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![[Post New]](/s/i/i.gif) 2012/09/07 06:54:24
Subject: World Campaign Player's Packet
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[MOD]
Not as Good as a Minion
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Hey dakka users, here is the packet that has been promised. VERSION 3 (including fluff for planets) is up! This OP will be updated with FAQs (once 2 or 3 people have asked the same thing, or if one user asks a really good question) and answers as time goes on, and if needs must (which it well could) an updated player packet. New packets will be added when the campaign moves on into the new phases. Now, some rules for this thread. No flaming and what not, we don't want it to get locked, else how will we update the packet and the FAQs? Now...read and enjoy! FAQs General Q1. Have we started yet? A. YES!! Q2. If 2 dakka members play eachother, how are results reported? A. The winner reports the result, and the loser does not report anything. This will hopefully avoid any doubling up effects. Q3. Can we play members outside of the dakka dakka community? A. Yes, it is encouraged in fact, how else will a lot of you get games in  Play away, just make sure you submit your results to your warzone commanders, else how will we know how you have gone? Q4. Do I report losses as well as victories? A. Unless you are playing another dakka dakka user (see Q3.) then we would love to see you report your losses as well, honesty is the best policy, and it'll help make a better atmosphere for the campaign. Q5. How can I find other Dakka Dakka users in my area? A. http://www.dakkadakka.com/dakkaforum/posts/list/475684.page is the thread to go to for this campaign, slowly but surely I hope to get a lot of the participants to give me their country and state, and it'll go in the OP, and you guys may get some games  California (US), Brisbane (Aus) and Ontario and Quebec (Canada) already have a few users from the same city. Q6. Where do I sign up? A. In this thread right here; http://www.dakkadakka.com/dakkaforum/posts/list/360/469742.page Q7. How do 'fleet assets' influence the campaign? A. If they double as BFG fleets, they influence it through games with that system, but if they are purely fluff fleets then it is up to you and the warzone commander for your system to decide where to deploy them, and then up to the organizers as to whether or not there is enough 'naval power' in that region to be effective. Q8. How do we handle 2v2 games and the like? A. This has several different ways it could go. 1) Only one dakka member in the game. Report as if it was a normal game, the only difference being include all 4 army lists 2) Two dakka members on the same team. Only one of you report, if you are a strange alliance (e.g. Tau and Guard) then dice off to see who gets to report the win. The other force counts as having 'inadvertently aided the enemy' or something like that. 3) One dakka member on each team. Report as if it was a normal game between 2 dakka members, but include all 4 army lists. 4) 3 or 4 dakka members (so 2 and 1 or 2 and 2). Treat as example 2 and 3 combined. So if it was Guard and Tau vs. Chaos Marines and Chaos Daemons, and Guard/Tau win, only one of them gets to report it, and they dice off to see who that is. Q9. How do I get a cool sig like some of the other guys have? A. Xzerios is the man to ask, tell him what you want in this format Army Name Army Logo (link prefered, or description of what you want) Army Name color Overlay Army Name color Highlight Army Logo color Overlay (optional) Army Logo color Highlight Warhammer 40,000 Q1. Are we allowed Allies? A. Yes, all the rules in the book (Allies, Fortifications, Double FOC at the appropriate levels) are allowed, but if, in your group, you choose not to play them, it is your choice. Q2. What size battles are allowed? A. Any size of game is allowed, from 250 point skirmishes to 100,000 a side Apocalypse games. BFG Q1. How does deploying work for BFG fleets? A. Instead of deploying on a world, you deploy in a system of your choosing. Battles can take place anywhere in that system without travel penalties. Q2. How do we organize a BFG engagement? A. Choose a distinct place in the system. For example, in the Inon system around the world Kabaal, or between the worlds Ortan Minor and Lamarno, depending on your mission (possibly planetary assault for the former, and blockade for the latter). Then, follow the steps in the guide. When you complete your battle, make sure you send a detailed summary of the missions, its objectives, and the outcome to your warzone commander, and he will ensure it has an effect on the campaign (be that in terms of the control of a world, or disrupting the travel of an enemy). Inquisitor WARZONE COMMANDER CHANGE! I have handed over my duties to Almighty Walrus (may his name be forever hallowed in the annals of Imperial lore). Order forces in the Inon System should report to him instead of me, and the player packet will be edited to reflect this change. Sorry for the switcherroo all
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Player Briefing Packet v3.pdf |
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987 Kbytes
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Example Batrep.pdf |
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97 Kbytes
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This message was edited 22 times. Last update was at 2012/09/23 21:47:34
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/09/07 06:55:22
Subject: World Campaign Player's Packet
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Shas'la with Pulse Carbine
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It begins.
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![[Post New]](/s/i/i.gif) 2012/09/07 07:36:33
Subject: Re:World Campaign Player's Packet
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Angry Blood Angel Assault marine
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Fantastic Work Brother
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Do you ever go into a fight thinking "there's no point giving it my best, I'll get another chance later?"
We only ever get one shot marlin. Life is one shot |
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![[Post New]](/s/i/i.gif) 2012/09/07 08:45:49
Subject: Re:World Campaign Player's Packet
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Ferocious Black Templar Castellan
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Nitpick mode activated (hope you don't mind and I hope I don't come across as too harsh):
There's already been a Waagh! bigger than Ullanor, it's in the 6th edition rulebook.
Other than that, splendid work.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/09/07 09:08:51
Subject: Re:World Campaign Player's Packet
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[MOD]
Not as Good as a Minion
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AlmightyWalrus wrote:Nitpick mode activated (hope you don't mind and I hope I don't come across as too harsh): There's already been a Waagh! bigger than Ullanor, it's in the 6th edition rulebook. Other than that, splendid work. Haha that was your nitpick, and you thought that'd come off as harsh? Thanks for that, I'll edit it now so that when I do release another, there will be no repeat gaff. Little things like that are going to slip by me, particularly about an army that I have never really read/care to read about (I'm not knocking orks, just personal taste). If you find any other nitpicks, feel free to post them up and they'll probably get fixed too.
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This message was edited 1 time. Last update was at 2012/09/07 09:10:13
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/09/07 11:56:47
Subject: World Campaign Player's Packet
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Guarding Guardian
Colorado Springs
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Are there any players in the Colorado Springs area? It seems like trying to play against non-participants won't work terribly well.
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Dude Council
1 Farseer w/ Doom, Fortune and Guide on Bike
6 Warlocks w/ Destructor on Bikes
2 Warlocks w/ Embolden on Bikes w/ Singing Spears
2 Warlocks w/ Enhance on Bikes w/ Singing Spears
Yes, this causes much hatred. |
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![[Post New]](/s/i/i.gif) 2012/09/07 12:05:45
Subject: World Campaign Player's Packet
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Pestilent Plague Marine with Blight Grenade
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So... does this mean we are free to start counting our games then?
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![[Post New]](/s/i/i.gif) 2012/09/07 12:09:07
Subject: World Campaign Player's Packet
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[MOD]
Not as Good as a Minion
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St. Jebus wrote:Are there any players in the Colorado Springs area? It seems like trying to play against non-participants won't work terribly well.
How do you arrive at this? Because then the onus is on the player to report a loss if they have one rather then being held accountable by another user? If they choose not to report a loss, then it isn't that big a deal, since it isn't really a 'lost win' for the disorder forces, because it isn't someone who is actively driving for a victory on behalf of that side, so they go from having got nothing because no disorder player was involved, to maybe getting something if the order player is honest enough to post up a loss. Which I hope they would be. Automatically Appended Next Post: Amanax wrote:So... does this mean we are free to start counting our games then? 
Oh you wish, that is months away.
I kid, we are just finetuning an admin brief for the warzone commanders and campaign organizers, should be done early next week, give them a day to read it, and then it'll be time for the party.
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This message was edited 1 time. Last update was at 2012/09/07 12:10:02
I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/09/07 12:11:56
Subject: World Campaign Player's Packet
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Pestilent Plague Marine with Blight Grenade
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motyak wrote:St. Jebus wrote:Are there any players in the Colorado Springs area? It seems like trying to play against non-participants won't work terribly well.
How do you arrive at this? Because then the onus is on the player to report a loss if they have one rather then being held accountable by another user? If they choose not to report a loss, then it isn't that big a deal, since it isn't really a 'lost win' for the disorder forces, because it isn't someone who is actively driving for a victory on behalf of that side, so they go from having got nothing because no disorder player was involved, to maybe getting something if the order player is honest enough to post up a loss. Which I hope they would be.
Automatically Appended Next Post:
Amanax wrote:So... does this mean we are free to start counting our games then? 
Oh you wish, that is months away.
I kid, we are just finetuning an admin brief for the warzone commanders and campaign organizers, should be done early next week, give them a day to read it, and then it'll be time for the party.
Oh you had me going sir. I was all excited for tomorrows games to start counting
Though, with different scales having different impact, maybe I will need to get an Apoc game in ahead of scheduled time.
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![[Post New]](/s/i/i.gif) 2012/09/07 13:36:10
Subject: Re:World Campaign Player's Packet
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Storm Trooper with Maglight
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Very Nice!
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![[Post New]](/s/i/i.gif) 2012/09/07 14:01:24
Subject: Re:World Campaign Player's Packet
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Been Around the Block
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Oh, so it hasn't started yet? Oops, I already sent a PM to my warzone commander
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Need proxies?
http://40000pirates.blogspot.com/
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![[Post New]](/s/i/i.gif) 2012/09/07 14:11:03
Subject: Re:World Campaign Player's Packet
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Fighter Pilot
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Let he hunt begin!
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"Lets get Dangerous."
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![[Post New]](/s/i/i.gif) 2012/09/07 14:16:37
Subject: Re:World Campaign Player's Packet
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Ferocious Black Templar Castellan
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motyak wrote: AlmightyWalrus wrote:Nitpick mode activated (hope you don't mind and I hope I don't come across as too harsh):
There's already been a Waagh! bigger than Ullanor, it's in the 6th edition rulebook.
Other than that, splendid work.
Haha that was your nitpick, and you thought that'd come off as harsh? Thanks for that, I'll edit it now so that when I do release another, there will be no repeat gaff. Little things like that are going to slip by me, particularly about an army that I have never really read/care to read about (I'm not knocking orks, just personal taste).
If you find any other nitpicks, feel free to post them up and they'll probably get fixed too.
I more or less wrote that expecting to find loads of stuff to complain about, but then I didn't.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2012/09/07 15:50:24
Subject: World Campaign Player's Packet
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Veteran Inquisitorial Tyranid Xenokiller
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Me either, glad to see parts of my work stayed in the final product!
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![[Post New]](/s/i/i.gif) 2012/09/07 16:39:32
Subject: World Campaign Player's Packet
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Guarding Guardian
Colorado Springs
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Ah, ok. Cool. Didn't realize that I could post games against non-participants. Awesome.
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Dude Council
1 Farseer w/ Doom, Fortune and Guide on Bike
6 Warlocks w/ Destructor on Bikes
2 Warlocks w/ Embolden on Bikes w/ Singing Spears
2 Warlocks w/ Enhance on Bikes w/ Singing Spears
Yes, this causes much hatred. |
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![[Post New]](/s/i/i.gif) 2012/09/07 16:56:46
Subject: World Campaign Player's Packet
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Rookie Pilot
Tennessee, USA
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So since the scenarios in BFG will not be confering anything to the 40k side (from what i read in the player pdf) Im assuming that the vp total would just be added into the overall total for that planet. Should these games stick to victory point specific missions because a good portion of the scenarios are not based off victory points but actually obtaining an objective. Or of course are you planning on games of BFG having an effect on 40k? Something like additional troops, pre game bombardments, or delays/bonuses/negatives to renforcements etc.. for successful planatary assault, convoy, or blockade scenarios for example.
Also seeing as theres not a whole lot of players how would we go about determining where we are fighting, or would this not matter so much? I wouldnt see it unbelievable that the fleets would be spread over all of the sectors after all.
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I don't make the rules, I just think them up and write them down. |
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![[Post New]](/s/i/i.gif) 2012/09/07 17:17:21
Subject: World Campaign Player's Packet
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Bounding Assault Marine
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I do not understand the travel component. Specifically the time a factor.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:06:08
Subject: World Campaign Player's Packet
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Alluring Mounted Daemonette
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I am thinking it is to add to the dynamic narrative. you shouldn't be hampered much by it for game purposes. If you plan on traveling to a different system (6 hours) just announce it to your warzone commander during a time you know you wont have any games going on (sleeping sounds like a good time). then the deadline passes and you arrive in new place ready for all your games to count towards the new system / planet.
And by doing so it adds to the narrative. "In a desperate gambit to save the X system, X-army pulls all its units out of Y system and swiftly moves to assist the beleaguered forces on planet Z in the X system"
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This message was edited 1 time. Last update was at 2012/09/07 20:12:45
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![[Post New]](/s/i/i.gif) 2012/09/07 20:08:27
Subject: World Campaign Player's Packet
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Shas'la with Pulse Carbine
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@ andrew Motyak and Red will have to field that one for ya.
I believe kelt is correct about the intent, it also has the side effect of allowing more people to participate which is something this campaign is all about
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![[Post New]](/s/i/i.gif) 2012/09/07 20:13:53
Subject: World Campaign Player's Packet
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Alluring Mounted Daemonette
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That in mind it may be a good idea to set a limit on number of times you can travel... say once per week maybe? so you do not have armies popping in and out of systems every other day
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This message was edited 1 time. Last update was at 2012/09/07 20:18:23
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![[Post New]](/s/i/i.gif) 2012/09/07 20:18:35
Subject: World Campaign Player's Packet
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Shas'la with Pulse Carbine
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If I recall the travel time limit would result in players attempting things like that posting fewer results. good suggestion though.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:43:05
Subject: World Campaign Player's Packet
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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Looks great! Thanks for putting this together.
I wonder if the travel time should be longer than 2-6 hours. Disengaging and re-engaging your army should not be an insignificant move. Maybe bump that to 12 hours for each planet away and a set 3 days for system-to-system travel.
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2012/09/07 21:10:00
Subject: World Campaign Player's Packet
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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Not bad at all gents, not bad at all! Rock on!
Just give the word so the carnage can commence!
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/09/07 21:13:58
Subject: World Campaign Player's Packet
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Shas'la with Pulse Carbine
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Eta a week or two by my estimate, we have a few things we havent spoken of at large yet that we need to hammer out...
I wont comment in detail but I might make an observation that some websites like secondsphere and our own dakka here have given out rewards for various things during special events or contests.
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![[Post New]](/s/i/i.gif) 20122013/08/07 21:28:42
Subject: World Campaign Player's Packet
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Bounding Assault Marine
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We can play multiple games in a week? I thought it was once a week.
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![[Post New]](/s/i/i.gif) 2012/09/07 21:33:41
Subject: World Campaign Player's Packet
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Shas'la with Pulse Carbine
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You can play multiple games in a week. though the requirements of the players packet must be met for the results to be counted.
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![[Post New]](/s/i/i.gif) 2012/09/01 01:19:35
Subject: Re:World Campaign Player's Packet
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Irked Necron Immortal
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Hell yes, this is gona be awesome. >:3
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![[Post New]](/s/i/i.gif) 2012/09/07 21:56:42
Subject: World Campaign Player's Packet
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[MOD]
Not as Good as a Minion
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Had to say, LOVED that flower as a new stimulant idea. Just so cool. And the nids wanting to eat the magos' cadaver pool...creepy stuff
AndrewChristlieb wrote:So since the scenarios in BFG will not be confering anything to the 40k side (from what i read in the player pdf) Im assuming that the vp total would just be added into the overall total for that planet. Should these games stick to victory point specific missions because a good portion of the scenarios are not based off victory points but actually obtaining an objective. Or of course are you planning on games of BFG having an effect on 40k? Something like additional troops, pre game bombardments, or delays/bonuses/negatives to renforcements etc.. for successful planatary assault, convoy, or blockade scenarios for example.
Also seeing as theres not a whole lot of players how would we go about determining where we are fighting, or would this not matter so much? I wouldnt see it unbelievable that the fleets would be spread over all of the sectors after all.
They don't add anything to the 40k side because it would be (I reckon anyway) a very unwieldy mechanic to try and enforce worldwide. Sorry. They more influence travel times (i.e. a good win in a blockade scenario could double enemy travel time in the system, and while that is only a few hours now, wait until the warp becomes aggravated towards the end of the campaign...) and a successful planetary assault could have an effect on control rating or other planetary effects.
So while they don't directly effect 40k battles, they could be very important in the running of the campaign (as they should be). Did that help?
Lt.Soundwave wrote:@ andrew Motyak and Red will have to field that one for ya.
I believe kelt is correct about the intent, it also has the side effect of allowing more people to participate which is something this campaign is all about 
Yup, kelt has it.
G. Whitenbeard wrote:Looks great! Thanks for putting this together.
I wonder if the travel time should be longer than 2-6 hours. Disengaging and re-engaging your army should not be an insignificant move. Maybe bump that to 12 hours for each planet away and a set 3 days for system-to-system travel.
Wait until the campaign reaches its later stages, there will be more of a penalty for travel as space lanes become more dangerous and the warp acts up...
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I wish I had time for all the game systems I own, let alone want to own... |
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![[Post New]](/s/i/i.gif) 2012/09/07 22:24:09
Subject: World Campaign Player's Packet
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Tail-spinning Tomb Blade Pilot
Where people Live Free, or Die
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motyak wrote:
G. Whitenbeard wrote:Looks great! Thanks for putting this together.
I wonder if the travel time should be longer than 2-6 hours. Disengaging and re-engaging your army should not be an insignificant move. Maybe bump that to 12 hours for each planet away and a set 3 days for system-to-system travel.
Wait until the campaign reaches its later stages, there will be more of a penalty for travel as space lanes become more dangerous and the warp acts up...
Perfect! Can't wait for this to get going!
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Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500
How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
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![[Post New]](/s/i/i.gif) 2012/09/07 22:50:14
Subject: World Campaign Player's Packet
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Rookie Pilot
Tennessee, USA
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So it will be affecting travel time and overall control? That works fine, it might be a good idea to hammer out the details as to what the different scenarios will result in so people know what games to set up in order to have the desired effect.
I understand how the the 40k players are doing their movements but you didnt really address BFG movements. As I stated earlier the fleets are likely to have an influnce in each of the systems. Although I suppose they could all be concentrated in one area that may limit their ability to affect different areas due to the lower number of players as compared to 40k, unless of course games of BFG will not matter where they take place and instead just affect the times overall.
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I don't make the rules, I just think them up and write them down. |
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