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Made in us
Maniacal Gibbering Madboy





So I haven't read the new codex, and I'm trying to figure out how jump infantry work and if the Stormboyz rules for using their jump packs effect this. In the Ork codex, it says that when you choose to have the Stormboyz use their jump packs, you roll a D6. On a roll of 1, an Ork explodes in a spectacular fashion, but they still move forward 1" additional.

2000 points
4 Wins/ 5 Draws/ 2 Losses
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Big Mek Grodclog Mekgrim wrote:So I haven't read the new codex, and I'm trying to figure out how jump infantry work and if the Stormboyz rules for using their jump packs effect this. In the Ork codex, it says that when you choose to have the Stormboyz use their jump packs, you roll a D6. On a roll of 1, an Ork explodes in a spectacular fashion, but they still move forward 1" additional.


You got it. So anytime they use their packs to move (which you can do in the movement phase or the assault phase, but not both in the same turn), you roll a D6 and add that result to the move, but on a roll of '1' you lose a model from the unit.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Maniacal Gibbering Madboy





That didn't answer my question of how far they move.

2000 points
4 Wins/ 5 Draws/ 2 Losses
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA

Big Mek Grodclog Mekgrim wrote:That didn't answer my question of how far they move.


Look at the rules for Jump Infantry on page 47 of the rules. Whenever they use their jump pack to move you'd be adding an additional D6" to the amount listed.


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Maniacal Gibbering Madboy





I don't have the rulebook yet, that's why I'm asking. Sorry if I seem annoying.

2000 points
4 Wins/ 5 Draws/ 2 Losses
 
   
Made in us
[ADMIN]
Decrepit Dakkanaut






Los Angeles, CA


No problem, but this forum is not a replacement for a rulebook or codex.

Presumably you will get your hands on a rulebook to play your first 6th edition games and when you do you'll find all the answers to your questions!


I play (click on icons to see pics): DQ:70+S++G(FAQ)M++B-I++Pw40k92/f-D+++A+++/areWD104R+T(D)DM+++
yakface's 40K rule #1: Although the rules allow you to use modeling to your advantage, how badly do you need to win your toy soldier games?
yakface's 40K rule #2: Friends don't let friends start a MEQ army.
yakface's 40K rule #3: Codex does not ALWAYS trump the rulebook, so please don't say that!
Waaagh Dakka: click the banner to learn more! 
   
Made in us
Maniacal Gibbering Madboy





Okay. Thanks for the help with the rocket packs at least!

2000 points
4 Wins/ 5 Draws/ 2 Losses
 
   
Made in us
Fell Caller - Child of Bragg







Big Mek Grodclog Mekgrim wrote:I don't have the rulebook yet, that's why I'm asking. Sorry if I seem annoying.


Can we add this to the YMDC rules? This is extremely obnoxious.

Over 350 points of painted Trolls and Cyriss 
   
 
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