite a few lessons from this game about what to do and what not to do against Blood Angels, as well as what to use and what not to use.

I definitely have some ideas in mind for my next game, but I'm glad I got some experience using the Tau again. It's been a couple of years since I played the Tau, and I'm looking forward to learning from my mistakes and doing better next time

Lord-Commander Jeremiah Alexandre: 5th Victorian Army
+/- 3,500 Points

Phaeron Amheosiris of the Isiran Dynasty
+/- 3,500 Points

Lord Yersina Thrax of the Death Guard
+/- 750 Points 
   
Made in us
Furious Fire Dragon





Birmingham, UK

yeah, pretty much. I don't really like how my list doesn't have a third priest, that hurt me in that game. I might shoot for a pure DoA list at some point, but this one did me well, and BRING IT AWWWN

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Longtime Dakkanaut






Dallas Texas

not a fan of battle reports where Vassal is the actual game.

5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.



 
   
Made in ca
Guard Heavy Weapon Crewman




Ontario, Canada

In fairness, Smitty, Atlas and I used to live in the same town but because of school and everything, we now live around 10 hours apart. it makes it a little hard for us to get together for the occasional game of Warhammer.

Lord-Commander Jeremiah Alexandre: 5th Victorian Army
+/- 3,500 Points

Phaeron Amheosiris of the Isiran Dynasty
+/- 3,500 Points

Lord Yersina Thrax of the Death Guard
+/- 750 Points 
   
Made in au
Brainy Zoanthrope





Newcastle, Australia

In terms of battle reports Vassal is fine, i enjoyed reading this report and the screen shots you took gave a sense of the overall tactical view of the field. Nothing can stand up to playing a game face to face with mini's but vassal is the next best thing. i have a friend 5 hours away from me im trying to get into some vassal action with too

Also this report gives me some new found hope in dealing with tau armies, I've been struggling. great report mate!
   
Made in us
Furious Fire Dragon





Birmingham, UK

Thanks man! I might be posting a recent game I had against the Tyranids, and again, be on the lookout, we'll be posting a VASSAL Apoc game in.....well, probably a month, but yeah! Woot


Automatically Appended Next Post:
and yeah, obviously a batrep with tabletop pics would be better if I can get one (I'm still in the process of assembling my lists in terms of actual models), still painting the guys I still have but obviously I'll field them if I get the opportunity to have a game soon enough. If I would have a game irl in the next while though, I'm thinking going all out and including pics from the actual game and a tactical overview via vassal.

This message was edited 1 time. Last update was at 2012/04/23 13:38:51


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Yeah, you smoked the Tau pretty bad after the 2nd turn was over, but early on I thought that they might have had your number... Still not a big fan of DOA personally, but you seem to enjoy it. Also, make sure your Sanguinary Priests land near other units so that way you don't need a 3rd priest. Remember, they have a 6" FNP bubble.

Btw, you can probably get away by not spoilering Vassal pics since they're fairly small file sizes, but if you did it with Vassal pics + photos from an actual game that might take a lot longer to load.

   
Made in us
Furious Fire Dragon





Birmingham, UK

I know all about the bubble, I had planned for it but plans fell through.

I'm going to spoiler everything up as it is just fine the way it is pal

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Eh fair enough, I don't plan on spoilering my own reports in any case, I'm gonna lower the resolution on my photos though.

   
Made in us
Furious Fire Dragon





Birmingham, UK

Yeah, if you do that you'll get away with no spoilers.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Homicidal Veteran Blood Angel Assault Marine




Toronto-Ont

I like the Vassel Batreps, I find them a little easier to follow and they aren't spolied by bad camer work.

Good match!

skycapt44 wrote:
FYI optimus is the cheesiest player I know


DT:80S++++G+++M++B++IPw40k96#+D++A++++/mWD179R+++T(T)DM+ 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Thank you, friend!

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Guard Heavy Weapon Crewman




Ontario, Canada

Thanks for rubbing my defeat in my face Andilus
Hopefully I wont have too many troubles if I end up fighting Atlas' Ork list, and hopefully I'll get the chance to learn from my mistakes against those Bloody Angels soon enough

Lord-Commander Jeremiah Alexandre: 5th Victorian Army
+/- 3,500 Points

Phaeron Amheosiris of the Isiran Dynasty
+/- 3,500 Points

Lord Yersina Thrax of the Death Guard
+/- 750 Points 
   
Made in us
Furious Fire Dragon





Birmingham, UK

I anticipate our next game...

Although I think you could have done a lot worse. In my previous game against the Tau, Red Faction sent his Shas'O at Atlas (who was Combat Epistolary, seriously, Sanguine Sword and Unleash Rage) and got insta-killed lol...really, you didn't make as many mistakes as you make it sound. If you had sent those fire warriors into assault at any time they would have been likely creamed, and I had to go into the assault every time, which was.....frustrating lol

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

I noticed at least one possible rules error: if you attach ICs to a squad, they all come in from reserves together. So the whole boondogle with the Priest didn't have to happen.

There's also a sentence in which you say an Assault Squad consolidated so as to catch a squad of Fire Warriors. I'm not sure what that means, exactly, but you can't consolidate into close combat in the current edition.


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On a tactical note, why did you deep strike? It seems like a better idea would have been simply crossing the board, using Predators for cover. He doesn't have much that can threaten them, if I'm correct in my reading that the Broadsides didn't have Railguns, and he doesn't have much that can prevent FNP. Seems like you could have really hit him on one side and just rolled him up.

This message was edited 1 time. Last update was at 2012/04/24 22:42:02


Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
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Dour Wolf Priest with Iron Wolf Amulet






Canada

MrEconomics wrote:I noticed at least one possible rules error: if you attach ICs to a squad, they all come in from reserves together. So the whole boondogle with the Priest didn't have to happen.

I watched the game. It was just unclear writing - the Priest was attached to the squad that didn't come in.

MrEconomics wrote:There's also a sentence in which you say an Assault Squad consolidated so as to catch a squad of Fire Warriors. I'm not sure what that means, exactly, but you can't consolidate into close combat in the current edition.

He just meant consolidated towards the Fire Warriors.

MrEconomics wrote:On a tactical note, why did you deep strike? It seems like a better idea would have been simply crossing the board, using Predators for cover. He doesn't have much that can threaten them, if I'm correct in my reading that the Broadsides didn't have Railguns, and he doesn't have much that can prevent FNP. Seems like you could have really hit him on one side and just rolled him up.

I'll let Atlas cover that one I guess. I think he just likes the idea of deep striking assault marines.

   
Made in us
Furious Fire Dragon





Birmingham, UK

I had no idea what he had going into the game, he had intended it to be a sort of surprise so as to not let me prepare for it. I realized that FNP would have nullified this, but if I'm not mistaken, things worked out quite well in the end. I think if I hadn't gotten such a good shot on the hammerhead I would have also had to deal with that too.

As much fun it is poking holes in my game after the fact, I think it's only necessary if it caused severe hindrance to my performance.


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Also, it should be noted that Andilus had a prominent hand in making this list so he can feel free to give input on the usage of preds lol...I like to use them to cover my assault marines on the descent, but a lot of the time there's stuff in the way. But when there isn't, there'll be three angry predators protecting my marines

This message was edited 1 time. Last update was at 2012/04/24 23:07:31


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Well there's lessons to be learned in victory and in defeat, and you faced the same issues vs Tau that you have with most of the other armies you've fought with DOA, except that Tau have no real assault capabilities.

I dunno if you were referring to me, but I didn't poke any holes and Mr. Economics was just offering advice.

I put the Preds in there because you can't rely on deep striking meltaguns to provide all your anti-tank firepower, they're providing cheap, long ranged anti-tank. Using them as a screen's a good idea too though actually.

This message was edited 1 time. Last update was at 2012/04/24 23:31:26


   
Made in us
Furious Fire Dragon





Birmingham, UK

I'm not talking to you


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buuuut...you're unusually talkative this time so I'll just take it


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I think though, that if I were to do it again with the same list, I might just send a huge concentration into one area, carve it out with lots of gunz, and then just fly over the map in a bloody tide for the rest of the game.

Sounds like fun.

This message was edited 2 times. Last update was at 2012/04/24 23:44:25


No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine





Sharjah

To further explain my thinking: Your army is a complete nightmare for Tau. Most Tau armies excel at killing vehicles from range but can't handle masses of fast infantry with FNP. All you have to do is get into CC with almost anything and you win.

So, why risk mishaps/bad scatters/bad reserve rolls? The main reason to DS is to get within Melta range quickly and without taking fire, or if the enemy is slow and can't run away or punish you with blasts/templates. The thing is, you don't need to Melta much, and the stuff that really threatens you (Suits) is almost as fast as you are (Jump Shoot Jump). In addition, you actually have more genuinely threatening long range firepower than he does, as he doesn't have Railguns. (Unless I'm mistaken and Tau Plasma has ranges that are more than 24"). So, you can blast his suits with your tanks, and then nothing else that he has should scare you at all. It takes 18 Pulse Rifle shots to kill 1 Marine with FNP, and 3-4 Assault Marines on the charge will win against a squad of Fire Warriors.

Current Record: 5 Wins, 6 Draws, 3 Losses 2000 points

In Progress: 500 points
Coming Soon:  
   
Made in us
Furious Fire Dragon





Birmingham, UK

Typically DoA allows me to get them in on the second turn, although interestingly enough a drop podding squad got in but a jumping, DoA squad didn't. That surprised me a bit. Scattering couldn't happen because I dropped locator beacons in the pods earlier, and I'm getting pretty good at picking spots to safely deep strike where it hurts without risking falling off the board.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Death-Dealing Dark Angels Devastator







Titan Atlas wrote:I'm getting pretty good at picking spots to safely deep strike where it hurts without risking falling off the board.


Reminds me of that moment when I almost sent a land speeder off of the table with a deep strike. Good report, I always enjoy the extra pics and videos you add for flavor. I see you changed things up from your earlier BA lists. Trying to find a way to counter ironclad dreadnoughts?

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Just pack a few extra squads with melta, BOOM.....lol

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Death-Dealing Dark Angels Devastator







Ha ha. True. There's not much that more melta won't fix. but you have to admit, my two ironclads in that game were by far my armies MVPs. That poor epistolary never knew what hit him.

Sanguine Fist Lion's Claw

Gitsplitta wrote:Yes, please note that the arrival of the cat coincided with my complete failure militarily. Cats not only suck the breath out of little babies, they sucked the life out of my counter attack!
 
   
Made in us
Furious Fire Dragon





Birmingham, UK

Pretty much, I'll give you that.

No one Provokes me with Impunity
Atlas' Blood Oath - In progress, 22W 14L 4T (2012) - 14W 6L 0T (2013)
Craftworld Mymeara 440 points - in progress (....sort of a given ) - 4W 2L 0T (2013)
DQ:90S++G+M-B--IPw40k13++D++++A+/fWD-R++T(T)DM+
Where beautiful and brilliant people go to hang out - Lord Sanguinius' fb page 
   
Made in us
Drone without a Controller



Logan, UT

Nice bat rep. Not that I'm a very experienced player, but I'm curious as to why all the sniper drone teams. Were you doing an apoc type game that allows for 5 heavy support choices or is it an oversight? FOC aside . . . again why sniper drones?

All Broadsides have railguns (unless there's a FW model I don't know about). Plasma would refer to the secondary weapon (which is either smart missiles or plasma rifles on a broadside).

3900 pts
1300pts  
   
Made in ca
Dour Wolf Priest with Iron Wolf Amulet






Canada

Forterix wrote:Nice bat rep. Not that I'm a very experienced player, but I'm curious as to why all the sniper drone teams. Were you doing an apoc type game that allows for 5 heavy support choices or is it an oversight? FOC aside . . . again why sniper drones?

All Broadsides have railguns (unless there's a FW model I don't know about). Plasma would refer to the secondary weapon (which is either smart missiles or plasma rifles on a broadside).

It's multiple squads as 1 Heavy slot. And I think he wanted them for the AP3 shots.

   
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Drone without a Controller



Logan, UT

Guess I didn't read the codex closely enough and it shows how old my tau army is. I was thinking why not go for the pathfinder rail rifles instead and throw a couple of seeker missiles on the devilfish and hammerhead for a few instant kills. It would be about the same amount of points as the three sniper drone teams and give some more markerlights, but on the other hand I guess I can see spreading things out to three teams to give more targets to shoot at too. Kudos for thinking outside of the box and teaching me something to boot.

3900 pts
1300pts  
   
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Lone Wolf Sentinel Pilot






Whoa, you wasted a pizza by throwing it onto the roof?

Seeing a squad of veterens swoop in in a Vendetta, secure the area, deliver that math assignment, and extract within 2 minutes would be freaking sweet.

 
   
 
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