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Made in us
Loyal Necron Lychguard





St. Louis, MO

My current take on Scythespam. If the rumors for 6th are close, it should translate well.

HQ
Necron Overlord (Mindshackle Scarabs, Warscythe, Phaeron)
Pulsetek, 4x Stormteks (1x Lightning Field)
Necron Overlord (Mindshackle Scarabs, Warscythe)
5x Stormteks (1x Lightning Field)

Troops
5x Gauss Immortals (Night Scythe)
5x Gauss Immortals (Night Scythe)
5x Gauss Immortals (Night Scythe)
5x Gauss Immortals (Night Scythe)
5x Gauss Immortals (Night Scythe)

Heavy Support
Doom Scythe
Doom Scythe
Doom Scythe

Generally stick 2 Stormteks in each Immortals squad with one having a Stormtek and the Pulsetek. The Overlords can both be attached to the same squad with both the Lightning Fields, or spread out amongst the squads if I don't want to present one transport as the obvious "big threat". Stormteks provide additional armor suppresion against any armor, and add considerably to the weight of fire for anti-infantry. Pulsetek gives me one turn of breathing room if I don't get first turn. Play it aggressive as hell and go for broke.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Numberless Necron Warrior






This could be pure awesome sauce. I'd love to try it out because tesla is amazing. I think I'd drop one unit of immortals and put those lords in CCB's for max annihilation.

My problem is its 8 x $45.50 for the flyers....

8000
10,000
5000 
   
Made in us
Pulsating Possessed Chaos Marine






This army is decent, but you have nothing to deal with death star units. I would strongly recommned a unit of at least 4 wraiths with coils, as you lack units who can counter attack getting charged. If you could take more than 1 lightning field per overlord this list would work, but it will get wrecked by anything with FNP or 2+ saves. Also, Necron flyers have weaker armour than ghost arks so good luck denying KPs after 1 turn. You need more answers to horde type armies too, so I would recommend dropping 2 scythes for a Monolith as it is highly defensive and can be used offensive when needed. Use the left over points for CCBs for your overlords.

This message was edited 2 times. Last update was at 2012/06/17 15:29:38


Chaos daemons 1850
Chaos Marines 1850
2250+

2500++ (Wraithwing)

I moved so starting from scratch. These were the armies I had, rebuilding my Chaos. 
   
Made in us
Stern Iron Priest with Thrall Bodyguard





Atlanta, Ga

I don't think Deathstars are a big deal as you can outrun just about anything that's a Deathstar and pew pew pew it away...


"United States Marine Corps: When it absolutely and positively has to be destroyed overnight"


"If all else fails, empty the magazine" 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

@ Cpt. Stubbs: Thanks The Immortals and Night Scythe will provide more overall firepower than giving a Lord a CCB. CCBs can be nice, I've used them quite a bit, but they have limited versatility. Yeah it's not cheap, but what is in this game?

@ Defeatmyarmy: You have some good points:

- FnP, particularly on power armor is a major pita for me, but hopefully less so in a couple weeks. Stil it means I need 33-50% more shots to get the job done regardless of what happens. I just accept that those will be tough fights.

- As Unholy said, Deathstars are best left to be shot out of their transports then avoided while you wreck the rest of their list or shot down from range. This is the single most manueverable list as a whole in the game, best to make use of it.

- Anything that gets charged short of the dual overlord/lightning squad is toast and even that can be fairly easily overwhelmed by massed attacks. I'm used to that from 3rd edition Necrons, so it doesn't particularly scare me Just don't get charged, or make sure that they can only charge what you want them to. I have no problems sacrificing an Immortals unit to a nasty CC squad so on my turn they are in range to be shot to pieces.

- There is enough weight of fireppower that I don't think that hordes will be an issue.



11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Tower of Power






Cannock

I think this is a pretty cool list, man.

As for deathstar units, I don't think you will struggle. Reason is you have 5 tesla destructors, which at least are going to knock out 4 shots each, you will probably get one 6 when rolling to hit as well. You should be able to shoot the crap out of anything, which is the Necron away. The only thing I do say is maybe get some Wraiths, these could lag behind while the Scythes boost forward, but they will be great for mopping units up after a siege of dakka.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Thanks

Yeah like I said, the deathstars don't scare me much. I can run or shoot em down depending on what it is. On the wraiths, I really would like to get a unit in, and at 2250 or 2500 I would, but to fit them in, I'd have to cut something, and unfortunately there really isn't anything to cut. The scythes rely on numbers to be effective, and cutting a squad of Immortals + Scythe just makes me a little too nervous with as glass cannonish as the list is. Same situation with the Doom scythes. Cutting a Royal court + Overlord has an even bigger impact on the overall effectiveness of the list.

If I were to run a wraith squad, I'd probably go with one of my older lists such as:



HQ
Overlord (warscythe, MSS)
Royal Court (1x Pulsetek)

Troops
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)

Fast Attack
6x Wraiths (2x Particle Caster, 2x Whip Coils)
6x Wraiths (2x Particle Caster, 2x Whip Coils)

Heavy Support
Doomscythe
Doomscythe
Doomscythe

I may still run this list depending on how 6th turns out (I think it's the better of the two lists for the current edition), but if random charge distances turn out to be true, I'll most likely move as far away from using CC as I can. I absolutely hate random movement.

This message was edited 2 times. Last update was at 2012/06/18 14:55:04


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in gb
Tower of Power






Cannock

Random movement sucks. I'll be surprised if it makes it. 6th is meant to be giving a +1 to infantry, not taking it away. If random movement does happen for assault, then assault will suck :(

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in us
Wicked Canoptek Wraith





Mandragora, Eastern Fringe

With all of the light vehicles, I would consider a solar pulse or something of that effect. I know you can move them flat out for the 4+ cover or 6+ melee, but it seems risky going all out with AV11 without some form of protection.

Sautekh Dynasty 5000 pts
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

@ mercer: Couldn't agree more.

@ Great Deciever: There is one in both lists (Pulsetek). No real point in putting anymore in as after the first turn the ranges will most likely be too close for it to be of much use.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fi
Jervis Johnson






I don't understand why people are saying death stars are a problem. Are you people not seeing the three Death Rays? Those Doom Scythes are not going to die like people think they will.

Now, Maelstrom808, the only curve ball that can prevent this type of list (I'll still try Wraiths though myself because they've also been buffed) from solidifying as the Necron power house is whether Death Rays can be snap fired. When enemies with skyfire start shooting at your Doom Scythes you'll evade and leave the battlefield and come back next turn with BS1. The Tesla Destructors won't care because they'll still hit a lot, but whether the Death Rays care is yet to be determined.

My version of the same style, 2k points. Yours is a more extreme flyer example since you went full out, mine is more of a hybrid and I still got the CCB bosses because I do think they're still fantastic. I also think you have some serious vehicle overkill in your list. All that gauss, and NINE Stormteks and the Death Rays and Teslas. That said, I still love your list too

HQ
Necron Overlord, Warscythe, Catacomb Command Barge: 180p
Necron Overlord, Warscythe, Catacomb Command Barge: 180p
Harbinger of Destruction, Solar Pulse: 55p
Harbinger of the Storm: 25p
Harbinger of the Storm: 25p
Harbinger of the Storm: 25p
Harbinger of the Storm: 25p
TROOPS
5 Warriors, Night Scythe: 165p
5 Warriors, Night Scythe: 165p
5 Warriors, Night Scythe: 165p
5 Warriors, Night Scythe: 165p
FAST ATTACK
4 Canoptek Wraiths, Whip Coils: 150p
4 Canoptek Wraiths, Whip Coils: 150p
HEAVY SUPPORT
Doom Scythe: 175p
Doom Scythe: 175p
Doom Scythe: 175p

Total: 2000 points

Basically, if it came to be that CCBs are not preferable, I'd probably just play with a single HQ choice then. CCBs will be easier to kill by anything that gets line of sight to it, that's a given, but since they do damage in the movement phase they might be able to avoid a lot of things. Other Necrons like these will just bring a Warrior squad with a Stormtek within range and the CCB is dead, or kill it with the flyers, although it will get the 4+ flat out save against the fire. We'll see how good skimmers moving flat out are.

Here's the solo HQ, zero CCB version of the above list:

HQ
Imotekh the Stormlord: 225p
Harbinger of Eternity, Chronometron: 40p
Harbinger of the Storm: 25p
Harbinger of the Storm: 25p
Harbinger of the Storm: 25p
Harbinger of the Storm: 25p
TROOPS
5 Warriors, Night Scythe: 165p
5 Warriors, Night Scythe: 165p
5 Warriors, Night Scythe: 165p
5 Warriors, Night Scythe: 165p
FAST ATTACK
4 Canoptek Wraiths, Whip Coils: 150p
4 Canoptek Wraiths, Whip Coils: 150p
4 Canoptek Wraiths, Whip Coils: 150p
HEAVY SUPPORT
Doom Scythe: 175p
Doom Scythe: 175p
Doom Scythe: 175p

Total Points: 2000

This message was edited 6 times. Last update was at 2012/06/23 14:29:09


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Honestly if the Doom Scythes can't be snapfired, then it'll be a little tougher to utilize them, but not overly so. Move them into position via zoom when they come on the board, neutralize as many skyfire weapons as possible with the Night Scythes, and just weather what's left. Judging from the glimpse of the flier rules, I won't have to worry about snapfire though as in a zoom they can fire up to 4 weapons at full BS.

The amount of anti tank is a little ovewhelming as I wasn't expecting glancing hits to remove hull points. I may swap out about half of the Stormteks in each court and bump up some of the warrior squads. I'm also considering Orikan as he lets you reroll your reserve rolls on one turn. That could prove very useful with fliers having to come in from reserves on a 3+ in turn two. Basically it will help ensure the alpha strike.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fi
Jervis Johnson






Maelstrom808 wrote:Honestly if the Doom Scythes can't be snapfired, then it'll be a little tougher to utilize them, but not overly so. Move them into position via zoom when they come on the board, neutralize as many skyfire weapons as possible with the Night Scythes, and just weather what's left. Judging from the glimpse of the flier rules, I won't have to worry about snapfire though as in a zoom they can fire up to 4 weapons at full BS.

The amount of anti tank is a little ovewhelming as I wasn't expecting glancing hits to remove hull points. I may swap out about half of the Stormteks in each court and bump up some of the warrior squads. I'm also considering Orikan as he lets you reroll your reserve rolls on one turn. That could prove very useful with fliers having to come in from reserves on a 3+ in turn two. Basically it will help ensure the alpha strike.

You can still fire the Death Ray when you zoom of course. Every flyer fires any four weapons when they zoom. I'm not sure if you misunderstood, but I meant that if the Death Ray can also be fired the turn after you evaded and left the battlefield. The rules say that if you evade and gain the 5+ cover save against the fire, your model is removed from the table after the shots have been resolved and it enters ongoing reserves and comes back to the table on your turn but will only be able to snap fire that turn instead of firing the four weapons with normal BS. There was mention in a rumour of a restriction that template and blast weapons can't be snap fired, and we don't know yet what the very special Death Ray counts as. In any case the alpha strike will be insanely powerful on turn two when as many as four Night Scythes and three Doom Scythes can come to the table and fire with everything. They'll do what any aircraft in any modern war would do and secure air superiority first and destroy anti-aircraft emplacements.

This message was edited 5 times. Last update was at 2012/06/23 14:37:03


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I see what you are getting at.

Of course I can always run something like:

Orikan

10x Deathmarks (Night Scythe)

5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)

Doom Scythe
Doom Scythe
Doom Scythe

10 Tesla destructors, 3 Death Rays, and 10 Sgt/Special Weapon killing rapid fire snipers should make most armies cry Would probably get awful boring after a few games though.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fi
Jervis Johnson






Maelstrom808 wrote:Would probably get awful boring after a few games though.

That's one of the reasons I try to keep the list as flexible as possible and therefore keep the Wraiths and possibly the CCBs in too (Wraiths have only gotten better and they were already a ridiculous steal at 35 points a pop). That way it's not as one-sided to play and will most likely have less hard counters too. You can also get even more Wraiths and such into the list if you don't take three Doom Scythes and take 'only' two.

This message was edited 1 time. Last update was at 2012/06/23 14:46:11


 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Yeah, I've just had terrible luck with Wraith saves, and again, even with a reroll and the I10 attack, random charges just annoy the hell out of me. I'm waiting to see the full rules on blasts and jetbikes, and if they are decent, then I might go with Tomb Blades with particle blasters and shadowlooms, maybe nebuloscopes if you roll to hit with blasts rather than just use the scatter die like now.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fi
Jervis Johnson






Took me a while to calculate this but here's my revised TAC hybrid list. It's got both Imo and a CCB. The CCB is pretty sweet at taking out enemy flyers. It's missing the Stormteks now but seriously, let's face it, despite those being ridiculously awesome in destroying vehicles they're still only range 12" and the entire Necron army is ridiculously awesome in killing vehicles. Especially an army that keeps disintegrating stuff every turn with three Death Rays. What will there be left to shoot close up with Voltaic Staffs? I think those 100 points or so are better spent in the Wraiths like I've done here.

HQ
Necron Overlord, Warscythe, Catacomb Command Barge: 180p
Imotekh the Stormlord: 225p
Harbinger of Eternity, Chronometron: 40p
TROOPS
5 Warriors, Night Scythe: 165p
5 Warriors, Night Scythe: 165p
5 Warriors, Night Scythe: 165p
5 Immortals: 85p
FAST ATTACK
4 Canoptek Wraiths, Whip Coils: 150p
4 Canoptek Wraiths, Whip Coils: 150p
4 Canoptek Wraiths, Whip Coils: 150p
HEAVY SUPPORT
Doom Scythe: 175p
Doom Scythe: 175p
Doom Scythe: 175p

Total Points: 2000
   
Made in us
Dutiful Citizen Levy




Saint Louis, MO

Scary list to consider sitting across the table from.

I better make sure before potentially facing this onslought that my Tau are inspired that 'Greater Good' includes hitting and wounding more than statistically reasonable!

This message was edited 1 time. Last update was at 2012/06/23 16:06:33


Tau 3400 Pts | CSM 2100 Pts | High Elves 4100 Pts | Ogres 3200 Pts 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

I think if you do an Imotekh/Scythes/Wraiths list, I'd do it like so:

Imotekh
1x Chronotek

5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)

5x Wraiths (2x Whip Coils)
5x Wraiths (2x Whip Coils)
4x Wraiths (2x Whip Coils)

Doom Scythe
Doom Scythe
Doom Scythe

Night Fighting from Imo backed up by the Chrono helps cover the advance of the Wraiths. The Scythes and Warriors are short ranged anyway so they don't care much about night fighting. It still gives you 4 troops choices that are highly mobile. I traded in the CCB lord because quite frankly, you don't need him and you are better off with another Night Scythe and more robust Wraith squads.


Again depending on how ther rules play out, I'd like to try:

Orikan

5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)

5x Tomb Blades (Particle Beamers, Shadowloom, Nebuloscope)
5x Tomb Blades (Particle Beamers, Shadowloom, Nebuloscope)
5x Tomb Blades (Particle Beamers, Shadowloom)

Doom Scythe
Doom Scythe
Doom Scythe

Almost guaranteed alpha strike, 7 telsa destructors, 3 death rays and 15 S6 blasts.

This message was edited 1 time. Last update was at 2012/06/23 16:28:48


11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fi
Jervis Johnson






I traded in the CCB lord because quite frankly, you don't need him and you are better off with another Night Scythe and more robust Wraith squads.

Well that remains to be seen. The CCB is just so good that it's hard to see that it would suddenly be so redundant that we don't even want one of them. It can destroy enemy Doom Scythes and such in the movement phase by just moving over them and sweeping them down.
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

It will be interesting to see how it interacts with enemy flyers.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Latest version with recent developments (readjusted to 1850 pts):

Overlord (WS, MSS, CCB)
Overlord (WS, MSS, CCB)
Royal Court (1x Pulsetek, 4x Stormteks)

5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)
5x Warriors (Night Scythe)

5x Tomb Blades (Particle Beamers, Shadowloom, Nebuloscope)
5x Tomb Blades (Particle Beamers, Shadowloom, Nebuloscope)

Doom Scythe
Doom Scythe
Doom Scythe




11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
 
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