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Made in au
Longtime Dakkanaut





Perth, Australia

There seem to be a lot of new necron players out there who are looking for comments on army lists or tactics - but many are making the same bloopers when it comes to setting up their armies. I'm one of them!!

So, I thought it would be helpful to list some of the really good units/combos and the combos that generally don't work together (or at all!). You don't have to give away your secret tactics (although you can ) but lets just highlight things that do/don't work.

I'll add things to the categories as they come up - dissent over categories will be resolved by . To help us newbies, a quick comment as to why useful/not useful would be appreciated.

Have I got it wrong? Happy to fix it.

The categories are:

Awesome

Overlord on Command Barge : Must have warscythe and MSS, preferably with SW and/or PS.
Wraiths : In groups of 5 or more, with 3 whipcoils and 1 particle caster for wound allocation.
LanceTeks (Harbringer of Destruction with Lance)
Solar Pulse
Army lists with a clear focus
Mindshackle scarabs and warscythes. No, these aren't optional
Spyders and Scarabs - Who cares that you cannot conga line them? What are solar pulses for? Send three squads of ten at your opponent turn two/three ...[felixcat]
ResOrbs [felixcat]
Annihilation Barges : Cheap and effective.



Good
Death & Despair combo (D&D) : 5 Deathmarks and a VeilTek - good suicide unit for putting hurt on well, anything. You will probably only get one turn of shooting so make it count.
Anrakyr upgrading Immortals to Eternals, preferably a group of 10 with a StormTek (and a lord with orb if you have points)
5 Sword and Board lychguard with VeilTek and Lord with Orb (or HQ unit) : Takes a lot of fire to kill these, good in CC (but wraiths are better). Lychguard are an alternative if your FA slots are full (of scarabs for example) or you want a body guard for the HQ unit. For max fun, drop at the same time you drop a D&D unit.
Stalkers (2 of) with a shooty army (No, annihilation barges don't count).
5 warriors and a Lancetek (or 2) : Good anti tank squad, dies quickly in CC.
Lance courts in ghost arks - this is our strongest AT unit in the codex [felixcat]
Writhing Woldscape and tremorstaves - this just debilitates mech armies. [felixcat]
Warrior blobs - ten warriors with a ghost ark nearby - try and kill them. [felixcat]
Praetorians - Maybe they are an unusual choice for many. Stick a DLord kitted out with them and use them as support and they perform very well with void blades.[felixcat]

Meh

Monoliths (I haven't played these, is this fair?)
Destroyers. They are too pricey and too fragile.[Puscifer]

Fail
Flayed ones without Imotekh
Doomsday Arks without stalkers - some say doomsday arks at all!
Stalkers in a mostly CC army : there is no benefit from twin linking.
1 of anything : you know the phrase, never take 1 when 2 will do. Now here we need to be a bit careful because in some circumstances adding 1 will complement a list (eg 1 anni barge with 2 command barges) but in most cases, its just a target.
3xWraiths (true?)

EPIC FAIL
Walking Lychguard : Use wraiths instead
Imotekh in a shooty army
Blobs of warriors with no phaeron (you can't stand still forever).
One of every unit. Just...no.
Any list with no crypteks or lords. Cheap force multipliers and you didn't bring any???


Also check out

http://www.reddit.com/r/warhammerFAQ/comments/srb2e/necrons_w40k/

for more advice and analysis of units! [Thanks Skoffs for the link]

Building a Necron List:

As with any army list, you need to consider how units are going to work together. Also, sticking wraiths, anni barges and CCBs into a list with a couple of troops isn't going to necessarily win you games. There are so many different combinations and synergies, you need to put thought into how you are going to play each unit. Also, if you find a unit that is going to do what you want, go ahead and try it even if inter web says it won't work. It might work for your play style and in your list.

However, see below for some common things that tend to happen in newbie lists:
Effective:
a) 5 barges : With 2 CCB and 3 Anni Barges as a base, it is difficult to create a list that will totally suck. Reduce prorate for smaller point lists.
b) A wraith unit (5x, 3x whip coils with 1 Particle Caster). Having a wraith unit helps a lot with close combat protection - can be used aggressively or defensively. Multiply X 3 for wraith wing, but you need to support the wraiths cos they can't win the game by themselves (almost, but not quite. )
c) Zahndrek and Obyron together. Great synergy.
d) Scarab units (5 bases minimum, but I prefer 6). These are great tarpit and AT units, with a good threat range. Combine with Zahndrek furious charge and you can make a mess of T4 units.

Not Effective:
a) Shooty List with Imotekh. Generally, there isn't a lot of synergy about using Imotekh to make it night fight, then cramming your list with stuff that needs to see to shoot. So, stalkers, lots of lanceteks etc - maybe you want to rethink Imotekh
b) Obyron by himself. Can't take a court and he can't take a barge. Unless you really need another vod, avoid this.
c) Foot lists i.e. Big blocks of warriors without phaeron. Also, without a ghost ark to replenish.

What do you think? What is your pet hate in Necron army lists, or the thing you most like to see?




This message was edited 5 times. Last update was at 2012/06/07 06:10:20


   
Made in gb
Boom! Leman Russ Commander




Northampton

Best thing about the Necron list is that there are no particular fail units.

Flayed Ones are good when used with Zahndrekh and Imotekh.

Only unit I don't like are Destroyers. They are too pricey and too fragile.

Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
 
   
Made in us
Regular Dakkanaut







IMO the best simple advice is:

The Newcron codex gives enough tools for many diverse builds. Figure out what you want to do: melee, shoot, or a bit of both. Then pick the units and HQs that best contribute to the chosen fighting style. It is pretty obvious which they are. Among the options within the style, choose the killiest and cheapest. Give preference to speed for CC and range for shooty. Finally, if you are just starting out, the learning curve is easiest for melee, shooty, and hybrid, in that order. Then go out and practice.

5k 5k 6k
 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Great advice thanks!

@Necrontyr, the only problem I see is that the battle force (which is what most people start with), doesn't do melee. It's primarily shooty focussed.

Given the battle force as the starting point, what would you suggest is the easiest way to get a melee based list? I'd add a CCB (getting an overlord for free) and then wraiths? 2 wraiths is expensive, when you can get 1 box of lychguard and use leftover bits to build crypteks. I'd probably do that.

   
Made in cn
Blackclad Wayfarer





From England. Living in Shanghai

The difference between Wraiths and the Lychguard is that one is a hunter-killer assassin, the other counter-attack. You can throw Wraiths forward at heavy support units and let them do their thing. They also do it very well. The Lychguard are a lot slower and thus if you use them aggressively you may find your opponents simply kiting them. You have to let your opponents come to them which in turn means building a ranged-shooty list so your opponents have no choice but to engage in melee.

Looking for games in Shanghai? Send a PM 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Agreed.

imho standard load out for lychguard is a veil-tek to address the movement issue.

The point I was trying to make was that GW focussed the battleforce on shooty, not melee. If you are starting from scratch with a limited budget I would take the lychguard box because from it you can get the sword and board lychguard PLUS crytpeks/lords.

Wraiths are good, but expensive in $ if you are starting. I was looking for a way to get more melee from the battleforce box cheaply.

   
Made in us
Scarred Ultramarine Tyrannic War Veteran





Arlington, VA

Lukus83 wrote:The difference between Wraiths and the Lychguard is that one is a hunter-killer assassin, the other counter-attack. You can throw Wraiths forward at heavy support units and let them do their thing. They also do it very well. The Lychguard are a lot slower and thus if you use them aggressively you may find your opponents simply kiting them. You have to let your opponents come to them which in turn means building a ranged-shooty list so your opponents have no choice but to engage in melee.


I agree completely... However, I'm personally finding it tough to figure out how to build an army with enough ranged shooting to force my opponent to have to deal with the Lychguard.

Check out my blog for bat reps and pics of my Ultramarine Honorguard (Counts as GK) Army!
Howlingmoon wrote:Good on you for finally realizing the scum that is tournament players, Warhammer would really be better off if those mongrels all left to play Warmachine with the rest of the anti-social miscreants.
combatmedic wrote:Im sure the only reason Japan lost WW2 was because the US failed disclose beforehand they had Tactical Nuke special rule.

 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Use a veil and drop the Lychguard in their backfield. Then if they don't come to you - take your pick of targets!

I normally drop the lychguard and a D&D combo at the same time.

   
Made in ca
Longtime Dakkanaut





This is not nearly inclusive enough.

Lance courts in ghost arks - this is our strongest AT unit in the codex.
Writhing Woldscape and tremorstaves - this just debilitates mech armies.
Spyders and Scarabs - Who cares that you cannot conga line them? What are solar pulses for? Send three squads of ten at your opponent turn two/three ...
Monliths and Night Scythes - So your troops have tor re-enter the board. Okay. I have a Monolith.
Warrior blobs - ten warriors with a ghost ark nearby - try and kill them.
Praetorians - Maybe they are an unusual choice for many. Stick a DLord kitted out with them and use them as support and they perform very well with void blades.
You did not even mention ResOrbs.

I could go on. There are a lot of credible builds to the Necron codex. Just a Night Scythes/Doomsdays list with Imotekh or pulses can be wicked.

I am currently playing a crazy list that has worked well for me at 1500 and 1850 with dual C'Tans and Phaeron lord supported by scarab farms. Eight to ten MCs on the table.

This message was edited 1 time. Last update was at 2012/05/23 03:38:24


 
   
Made in au
Longtime Dakkanaut





Perth, Australia

Hi Felixcat,

Thanks for the comments - I've updated the lists with your suggestions.

I agree that there are a lot of credible builds - from a newbie perspective some of them are a bit daunting to play well or would cost a lot to do.

My idea was to provide key combos, not every combo!




Automatically Appended Next Post:
PS that list sounds cool - any chance you could post it?

This message was edited 1 time. Last update was at 2012/05/23 03:34:27


   
Made in au
Longtime Dakkanaut





Perth, Australia

updated

   
 
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