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![[Post New]](/s/i/i.gif) 2012/12/11 19:26:44
Subject: Necron Titan Rules
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Fresh-Faced New User
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Hey guys,
I'm a long time Necron player and i've built my second necron titan for an apocalypse game coming up next month. The last one I made had left me wanting, so I sold it and plan to scrap the rules. I have since built what I like to imagine is the perfect vision of a necron titan and now need rules to go along with it. Here's what I have so far:
Necron Subjugator: 500 points
3 Structure Points
WS _ BS _ S _ I _ A
2 _ 4 _ 10 _ 2 _ 1
Armor 12 on all sides
Weapons:
Two Heavy gauss cannons
One Omega death ray ( 18'' inch range)
One Doomsday Cannon
Special Rules:
Quantum Shielding
Living Metal
Targetting Relay
The Triarch subjugator may never make a stomp attack
At the end of every turn, the Triarch Subjugator may attempt to repair its own Quantum Shielding if it is down on a roll of a 4+.
All necron units partially within 12 inches of the subjugator's base count as having the fearless universal special rule.
Thanks guys let me know what you think, i'll post pics of the model soon!
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This message was edited 1 time. Last update was at 2012/12/11 19:28:47
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![[Post New]](/s/i/i.gif) 2012/12/11 19:38:02
Subject: Re:Necron Titan Rules
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Contagious Dreadnought of Nurgle
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It's hard to tell if that'll work ok in a game. Have you play tested your Subjugator yet? Just stick it on the table and chuck various units at it... Its all fun
Other than that I can't really advise much as my knowledge of titans is pretty limited (save for a huge geek crush on the Vulcan Mega Bolter!), so all I can say is, play test, play test, and play test some more. Especially if you are planning on using your home brew Titan more than once.
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![[Post New]](/s/i/i.gif) 2012/12/11 19:42:26
Subject: Necron Titan Rules
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Decrepit Dakkanaut
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Do you have pictures of the model?
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2012/12/11 19:55:35
Subject: Necron Titan Rules
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Trazyn's Museum Curator
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What is the Omega Death Ray?
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2012/12/11 20:05:42
Subject: Necron Titan Rules
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Contagious Dreadnought of Nurgle
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I'm not sure, but it sounds like an off shoot of the Alpha Death Ray.....
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![[Post New]](/s/i/i.gif) 2012/12/11 21:00:04
Subject: Necron Titan Rules
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Killer Klaivex
Oceanside, CA
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With no stomp, it might as well be a super heavy tank.
2 S9 AP2 shots, a S10 AP1 shot and a doomsday cannon is decent firepower. Worst than most titans, but also 250 points cheaper than most.
It's more on par with a baneblade (or variant) size super heavy tank.
I'd consider giving the Doomsday Cannon and the Super Death Ray the "Primary Weapon" rule, add stomp back in, and up the points ~200 points.
With the firepower you've got it at, it seems sub-titan.
-Matt
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![[Post New]](/s/i/i.gif) 2012/12/11 21:28:48
Subject: Re:Necron Titan Rules
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Fresh-Faced New User
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Thanks for the helpful feedback matt!
I was considering adding some ability for it to fire lots of very weak shots ( as the back/side of its head has all these little laser guns) Problem is it is quite a tall model the little guns seem more like they would be firing flak or an equivalent as opposed to really laying down lots of fire.
A great point about not being able to stomp, but maybe because of the way it is modeled ( three very thin tall legs) maybe restrict the total number of stomp hits it can make ( like 5 max or something?) It has a huuuge base about ten inches across
I will totally agree with the primary weapon rule..maybe just the omega death ray OR the doomsday though maybe
And if fluff helps, this guy is piloted by the Triarch Judicator who essentially shows up to a planet with triarch pretorians to either waken the local necrons, kill tyranids, or subjugate the local populace into serving the necrons ( fluff from the necron issue of White Dwarf).
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![[Post New]](/s/i/i.gif) 2012/12/11 21:30:04
Subject: Re:Necron Titan Rules
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Bane Lord Tartar Sauce
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It doesn't feel extremely Titany. I'd maybe upsize the guns and the price a touch. For example, upgrade the Doomsday Cannon to something like this:
Apocalypse Cannon: This weapon is based off of the Doomsday cannon, but is powered by the Triarch Subjugator's Internal reactors, allowing it to operate stably even if the platform moves. Additionally, the Subjugator can fire an overcharged shot with the Apocalypse cannon, dealing massive damage at the risk of overloading the Subjugator's systems.
The Apocalypse Cannon may fire using either of these profiles:
Range Strength AP Rules
76" 9 1 Heavy 2, Large Blast
Range Strength AP Rules
76" D 1 Heavy 2, Small Blast, Gets Hot
I'd also maybe replace quantum shielding with straight 14 armor (I mean, the monolith has it, why not a Titan) and perhaps give it something like 'It will not die', and play around with the cost a bit more.
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![[Post New]](/s/i/i.gif) 2012/12/11 21:46:30
Subject: Re:Necron Titan Rules
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Fresh-Faced New User
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Thanks Regal,
I agree on maybe making the primary cannon stronger. Interesting to note though, that all weapons fired from super heavy walkers count as stationary anyway. Two firing modes sounds really cool, but things overheating doesn't sound very 'necron' to me, just based on the current model range.
To answer why armor 12? That's because the model, though very tall ( about 18 inches) is really skinny and lithe. It is based off of the war of the worlds model of the tripods for that, so i wanted to focus on its main defense being a regenerating force field.
And more expensive does make sense too... I really like the idea of perhaps also giving it 'it will not die' since the necrons missed out on that opportunity when the codex came out before 6th...
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![[Post New]](/s/i/i.gif) 2012/12/11 22:22:16
Subject: Necron Titan Rules
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Fireknife Shas'el
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Huh. Reminds me of this guy.
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![[Post New]](/s/i/i.gif) 2012/12/13 19:21:03
Subject: Necron Titan Rules
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Librarian with Freaky Familiar
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I always pictured that if necrons did have a titan/super heavy unit. It would be a lot stronger then this.
Thats just me though my take on necrons has always been they cost a lot more to field but are a bitch to take out.
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To many unpainted models to count. |
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![[Post New]](/s/i/i.gif) 2012/12/13 19:41:45
Subject: Re:Necron Titan Rules
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Smokin' Skorcha Driver
Canada
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I don't really know that much about necrons, but I agree that you should up the power and points.
I think that giving it some kind of alternate fire mode that fires like an overpowered tesla weapon would be awesome.
And I'd really like to see a pic of this.
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tgjensen wrote:labmouse42 wrote:Another problem is the abject masculinity of the game. Nearly every character I've read about has the emotional range of a turnip. Hate, Anger, Fear, Loyalty, and Worship. That's about it.
Christ, where do you buy your turnips? |
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![[Post New]](/s/i/i.gif) 2012/12/16 22:53:27
Subject: Necron Titan Rules
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Proud Triarch Praetorian
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i think you should bring in a Tesla 'Destroyer' weapon, just to piss everyone off...
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This message was edited 1 time. Last update was at 2012/12/16 22:53:53
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/12/17 16:15:23
Subject: Necron Titan Rules
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Daemonic Dreadnought
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Try and give it one of the "iconic" necron guns (an uber Tesla or gauss gun).
and pics.
PICS!!!!
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![[Post New]](/s/i/i.gif) 2012/12/18 22:44:14
Subject: Re:Necron Titan Rules
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Fresh-Faced New User
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Alright, based on everyone's feedback here's version 2:
Necron Subjugator: 700 points
3 Structure Points
2 void shields
WS _ BS _ S _ I _ A
2 _ 4 _ 10 _ 2 _ 1
Armor 12 on all sides ( 14 on front and side due to quantum shielding)
Weapons:
Two Heavy gauss cannons
One Omega death ray ( 18'' inch range death ray)
One Oscillation Doomsday Cannon ( may be fired as str 9 ap 1 heavy 2 OR str D ap1 heavy 1) Primary weapon rule
Special Rules:
Quantum Shielding
Living Metal
Targetting Relay
The Triarch subjugator may never make a regular stomp attack. Instead it may hit a maximum of five models in base to base.
At the end of every turn, the Triarch Subjugator may attempt to repair its own Quantum Shielding if it is down on a roll of a 4+.
All necron units partially within 12 inches of the subjugator's base count as having the fearless universal special rule.
It is still a work in progress but I will be posting some pics of it to my deviant art account soon ( I have the week off between Christmas and new years and will finish it then.)
http://advachiel.deviantart.com/
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![[Post New]](/s/i/i.gif) 2012/12/18 23:48:16
Subject: Necron Titan Rules
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Loyal Necron Lychguard
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Make the heavy gauss Twin linked, maybe?
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![[Post New]](/s/i/i.gif) 2012/12/19 02:37:36
Subject: Re:Necron Titan Rules
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Bane Lord Tartar Sauce
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Also, fearless is probably a penalty for Necrons, since they are already LD10 and you may want to have them fall back out of combat with something they can't hurt or go to ground, so what if instead of fearless you gave it a 'Resurrection Matrix' which gave all models/units within 12" the benefits of a Resurrection Orb?
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![[Post New]](/s/i/i.gif) 2012/12/19 03:42:03
Subject: Necron Titan Rules
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Fireknife Shas'el
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Given the things size, I think It Will Not Die is in order. Automatically Appended Next Post: Another thing.you could do is allow it to upgrade to a mega version of each weapon type, like a super heavy gauss cannon, a Tesla Annihilator, and a Particle Smoosher.
Gauss - S D AP1, Heavy 1 Gauss
Tesla Annihilator - S8 AP - Heavy 6, Tesla, Arc
Particle Smoosher - S10 AP 4 Heavy 1, 10" blast or something.
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This message was edited 1 time. Last update was at 2012/12/19 04:01:12
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![[Post New]](/s/i/i.gif) 2012/12/19 07:31:35
Subject: Necron Titan Rules
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Daemonic Dreadnought
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I also thought a SD Gauss weapon woudl be cool.....but what's the point? The S D will auto-pen armour, making the gauss rule irrelevant.
@ OP - any chance you could post a pic directly here? That link was blocked by the work internet police.
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![[Post New]](/s/i/i.gif) 2012/12/19 16:13:25
Subject: Re:Necron Titan Rules
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Loyal Necron Lychguard
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RegalPhantom wrote:Also, fearless is probably a penalty for Necrons, since they are already LD10 and you may want to have them fall back out of combat with something they can't hurt or go to ground, so what if instead of fearless you gave it a 'Resurrection Matrix' which gave all models/units within 12" the benefits of a Resurrection Orb?
Huh? It's a vehicle. The link someone posted to the "Crypt Stalker" is not the subject matter here. Also, what could that thing not hurt? Hah.
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![[Post New]](/s/i/i.gif) 2012/12/19 16:35:26
Subject: Re:Necron Titan Rules
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Bane Lord Tartar Sauce
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Kevin949 wrote:RegalPhantom wrote:Also, fearless is probably a penalty for Necrons, since they are already LD10 and you may want to have them fall back out of combat with something they can't hurt or go to ground, so what if instead of fearless you gave it a 'Resurrection Matrix' which gave all models/units within 12" the benefits of a Resurrection Orb?
Huh? It's a vehicle. The link someone posted to the "Crypt Stalker" is not the subject matter here. Also, what could that thing not hurt? Hah.
If you don't mind me asking, what does your statement have to do with my quote?
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![[Post New]](/s/i/i.gif) 2012/12/19 21:00:26
Subject: Necron Titan Rules
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Fresh-Faced New User
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The reason for fearless goes back into the story behind the model ( again, from the white dwarf). The Triarch Subjugator is the leader of the Triarch Pretorians. These guys go around the galaxy getting the lesser races to essentially worship the necrons and become their slaves, and completely erradicate any lesser races which resist ( along with obviously reawakening the tombs and rebuilding the dynasties.) I felt its rule should either be a form of making the necrons near it like the pretorians ( i.e. fearless) but any rule which could show the fact that it shows up on a planet and takes on the entire planets defense systems and attempts to exterminate or convert everyone near it works too.
p.s. the base is probably going to be a city street exploding from the center with scarabs pouring out from underground...so defense scarabs rule could work too
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![[Post New]](/s/i/i.gif) 2012/12/24 07:53:03
Subject: Re:Necron Titan Rules
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Daemonic Dreadnought
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A couple old posts of mine related to the idea of cron superheavies/titans:
Necron Genesis Platform: These monolithic constructs open a portal through time to the Big Bang. This was used to bring about the very force that birthed the C'tan against the C'tan, now it's used against the lesser species to a much greater effect.
Points: 1500
BS:4 AV:14/14/14
Type: Super Heavy, Tank, Skimmer
Structure Points: 6
Wargear:
Genesis Cannon: Range: 100" S: D AP: 1 Ordnance 1, 10" blast, ignores cover
Special Rules:
Sentient Hull: The living metal used for the hull is so advanced that it can repair damage within a blink of an eye. Any weapon that would normally roll an extra D6 or D3 for armor penetration do not benefit from the extra D6 or D3. Ignores crew shaken and crew stunned results.
Canoptek Crew: The Genesis cannon is writhing with Canoptek constructs which tend to any damage the Sentient Hull cannot attend to. An immobilized or Weapon destroyed result can be repaired on any turn on a D6 roll of 4+. A Structure Point can be regained on a 2D6 roll of double 6's.
Singularity Engine: This construct was designed to bring the very reality warping powers of the C'tan against the C'tan. Though not very effective at killing the C'tan, it proved it's worth in slowing them down, allowing the Genesis Platforms time to rip away shards of the C'tan, breaking them down bit by bit.
Type: Super Heavy, Tank, Skimmer
Points: 1000
BS:4 AV:14/14/14
Structure Points: 4
Wargear:
Reality Breaker: Range: 100" S:6 AP:3 Ordnance 1, Apocalyptic Barrage, Space-Time Moulder (As mysterious as it is arcane, those that are caught in the in the resulting blast are caught in a temporary space and time warp that slows down their movement to an utter crawl. All models caught under the barrage template have their initiative reduced to one. Non vehicle models must roll 2D6 for movement selecting the lowest D6 roll. Vehicles roll 4D6 for movement and select the lowest 2 rolls.)
Singularity Cannon: Range: 100" S:- AP:- Ordnance 1, 10" blast, Miniature Black Hole (place a 60mm marker at the center of the blast template, this represents the event horizon of the miniature singularity. All models under blast template in their must roll 3D6" and subtract it from their movement value - vehicles use their cruising speed movement value. This is the distance the model moves towards the marker. Models that make base contact with the marker are immediately removed from play having been swallowed up by the singularity)
Special Rules:
Sentient Hull
Necron (Canoptek) Harvester - Inspired by the Soul Drinker's novel Hell Forged
Apoc Only
Points: 1000
Structure Points: 3
WS:3 BS:3 S:8 AV14/14/14 I:1 A:7
Unit Type: Vehicle ( Counts as Fast Skimmer)
Wargear:
-2 TCCW's (Bonus attack already included in profile)
-2 Gauss Flayer Arrays (Defensive Weapons)
-2 Heavy Gauss Cannons
-The Harvester's Maw (Counts as a single Melta bomb against anything with an armor value, can only be used when performing a Decimating Rampage. Against units without an armor value, resolve an automatic D6 hits at S:8, armor saves not permitted)
Canoptek Hive: The Harvester can forfeit it's movement and shooting phases to generate D6 Canoptek units each turn. What type of Canoptek unit that is generated is determined by a roll of D3: a D3 roll of 1 creates Canoptek Scarabs, roll of 2 creates Canoptek Wraiths, roll of 3 creates Canoptek Spyders. These Canoptek manifestations automatically join the nearest unit of their type and are permitted to increase the unit size past max limit. If no such unit is available, they form their own unit.
Special Rules:
Living Metal
Monolithic Construct: The incredible might of this construct allows it to carve it's way through the hardest, strongest materials known to the galaxy without care. The Harvester ignores Difficult and Dangerous Terrain.
Decimating Rampage: If the player chooses to have the Harvester perform a Decimating Rampage, he must declare it in his movement phase and must move flat out. Units and structures caught in the path of the Harvester suffer automatic hits from the Harvester's Maw. If the Harvester ends it's movement upon an opposing unit or structure, it is automatically then in close combat with that unit or structure. If the unit it lands upon is friendly, then that unit is automatically destroyed (invulnerable saves allowed).
It Will Not Die
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This message was edited 1 time. Last update was at 2012/12/24 07:53:21
Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2012/12/24 17:18:33
Subject: Re:Necron Titan Rules
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Loyal Necron Lychguard
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RegalPhantom wrote: Kevin949 wrote:RegalPhantom wrote:Also, fearless is probably a penalty for Necrons, since they are already LD10 and you may want to have them fall back out of combat with something they can't hurt or go to ground, so what if instead of fearless you gave it a 'Resurrection Matrix' which gave all models/units within 12" the benefits of a Resurrection Orb?
Huh? It's a vehicle. The link someone posted to the "Crypt Stalker" is not the subject matter here. Also, what could that thing not hurt? Hah.
If you don't mind me asking, what does your statement have to do with my quote?
You know what, I totally missed that line in the original post about the thing giving fearless to units. Sorry, I thought you were saying it HAD fearless...I don't know, I was confused. Nevermind me now!
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![[Post New]](/s/i/i.gif) 2013/01/09 16:47:29
Subject: Re:Necron Titan Rules
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Fresh-Faced New User
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Thanks again everyone for all of your input. Here is the finalized ruleset...and pics will be going up this saturday, so stay tuned!
Triarch Subjugator: 700 points
3 Structure Points
2 void shields
WS _ BS _ S _ I _ A
2 _ 4 _ 10 _ 2 _ 1
Armor 12 on all sides ( 14 on front and side due to quantum shielding)
Weapons:
Two Heavy gauss cannons
One Omega death ray ( 18'' inch range death ray)
One Oscillation Doomsday Cannon ( may be fired as str 9 ap 1 heavy 2 Ordnance OR str D ap1 heavy 1 Ordnance) Primary weapon rule
Special Rules:
Quantum Shielding
Living Metal
Targetting Relay
It Will Not Die
-The Triarch Subjugator always counts as stationary for the purposes of firing its weapons
-At the end of every player turn, the Triarch Subjugator may attempt to repair its own Quantum Shielding if it is down on a roll of a 5+.
-Weapons that get additional Armour Penetration dice (such as chainfists, monstrous creatures or melta weapons) do not get the extra dice against the Subjugator. Ordnance weapons still roll 2D6 for Armour Penetration and select the highest score. In practice, any weapon attacking the Subjugator will roll for armour penetration using its unaugmented strength and a single D6 no matter what. Monstrous creatures may still smash, but may not re roll the result for armour penetration.
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![[Post New]](/s/i/i.gif) 2013/01/15 20:07:55
Subject: Re:Necron Titan Rules
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Fresh-Faced New User
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Finally got it finished! Took about a month to complete
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This message was edited 1 time. Last update was at 2013/01/15 23:11:55
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![[Post New]](/s/i/i.gif) 2013/01/16 06:02:03
Subject: Necron Titan Rules
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Daemonic Dreadnought
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War of the Worlds much? Cool conversion.
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Gods? There are no gods. Merely existences, obstacles to overcome.
"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB |
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![[Post New]](/s/i/i.gif) 2013/01/22 10:15:43
Subject: Re:Necron Titan Rules
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Pile of Necron Spare Parts
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Nice quite like the model
The rules look nice though the key is play testing and the model is quite tall so maybe give the Two Heavy gauss cannons skyfire and intersperter as necons have very litte Anti-air.
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2000 Points |
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![[Post New]](/s/i/i.gif) 2013/04/16 06:32:33
Subject: Necron Titan Rules
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Fresh-Faced New User
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Love the idea of this conversion! My crons have various ideas and concepts from movies converted into them. So im not going to lie im shamelessly stealing this! Thankyou for the inspiration,anywhere i put pics up ill be crediting you first
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![[Post New]](/s/i/i.gif) 2014/09/08 22:41:25
Subject: Necron Titan Rules
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Guard Heavy Weapon Crewman
HAHAHAHAHA-NO
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Make these two:
Canoprek doomspinner:
Ws2 bs 7 s 4 t7 hp9 i1 a3 ld10 sv3+
Wargear: doomspin: hellstorm template str 9 ap 1 shred, rending ,primary weapon 3 armourbane and fleshbane put 3 yemplates next to each other so the middle both full edges are connected and this is the template.
Beam laser: range 76 s 6 ap 3
Blade of the triarch:
Ws8 bs6 s10 t8 w9 i7 a6 ld10 sv3+
Wargear: yriarch blade:s D ap2 melee
Whip of steel: ywo modes one :range 36 s9 ap2
Two: sD ap 1 melee armourbqne fleshbane
canoptek claw: s x2 (hives two strD attacks) ap1 rending armourbane fleshbane doomspyder: roll a d6. On a one, your enemy loses half of the remaining wounds after resolving attack. If your enemy only has one wound remaining, he dies.
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I am obviously a genius. Wether good or evil, well, that all depends on what I had for breakfast.
http://www.johnstons.org/roy/comics/farside/fs09.gif
Copy paste that URL
Arcsquad12: a Burrito is not an orgy.
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