Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2012/07/17 02:55:35
Subject: Moving through your own models
|
 |
Fresh-Faced New User
|
It seems GW forgot to include the paragraph stating that you cannot move through your own models in the Movement Phase. In the Assault phase it states you "still cannot move through friendly models"... and when falling back you can pass through firendly models.
However, in the movement phase it seems you can? How do you guys rule it? It seems an obvious mistake, but RAW...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 03:17:06
Subject: Moving through your own models
|
 |
Fixture of Dakka
|
Where is the rule that allows you to move through your own models? Permissive ruleset and all..
|
My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 03:57:33
Subject: Re:Moving through your own models
|
 |
Fresh-Faced New User
|
It says you can move 6" from your starting point. The only restriction is that you cannot pass within 1" of enemy models. (additional restrictions for terrain). In 5th ed they stated clearly you could not pass through friendly models. In 6th ed there is no such rule.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 08:48:34
Subject: Re:Moving through your own models
|
 |
Servoarm Flailing Magos
|
dayio wrote:It says you can move 6" from your starting point. The only restriction is that you cannot pass within 1" of enemy models. (additional restrictions for terrain). In 5th ed they stated clearly you could not pass through friendly models. In 6th ed there is no such rule.
Guess friendly units learned how to take a step to the side to allow friendlies to come through while they are walking normally, not charging headlong into a mess.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 08:52:53
Subject: Re:Moving through your own models
|
 |
Devestating Grey Knight Dreadknight
|
hrm.... does that mean I can run across my own vehicle walls too?
seriously, this is kind of an interesting topic. I never thought about this before.
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 08:58:45
Subject: Moving through your own models
|
 |
Frenzied Berserker Terminator
|
That's right, there is no rule that actually states that friendly models are impassable terrain (or something similar) any more. It is implied in a few places (e.g. p85: "Remember, though, that friendly models still cannot be moved through"), but never actually stated.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 09:19:18
Subject: Moving through your own models
|
 |
Servoarm Flailing Magos
|
Cheexsta wrote:That's right, there is no rule that actually states that friendly models are impassable terrain (or something similar) any more. It is implied in a few places (e.g. p85: "Remember, though, that friendly models still cannot be moved through"), but never actually stated.
I'd say that's pretty much having it stated. What's the context?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 10:03:55
Subject: Moving through your own models
|
 |
[ADMIN]
Decrepit Dakkanaut
|
Purifier wrote:Cheexsta wrote:That's right, there is no rule that actually states that friendly models are impassable terrain (or something similar) any more. It is implied in a few places (e.g. p85: "Remember, though, that friendly models still cannot be moved through"), but never actually stated.
I'd say that's pretty much having it stated. What's the context?
That's from tank shocking.
The charging rules also casually mention that charging models 'still can't pass through friendly or enemy models' as if that is a rule that is presented elsewhere (even though it isn't).
It is really odd and I noticed it immediately upon reading through the rulebook. They definitely seem to have tried to edit and condense the 'main' rules sections where possible and I think this led them to remove the basic rule preventing moving through friendly models (likely thinking they didn't need it for some reason). But then later in other areas of the rulebook where they basically copy and pasted sentences from 5th edition, those references are still there (as has been mentioned in charging and tank shocking and I'm sure some other places too if you look hard enough).
So while its pretty clearly inferred that you're not supposed to be abel to move through other models we have no official guideline about how exactly this is not allowed. For regular moves in the movement phase are you allowed to move models through their own squad mates? This is especially important now that some models in the unit can remain stationary to fire at full effect with heavy weapons while others move.
It really is a baffling omission because the section where it was in the 5th edition rulebook is still there along with the text about not being able to move through enemy models, but the friendly model part is just gone...
|
This message was edited 1 time. Last update was at 2012/07/17 10:04:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 11:46:45
Subject: Moving through your own models
|
 |
Frenzied Berserker Terminator
|
yakface wrote: The charging rules also casually mention that charging models 'still can't pass through friendly or enemy models' as if that is a rule that is presented elsewhere (even though it isn't). It is really odd and I noticed it immediately upon reading through the rulebook. They definitely seem to have tried to edit and condense the 'main' rules sections where possible and I think this led them to remove the basic rule preventing moving through friendly models (likely thinking they didn't need it for some reason). But then later in other areas of the rulebook where they basically copy and pasted sentences from 5th edition, those references are still there (as has been mentioned in charging and tank shocking and I'm sure some other places too if you look hard enough).
I thought I remembered reading another reference. This was the first rules oddity I noticed while reading the rules (followed by non-vehicle models not actually having a rule giving them a 360° line of sight, other than an off-hand reference in the Flying Monstrous Creature rules). Seems like the rule must've been cut during the editing process without realising that it wasn't mentioned elsewhere already. Given those two references, I'd say that no, models may not move through friendly models. I really hope it gets FAQed.
|
This message was edited 1 time. Last update was at 2012/07/17 11:47:01
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 12:17:33
Subject: Re:Moving through your own models
|
 |
Devestating Grey Knight Dreadknight
|
ya, very confused too. But maybe the new version is what they want and the old copy pasted sections just never got edited out due to general laziness?
Honestly I have no idea what is expected of us now.
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 13:18:48
Subject: Moving through your own models
|
 |
Servoarm Flailing Magos
|
It's a wonder GW hasn't, through its 37 years of business, realised that a big work like this needs to be betatested on the community before they release it. What's the point of testing it on people that either know what the writer was thinking or can just ask the writer what he was thinking?
That just makes him go "oh, I guess I just read it wrong."
All these MAJOR issues people are having right now with the rules should be fixed and THEN the rulebook should be released.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 18:12:29
Subject: Re:Moving through your own models
|
 |
Fresh-Faced New User
|
I am going to rule that you cannot at this point at least for my games. Its very ambiguous still, but RAW vs RAI has always been balancing act with GW and new releases.
|
This message was edited 1 time. Last update was at 2012/07/17 18:12:49
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 23:03:38
Subject: Re:Moving through your own models
|
 |
Hungry Little Ripper
|
Purifier wrote:dayio wrote:It says you can move 6" from your starting point. The only restriction is that you cannot pass within 1" of enemy models. (additional restrictions for terrain). In 5th ed they stated clearly you could not pass through friendly models. In 6th ed there is no such rule.
Guess friendly units learned how to take a step to the side to allow friendlies to come through while they are walking normally, not charging headlong into a mess.
I'd say that is a good thing since GW is putting cavalry on a 60mm base. Sadly GW decided wolves on Bike bases 25mmx70mm {or 75mm] would have been to versatile for the furry marines. Though perhaps 60mm was the right call since bike bases do have some the potential for beardy shenanigans.
|
total coming soon... ish
Blackreach orcs x 2
105 until the BR dreadnaught gets loot'd . |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 23:09:13
Subject: Re:Moving through your own models
|
 |
Frenzied Berserker Terminator
|
dayio wrote:I am going to rule that you cannot at this point at least for my games. Its very ambiguous still, but RAW vs RAI has always been balancing act with GW and new releases.
That's what my group is doing. Otherwise you get all sorts of movement oddities, like being able to move through friendly vehicles. Doesn't seem right.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/17 23:12:41
Subject: Re:Moving through your own models
|
 |
Hungry Little Ripper
|
Purifier wrote:dayio wrote:It says you can move 6" from your starting point. The only restriction is that you cannot pass within 1" of enemy models. (additional restrictions for terrain). In 5th ed they stated clearly you could not pass through friendly models. In 6th ed there is no such rule.
Guess friendly units learned how to take a step to the side to allow friendlies to come through while they are walking normally, not charging headlong into a mess.
Is it better for some beardo to take up game time moving his units so there is just enough room to walk another unit between them? is it better for a Tyranid / Ork / Imperial guard to get boned BECAUSE they want to get thier models moved and not spend ages on moving every model perfectly? I'd say move through friendlies is a good thing. Especialy if GW is going to be putting all 40k cavalry on a 60mm round base.
Sadly GW decided wolves on Bike bases, 25mmx70mm {or is it 75mm], would have been too versatile for the furry marines. Though perhaps 60mm was the right call since bike bases do have the potential for beardy shenanigans.
|
This message was edited 4 times. Last update was at 2012/07/17 23:16:41
total coming soon... ish
Blackreach orcs x 2
105 until the BR dreadnaught gets loot'd . |
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 05:03:57
Subject: Moving through your own models
|
 |
Devestating Grey Knight Dreadknight
|
Purifier wrote:It's a wonder GW hasn't, through its 37 years of business, realised that a big work like this needs to be betatested on the community before they release it. What's the point of testing it on people that either know what the writer was thinking or can just ask the writer what he was thinking?
That just makes him go "oh, I guess I just read it wrong."
All these MAJOR issues people are having right now with the rules should be fixed and THEN the rulebook should be released.
I'm pretty sure we're doing the beta testing right now
|
+ Thought of the day + Not even in death does duty end.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 21:39:14
Subject: Moving through your own models
|
 |
Nervous Accuser
|
Found another reference to this invisible rule. Pg 30 under falling back from close combat, "Models falling back from a combat can freely move through all enemy models that were involved in that combat ( <reasoning> ). This is an exception to the normal rules for moving that states that a model cannot move though a space occupied by another model." Also in the diagram below that it has space marines fall back around a rhino, not cutting though it.
|
This message was edited 1 time. Last update was at 2012/07/18 21:39:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/18 22:08:38
Subject: Moving through your own models
|
 |
[ADMIN]
Decrepit Dakkanaut
|
DarbNilbirts wrote:Found another reference to this invisible rule.
Pg 30 under falling back from close combat, "Models falling back from a combat can freely move through all enemy models that were involved in that combat ( <reasoning> ). This is an exception to the normal rules for moving that states that a model cannot move though a space occupied by another model."
Also in the diagram below that it has space marines fall back around a rhino, not cutting though it.
Yeah, its pretty solid that clearly the same guideline about not moving through friendly model still applies, even if it isn't explicit like it should be.
To me, I'm still unclear about the possibility of moving 'through' friendly models that are within the same unit, especially if those models are not going to move themselves in order to fire heavy weapons, for example. The reason I think this even a question (assuming you agree that the general 'can't move through friendly models' restriction is in effect through inference), is because the rules don't really explain how you move models within a unit, just that you do and that they can't move more than 6".
So do we need to be anal when moving each model and divert them around other models in the unit that haven't been moved yet? Or are we freely able to move the 'unit' as long as no model ends up moving more than their full distance (i.e. models in the unit don't block each other as they're all part of the unit being moved)?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2012/07/19 02:45:03
Subject: Moving through your own models
|
 |
Drone without a Controller
|
very few rules allow for models to go through other model's "area/base". one is fallback moves, hit and run, jump and jetpacks, skimmers, flyers.
Even in 5th movement within a unit had restrictions such that with bad placement, you could potentially block your own path
|
|
 |
 |
![[Post New]](/s/i/i.gif) 0008/07/04 01:50:14
Subject: Moving through your own models
|
 |
[ADMIN]
Decrepit Dakkanaut
|
shock_at wrote:very few rules allow for models to go through other model's "area/base". one is fallback moves, hit and run, jump and jetpacks, skimmers, flyers.
Even in 5th movement within a unit had restrictions such that with bad placement, you could potentially block your own path
All those always referenced 'friendly models' which clearly covered other friendly units, but it has never been clear about models within a unit blocking movement to each other because the actual process of moving models within a unit is not defined outside of the charge rules.
So with the charge rules it was very clear that models can't move through each other, but for your basic movement phase it has never been clear whether that was allowed or disallowed. It mattered quite a bit less in 5th because when a unit was moving it was moving, there was no issues involving some models in the unit standing still, so it kind of brings the question more to the forefront.
|
|
|
 |
 |
|