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Made in us
Sneaky Lictor






Sedro Woolley, WA

So in a game today I had an opponent take a Storm Eagle w/ Lysander and 9 TH/SS Termies.

I hit it with a Rupture Cannon, penetrated it, and it became velocity locked after traveling 18 inches the last turn.

From my perspective he should have been unable to disembark the deathstar.

He chose to end his unit on terrain stating that because he was unable to travel the full distance he wrecked. He then got his unit out of the Storm Eagle (Only one died).

Can you voluntarily crash a flyer if it is velocity locked? What say you?

My P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/315066.page


Correct. Despite countless millennia of evolution, technological advances and civilization, we're still monkeys throwing feces at things we don't like.-Zed.

Imperial Flyers don't actually "fly" they just go fast enough that they fall in an arc that keeps them parallel to the ground. -Clockwork Zion


 
   
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Lord Commander in a Plush Chair






He was moving Combat speed when you locked his velocity.

Therefore he can Move exactly 18" per turn, no more, no less.

Voluntarily stopping short to crash is expressly forbidden; and moving any faster than 18" would be Cruising Speed(denied via Locked Velocity).

Short answer: no, totally illegal.

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Contagious Dreadnought of Nurgle






Near Boston

 Kommissar Kel wrote:
He was moving Combat speed when you locked his velocity.

Therefore he can Move exactly 18" per turn, no more, no less.

Voluntarily stopping short to crash is expressly forbidden; and moving any faster than 18" would be Cruising Speed(denied via Locked Velocity).

Short answer: no, totally illegal.


also unless It changed if a vehicle is destroyed/wrecked during it's own movement phase after moving more than 12" the unit inside is also killed...

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Yep, he played it wrong; the 'Velocity Locked' effect indicates that the vehicle may never move more or less than the speed (either combat or cruising, in this case: 'combat') at which it was travelling when the effect was first applied. It must also 'zoom' which precludes going less than 18 inches in any case unless it is 'forced' to for some reason.

Finally zooming fliers never take dangerous terrain checks and can travel over impassable terrain exactly like a skimmer. (which can end their move in impassible terrain if there is space to put the model.)

This message was edited 2 times. Last update was at 2012/08/26 04:48:45


 
   
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Sneaky Lictor






Sedro Woolley, WA

Kommissar Kel wrote:He was moving Combat speed when you locked his velocity.

Therefore he can Move exactly 18" per turn, no more, no less.

Voluntarily stopping short to crash is expressly forbidden; and moving any faster than 18" would be Cruising Speed(denied via Locked Velocity).

Short answer: no, totally illegal.


Galorn wrote:
 Kommissar Kel wrote:
He was moving Combat speed when you locked his velocity.

Therefore he can Move exactly 18" per turn, no more, no less.

Voluntarily stopping short to crash is expressly forbidden; and moving any faster than 18" would be Cruising Speed(denied via Locked Velocity).

Short answer: no, totally illegal.


also unless It changed if a vehicle is destroyed/wrecked during it's own movement phase after moving more than 12" the unit inside is also killed...


Neorealist wrote:Yep, he played it wrong; the 'Velocity Locked' effect indicates that the vehicle may never move more or less than the speed (either combat or cruising, in this case: 'combat') at which it was travelling when the effect was first applied. It must also 'zoom' which precludes going less than 18 inches in any case unless it is 'forced' to for some reason.

Finally zooming fliers never take dangerous terrain checks and can travel over impassable terrain exactly like a skimmer. (which can end their move in impassible terrain if there is space to put the model.)


This is what I expected... He was mad that his Lysander deathstar would not be able to get out and tried to find a way out. Someone else in the store tried to tell us that he could force a crash and he jumped on it. I argued for a bit but I let it go to let the game keep going.

(I did almost table him before the reserves came in...)

So knowing this lets turn the coin.

Lets say it is YOUR flyer transport that is locked. Can you guys think of any possible way to get the unit out?

My P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/315066.page


Correct. Despite countless millennia of evolution, technological advances and civilization, we're still monkeys throwing feces at things we don't like.-Zed.

Imperial Flyers don't actually "fly" they just go fast enough that they fall in an arc that keeps them parallel to the ground. -Clockwork Zion


 
   
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Land Raider Pilot on Cruise Control





Utah

If he tries to give you crap about if point out that page 80 says, in bold even, a zooming flyer can never voluntarily move less than 18". This includes at locked velocity.
   
Made in us
Sneaky Lictor






Sedro Woolley, WA

I did, he then said that he could move it deliberately over a place that it cannot be placed which would wreck it...

I thought that if this was the case then he cannot choose to put the model there, similar in chess to how a king cannot move into check.

My P&M Blog: http://www.dakkadakka.com/dakkaforum/posts/list/315066.page


Correct. Despite countless millennia of evolution, technological advances and civilization, we're still monkeys throwing feces at things we don't like.-Zed.

Imperial Flyers don't actually "fly" they just go fast enough that they fall in an arc that keeps them parallel to the ground. -Clockwork Zion


 
   
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Quick-fingered Warlord Moderatus






 Rabid Ferret wrote:
I did, he then said that he could move it deliberately over a place that it cannot be placed which would wreck it...

I thought that if this was the case then he cannot choose to put the model there, similar in chess to how a king cannot move into check.


Flyers are allowed to end a move over impassable terrain, there's nothing in their specific rules which covers the situation, so all you can defer to is Wobbly Model Syndrome, which only allows you to move the model for it's own safekeeping, and you treat it as being in the precarious position for all game purposes.

There's absolutely no way to voluntarily crash your Velocity Locked Flyer.

This message was edited 2 times. Last update was at 2012/08/26 08:35:40


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Daemonic Dreadnought





Derby, UK.

Can't the StormRaven and Valk do something like grav chute toops out when they move move more that 6"?

Also - If the skimmer moved 18" then it had to be in zoom mode didn't it? A Fast Skimmer can move up to 12" and then Flat Out another 18", btu the Flat Out is not strictly classed as movement as it is int he shooting phase. Therefore he was Zooming, therefore he ignores all terrain.

The tactic he used is BS. He might as well have tried shooting it down himself.

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East Bay

What if you aimed the flier at some enemy units 18 inches away? You can't make the move due to the velocity lock, so that might crash it.

I'm at work so I apologize for not being able to look up the rules myself to check it.

This message was edited 1 time. Last update was at 2012/08/26 11:19:22


 
   
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Been Around the Block



Upper Dublin, PA, USA

Orks should be allowed to do this!
   
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Derby, UK.

Xxanmorph wrote:
What if you aimed the flier at some enemy units 18 inches away? You can't make the move due to the velocity lock, so that might crash it.

I'm at work so I apologize for not being able to look up the rules myself to check it.


Wouldn't that be akin to shooting at your own unit? Maybe if there was a ring of enemy modesl 18" wide aroudn the flyer, then it would actually be impossible to move. But i would think tat if you can move 18" in a direction, you woudl have to do that.

As with the person above, i'm at work so can't check the BRB myself unfortunately.

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You cannot voluntarily move more or less then the previous distance due to Locked Velocity. If for some reason you cannot comply, the Flyer crashes.

So there is no way for his flyer to deliberatly crash land.


 Praxiss wrote:
Can't the StormRaven and Valk do something like grav chute toops out when they move move more that 6"?


Yes, but the Vehicle in question is the Storm Eagle. It doesn't have the special rule you're thinking of.

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Where does the flyer crash, exactly? At its take off point, or at the end of its failed attempt to move 18 inches?

Also, if it travels over 12 inches, does the unit inside die?



 
   
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Daemonic Dreadnought





Derby, UK.

The only rules i can think of for destroyed fliers are the transport ones.

Flier wreckage scatters 2D6.

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Killer Klaivex




Oceanside, CA

You have a limited turn, and you can't end on top of other models.
The only way you can force a crash is to block all legal ending areas within 18".

If you somehow do block all possible routes, I think the flyer would move as far as it could before becoming blocked, then processing the wreck scatter from that point.
I hate that the storm shield gives you a save from a jet crash.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
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HawaiiMatt wrote:
I love that the storm shield gives you a save from a jet crash.

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HawaiiMatt wrote:
I hate that the storm shield gives you a save from a jet crash.

I think its pretty cool, imagining 10 marines in terminator armour doing what Leoglas did in The Two Towers (movie) surfing down of their shields, like snowboarders....
that weigh as much as large boulders.

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I'd have your opponent read this thread.

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 Krellnus wrote:
HawaiiMatt wrote:
I hate that the storm shield gives you a save from a jet crash.

I think its pretty cool, imagining 10 marines in terminator armour doing what Leoglas did in The Two Towers (movie) surfing down of their shields, like snowboarders....
that weigh as much as large boulders.

Except the terminator is more like the dwarf and less like the elf.
If you model up your primarch throwing the terminators out of the burning crashing wreck then sure.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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