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![[Post New]](/s/i/i.gif) 2013/01/17 19:15:23
Subject: Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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So back in the days of 3rd edition GW had a fun little unit called the Last Chancers. 12 IG sentanced to death who were sent on the most suicidal missions with the promise of freedom if they succeed. They could either be fielded as an amazingly ineffective squad with miss-matched weapons and no focus, or they could be an army on their own, taking on 1000 points of enemy models with just 12 T3 guardsmen.
You could pick the mission, you got a long list of special rules, but you still had little or no hope... It could be fun but I remember their initial battle report where the players admitted cheating several times to give the Chancers... well a chance.
In the 3.5 IG codex they became a bizzare unit that was probably the most customizable thing the IG ever had, you could even give them psy powers!
And in 5th they were taken out entirely just counting as a penal legion despite having weapons penal squads could not buy.
So I'm submitting them as home-brewed unit for 6th edition.
Summary
For 200 points you get 11 hardened vets + an officer with a variety of weapons.
They can be divided into up to 4 units but only give up VPs if the officer is killed.
They can infiltrate, scout and have stealth.
They are fearless as long as the Colonel is alive.
The Last Chancers 200 Points
The Last Chancers are an elite choice for the Imperial Guard and must be bought exactly as listed.
Colonel Schaeffer
WS4 BS4 S3 T3 W3 I4 A3 Ld9 Sv 4+
Last Chancer
WS4 BS4 S3 T3 W1 I3 A1 Ld8 Sv 5+
Wargear
Lasgun, Las pistol, CC Weapon, Frag, Krak
Transport
You may buy one Chimera. The Chimera does not gain scout or infiltrate.
Special Rules
Flexible - Before deployment the 12 Last Chancers may be divided into up to 4 squads consisting of 1-12 models.
Expendible - The Last Chancers already face a death sentence, only Col Schaeffer is worth 1 VP.
Iron Discipline - As long as the Colonel is alive the Last Chancers are fearless. If he is killed then the Imperial player may choose to detonate the collar of one Last Chancer at the start of the movement phase, the remainder are fearless for the duration of that turn.
Detonate - All Last Chancers wear explosive collars or shackles which may be detonated by Colonel Schaeffer, by distant overseers. If a Last Chancer is detonated remove the model, all models in base-to-base contact take a S4 hit (save normally).
Stealth
Scout
Infiltrate
Individual Last Chancers
Colonel Schaeffer is armed with a master crafted power sword and a plama pistol.
Special Rules:
He may issue 2 orders to a Last Chancers Unit (only) within 12"
His orders are: Bring it Down, Furious Charge (squad gain FC for the remainder of the turn)
Detonate - At the begining of any shooting phase he may deonate the explosive collar on any Last Chancer(s).
(the rest to come)
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![[Post New]](/s/i/i.gif) 2013/01/17 19:18:03
Subject: Last Chancers for 6th Edition
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Badass "Sister Sin"
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Interested to see where this goes...
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![[Post New]](/s/i/i.gif) 2013/01/18 05:01:49
Subject: Last Chancers for 6th Edition
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Powerful Phoenix Lord
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Just a thought, since they are given the most insanely hard to complete missions, what about a way to earn an extra VP, for example, if the enemy Warlord costs at least 200 points (ie Eldrad) Slay the Warlord gives you an additional VP, if killed by the Last Chancers.
Or possibly something like that one SW unit who does not give up a VP if killed, only if still alive.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/01/18 15:42:33
Subject: Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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And the rest...
Ox
Wargear: Heavy bolter
Special rules: Relentless
Rocket Girl
Wargear: Missile launcher with frag, krak and flak missiles
Special rules: Tank hunter
Fingers
Special rules: Experimental Ammo - Fingers can often lay his hands on experimental or restricted ammo. One ranged weapon in his unit (designated at deployment) gains +1 strength as long as Fingers is alive
Australian - Fingers is Australian, all rules for Australians apply
Scope
Wargear: Sniper rifle
Shiv
Wargear: Power knife
Special Rules: Sneak Attack - Shiv is a master of hiding and striking his opponent from behind. He has I6 when charging.
Warrior Woman
Wargear: Two power knives
Special rules: A2 (3 total)
Animal
Wargear: Melta gun, evicerator
Demolition Man
Wargear: Demolition charge, melta bombs
Hero
Wargear: Power sword
Special Rules: Inspiring Martyr - Hero is beloved by the other Chancers. If he is killed they immedately gain the special rule "Preferred Enemy (The guys who killed Hero)" and ''Hatred (The guys who killed Hero)"
Grease Monkey
Wargear: bolt pistol
Special Rules: Gunner - When embarked in a transport Grease Monkey may fire any or all of the transport's weapons with his BS of 4.
Brains
Wargear: Comlink
Special Rules: Spotter - any indirect fire barrages targeted within 12" and line of sight of Brains may subtract his BS of 4 from the scatter.
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This message was edited 1 time. Last update was at 2013/01/18 16:30:27
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![[Post New]](/s/i/i.gif) 2013/01/18 15:44:37
Subject: Last Chancers for 6th Edition
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Badass "Sister Sin"
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So fingers makes the squad cost 50% more?
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![[Post New]](/s/i/i.gif) 2013/01/18 15:46:59
Subject: Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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No but using him means you have to bring Fosters for everyone.
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![[Post New]](/s/i/i.gif) 2013/01/18 15:48:12
Subject: Last Chancers for 6th Edition
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Badass "Sister Sin"
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For Fingers, should you specify that experimental ammo only works on ranged weapons?
Mmm +1 S Demo Charge.
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![[Post New]](/s/i/i.gif) 2013/01/18 16:26:27
Subject: Re:Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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Good thought on ranged weapons, and yes S9 demo charges are totally cool. Best of all they make Fingers and Demo man totally expendible after the bomb goes off.
And here's another idea...
SUICIDE MISSION
The Last Chancers are cinematic heroes and take on only the dirtiest roughest missions.
Rather than play a normal mission you may instead pit the Last Chancers alone against an entire army. Your oppoent may take up to 1000 points (or more with your permission), you take only the Last Chancers.
OK and a Chimera. But that's it.
In order to give them well... a chance, the following rules apply.
Choose your moment: The Last Chancer player may choose the mission, deployment and sides from any mission in the BRB.
Tough guys: All Last Chancers gain +2 wounds (ie 3 for a Last Chancer, 5 for Col Schaeffer), Eternal Warrior and Independent Character. In this case they are each worth 1 Kill Point.
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![[Post New]](/s/i/i.gif) 2013/01/18 16:33:38
Subject: Last Chancers for 6th Edition
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Badass "Sister Sin"
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lol That is a crazy set of rules. I'm kinda sad that I traded off my last chancers now. That would be just fun to try.
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![[Post New]](/s/i/i.gif) 2013/01/19 03:25:06
Subject: Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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What do you think, too many special rules?
Or should I have gone nuts and given all 12 of them special rules?
Tactically I think they're interesting enough, IG players would get some nice MSU choices that can tank hunt or assault, or shoot, but they're still squishy little guardsmen so no one should cry cheese.
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![[Post New]](/s/i/i.gif) 2013/01/19 03:36:16
Subject: Re:Last Chancers for 6th Edition
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Nigel Stillman
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I like this, and I also believe that you should also use the 3.5 codex for more "generic" Last Chancers in addition to these "special character" ones.
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![[Post New]](/s/i/i.gif) 2013/01/19 17:32:40
Subject: Last Chancers for 6th Edition
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Powerful Phoenix Lord
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So for Fingers, does his special rule mean that if he is hit with a stingray he is automatically removed, with no saves?
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/01/19 21:49:15
Subject: Re:Last Chancers for 6th Edition
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Dakka Veteran
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I am a big fan of the last chancers and wrote rules for them myself back in 5th. I had it so when using them as a suicide force they performed their mission during a battle between two forces with their “allied” force paying 500 points for them. They had a completely separate objective during a normal battle that was concealed from their opponent.
http://www.dakkadakka.com/wiki/en/Last%20Chancers
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![[Post New]](/s/i/i.gif) 2013/01/21 02:55:08
Subject: Re:Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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Grunt13 wrote:I am a big fan of the last chancers and wrote rules for them myself back in 5th. I had it so when using them as a suicide force they performed their mission during a battle between two forces with their “allied” force paying 500 points for them. They had a completely separate objective during a normal battle that was concealed from their opponent.
http://www.dakkadakka.com/wiki/en/Last%20Chancers
I should have figured I wasn't the first!
Yeah they are just a fun idea for a unit, I have some stray LCs from trades and ebay lots but never bought them (see my bit about worthless rules up top). If I thought someone would let me use these rules I'd buy them in a heartbeat.
Anyway, other thoughts on how these work? I know I ignored a lot of the original LC rules, for example moving Brains' rule to Hero because honestly look at Hero's face, don't you just want to see him die?
Still thinking of special rules for the few who didn't get them.
Animal-hatred (everyone)
Scope-BS5?
Demo Man-Russian (all normal rules for Russians apply)
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![[Post New]](/s/i/i.gif) 2013/01/21 14:49:18
Subject: Last Chancers for 6th Edition
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Badass "Sister Sin"
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No, crazy as in good.
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![[Post New]](/s/i/i.gif) 2013/01/22 03:32:39
Subject: Re:Last Chancers for 6th Edition
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Road-Raging Blood Angel Biker
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I'm liking this. I wish I hadn't given my Last Chancers to a friend
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in Inquisitor, a Space Marine can take a krak grenade, pull out the pin, eat the grenade, throw the pin, and the thrown pin will actually kill a normal man, whereas the Space Marine won't even have indigestion. This has actually happened in a game. Hell, a marine can throw his bolt shells and do more damage than by shooting his boltgun |
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![[Post New]](/s/i/i.gif) 2013/01/22 04:24:32
Subject: Re:Last Chancers for 6th Edition
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Lord of the Fleet
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Welp time to wrestle some polar bears
Nice solid set of rules imo, not too OTT but I think it captures the original Last Chancers very well
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![[Post New]](/s/i/i.gif) 2013/01/22 06:56:18
Subject: < Taken by the void dragon. >
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Infiltrating Hawwa'
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< Taken by the void dragon. >
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This message was edited 1 time. Last update was at 2020/03/14 06:27:56
DakkaDakka.com does not allow users to delete their accounts or content. We don't apologize for this. |
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![[Post New]](/s/i/i.gif) 2013/03/02 08:28:43
Subject: Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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How's this for the 3 who got left out:
Animal-hatred (everyone)
Scope-BS5
Demo Man-Big Boom (Demo Man carries an inordinate amount of explosives into battle. If Demo Man is killed place a large blast template on the model, every model touched takes a S5 hit)
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![[Post New]](/s/i/i.gif) 2013/03/02 09:27:06
Subject: Last Chancers for 6th Edition
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Wight Lord with the Sword of Kings
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Give Demo Man a democharge
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![[Post New]](/s/i/i.gif) 2013/03/02 09:44:20
Subject: Last Chancers for 6th Edition
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Liche Priest Hierophant
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He has a democharge
Under wargear
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![[Post New]](/s/i/i.gif) 2013/03/02 15:14:56
Subject: Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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Uh yeah. In fact iirc he was the first model to have one.
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![[Post New]](/s/i/i.gif) 2013/03/02 16:24:43
Subject: Re:Last Chancers for 6th Edition
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Mekboy Hammerin' Somethin'
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Wow, this is amazing. I would definitely play against or with these Last Chancers. Incredibly fluffy and badass!
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![[Post New]](/s/i/i.gif) 2013/03/02 16:32:27
Subject: Last Chancers for 6th Edition
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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Sounds interesting.
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![[Post New]](/s/i/i.gif) 2013/03/02 16:45:26
Subject: Last Chancers for 6th Edition
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Longtime Dakkanaut
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This looks pretty good, just got some last chancers so was interested in seeing some rules for them.
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![[Post New]](/s/i/i.gif) 2013/03/03 05:35:17
Subject: Last Chancers for 6th Edition
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[MOD]
Otiose in a Niche
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OK, last thoughts on Animal, I think I will go back to his original special rules.
Animal - Lightning reflexes (4+ invulnerable, base 2 attacks)
Any thoughts or ideas before I put this together as an article?
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This message was edited 1 time. Last update was at 2013/03/03 05:42:38
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![[Post New]](/s/i/i.gif) 2013/04/13 11:30:11
Subject: Last Chancers for 6th Edition
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Warp-Screaming Noise Marine
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This look really cool, I would love to see these against me or even in a suicide mission!
However, what do Power Knives do?
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![[Post New]](/s/i/i.gif) 2013/05/06 14:59:20
Subject: Last Chancers for 6th Edition
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Willing Inquisitorial Excruciator
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At a guess (or rather a suggestion) -1S AP3. Theyr small enough that they won't be getting the full weight of a swing in, but with the AP of say a sword (Cutting and even though smaller, they can probably fit in between soft parts of armour).
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- 1250 points
Empire of the Blazing Sun (Combined Theaters)- 1950 points
FUBAR Starship Troopers- Would you like to know more?
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2013/05/06 19:48:06
Subject: Re:Last Chancers for 6th Edition
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Disguised Speculo
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Stuff like Last Chances is what I like about the IG. Too bad most of the IG players I've seen are Vendettas all day every day.
I don't like the idea of giving them like 3 wounds, BS 5 and such. They're meant to be regular dudes... badass dudes, but still human (edit: I thought the BS 5 was for all of them. If Snipy Mcgee has it that looks good to me!)
+1 S is also a bit too generic (and weak) for 'special ammo' - maybe let them buy, or roll on a table, to get stuff like poisoned weapons or armourbane?
Grunt13 wrote:They had a completely separate objective during a normal battle that was concealed from their opponent.
This is a fantastic idea. Give them a couple of secret mission cards to draw from, such as "destroy the single most expensive vehicle in your opponents force".
I'll give your article a read through later on when I have time, sounds pretty good sofar.
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This message was edited 1 time. Last update was at 2013/05/07 01:06:00
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![[Post New]](/s/i/i.gif) 2013/05/14 07:59:25
Subject: Last Chancers for 6th Edition
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Morphing Obliterator
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I can only think of a few minor changes (the majority of the rules are awesome!)
Hero - Maybe let the other Last Chances in his 'group' take an LOS roll and allocate the hit to him if it passes (Hero takes the shot for them)
Scope - BS5 and all his shots are Precision Strikes, may infiltrate as a one man squad
Grease Monkey - May repair or hot wire any wrecked vehicle (belonging to either side) on a 2+. If the vehicle is wrecked or explodes while he is aboard, he takes a hit as if he were a passenger.
Fingers - Experimental Ammo
Roll a D3 after deployment but before the first turn. All Last Chancer las weaponry (and Ox's heavy bolter) gain one of the following rules:
1 - Fleshbane
2 - Salvo 2/4 (3/6 in case of Ox's heavy bolter)
3 - Rending
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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