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Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

The new codex depicts mandrakes as over the top as 40k protrays space marines, but that did not seem to translate to the table all that well. Right now they have a boatload of USRs and still seem over costed. This is my attempt to spice them up a bit.

Elite choice
Mandrake 15 ppm
WS BS S T W I A Ld Sv
4 4 4 3 1 5 2 8 -
Nightfiend +15 pts
WS BS S T W I A Ld Sv
5 4 4 3 1 5 3 9 -

Composition: 3-10 mandrakes
Unit Type: Infantry
Wargear: Evil Looking blades (single CCW)
Warp Claw (Nightfiend)

Special Rules:
Fleet, Night Vision, Power From Pain, Infiltrate, Move Through Cover, Daemon, Shrouded, Baleblast
Upgrades:
One Mandrake can be upgraded to a Nightfiend for +15 points. It exchanges its CCW for a Warp Claw and gains the type Infantry(charachter)
Any model may exchange their CCW for a Warp Claw for +5 pts

Warp Claw: Is a CCW which causes the model to attack with either the Shred or Rending USR, chosen at the beginning of each Fight Sub-phase

Baleblast: As the accumulation of souls and pain grounds the mandrakes further into the material universe the strength of their attacks will grow. Baleblast is a shooting weapon with the following profiles
0 Pain Tokens: Range 30" S3 AP5 Assault 2
1 Pain Token: Range 24" S4 AP 4 Assault 2
2 Pain Tokes: Range 18" S5 AP 3 Assault 2
3 Pain Tokens: Range 12" S6 AP 2 Assault 1

I do have some alternate ideas on this which I will post later

Know thy self. Everything follows this.
 
   
Made in gb
Water-Caste Negotiator





Pretty cool. Can the Baleblast be fired as any of the profiles? For instance, can I fire up to 30", at S3 AP5 even if the Mandrakes have one or more pain tokens?

Tau, Dark Eldar and Inquisition 40K player, occasional Lizardman Fantasy player, proud Lord of the Rings player and Rebel X-Wing player

> 4000 pts 1500 pts 1500 pts 1500pts

Ascalam wrote:Only the Eldar could party hard enough to rip a hole in the material universe, and then stage an after-party in the webway like nothing happened
 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

Im tempted to say no, as I want it to have a sort of uncontrollable feel to it....like they gain power as they kill and it just keeps growing.

Im not sure yet.

Know thy self. Everything follows this.
 
   
Made in gb
Hellion Hitting and Running




How about moving the unit over to FA? Their main problem is really that they're in our elite slot(everything is awesome), if they were in our FA slot(point-filler units), then I think they may be a little more popular.

They're infiltrators, we're meant to place them near the enemy's line to create zone(s) of denial, put them near the shooting unit at start, your enemy will have to do something, very likely you'll stop the heavy/ordnance weapon from firing at full BS(because of movement), put them near a RA10 non-walker vehicle, you'll force them to move it away or risk losing an expensive vehicle to a couple of throwaway mandrakes. They will then have to choose to deal with them or ignore them, either way they'll need to move around it, thus you've made your opponent changes his tactic with a single unit. But if you give them rending weapon, they will become a high priority target that's now standing right near enemy's deployment zone, and to be honest, even with shrouded, they won't last long with T3, when everything can shoot at them.

Obviously, you wouldn't have to use them as infiltrators, but then, how will you get them up the board? And why pay an infiltrator unit if you're not using the infiltration USR?

 
   
Made in au
Daring Dark Eldar Raider Rider



In your nightmares...

They're missing the 5+ Invulnerable save, as Shrouded wont' work in CC.

2000 points. Win:23 Draw:3 Lost:3

Back after hiatus. I'll see you around! 
   
Made in ca
Twisted Trueborn with Blaster




Fredericton, NB

The Daemon special rule gives a model 5+ invul and Fear. So totally covered.

Know thy self. Everything follows this.
 
   
 
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