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![[Post New]](/s/i/i.gif) 2012/07/16 17:01:19
Subject: Terrify Psyker Power and Close Combat
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Fresh-Faced New User
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Okay interesting idea I came across and would like an opinion about.
I have a psyker with Terrify (Telepathy power #4) who is in close combat with a unit that is fearless. At the start of my turn I cast Terrify, which is a malediction, and pass my test. The unit that is in CC with me loses it's fearless status and gains fear. It must also immediately make a morale check.
My question is if it fails it's morale check is it subject to sweeping advance?
My gut says yes if the enemy unit fails it's morale check the unit must fall back out of close combat and is then subject to sweeping advance. Regardless of sweeping advance or not the friendly unit would get a consolidation move before its normal movement.
Thoughts?
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![[Post New]](/s/i/i.gif) 2012/07/16 17:06:22
Subject: Terrify Psyker Power and Close Combat
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Badass "Sister Sin"
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P29, Second bullet under Morale Checks 'The unit will immediately fall back'
P26, Under Sweeping Advances, 'When a unit falls back from combat, the victors make a sweeping advance'
Seems pretty clear that you get a sweep. The only thing that doesn't make it ridiculously broken is that Weaken Resolve isn't also a Malediction.
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![[Post New]](/s/i/i.gif) 2012/07/16 17:37:07
Subject: Terrify Psyker Power and Close Combat
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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I agree with pretre.
Usually you will just trade it in for Psychic Shriek (that is, if you don't just straight up roll Hallucination!), so most opponents will not see Terrify too often.
Last night, I used this to remove a unit from combat, and my opponent saw it as a valid tactic.
I think from now on if I get any psykers with Terrify, I will disclose my intent to use the power on units tied up in combat, unless it's one of my usual friends.
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![[Post New]](/s/i/i.gif) 2012/07/16 17:43:20
Subject: Terrify Psyker Power and Close Combat
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Badass "Sister Sin"
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Brometheus wrote:I agree with pretre.
Usually you will just trade it in for Psychic Shriek (that is, if you don't just straight up roll Hallucination!), so most opponents will not see Terrify too often.
What? You would trade Terrify for Psychic Shriek? No way. At least not in my army (Sisters with Guard Allies, so Primaris). What army are you playing? Most psykers can't even cast Hallucination or Invisibility (both Warp Charge 2).
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![[Post New]](/s/i/i.gif) 2012/07/16 17:50:39
Subject: Re:Terrify Psyker Power and Close Combat
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Fresh-Faced New User
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Thanks guys. I play Eldar so getting another potential sweeping advance roll is awesome.
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![[Post New]](/s/i/i.gif) 2012/07/16 19:34:08
Subject: Terrify Psyker Power and Close Combat
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Tzeentch Aspiring Sorcerer Riding a Disc
Battle Barge Impossible Fortress
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I play Thousand Sons, my good friend pretre. In a 2000pt army I am running 9 psychic powers thanks to ML: 2 psykers.
Edit:
Ahriman- 3 powers
Sorcerer- 2 powers
4 Aspiring Sorcerers
but, so as not to hijack this gentleman's thread, we can take psychic discussion elsewhere. I agree with you that Terrify is probably best for a Primaris.
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This message was edited 2 times. Last update was at 2012/07/16 19:37:45
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![[Post New]](/s/i/i.gif) 2012/07/16 20:23:40
Subject: Terrify Psyker Power and Close Combat
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Longtime Dakkanaut
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unfortunately terrify doesn't apply to models with "they shall no know no fear" special rule :(
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![[Post New]](/s/i/i.gif) 2012/07/16 20:24:30
Subject: Terrify Psyker Power and Close Combat
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Badass "Sister Sin"
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The fear part doesn't, but it still removes fearless and makes them take a morale check. Automatically Appended Next Post: Funny thing about a lot of Fearless squads is that they don't have ATSKNF. Purifiers, I'm looking at you.
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This message was edited 1 time. Last update was at 2012/07/16 20:25:26
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![[Post New]](/s/i/i.gif) 2012/07/16 20:51:45
Subject: Terrify Psyker Power and Close Combat
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Longtime Dakkanaut
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pretre wrote:The fear part doesn't, but it still removes fearless and makes them take a morale check.
Automatically Appended Next Post:
Funny thing about a lot of Fearless squads is that they don't have ATSKNF. Purifiers, I'm looking at you. 
Noted. I guess what i meant to say is that models with ATSKNF still cant be swept :(
Seems that if it can remove Fearless then it should be able to remove ATSKNF as well.
Wonder if that will be FAQ'd in the future?
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This message was edited 1 time. Last update was at 2012/07/16 20:52:18
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![[Post New]](/s/i/i.gif) 2012/07/16 20:54:22
Subject: Terrify Psyker Power and Close Combat
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Badass "Sister Sin"
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No, but if you're in a multi-combat, you can drive off half of the opposing force. Automatically Appended Next Post: Not to mention that now that they are broken, you can Tank Shock, Shoot, because they automatically fail all morale checks until they regroup.
And no, I don't imagine it will be FAQ'd.
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This message was edited 1 time. Last update was at 2012/07/16 20:55:37
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