Switch Theme:

Primaris Psycher  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Junior Officer with Laspistol





I was wondering if it was possible to include a primaris psycher in a 1000pt army.
How would you kit them out? What roles would work well for them in this points range? Is it worth losing CCS orders?


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Resentful Grot With a Plan




USA: Blacksburg, VA

He only costs 75 points so you can easily squeeze him into a 1000pt list. You get 2 HQ slots so take the command squad as well I'd think. The Psyker gets access to 4 of the psychic powers charts so just pick a good (or fun) 2 powers to run with him. Anti-infantry + unit buff, Anti-tank + anti-infantry, you have lots of options. I just steer clear of powers that buff him as you aren't going to be trying to swing him into CC.

WAAAGH Squigeye: 3500 and counting 
   
Made in gb
Junior Officer with Laspistol





Sencho wrote:Anti-infantry+Anti-tank

I've never really considered taking a psycher instead of LRBT. Could be a very cost efficient way of creating some points space in my list.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

I saw somoeone mention Telepathy powers combined with Psyker Battle Squad. Haven't looked at it myself but might be worth a look-see.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in us
Resentful Grot With a Plan




USA: Blacksburg, VA

I think the Primaris is still more of a fun option than a competitive one even with it being errated and getting the new psychic powers. I play the game for fun so throwing a Primaris in over something else is something I'll do over using those points for something more dominant. That's just me though as I don't have to win at 40k to have a good time.

This message was edited 1 time. Last update was at 2012/08/17 18:24:41


WAAAGH Squigeye: 3500 and counting 
   
Made in us
Stone Bonkers Fabricator General






A garden grove on Citadel Station

I have not tried out a primaris with the new powers yet, but I can say that the fact that they can't take divination is a blow to their effectiveness in my view.

ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence.
 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

don_mondo wrote:I saw somoeone mention Telepathy powers combined with Psyker Battle Squad. Haven't looked at it myself but might be worth a look-see.


Doesn't work well. Weaken resolve is resolved in the shooting phase, while maledictions happen at the start of the turn. If WR get's faq'ed to become a malediction, it opens for amazing combinations.

Sencho wrote:
He only costs 75 points so you can easily squeeze him into a 1000pt list. You get 2 HQ slots so take the command squad as well I'd think. The Psyker gets access to 4 of the psychic powers charts so just pick a good (or fun) 2 powers to run with him. Anti-infantry + unit buff, Anti-tank + anti-infantry, you have lots of options. I just steer clear of powers that buff him as you aren't going to be trying to swing him into CC.


You can't "pick" powers. You roll randomly. He is also 70pts.

The primaris psyker has recieved a huge boost. The codex powers are terrible, but now, you have access to a lot of great powers. The random aspect means that he won't be great every game, but for 70pts, you really can't go wrong.

Kit him out? Does he have any options?
As for which disipline to choose, pick the ones that are most likely to pay off against your opponent in that game. Pyromancy is the only one that is not worth considering. (as it is all terrible)

   
Made in us
Decrepit Dakkanaut





Vallejo, CA

PPs aren't dazzling, but if you want to run one, they're not so awful that I'd try and stop you.

The main problem with all the new goodies that he has access to, is that there isn't very much for him to use them on. You're going to give FNP to a HWS? Ho hum, they're mostly wiped out by S6+ fire anyways. You're going to give a PIS +1S? Not going to win close combat anyways.

Basically, most of the neat support options make good units great, but they won't make mediocre units good. That you have a random element to it makes it just that much more unfortunate.

If you want a PP, I'd just stick with the finger lightning. That one, at least, you know will be useful.

Oh, unless you want to take some CC deathstar like a straken CCS or throw it on a big unit of ogryn.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in gb
Junior Officer with Laspistol





Thanks for all the advice. I was unaware he couldn't take divination. Looks like I might just give him a miss. Shame that a cool character is that weak.


Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...

FAQs 
   
Made in us
Decrepit Dakkanaut





Vallejo, CA

To be fair, lots of psykers don't have access to divination. Only the really awesome ones like GK inquisitors do divination. It wouldn't make sense for what is effectively an up-scale guardsman to have access to the same psychic powers, especially at only a fraction of the cost.


Your one-stop website for batreps, articles, and assorted goodies about the men of Folera: Foleran First Imperial Archives. Read Dakka's favorite narrative battle report series The Hand of the King. Also, check out my commission work, and my terrain.

Abstract Principles of 40k: Why game imbalance and list tailoring is good, and why tournaments are an absurd farce.

Read "The Geomides Affair", now on sale! No bolter porn. Not another inquisitor story. A book written by a dakkanought for dakkanoughts!
 
   
Made in ca
Longtime Dakkanaut





Toronto

Illumini wrote:
don_mondo wrote:I saw somoeone mention Telepathy powers combined with Psyker Battle Squad. Haven't looked at it myself but might be worth a look-see.


Doesn't work well. Weaken resolve is resolved in the shooting phase, while maledictions happen at the start of the turn. If WR get's faq'ed to become a malediction, it opens for amazing combinations.


Telepathy Primaris Power: Psychic Shriek. 12" Witchfire. Roll 3d6 and subtract leadership, unit suffers unsaved wounds equal to the result with no armour or cover saves.

1:Hit target with psyker battle squad's weaken resolve (in the shooting phase). Lower target's leadership to 2.
2: Shoot target with Psychic Shriek. Presuming you hit, the target will take 1-16 automatic wounds that ignore armour and cover.

It's sortof a hat trick, and you need to be within 12 inches to pull it off, but that's what people are talking about when they say Telepathy combined with PBS. There is no maledictions involved.

   
Made in us
Resentful Grot With a Plan




USA: Blacksburg, VA

[quote=Illumini
You can't "pick" powers. You roll randomly. He is also 70pts.
The primaris psyker has recieved a huge boost. The codex powers are terrible, but now, you have access to a lot of great powers. The random aspect means that he won't be great every game, but for 70pts, you really can't go wrong.

Kit him out? Does he have any options?


You're right, he is 70pts. I should have clarified when I said "pick" powers. I meant to pick the tree that you want powers from or at least one you like the primaris power on as you can actually pick that one if you roll one of the crappy powers.

I like Psychic Shriek too McGibs. Its a cool ability that I really want to work, but due to high leadership on so many units, you have to be rolling hot to get your monies worth from it.

WAAAGH Squigeye: 3500 and counting 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

McGibs wrote:
Illumini wrote:
don_mondo wrote:I saw somoeone mention Telepathy powers combined with Psyker Battle Squad. Haven't looked at it myself but might be worth a look-see.


Doesn't work well. Weaken resolve is resolved in the shooting phase, while maledictions happen at the start of the turn. If WR get's faq'ed to become a malediction, it opens for amazing combinations.


Telepathy Primaris Power: Psychic Shriek. 12" Witchfire. Roll 3d6 and subtract leadership, unit suffers unsaved wounds equal to the result with no armour or cover saves.

1:Hit target with psyker battle squad's weaken resolve (in the shooting phase). Lower target's leadership to 2.
2: Shoot target with Psychic Shriek. Presuming you hit, the target will take 1-16 automatic wounds that ignore armour and cover.

It's sortof a hat trick, and you need to be within 12 inches to pull it off, but that's what people are talking about when they say Telepathy combined with PBS. There is no maledictions involved.


I'm aware of that combo. However, there are very many rolls involved here:
1: Psychic test for WR
2: Enemy gets deny the witch
3: Psychic test for shriek
4: Bs test to hit with shriek
5: Enemy gets deny the witch
6: 3d6 roll (probablity to get here, assuming no hoods, runeweapons or farseers = 31%)

Too many places it can go wrong, and demands that your primaris is within 12", which is why it's not really a great combo. IMO, it is not worth bringing the pysker battle squad for this combo.

My favorite powerfor the primaris is the -1t & -1s in biomancy. Not often that isn't extremely useful. Too bad the primaris power of bio sucks, but there are several of the other powers which are generally useful as well.

This message was edited 2 times. Last update was at 2012/08/18 07:51:41


   
Made in ca
Longtime Dakkanaut





I still like PBS on their own. Weaken resolve is always useful with the psykers around now. I'll try and make it tough on them. As for the Primaris, I also like puppet master. Dominate is not bad either. I would take my chances with the combo if adding IG as allies or in low point games. Really I want the vets and vendetta as allies anyway, so a cheap useful - albeit random HQ and a PBS adds utility to a lot of lists.

This message was edited 1 time. Last update was at 2012/08/19 21:50:51


 
   
Made in us
Heroic Senior Officer





Woodbridge, VA

One thing I realized with the PBS and the new shooting rules. Keep the entire squad behind cover, out of LOS. When it's your turn, pop one guy up to gain LOS to the target. When/if the enemy fires back, they can only kill that one guy.

Don "MONDO"
www.ironfistleague.com
Northern VA/Southern MD 
   
Made in gb
Warp-Screaming Noise Marine




England

Mildly off topic but can chaos sorcerors take divination?
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant




Ohio

I typically induct the primaris into a ba army. Add in a manticore or leman russ and a platoon for cheap scoring units.

The biomancy or telepathy? Biomancy has some nice buffs and debuffs in it. Telepathy has the nice malediction of the objucation mechanicom or however you spell it. Start rerolling 6's against you and a cheap tank hunter with haywire attack skill.

For 70 points if you have the slot open take the gamble and go with it.

5000+ Points
3000+ Points
3500+ Points
2000+ Points
Cleveland Penny Pincher 
   
 
Forum Index » 40K General Discussion
Go to: