Game 2
1850 battle, Sisters vs. Chaos
SoB LIST
Kyrinov
Saint Celestine
6 Sisters Repentia
6 Sisters Repentia
10 Basic Sisters, multimelta and flamer
10 Basic Sisters, multimelta and flamer
10 Basic Sisters, multimelta and flamer
10 Seraphim, 2 w/ hand flamers
5 Dominions w/ 2 melta guns & Immolator w/ Multimelta
Exorcist
6 retributer, 5 w/ heavy bolters
3 Penitent Engines
Aegis defense Line w/ quad gun
CHAOS LIST
Lord w/
MoN, gift of mutation, sigil of corruption, lightning claw
Daemon Prince w/
MoN, wings, power armor, gift of mutation
4 Chosen w/ plasma guns, lightning claw on champ & Rhino
5 Plague Marines w/ Rhino
5 plague Marines w/ Rhino
5 Plague Marines w/ Rhino
3 Obliterators
3 Obliterators
Defiler w/ havoc launcher
Game: Crusader, Dawn of War map
Setup: Map is very ruin heavy, with three ruins across both the top and bottom deployment zones, and two ruins in the middle - one in the center, and one to the left. The objectives are placed one in the bottom center ruin, one in the center middle ruin, and one in the top left ruin.
I position along the lower half, spreading the aegis between the center and left ruin to create a solid wall of cover. I place the three Basic Sisters squads spread out, two within the center ruin and out behind my aegis wall, manning the quad gun. I place the retributers, Immolator, and Penitent Engines on the left flank, ready to advance to his objective. On my right flank I place Celestine and the Seraphim in a V, with the two Repentia squads behind them for cover.
Chaos places a unit of Plague Marines in a rhino alongside a unit of Obliterators on his left objective. He places a unit of Obliterators in the top center ruin, flanked by two Plague Rhinos, and his Defiler and Daemon Prince start in the right ruin.
Sisters Turn 1
My Exorcist targets the Oblits in the center, killing one and wounding another.
Retributers stun and strip 2
HP from the plague Rhino on his objective, and the Seraphim advance in a flying V, Repentia following in their wake.
On the left, The Immolator and Penitent Engines advance, using the ruin for cover.
Chaos Turn 1
The Two remaining center Oblits respond by blowing the Exorcist to pieces with their lascannons.
Left Oblits immobilize the Dominion Immolator with Plasma shots, while the Chosen on the right use their own plasma guns to melt Celestine into slag.
Defiler caps off a fun turn by blowing up half a Repentia squad

Plague marines advance.
Sisters Turn 2
The basic Sisters take aim with Multimeltas and Quad gun, and destroy both the advancing Plague Rhinos just before they make the center objective.
On the left flank the rets kill another oblit, and the Penitent Engines advance through the ruins, gaining cover from incoming shots.
On the right, Seraphim move up, but find themselves unable to assault this turn. Repentia move up behind them, ready to chase the Daemon Prince.
Chaos Turn 2
Both squads of Oblits focus on the Penitent Engines, immobilizing and blowing the arm off the lead Engine.
The Plauge Marines and Chosen focus fire on the Seraphim, wiping out the squad and leaving the Repentia exposed. Defiler scatters.
The Daemon Prince (perhaps unwisely) attacks the Repentia, killing three and taking a wound from the last girl.
Sisters Turn 3
Celestine recovers from the temporary inconvenience of being melted, jumping forward to return the favor by flaming several Chosen to death. They promptly melt her again with overwatch as she tries to charge. She stays down for the game.
The retributers and Immolator combine fire to drop the last two Oblits on the left, while
PE continue their move up.
Two Sisters squads manage to drop most of the nearest Plague squad (leaving two), the third blows the Chosen's abandoned Rhino with Quad Gun.
The second squad of Repentia hits the Daemon Prince and he dissolves into minced meat, though he kills the last girl in the first squad first.
Chaos Turn 3
Center Oblits target the Penitents, Taking he damaged one out, but only the one.
Nearly the entire army (Plague marines, Defiler, Chosen) fire upon the Repentia, and after a mass of feel No Pain rolls, only drop half the squad!
Sisters Turn 4
The Repentia charge the Lord and remaining Chosen - The Mistress dies to the Lord in a challenge, but the Repentia (with their act of faith) Kill the rest of the squad, though all but one die in the attempt.
Retributers drop another Oblit, leaving just one in the upper center. Basic Sisters kill a few more Plauge Marines, leaving one squad of two and one squad of six hovering near the center objective.
The immobilized Immolator hits the Plauge Rhino on the objective, spilling the Plauge Marines out under the shadow of the advancing Penitent Engines.
Chaos Turn 4
The lone Oblit and Defiler both attempt to remove the Penitent Engines, but neither hits.
The Chaos Lord kills the remaining Repentia before they can strike and heads towards the middle. The middle Plauge Marines kill a few Sisters with rapid fire, but can't do much to budge the more numerous women.
Sisters Turn 5
The basic Sisters combine fire to wipe out the smaller Plague marine squad, while the closest squad moves up to contest the middle objective, the Plague marines on one side and them on the other. Rets lay into the middle Plague marines, but they shrug off the damage.
The Penitent Engines hit the Plague Marines - and roll terribly, only killing off half the squad, and getting one of the Engines immobilized to boot.
Chaos Turn 5
The Defiler drops a template on the contesting Sisters, which scatters onto another squad. Plague Marines fire into the girls, but they stand firm. The Chaos Lord attempts to charge them at long range, but doesn't make it. They still contest.
The Penitent Engines rally on the enemy turn, easily smashing the remaining Plauge Marines into a smelly paste.
Roll for game end, and here it ends. I have one objective, one is contested, he holds none. I have linebreaker, he has kill the warlord and first blood.
Automatically Appended Next Post: Ashwaster wrote:Thanks for the report using an interesting list. I have 3 penitent engines together, but cannot think of a way to use them successfully, will be following your threads with great interest.
PE are honestly a lot better in 6th edition - you can't lose one to a damage roll on a glance anymore, you can move low
HP Engines to the back of the squad to protect them from wrecks (always squad them!), you can overwatch with them, and you have a chance to get off a loong charge. If you are in average range, you can probably do as much damage with your heavy flamers anyway, so you don't need to worry too much about mid distance assaults. On the other hand, they are a fragile, untransportable
cc unit. You need to use them as part of an overall plan - if you just send one squad out with no other serious threats, they will disappear fast. I wouldn't take them to a tournament, but they can make a serious mark in more casual to semi-competitive games.
I use them as part of my initial wave of high threat/high disruption units - Dominions, Seraphim, and Repentia all charge forward with them, while some pretty impressive shooting (Exorcists, Retributers, Quad Gun) sit back and snipe. Really, the only units that can be safely ignored are the troops, who are exactly who I *want* ignored. They work great in an aggressive advance - players sit up and notice them. They need to react to them, and I always want my enemy reacting.Typically players respond in one of two ways:
-They focus on them early, which usually allows one or more of my faster units to reach their lines and start causing serious trouble. Sometimes this distracts them from finishing off my
PE, sometimes it does not. Still, that is
AT fire that is entirely devoted to an assault unit, allowing my covering fire (already causing damage) to go unpunished. Plus it distracts from less "flashy" units that, if ignored, can do serious damage (Seraphim slaughter troops, and Repentia can scythe through a wide selection of expensive, troop endangering killers).
-They realized the
PE are a slow assault unit, and as such less of an immediate threat. This allows me to target their
AT fire with other units, which often results in the enemy having little to stop the
PE by the time they are approaching their lines.
In either case, nearly everyone goes well out of their way to avoid them, essentially creating a zone of "no problems" around the advancing Engines. By the end game I might have lost nearly all my forward units, but the enemy is hopefully lacking the firepower and the position to take out the mini-horde of power armored, fearless Sisters holding objectives.
The other thing they can do very well is serve as counter assault units on a board that has good cover, or even better, BLOS near an objective. I don't like to spend that many points babysitting an objective, but if you have an objective lead already, you can generally bet no one will be bothering your troops with three Engines hovering nearby.