This post is about how the darkshroud helps to improve the resilience of units, and its potential abuse. It will also cover rad gernades and their effect on units.
Unit Resilience
Resilience and “damage dealing” behave differently. Think of “damage dealing” as heat and resilience as cold. You can raise the heat as much as you like, but you can only drop the temperature to absolute zero. In a similar fashion, when Resilience reached 100%, the unit is invulnerable while “damage dealing” can continue to increase indefinitely.
Simply put, the higher a units Resilience, the greater it’s overall effect. For the purposes of this document, this effect will be described as the “Rule of Resilience”
Time to Live
The best way to determine Resilience is to take a page from MMO tanks and determine “Time to Live” This is how long the same number of damage can be directed at a unit until it dies. For example, it takes 203
MEQ bolter shots to kill 10 Plague Marines, while it takes 31
MEQ bolter shots to kill 10 orks not in cover. The “Time to Live” value for Plague Marines is significantly more than orks when shot at by bolter fire.
There are many elements that effect “Time to Live”. Let’s focus on the most direct – the armor save. Notice how the “Time to Live” value increases as the armor save increases.
10 Scouts……………….61
MEQ Bolters
10
TAC Marines……..91
MEQ Bolters
10 Terminators………181
MEQ Bolters
This illustrates the concept of Resilience. While the armor save may got from a 4+ to 3+, resulting in a change of 50% save to 66.66% save, the end result is a “Time to Live” increase of 50%!
Strength/Toughness Alteration
Altering the
STR/Toughness of a unit can have dramatic changes on the “Time to Live” value. Even one pip change can have significant changes.
10
TAC Marines….....…..91
MEQ Bolters
10 Marine Bikes…...…..…136
MEQ Bolters
10
MoN CSM Bikes…......271
MEQ Bolters
5
MoN Nurgle Spawn.....135
MEQ Bolters
There are a few takeaways here. One of which is that a single pip of toughness increase on the same model gives a 50% increase in Resilience when taking attacks from a weapon whose strength matched the previous pip!
Also notice how increasing the toughness to 6 changed the “Time to Live” to 200% of the C:
SM bikes. The first pip change increased “Time to Live by 50% while the next increased by 100%. The nurgle bikes are nearly 300% as resilient as the
TAC marines.
Also look at the spawn. 15 wounds of T6 chaos spawn are as difficult to kill with
MEQ bolters as 10 marine bikes – and half as difficult as the
MoN bikers. This is due to the lack of armor save.
RavenWing DarkShrouds
The RavenWing Darkshroud gives all units within 6” the ‘stealth’ special rule, and have the ‘shrouded’ special rule themselves.
By itself, this special rule does not provide much effect, but combined with other save modifications, it can have dramatic effect according to the “Rule of Resilience”
Look at the Darkshroud itself. If it moves, it has a built-in 5+ jink save. If it moves flat out, that save increases to 4+. Shrouded increases the jink save to a 2+.
Vehicle damage is more difficult to determine. Any one shot can destroy a vehicle, so the best way to determine resilience is to count hull points until destruction. Since we are modifying saves, the difference in this value is what will be used to determine the net gain in “Time to Live”
For example, an autocannon shot has a 2/3 chance of hitting, 2/3 chance of inflicting a hull point, and 1/3 chance of saving on a stock speeder. This means that 7 autocannon shots can be expected to destroy a land speeder through hull points alone.
Stock Speeder……..……...7
MEQ Autocannon Shots
Stealthed Speeder….......9
MEQ Autocannon Shots
Shrouded Speeder…....….14
MEQ Autocannon Shots
Darkshroud Flat Out….....28
MEQ Autocannon Shots
Chimera (no cover)........14
MEQ Autocannon Shots
Notice how the Darkshroud moving flat out – with a 2+ cover save – has twice the Resilience as the Darkshroud not moving flat out. Also note how a Chimera with no cover is as resistant as a shrouded speeder – even though the speeder has
AV 10 and only 2 hull points. This is due to the 4+ cover save, and its huge impact on Resilience.
How can this be abused?
We need to follow the “Rule of Resilience” and use the RavenWing Darkshroud to push saves as great as possible. Ideally we want to push from a 3+ to a 2+ save, as that increases durability by 200%. At the time of this writing, the only way I can think to do this is to bolster ruins.
First, notice how the RavenWing Darkshroud works on any unit within 6”. This means that a squadron only needs one model within range, vastly increasing the overall possible coverage of the speeder.
The best starting point is to ensure that a 4+ cover save is available as a base. The easiest way to do this is to bring an aegis defense line. It’s easy to put 6 rhinos and one land raider behind the aegis line.
Stock Rhino….……..……...9
MEQ Autocannon Shots
Rhino behind aegis……...18
MEQ Autocannon Shots
Rhino w/aegis + stealth..27
MEQ Autocannon Shots
Rhino bolstered ruins + stealth….54
MEQ Autocannon shots
It is important to note, I am not saying it takes 9
MEQ Autocannon shots to kill a rhino. The first shot might penetrate and cause an explosion. This ratio is to demonstrate the increase in “Time to Live”
The takeaway here is that by sticking a darkshroud near your aegis line, you can increase the “Time to Live” by 50% of the majority of your tanks.
That's great, what about the bikes?
Following the “Rule of Resilience”, Ravenwing Bikes can be made much tougher by a RavenWing Darkshroud. In order to do this, one needs the following modifies.
Jink – 5+
Flat Out – 4+
Skilled Rider – 3+
Stealth – 2+
This alters the save chance for bikes from a 3+ to a 2+, which increases “Time to Live” by 100%. See how the effect is shown below. This sets the durability of the bikes to be the same as
MoN bikers.
10 Marine Bikes………136
MEQ Bolters
10 Skilled/Sealthed/Flat Out Bikes………271
MEQ Bolters
10
MoN CSM Bikes…..271
MEQ Bolters
The real advantage of this is, as a cover save, that ignores
AP values for anything but template weapons. This means that your squad of bikes are –not- going to die, not matter what is tossed at them with few exceptions. (Helldrakes, Land Raider Redeemers, Daemon Flamers)
Resist This!!
The “Rule of Resilience” can also be applied offensively. By increasing your strength, or decreasing your opponent’s toughness you can shift the damage equation into your favor.
A great example of this is the RavenWing Grenade Launcher utilized by the Ravenwing Command Squad/RavenWing Knight Squad. This weapon can shoot a ‘Rad Shell’ that loweres the toughness of the target unit when hit by -1 until the end of turn.
This shifts the “Rule of Resilience” into the favor of the shooter, by increasing the number of wounds the same amount of shots will deliver.
10
TAC Marines………91
MEQ Bolter Shots
10 ‘Radded’ Marines……. 68
MEQ Bolter Shots
As you can see, the “Time to Live” value for the
TAC Marines is 35% less by altering the toughness of the target.
Hammer Time
Ravenwing Knights/Command bikes also have a weapon which futher increases their assault strength by one, so they will wound a ‘Radded’
MEQ on a 2+.
10
TAC Marines………121
MEQ CCW attacks
10 ‘Radded’ Marines……. 91
MEQ CCW attacks
10 ‘Radded’ Marines….. 73
MEQ ‘Hammer’ Attacks.
By lowering the toughness, and increasing their strength the ravenwing knights have effectively increased their attacks effects by 66% vs. Toughness 4.
Even more importantly, they have increased the effect of their attacks on tougher creatures. For example, a toughness 6
MC will be wounded 50% of the time instead of 16.66% of thet time. That is a dramatic change by using the “Rule of Resilience” offensivly.
Built in Limits
The “Rule of Resilience” can only be applied when modifying
STR/Toughness within 2 pips of each other. A
STR 7 and
STR 9 weapon are the same for a
MEQ. This means that the Ravenwing Knights are not that scary to guard than normal bikers.