Switch Theme:

Borderlands 2 themed Space Marine Squad  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Storm Trooper with Maglight





Texas.....Yall

ok so ive fallen in love with Borderlands 2 and wanted to make some minis that represented my favorite people right now i have just one....Boom Bewm.

[Thumb - Josh ToTo 002.JPG]
LIGHT THE FUSES B*TCHES

This message was edited 4 times. Last update was at 2012/10/08 18:24:10


 
   
Made in gb
Incorporating Wet-Blending





Wales: Where the Men are Men and the sheep are Scared.

This could be zero if you change the head.

http://www.dakkadakka.com/gallery/202706-.html?m=2



 
   
Made in us
Unbalanced Fanatic





Fresno, Ca

Why is he on a terminator base?

DS:80S+GMB++I+Pw40k+10+-I+D++A+/s+WD-+R+++T(M)+DM
 
   
Made in us
Storm Trooper with Maglight





Texas.....Yall

Because ting to be detailed with scrap and sand
   
Made in us
Posts with Authority





South Carolina (upstate) USA

 Oakenshield wrote:
Why is he on a terminator base?


OP simply said he wanted to make some minis of his favorite characters, didnt specifically mention playing 40k with them...so maybe the bigger base is just fine...

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
 
Forum Index » Painting & Modeling
Go to: