Qapu Khalqi Turn 1
Hakan, the Djanbazan sniper, opened the festivities with a potshot at one of the Celestial Guard in the alleyway.
He fired twice; one of the Keisotsu Butai was taken out, and the
ARO-dodged behind the outhouse.
My third order consisted of the Druze link team moving forward through the park...
... and gifting the one of the Keisotsu Butai with the joy of a light grenade launcher.
This resulted in both the Keisotsu Butai, who were behind the wall and the phone box, and the Celestial Guard (Andrew’s lieutenant), getting blown into tiny little pieces. The last Keisotsu Butai felt
lonely, oh so lonely, and started singing to himself softly.
It wasn’t all good: my Druze grenade launcher gets downed by the Celestial Guard’s return fire, leaving the link team broken for the moment.
Having caused carnage in the centre, I began trying to complete my Kill the Pigeon objective. The Ghulam advanced on the civilian like some sort of sexual predator, free from
AROs since Andrew’s models were all lurking in an alleyway.
He used my sixth order to attack the civilian in melee, who proved surprisingly resilient:
After impressing nobody, the Ghulam finally manages to shiv the civilian on the eighth order.
He moved behind cover, pointing his rifle towards the alleyway entrance.
I believe that on my last order I shuffled the Druze about a bit, in order to restore the link. The Sabotage objective couldn’t be completed on my first turn, so I wanted to keep them in the area for my next turn.
Yu Jing Turn 1
Unfortunately for Andrew, his first turn consisted of selecting a new lieutenant. Play moved straight onto my second turn.
Qapu Khalqi Turn 2
I began my turn by walking the Ghulam doctor up...
... and she revived the downed Druze on the first attempt. Makes a change for a doctor in Infinity.
The Druze included their chum into the squad again, and made a move for the objective.
Success!
I began advancing the Odalisque up the left flank, as much to cause carnage and test out her SMG as for anything else.
She shot at the Keisotsu Butai on the sixth order, but failed to do much; I tried to use the contender, since it had much better range bands, but missed outright. The Keisotsu Butai ducked back into cover a bit.
She gave up on the Keisotsu Butai after this, advanced towards the Domaru Butai, and stripped a wound with her SMG. This seemed like progress to me, but events would prove otherwise.
Yu Jing Turn 2
Andrew started his turn by bringing the big guns up: the Wu Ming lumbered into view of the Ghulam...
...and gunned him down like a dog. Lost, but never forgotten, brave civilian-killing Ghulam!
The Domaru Butai now enacted revenge for her lost wound, advancing and firing the boarding shotgun, while the Odalisque tried to fend her off with the nanopulsar. The nanopulsar failed me, as did the Odalisque’s armour, leaving her on one wound (thanks to V:
NWI).
Andrew now raised the battlecry of ‘Girl on Girl Action!’ and charged the Domaru Butai into melee with the Odalisque.
The ensuing melee, my first one since my intro game days, saw the Domaru Butai using her Martial Arts level 2 & berserk against my Odalisque’s i-Khol level 3; it ended really well, as you can see from the below photo.
The Domaru Butai then moved behind the concrete barricade for the start of my turn.
Qapu Khalqi Turn 3
Hakan the Djanbazan sniper once again felt the call of necessity drive him to take up the rifle. He fired at the Domaru Butai...
And after two orders he had removed her from the game. Revenge! The Druze now moved up, aiming to eliminate the Wu Ming and Invincible from the game. I used two orders to get them into position to see the Invincible, but misjudged the
LoS and started a firefight before I was ready. In the below photo there was actually
LoS, though it doesn’t look like it, and the only one of my Druze who could see was the idiot at the back.
This passed without event, and I enacted the plan that I had been trying to do all along: a co-ordinated order with three Druze to move out and spray the Shang Ji Invincible into the ground, before using the lieutenant order to reform the link at the end of my turn. Two of the Druze fired at the Invincible (one as a normal roll) while the other went for the Wu Ming. The fourth Druze hung back, as I didn’t have orders to activate him.
However it all went a bit pear shaped, and after the smoke had cleared my grenade-launcher Druze was down, while I had only managed to force the Invincible to go prone.
This was not, needless to say, part of ‘The Plan’.
Yu Jing Turn 3
The Druze-Invincible firefight continued into Andrew’s turn, as he stood the Invincible up and executed another member of the Druze linkteam. I tried using the DEP in my
ARO but missed outright.
His invincible then used some more orders to move around the police box (which blocked
LoS from both the surviving Druze) and shot the unconscious grenade launcher Druze to remove him from the game.
He finished his turn by using the Invincible’s flamethrower to roast the Druze:
But only managed to kill the already-downed Druze.
Qapu Khalqi Turn 4
At the start of my last turn I was in danger of going into retreat if I lost any more models, which would lose me my Hold! objective; I’d lost 84 points so far, and the Invincible showed no intention of stopping his reign of terror. So I used two orders to do another co-ordinated move with the Druze, with one firing a DEP and the other his combi-rifle...
...and managed to kill him, even though the DEP missed (I don’t think that I managed to do anything with the DEPs in this game, sadly).
I finished my turn by moving the Druze back into the park, which they clearly felt drawn to as a Haqqislamite unit.
Yu Jing Turn 4
Andrew was now in retreat, and used his orders to keep his models from fleeing, which allowed him to claim his Clear the Area! Objective. The game ended without another shot being fired.
Final Score – Qapu Khalqi victory!
In the event, I had managed to achieve all of my objectives (Kill the pigeon, Sabotage [for 2], Kill the Leader, Hold!), netting me 5 victory points, while Andrew managed two of his (Clear the area! [for 2], Blockade), getting him 3 victory points. I thought that it was all over for Andrew after that disastrous first turn, but his army pulled it back with the Wu Ming and Invincible savaging the Druze and the Domaru gutting the Odalisque to leave my force victorious but surprisingly battered. This is something that I’ve noticed in Infinity – it is easy to feel that you’re on top because you've killed a few enemy models, without realising that you’ve just removed some chaff and the heavyweights are still to come. It was a good game, with a brilliant fight-back by Andrew, two fully painted forces fighting over great terrain, and some very cinematic moments, although the Druze hiding amongst the trees at the end like girls will perhaps not make it into the army photo album...