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Made in co
Apprehensive Inquisitorial Apprentice





colombia

hi guys this is the list I'm planning on using at the local RTT here in Colombia, and I have had mixed results using it so I decided to post it here and look for advice, tell me what you think.

HQ

coteaz

ordo xenos inquisitor
psyker
rad and psycho nades
plasma syphon
power armor

Heavy support

dread knight
heavy incinerator

Troops

10xstrike squad
2 psycannons
MC deamon hammer
psybolt ammo

10xstrike squad
2 psycannons
MC deamon hammer
psybolt ammo

6 psykers
3 servitors
3 acolytes

6 psykers
6 acolytes

Elite

vindicare assasin

10 paladins
banner
warding stave
4 psycannons
2 hammers
2 swords
4 halberds

Transports

rhino
searchlight

rhino
searchlight

This message was edited 1 time. Last update was at 2012/12/03 03:07:33


   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

 serotol wrote:

HQ

coteaz


This guy is a great HQ. I assume he is going with your servitors? I ahve found that he wroks a bit better with more agressive henchmen. With LD`10 stubborn, 2+ save, and an AP2 weapon, he can really help a shooty henchmen unit in close combat as well as the shooting phase.


ordo xenos inquisitor
psyker
rad and psycho nades
plasma syphon
power armor

I think that this guy is a bit too expensive.

I would keep the Psyker upgrade and the Rad Grenades

Psycho nades are inconsistent and not really needed. With psyker and rad you will win most combats anyways
The plasma syphon is a bit silly as well. It only has a 12" range, only effect certain weapons, and is just not consistent depending on the enemy list.
Power armor could also be dropped, as this guy should never be in the front of the unit and should never accept a challenge.

Heavy support

dread knight
heavy incinerator

This is good. I like it.

Troops

10xstrike squad
2 psycannons
MC deamon hammer
psybolt ammo

10xstrike squad
2 psycannons
MC deamon hammer
psybolt ammo

Decent build here. You may find that the Hammer on the justicar is a bit of a risk, as he can be killed in a challenge before he can swing.

6 psykers
3 servitors
3 acolytes


Decent build here as well, but I think you could have an Inquisitor with a Hellrifle and Psyker here instead of coteaz, and have coteaz go with a Strike squad. Are you using 2x FoC or not at this event?

6 psykers
6 acolytes

For a psyker unit, I like to go for the full 8 when I can. It just gives me more options of what to shoot at. If you can find the points, this unit would work well in a rhino, as it only needs one firepoint.

Elite

vindicare assasin

Decent choice as well. I have found that he pairs well with a techmarine. Bolster+Stealth=2+ cover save, which is really great. The techmarine can then replace the Rad grenade inquisitor.


10 paladins
banner
warding stave
4 psycannons
2 hammers
2 swords
4 halberds

I like the unit build a lot actually. The only issue is that you are spending a lot of points on a big deathstar unit that is not scoring. It may be possible for the enemy to just ignore this big brick of a unit, and focus fire your troops so you can not take objectives and win that way.

Transports

rhino
searchlight

rhino
searchlight

You should probably list the transports next to the unit that takes them, as to avoid any confusion. I assume these are for the strike squads?






Overall, your list is short on a couple of things

1) Scoring units
You have 20 MEQ bodies, and 2 large units of henchmen. This is an okay amount of scoring units, but you could use another if you can find some points.

2) Long Range Firepower
This is an issue that almost every GK list has. Your shooting is mostly 24" or less. This is not bad, but you may want some more long range shooting. You have the long range blast weapons, but you might want some long range single shot guns for Flyers/Mech
Dreadnoughts (2x TL Autocannons, Psybolt)
Razorbacks

3) Transports
Basically, you either want to mech up most of your stuff or not mech up at all. 2 rhinos will die fast. Having more transports would give you more target saturation. The dreadknight and paladins help there as well as they are vulnerable to anti-tank stuff as well.

4) Flyer Defense
Your list might also benefit from an Aegis Defense Line. The gun can kill flyers, It protects you henchmen on foot, and terrain is often sparse at tournaments, so bringing your own is very powerful.

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in co
Apprehensive Inquisitorial Apprentice





colombia

Hi svendrex

I liked a lot your suggestions, thanks for taking the time to answer .
the RTT is at 1999+1pt, no double FoC, and I should have said what miniatures I have avaliable on the op, so apart from what you can see on the list I have 2 dreads, a land raider crusader, crowe and draigo, no more :(

so as for the advices I think coteaz is better with the servitor unit, it gives them some really necesary boosts, like precience and they compliment nicely with I´ve been expecting you rule, I´ll drop the plasma syphon and get those extra psykers to have those str 10 ap 1 pie plates , I´m not entirely sure about dropping the psycho nades somtimes they shine, sometimes not,but when they do they win combats.
as for the tech marine vs ordo xenos dilema I go for the ordo xenos because he can get precience on the paladins to make the most of those psycannons, althought it does make the vindicare less resilent.
the strike squads indeed go inside the rhinos but in case the oponent has many deep strike units myplan is to combat squad one of the units an protect coteaz´s unit with warp quake and let the unit of psykers get in the rhino.
another thing I might do is to borrow some miniatures and make some mini hench man units to hold objectives what do you think?


Automatically Appended Next Post:
oh and also there are twothings I should mention:
-at my local gaming store people have at most 1 flyer
-I cant include buildings to the list

This message was edited 2 times. Last update was at 2012/12/03 16:53:39


   
Made in us
Willing Inquisitorial Excruciator






MD. Baltimore Area

Knowing that the event you are going to has limited flyers makes your list a lot better I think. The long rage blasts can hurt tanks, but not flyers, so that is a big benefit there.
One other thing to think about might be including some Servo Skulls. They are only 3 points on your inquisitor, and make your blasts very accurate. Having one near your firebase means you can fire blast weapons at short range without fear or scattering onto your own units.


Having another small henchmen unit is a razorback might be a good idea if you can rustle up the points.
However,
I think that if you can force you opponent to deal with your paladins deathstar your list will work well. I would recommend being very aggressive with that unit, to try and force the enemy to waste firepower trying to kill it to protect your scoring units.

Finding Models (especially painted ones if that is required) is always an issue for me as well.

Good Luck at the RTT

40k: 2500 pts. All Built, Mostly Painted Pics: 1 -- 2 -- 3
BFG: 1500 pts. Mostly built, half painted Pics: 1
Blood Bowl: Complete! Pics: 1
Fantasy: Daemons, just starting Pic: 1  
   
Made in co
Apprehensive Inquisitorial Apprentice





colombia

thanks a lot, how could I have forgotten about servo skulls, I'll drop the power armor on the inquisitor and get some, thanks again.

   
 
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