Switch Theme:

1850pt Tau with Eldar Allies  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Smokin' Skorcha Driver




Canada

I wanted to make an army based around mobility as opposed to my somewhat more static army with a bastion.

Shadowsun - 175

Battlesuit Shas'el: MP, PR, MT, BSF - 90

2x Battlesuit Shas'ui: MP, PR, MT - 124

3x Stealthsuits: team leader, FB, TA - 107

3x Stealthsuits: team leader, FB, TA - 107

4x Pathfinders - 48
Devilfish: 2x seeker missiles (for fliers) - 100

9x Firewarriors: Shas'ui, BSF - 103

10x Kroot: Shaper, Armor - 100

Hammerhead: Railgun, BC, BSF, TL, MT, Seneor spines - 180

Hammerhead: Railgun, BC, BSF, TL, MT, Seneor spines - 180

Farseer: Runes of warding, Runes of witnessing, Spirit Stones, 2 cheapest powers to replace with divination - 140
(farseer goes with avengers and uses powers from inside the serpent)

5x Dire Avengers - 60
Wave Serpent: starcannons - 125

5x Rangers - 95

Fire Prism - 115


The Strategy here (assuming i deploy first) is that I deploy the main army in a castle on one flank, built around the pathfinders, hopefully making my opponent do the same. Then the stealthsuits and rangers deploy where they can do the most damage. On the first turn everyone scatters (to attack flanks) leaving behind only the pathfinders in the original castle, and the railguns and fire prism use their range while the suits pick off enemies. Eventually shadowsun deepstrikes (using the pathfinder D-fish) to cause more confusion. Also, my troops are either in transports or infiltrating, so objectives shouldn't be too much of an issue.

Is it worth taking a Shas'o instead of a Shas'el so that shadowsun isn't the warlord (due to dropping into range of the entire enemy army)?

General C&C welcome

This message was edited 2 times. Last update was at 2012/08/25 20:44:43


tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Farseer: Runes of warding, Runes of witnessing, 2 cheapest powers to replace with divination - 140
(farseer goes with avengers and uses powers from inside the serpent)

5x Dire Avengers - 60
Wave Serpent: starcannons - 125

5x Rangers - 95

Fire Prism - 115

Runes of witnesses are not really needed. In fact, it increases slightly the probability of getting a warp attack and at the same time increases the probability of getting the power through.
The Farseer would need stones to cast two powers per turn.
I'd replace the starcannon by tl scattlerlaser and underslung shuricannon - more bang for the bucks.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Smokin' Skorcha Driver




Canada

Oops, i think i had those too/instead. The issue is i don't actually have an eldar codex, so i've been asking a friend
EDIT: Yes, i had the spirit stones too, ill add that in.

And ok. Do you find that the number of shots is better against things like marines too?

This message was edited 1 time. Last update was at 2012/08/25 20:44:18


tgjensen wrote:
labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.

Christ, where do you buy your turnips?
 
   
 
Forum Index » 40K Army Lists
Go to: