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Made in us
Heroic Senior Officer





Western Kentucky

Pretty straightforward. I'm wanting to make a highly mobile, shooty, ork army that still close into close combat to finish the job against weakened units. At the moment, I'm keeping the point total low at 1,000pts as that is a typical set up at our store (you can get in several games in a day) and it's manageable for me to get a fully painted army up before the apocalypse. I'm hoping to use a healthy number of warbikers. That is the only real "requirement". Everything else I'm all for trying. I'd especially love to use deff koptas, battlewagons, shoota boys, and lootas, but all other suggestions are welcome. There's nothing in the codex that I really don't like the idea of. I'd just like to keep the army somewhat cheap and easy to field without 150+ models, as I already play foot guard (I already have a battlewagon and 20 or so bikes, so don't worry about them for cost)

Without further ado, here's the lists.

List number 1: More balanced list, more variety, even has a 20 strong shoota boy squad in a battlewagon. Debated on heavy arma for the boyz, but it was a 100pts for all of them.
Spoiler:

HQ
Wazadakka

Elites:
x6 Lootas

x6 Lootas

Troops:
x20 shoota boyz: x2 big shootas, 1 of which is on nob with PK, BP, and heavy armor.

x3 warbikers: Nob with PK, BP (Nob counts towards all biker squad totals. I.E. x3 warbikers is 2 normal ones and a nob biker)

x3 Warbikers: Nob with PK, BP

x3 Warbikers: Nob with PK, BP

Heavy Support:
Battlewagon: Deff Rolla, x2 big shootas


List number 2: Biker spam. Tons of bikers, not much else. Looks fun, but not sure how effective it would actually be. That is a lot of T5 with +4 saves to eat through though, and literally everything in the army is twinlinked for fliers/FMC
Spoiler:

Biker Boss: BP, PK, CB, Attack Squig, Warbike

Wazdakka

Troops: (nobs count towards total bikers, just like 1st list)
x3 Warbikers: Nob with PK, BP

x3 Warbikers: Nob with PK, BP

x3 Warbikers: Nob with PK, BP

x6 Warbikers: Nob with PK, BP

Fast attack:
Deff Kopta: TL-Rokkit Launcha

Deff Kopta: TL-Rokkit Launcha

Deff Kopta: TL-Rokkit Launcha

Think either of these lists have potential? Nothing is set in stone yet, so if you can think of a better way to run a biker themed army feel free to let me know. I'd like to field Wazdakka with troop bikers, but I don't need 50 of them on the table to be happy. Also, any additional advice on tactics or tricks to use would be appreciated, as well as units that work well with them.

Thanks guys!

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Both lists could use some work. Just remember when building at 1k list is that the main strength of the ork codex is cheaply we overwhelm the table with models.
HQ
Wazadakka
This guy is cool if you are running all bikers.
Elites:
x6 Lootas
I would run 1 full unit of 15
x6 Lootas

Troops:
x20 shoota boyz: x2 big shootas, 1 of which is on nob with PK, BP, and heavy armor.
Drop the armor on your nob. It does not help that much and at 1K you can waste any points.
x3 warbikers: Nob with PK, BP (Nob counts towards all biker squad totals. I.E. x3 warbikers is 2 normal ones and a nob biker)
I don’t run warbikers but I would say that 3 aren't enough. Low LD and model count are a bad combination.
x3 Warbikers: Nob with PK, BP

x3 Warbikers: Nob with PK, BP

Heavy Support:
Battlewagon: Deff Rolla, x2 big shootas
A lone wagon my work at 1k points but it's just asking to be shot down every early on.


Biker Boss: BP, PK, CB, Attack Squig, Warbike
This is a nasty HQ at 1k!
Wazdakka
He is good for the bikers but you have to many points in HQs for such a low level game.
Troops: (nobs count towards total bikers, just like 1st list)
x3 Warbikers: Nob with PK, BP
Same as above
x3 Warbikers: Nob with PK, BP

x3 Warbikers: Nob with PK, BP

x6 Warbikers: Nob with PK, BP
Better
Fast attack:
Deff Kopta: TL-Rokkit Launcha

Deff Kopta: TL-Rokkit Launcha

Deff Kopta: TL-Rokkit Launcha
The TL Rokkits are cool but cost too much for a 1k list. With all 3 koptas you will get about 2 hits a turn while offering up 3 easy kill points.

My normal 1K list is 3 units of 30 boyz 1 full unit of lootas and a KFF Mek. 106 Models on the table!

4000
2500
2000
1850
 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

For speed, and something different, I like the pure bike list with 3 dakkajets.

3 Dakkajets 390
1 Waddzakka 180
1 Warboss on Bike with PK, Bosspole, Attack Squig, Cybork, on Bike `155
725
4 x 5 Bikes with Nob with PK and Bosspole 165 670
1 x Nob bikers.... 465 points to spend however you like.

Or...

3 Dakkajets 390
2 Warboss 310

1150 points split into two large nob biker boys.

2000
2000
WIP
3000
8000 
   
Made in us
Heroic Senior Officer





Western Kentucky

Well, wouldn't running high numbers of low LD models be counter productive as well? Unless I hit 8+ guys, they've still got the same LD 7, not to mention that until I hit 6 bikers, I'll always take a LD check on casualties anyways. Isn't it more efficient to keep em cheap, so that when you do lose a couple of guys, they don't run off with a whole unit.

If I make larger warbiker squads, I'll only be able to afford 1-2 squads, as opposed to 4. And the main reason I want 4 is for the powerklaws and more flexibility in movement. Any ideas would be appreciated. Maybe I just need to drop the boyz and go all out bikes at such a low point level.

As for the lootas, I've always seen people taking them in 3 groups of 5 instead of one 15 mob. That would let you split fire and make it less likely all 15 lootas will get screwed with 1 shot apiece. Is there a certain reason you prefer 15 aside from fearless lootas?

Like I said, I'd like to keep the troop units mostly warbikers if I can. I realize boyz are awesome troops, but I'd prefer to take bikes instead wherever possible. Maybe I should try something like...
Spoiler:

Wazdakka

Biker Boss: PK, CB, BP, Warbike (attack squig seemed kinda overkill at 1k)

troops:

x5 warbikers w/ Nob PK, BP

x5 warbikers w/ Nob PK, BP

x7 warbikers w/ Nob PK, BP

Fast attack:
Dakkajet w/ extra supa shoota, fighta ace, red paint job

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Pyro Pilot of a Triach Stalker




New York

I like list 2, though personally, that's because I'm not a fan of Lootas with Speed Freaks.

Actually, not really a fan of Lootas in general...

At 1.5K, I'm running:
Spoiler:


Wazdakka

Warboss - Power Klaw, Warbike, Cybork Body, Bosspole

Warbikers X6 - Nob with Power Klaw and Bosspole (Included in Total)

Warbikers X6 - Nob with Power Klaw and Bosspole (Included in Total)

Warbikers X6 - Nob with Power Klaw and Bosspole (Included in Total)

Warbikers X6 - Nob with Power Klaw and Bosspole (Included in Total)

Dakkajet - Extra Supa Shoota

Deffkoptas X3 - Rokkits, 1 Bigbomm (I play against Tau and IG, so the Bigbomm is actually useful)

Deffkoptas X3 - Rokkits, 1 Bigbomm

This message was edited 1 time. Last update was at 2012/09/13 21:08:39


 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

 MrMoustaffa wrote:
Well, wouldn't running high numbers of low LD models be counter productive as well? Unless I hit 8+ guys, they've still got the same LD 7, not to mention that until I hit 6 bikers, I'll always take a LD check on casualties anyways. Isn't it more efficient to keep em cheap, so that when you do lose a couple of guys, they don't run off with a whole unit.


[/spoiler]


That is the poison of running ork biker lists... Even if you run max size squads, if you get to the point of making a morale roll you are going to be running up against the LD 7.

My theory is run 5 biker squads so 1 casualty does not result in a LD test. Otherwise you have Ld 7 and a boss pole for a reroll. That also allows you to maximize the number of nob power claws you can deliver. T5 and a boatload of PK attacks means the bikers can do the damage.

2000
2000
WIP
3000
8000 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I just think 3 is a bad number. Say they lose 1 model, they are now forced a LD check with a good chance they'll fail, you use your BP for a reroll causing a wound on the other biker who has a 50/50 chance of dying, you now have a good chance of that lone nob running 3D6 off the table or getting wiped in CC because he hits at I1.

I like the one big unit because they are fearless and much harder to for a LD check on, and they also stand a much better chance of surviving an assault. (shoot the choppy stuff, chop the shooty stuff) It’s the same points and # of models so try it both ways and see what works better for you.

I also try to pick one theme when building an ork list and stick to it all or nothing. An ork army really has to work together, it's much harder when you have 2/3 of your army speeding forward to meet your enemy with the rest slowly walking along. I find that orks work best when your number hit them all at the sometime.

I like your new list. I would test running with and with out the biker boss making room for more troops.

4000
2500
2000
1850
 
   
Made in us
Heroic Senior Officer





Western Kentucky

Yeah that's a good point as well. Only threw in biker boss because I wanted a close combat powerhouse, but with all the shooting I'll have I may well not even need it. He's a good 150pts or so, and that can get me a few more warbikers or even a support unit. At the very least, he'll see use early on as I'll be building the bikes up for a bit (getting the bikes in installments as I pay the guy)so we'll see how he does.

As for a shoota boy mob in a battlewagon, it was stuff I already had, and threw in just for the beginning where I won't have as many bikes. I think they would work well with a biker horde though. They can easily keep up with the bikes in a battlewagon, and it gets you a nice, tough scoring unit that you could kick out on the other side of the board to take a point. Then the battlewagon can go play if it's still alive, and leave the boyz to clearing out the enemy deployment. I see lots of armies hiding stuff in the backfield lately, hence why I've wanted to try this. With all the bikerz running around, they should be able to survive for a while and do a fair amount of damage, and settle down on an enemy objective late game and keep enemy units off of it.. This all needs testing as well though.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
 
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